- Cartridge Defense Tutorial Fix - 1 September 2023
Hey everyone, I just released version 1.0.1.12 of Cartridge Defense that should fix the issue with the tutorial that several players had been running into. I also modified the rules for line of sight on the towers to hopefully help with some of the complaints about towers not firing when expected. Lastly I made some tweaks that will help with CPU usage when a large number of towers are in play.
- Cartridge Defense Patch 1.0.1.10 - Boss Nerf - 23 February 2023
Probably the biggest point of contention with Cartridge Defense since its release is that if a boss makes it through to the end, the run is over. Today that is no longer the case. Instead, you will lose 5 power cores if it is round 5, or (Current Round - 5) for bosses later than that. Hopefully this will make the game significantly less frustrating moving forward.
- Cartridge Defense Minor Patch 1.0.1.6 - 3 October 2022
Hey everyone, just a small patch today to fix a couple issues and hopefully reduce some late game crashes. Fixed issue where adding a cartridge to a deck could add more than it was supposed to under certain circumstances. Fixed issue with shields getting hit with area of effect explosions. Removed lightning effects after Round 20 to fix some crashing.
- Cartridge Defense Patch 1.0.1.5 - 17 September 2022
Hello everyone, I have a new update today with a few tweaks that most notably should help with crashing issues with later rounds in Endless Mode. I also added a Colorblind mode and nerfed the overpowered Neutron Monument cartridges. Patch Notes Features Added option to enable/disable colorblind mode. Changes/Tweaks Made some tweaks to endless mode to fix some crashing issues that would occur in later levels. Lightning will no longer strike for loot after round 25. You will still get the loot (this is to address a crashing issue that happens in later levels). Changed the font of a few displays. Balance Changes Neutron Monument's buffs cut in half. Neutron Spike's buffs cut in half. Bug Fixes Fixed issue where under certain circumstances packs could be bought without the resources. Fixed the hologram when picking up a box.
- 1.0.1.2 Minor patch notes - 5 September 2022
Thanks for everyone who has supported the game through launch! I have a small patch today with a few bug fixes: Fixed issue with Junk Removal (and other cartridges that destroy towers on the field) that would cause the game to go to an unplayable state when playing the card with a tower from the waiting area in hand. Fixed issue when playing multiple Neutron Monuments where newly placed towers would only get the bonus from the first one. Prevented amplifiers and monuments from getting the bonus from Neutron Monument. Fixed issue where a Shadow Fuel Replicator duplicated with Cloning Device would not get the replication effect. Fixed issue with the demo that would render it in an unplayable state for some users, particularly on the first time it was launched.
- Cartridge Defense 1.0 Release! - 3 September 2022
Thank you everyone who has supported the game through early access! It has been quite the journey for me and I'm excited to announce the 1.0 version of the game is available now! Patch Notes Features Campaign completed. Added Act 5 with 3 new levels (a total of 60 rounds). These new levels feature the two new enemy types (Charger and Umbrella Guardian). Added new Targeting Systems for the new enemies. Added Credits page (accessed by clicking on the Out Gaming logo on the bottom right). Added support for Steam Cloud saves. Added new sponsor and new unlockable cartridges to go along with them: Added new boss for the final level. Added achievements: Changes/Tweaks Updated enemy textures. Blocks will no longer block projectiles. Slightly increased size of Pack Opener screen. 'Heal Allies in range' removed from Crawlers. Changed the order of the main menu. You will no longer be offered targe…
- Demo added and 1.0 Release September 3! - 4 August 2022
Hello everyone! In just about a month we will be releasing the 1.0 version of Cartridge Defense! Thank you to everyone who helped test the game during the early access portion of the launch. The 1.0 version will include a final Zone with new levels, enemies, cartridges and more! The patch will also come with many bug fixes and balancing changes that have been tested behind the scenes for some time now. Additionally, today we released a demo version of the game that includes the first 10 levels of the game.
