- Development Update - New Abilities - 13 September 2026
Ahoy everyone! We are moving ahead with the development process, and this is our new gameplay teaser! Take a look at our 3 new abilities:So far, we have:Added spawnable turret mechanics.Improved the ship's vitals UI - they are now visible on the ship.Improved the enemies' behaviour and added indicators when enemies are approaching.Added energy cost to shooting and casting abilities.When the ship runs out of energy, firing and casting abilities are unavailable until energy is restoredAdded the ability to grab & toss not only asteroids, but also debris, satellites, and small enemies.New Ability - Spawn TurretsSpawns 2 turrets near the ship for a set amount of time. The turrets can be moved and tossed via the Drone Magnet, and will attack enemies in range. The ship can have up to 6 turrets active at a time.New Ability - Focus FireInstead of firing continuously from all cannons, the ship fi…
- Development Update - New Ship, UI systems, Controls, Visuals - 4 July 2026
Ahoy everyone! We are moving ahead with the development process Check out our new gameplay teaser!So far, we have:Added a new unique shipRevamped our in-game UI systems and finally implemented our interface elementsImproved controls responsiveness for mouse and keyboard, and for gamepadsImproved our visuals - ship VFX, main menu, and damage visualizationLots and lots of invisible work behind the scenes - little to show, great impact on developmentNew Playable Ship - White SwanA new, unique ship that needs to be unlocked via a questThis ship belonged to Cygnia, the High Priestess of the Mallard Order. Only those worthy of her legacy will have the right to set foot on its deck!The concept for this ship has been around for quite a while. Initially, it was planned only as an ally.But we heard your request to add more playable ships, and we will! At least a dozen more are yet to come :)Contr…
- Development Update - Wingsaw (Melee Weapon) - 20 March 2026
What is the Wingsaw?A special weapon you can swing as a literal sword and cut through enemies in a radius.Its saws cut through enemy hulls, asteroids, and space debris.Powerful swings deal ever more damage.Over time, its saws turn hotter. The heated saws deal more damage over time, but their durability decreases.How does it work?The ship is equipped with two sets of weaponryOne is the Ship Weaponry spread across the ship, such as cannonsThe other is Special Weapons installed on the Drone that hovers outside the shipOnly one Special Weapon can be installed on the DroneYou can switch between the Ship Weaponry and the Drone at any timeWingsaw Tiers: Drone Tiers: What's Next?Here is some stuff we are already working on:More unique and unusual weaponsNew UI systemsNew dialogue systemNew ship crew abilitiesAdvanced scout duck control mechanicsAdded drone mechanicsVendor interactionsFollow us…
- Development Update - New Ships & Weaponry - 18 February 2026
Ahoy everyone! We are moving ahead with the development process, and this is our new gameplay teaser! Take a look at our 5 new ship classes and updated weaponry systems:So far, we have:Added 5 new ship classes, each offering a different play style. Each class has basic attributes, such as movement speed, steering, hull HP, shield, number of weapon slots, and sails' energy capacity.Improved our weaponry system. Now you can assign different weapons to the ship's weapon slots.Added new weapon types, each with its own advantages and disadvantages.Added new Drone mechanics. Now you can mount different special weapons on the Drone.Added the force shield.Updated some models, both the player ships and the enemies.Started working on our new UI systems.Five new ship classesEach ship class starts with basic attributes and can be customized and upgraded:Schooner - very high speed, very high maneuve…
- Development Update - Pastafarian Crew Member - 2 November 2025
Meet Rabbi YollyRabbi Yolly is the spiritual leader of the Pastafarian community in the Colandia solar system. With his famous motto, “Make Pasta Not War”, he cooks large amounts of pasta in giant space bowls to feed the hungry space travelers. As a zealous devotee of the Flying Spaghetti Monster, Rabbi Yolly strictly opposes violence. When things go sour, he calls upon His Noodliness to protect his crew members, soften the ship's collisions, and cook divine pasta to pacify enemies.Development ProgressWe've finished working on the ability system for the crew members. Now that the system is in place, we are working on the actual abilities. Rabbi Yolly's AbilitiesSauce Glide: Rabbi Yolly summons a cloud of sauce around the ship. The ship glides through the sauce cloud, ignoring the ship's rotation, but reducing its movement speed by 25%.Spaghetti String Theory: Rabbi Yolly summons a web o…
- Development Update 24/08/25 - 24 August 2025
Ahoy everyone!We're happy to share some progress on our Crew Deck Layout System! How does it work?In Solar Sails, crew members operate the different battle stations on the ship. A crew member assigned to a station contributes their active and passive abilities to its functionality. Different layouts of crew members assigned to stations offer a variety of play styles, each providing a distinct set of abilities. Are you a flanker who relies on speed and agility? Or a tactician who snipes enemies from afar? Or do you prefer to go in cannons blazing? You can try different builds by creating different crew layouts on the ship. Ship’s StationsThe ship has several stations, each serving a purpose. Stations must be manned by crew members to function. Steering: Responsible for the ship’s movement and maneuvering.Weaponry: The station that controls all the weapons installed along the ship.Deck (x…
- Development Update 16/07/25 - 16 July 2025
Ahoy everyone! We're happy to share some progress on our Scout Duck systems! Barvaz the DuckBarvaz is a trained scout duck equipped with a jetpack and a time-manipulating device. He can fly into narrow spaces, sense nearby hidden treasure, steal valuable items from enemy bases, dash at enemies using his jetpack, disable enemy turrets using dynamites, and even slow time!Some of his features are still under development, but we are giving you a glimpse of those we can already show. Barvaz the Duck will be your valuable crew member and an important part of the gameplay. What's our next goal?Our next major milestone is a demo for Steam! We aim to release the demo around Q1/Q2 2026. Follow us on: Discord Facebook Website Full video on Youtube
- Development Update - 24 May 2025
Ahoy everyone! We’ve achieved a major milestone in our development process - we've finished pre-production! So far, we have: Designed the gameplay mechanics - combat, progression, and exploration. Finalized the narrative - lore, story, characters, worlds, regions, and quests. Planned our characters, skill trees, abilities, ship upgrades, equipment, and crew systems. Designed enemies, boss fights, looting, and economy systems. Finalized 70% of the game’s art - enemies, ships, characters, UI, and icons. Upgraded our graphics. And now, we begin our production phase! What's Next? These are the things we are going to work on in the next few months: Crew Members System The ship you control has operation modules - steering, weaponry, drone, mast, and deck - which must be manned by crew members. Each crew member has their own skill tree, with specialized abilities for each module. You can train…