Flatworld news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak138
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score97% positive
- Total reviews898
- Release dateApr 28, 2022
- DeveloperGuinxu
- PublisherGuinxu
Genres: Action, Adventure, Indie, RPG, Early Access
Company pages: Developer: GuinxuPublisher: Guinxu
Flatworld Steam news
Flatworld news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Many Bug Fixes and Engine Update - 9 May 2026
Improvements: The game engine has been updated, providing greater stability (Unity 2019 -> Unity 6). No more random crashes. The fire attack during the fight against Faraday now gives more time for dodging when the Speed Badge is not equipped. Bugfixes: Fixed all collisionless walls that had been reported. Haru’s shurikens no longer remain floating in the air. A huge number of minor bugs have been fixed.
- Episode 4 now available! - 3 May 2026
Episode 4 of Flatworld has been released, and with it, the adventure reaches 70% of the full game.This new update adds:- 2–3 hours of main story (Episode 4)- New area: Ghost Office- New dungeon: Abandoned Laboratory- New magic- New badge- New boss- 5 new badge pointsMinor improvements:- The player's silhouette is shown when the environment covers him- Added Proton compatibility for videos (opening, transitions, etc.)- Other bugfixes
- Lots of bugfixes - 10 February 2025
Many issues with the lighting system have been fixed. Shurikens no longer get stuck in mid-air. Spirits at Sakura's park that spawn outside, are now redirected inside. Some softlock situations have been patched.
- Bugfixes - 17 January 2025
Collision bugs in some scenes. Small graphics glitches. Other minor issues.
- Episode 3 released! - 16 January 2025
Flatworld Episode 3 has been released. We have reached the 60% of the adventure. This new update adds the following: - 4-5 hours of the main adventure - 2 cities (+ 1 in ruins) - 1 dungeon - 2 new playable characters with unique abilities - 5 key items for the inventory - 1 final boss + many mid-bosses - 5 equipable badges - 6 sidequests - 3 new bestiary cards - 4 items to customize your characters - Magic crystals to teleport around the world - Healthbar for the enemies (optional) - 11 badge points - 6 Steam achievements - Bugfixes and small improvements
- Ice block bugfix - 4 August 2023
At the first Dojo there was an issue that allowed the player to walk while still being frozen inside an ice block.
- More improvements and bugfixes - 21 July 2023
Improvements: Now while playing a flute, the interface shows which buttons you can use. During boat races, now the floor shows the shape of the circuit to avoid becoming lost. Walking speed when using the light spell has been increased. When using the light spell on a crystal, now a popup appears showing the buttons for aiming. Mole's hitbox when being hurt by a boulder from Yami is now larger. Fixed bugs: A few players used to lose their minecart in the room where you switch tracks using the waitress. Flute sound now depends on the SFX volume from the game settings. Light spell allowed to go through the triggers which showed cinematics, letting you skip them. Other minor bugfixes.
- Difficulty improvements - 13 July 2023
Changes: Now fire monsters are slower. Also, their hitbox has been fixed. Lewis now hits the wall easier in his boss battle. Other minor bugfixes. Thank you for your support and feedback. More updates will be done in the next days to improve the game experience.
- Episode 2 bugfixes - 10 July 2023
Bugfixes: - Some chests were already open by default. - Some menu descriptions have now their right text. - Softlock when using the steam machine and then leaving the room without finishing the puzzle. - Some parts of the game didn't pause when opening the menu. - Boat race checkpoint collisions have been shrunk. - Other minor bugs. Design improvements for a better understanding of the following points: - Coltan Mine music puzzle. - Starting arguments at the restaurant. We will keep updating the game to provide a better experience. Thank you for your feedback and support.
- Episode 2 release - 9 July 2023
New content: - The whole Episode 2 story - 2 towns - 2 bosses - 1 dungeon - A new magic spell - New sword combos - Bestiary sidequest - 1 minigame - 5 equipable badges - 11 badge points - Interactive Math museum - Abandonded mansion mini-challenge - Several other sidequests - Unlockable overworld minimap - 1 musical instrument - 3 accessories - 7 Steam Achievements - Gameplay improvements - Lots of bugfixes
- Big update with new content - 23 June 2022
Improved narrative. More interaction with the environment. 5 new side quests. 1 new achievement. 1 new equippable badge to run faster. 3 new items (2 mission items and 1 special).
- Minor bugfixes - 13 May 2022
Minor bugfixes
- Lots of improvements in game experience - 11 May 2022
Now battle music only plays when you hit a monster or you get hit. Now you can break ice balls thrown during the Ice Castle boss battle. New introduction scene. The flashback about how Aki arrived to Flatworld is now shown just after he recovers from amnesia after seeing the helicopter, to make the main plot easier to understand. That same flashback is now a little larger. Some cinematic dialogues have been improved to make the plot more understandable. Sprinklers can be shot from more distance. If you blow up a pyrotechnics box accidentally, the rocket on it will still set off to avoid missing it because of your mistake. Credits added at the end of Episode 1 to give a better feeling of ending. The amount of money you can obtain in each dungeon has been limited (vases and enemies). Now vases always contain hearts in boss battles. Lots of bugfixes.
- Improvements in dungeons, bosses and cinematics + bugfixes - 2 May 2022
Oasis dungeon orientation has been improved. The clue for beating Oasis boss is now clearer. Mori city has been polished a little bit. Episode 1 final boss end cinematic has been modified for better understanding. Many bugfixes. Thank you for your feedback. You're helping a lot :)
- Oasis Dungeon less annoying and bugfixes - 30 April 2022
Oasis Dungeon: Many shortcuts to avoid unnecessary backtracking. 2 rooms with puzzles have been simplified. Bugfixes: Solved compatibility with Dualshock 2 and 4. Bug in the Slime puzzle (it left the path to follow) solved. Other minor bugfixes.
- First bugfixes update - 29 April 2022
These are the bugs that have been fixed: Dice battle is now less frustrating. Issue with French systems has been solved. Slime puzzle in Ice Castle does not get stuck anymore. The game no longer changes your language after dying. Some other minor bugfixes.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 9 May 2026 | Many Bug Fixes and Engine Update | 1832065502817838 |
| 2 | 10 February 2025 | Lots of bugfixes | 1790848102747373 |
| 3 | 17 January 2025 | Bugfixes | 1789039014370199 |
| 4 | 4 August 2023 | Ice block bugfix | 5124585319851152092 |
| 5 | 21 July 2023 | More improvements and bugfixes | 5124584051973291114 |
| 6 | 13 July 2023 | Difficulty improvements | 5124582150181959853 |
| 7 | 10 July 2023 | Episode 2 bugfixes | 5124582150171454743 |
| 8 | 23 June 2022 | Big update with new content | 4474904295730942999 |
| 9 | 13 May 2022 | Minor bugfixes | 5849624375821284383 |
| 10 | 11 May 2022 | Lots of improvements in game experience | 4288001105332978978 |
| 11 | 2 May 2022 | Improvements in dungeons, bosses and cinematics + bugfixes | 4348798430289252008 |
| 12 | 30 April 2022 | Oasis Dungeon less annoying and bugfixes | 4348798430283046806 |
| 13 | 29 April 2022 | First bugfixes update | 4348798430279326640 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