- Cartridge Defense Patch 0.3.3.6 - 22 August 2021
Hey everyone. This patch is primarily to improve the replayability of the sponsored, endless and roguelike game modes. Please let me know if you run into issues. I hope you enjoy! Patch Notes Charger and Umbrella Guardian models and icons completed. Made many tweaks to the way both of these enemies perform. Several balance changes made around Sponsored, Endless and Roguelike modes, including when certain enemies can spawn and how many you can expect to see at different stages of the game modes. All levels can now be played on Sponsored mode for up to 20 rounds past the number of rounds in the campaign (up from 10). Fixed issue with parts of the UI getting clipped off on certain resolutions. Made several minor performance tweaks. Made some tweaks to hopefully push out the time before endless mode starts to crash. Before release I will likely need to put a shorter level cap on this mode b…
- Cartridge Defense Patch 0.3.3.4 - 22 June 2021
Hey everyone! I hope y'all are doing well! We have a new patch today with a variety of fixes and new features to get ready for the 1.0 release later this year. Features Inventory Items have new icons and several have new names. Added new graphics on the info screen and victory screen for the different sponsors when playing sponsored or infinite mode. Added Targeting Systems for each enemy type (these can be unlocked through drops in game). Endless mode will now feature a random tileset. Finished Rogue-Like mode. Added two new enemies to endless, sponsored and Rogue-Like modes. These are using temporary images and models and will be tweaked before the 1.0 release, but I wanted to go ahead and get them into the game for balance testing. The enemies are: Umbrella Guardian: Umbrella Guardians have a large shield will block shots from from all around the center. Charger: Chargers increase th…
- Cartridge Defense bug fix patch 0.3.2.3 - 24 April 2021
Bug Fixes Fixed issue with high level machine guns getting weird after moving them. Fixed issue with rail guns and tesla cannons not hitting shields correctly. Fixed issue where some towers would not ignore shields when they had the ignore shields ability. Fixed crashing issue that would occur when too many drops were earned at the same time. Fixed issue where online accounts wouldn't see new cartridges from packs until restarting the game. Changes/Tweaks Projectiles will no longer be stopped by the environment.
- Cartridge Defense Major Update 3.2 - 17 April 2021
Hey everyone! Sorry for the lengthy time in between updates, but we have a big one today. Features Soundtrack is now complete! Added new tracks for zones 3 and 4. Thanks to Tiago Ferreira for your amazing work on the soundtrack! New icons for targeting systems: Added 10 new cartridges: Created new model for Monuments: Zoomed in and re-centered the campaign map to better use the screen space. Added level numbers and zone names to the campaign map. Made changes to the background scene and added more atmosphere. Added option to start Roguelike games with a random deck. Changes/Tweaks You will no longer get duplicate cartridges past the max amount you can put in your deck until you've unlocked the complete collection. Highlighted zone areas are more defined. Improved performance in several areas. Added persistent car animations. Made minor cosmetic changes to several maps. Clarified some st…
- Cartridge Defense Endless Mode Update - 6 October 2020
Hey everyone! Thank you so much for all your support so far since the release to Early Access. We are putting out patch 0.3.1.12 tonight which has the following changes: New Features: Added new Endless mode that can be played from the button in the main menu. Happy to take feedback on any changes you'd like to see here. Added new music tracks for zone 1 and zone 2. Tweaks: Blocks are now hollow and all towers can shoot through them. When playing sponsored mode, you can now continue playing up to 10 rounds past the level's normal amount of rounds (previously it was 5). Added button for buying/selling cartridges (note that cartridges you start with and sponsored cartridges cannot be bought or sold). Changed inventory item icons to match targeting systems in system module screen. Made several performance tweaks and changes to the rendering pipeline. Let me know if things seem better or wor…
- Cartridge Defense post launch bug fixes - 5 September 2020
Hey everyone! Thanks for your support so far! We have pushed out a few patches throughout these first couple of days of early access to address some stability issues and confusion. Here are the notes: Fixed a couple issues preventing players from progressing. Fixed issue where the deck wouldn't load in the tutorial anymore after the first time. Fixed issue with shop display in the tutorial. Fixed issue where players would start with all inventory items. If you had already unlocked them, they will be reset so you will now only have the 3 you're supposed to start with. Changed a few of the tutorial tooltips to be more clear. If you run into any more issues, please feel free to post on the steam forum or press F10 to submit feedback directly. Thanks again for playing, and have fun!
- Cartridge Defense Early Access Live NOW! - 3 September 2020
Thank you for everyone who helped us test the game in the pre-early access stage of development. Today we make a big leap forward and release into early access! Please let us know how we can improve the game moving forward. Our top priority will be responding to player feedback and making improvements based on that, especially these first few weeks of early access. If you have feedback to give, feel free to post it on our Steam forum or press F10 in game to leave us a message. Additionally, we have a release day patch with the following changes: New Features: -Added new theme song. -Added new main menu screen. Tweaks: -Changed the round completed sound effect. -Made the tooltip on enemies brighter. -Changed font on tooltip screen to make it more readable -Improved rail gun and tesla effects. -Added 'Under Construction' image for roguelike mode. Bug Fixes: -Fixed issue with 'Switch to Ro…
- Major Update 0.2.1.0 - 0.2.1.3: Rogue-Like and Offline Modes - 5 July 2020
Hey everyone! Thank you for your patience as we spent the last month getting this major update ready. Here are the full patch notes: Major Changes: New Rogue-Like game mode: This new game mode can be selected from the main menu using the button on the top left. In the rogue-like mode you will play through 8 levels, starting with one of four premade decks. You will choose between 2 levels each time, complete with bonuses that apply to your run. These bonuses can include: Pack of Cartridges (3 or 5) Legendary Cartridge Targeting Systems (x4) Passive Effect Deck Thinner (Remove 3 Cartridges) Inventory Items (x3) Duplicate Cartridge Power Cores (x10) Many others coming in the future This is an early look at the mode. There will be many changes in the near future including new bonuses, improved UI, more passives, more unlocks, balance changes and more. Please use F10 to send feedback if you…
- Major Patch 0.2.1 Releasing next Sunday with new rogue-like game mode - 29 June 2020
Hey everyone, Sorry for the lack of updates for the past few weeks. We have been hard at work on our next major update. This patch will be released next Sunday (July 5) and will contain a new rogue-like game mode. We believe this mode will offer a great deal of replayability to the game, and we are excited to get everyone's feedback. Additionally, with this patch we will no longer be requiring users to create a login to play the game. Over the next few weeks we will be taking feedback on these changes, and once we're comfortable that everything is stable we will announce our Early Access release date. Thank you everyone that has supported Cartridge Defense so far! Your feedback continues to be very important to us!
- Cartridge Defense Patch 0.2.0.6 - 17 May 2020
Thanks again for everyone participating in the Cartridge Defense pre-Early Access beta! Here is what is in this week's patch: New Features: -New game mode: Expert Mode. This mode can be checked on or off for any level, regular or sponsored. You get 50% more data drops, but you no longer get to save credits between rounds. You can check or uncheck this in the Collection Screen before starting each level. This mode will likely be added to over time. -Added new logos for the sponsors. -Added Key Bindings that can be modified from a new page found off the options page. Currently you can bind the following: Increase Speed (Default: Numpad +) Normalize Speed (Default: Backslash) Decrease Speed (Default: Numpad -) Pause (Default: Backspace) Start Round (Default: Space) Display furthest enemy (Default: E) Change to/from overhead view (Default: Tab) Please let me know if there are other actions…
- Cartridge Defense 0.2.0.5.1 Small Update - 11 May 2020
Hey everyone, this is just a minor patch to address a couple bugs that have come up: Bug Fixes: -Fixed an issue where the defeat screen wouldn't show up if you had the boss selected. -Fixed issue where right clicking on cartridge during the victory/defeat screens would prevent you from returning to the main menu. Improvements/Tweaks: -When a selected enemy completes the level, the next enemy will automatically be selected.
- Cartridge Defense Patch 0.2.0.5 - 10 May 2020
Hey everyone! We are trying to start rolling out patches on a weekly schedule, so check back here every Sunday to see what we've added. Here is this week's patch: New Features: -Added Line of Sight Tower Camera! On certain towers, click the new camera button on the top left of the tower info screen to see what your tower is seeing. -When a selected enemy dies, it will now automatically select the enemy that is furthest along the path. -Added display to show how many cartridges you have collected out of the total collection. -Added new effect when you get a legendary cartridge out of a pack. -Made many improvements to the world map, particularly in zones 2 and 3. -Redid UI on System Module screens (Sponsored Mode Rewards, Targeting Systems Selection and Inventory). If you click the icon of the boss on the scoreboard, when the boss comes out it will automatically be selected. Improvements…
- Cartridge Defense Minor Update 0.2.0.4.1 - 4 May 2020
Tweaks/Improvements -Improved win round sound effect. -Improved error logging. -Fixed a few UI elements. Balance Changes -Changed Greed in Lightning to Rare (was Epic). -Reduced cost of The Destructors to 600 (was 700).