Be Hero news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak43
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews97
- Release dateMar 30, 2021
- DeveloperMirabolis Studios
- PublisherMirabolis Studios
Genres: Action, Adventure, Indie, RPG, Early Access
Company pages: Developer: Mirabolis StudiosPublisher: Mirabolis Studios
Be Hero Steam news
Be Hero news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Be Hero - Update 0.95b - 4 March 2023
Patch Notes Fixed a bug that made it always show the information of the 1st slot of a chest Fixed a bug that caused incorrect distribution of mine minerals Fixed an issue related to changing items slots on chests Fixed a bug related to dialog with the blacksmith Fixed various issues related to dialogs Fixed a bug that caused some NPC's portraits to be shown incorrect Fixed a bug that prevented the player from collecting improved items from the blacksmith Fixed a bug of the Tavern Upgrades menu
- Be Hero - Hotfix #1 - 21 February 2023
Be Hero - Version 0.95a Hotfix Fixes: Fixed various bugs related to the use of chests Fixed an issue that makes clones of the Backyard chest Fixed Nina's house colliders Visual fixes do Nina's house Fixed the colliders of some fences in the Farms area Fixed the dialog for interacting with the Oldman's bedroom door Fixes to a area changer trigger Fixed a dialog with Bock (english version) Fixed an issue that prevented the player avatar from being displayed properly on the Quest menu Fixed an issued related to a tavern door
- Be Hero - Update 0.95 - 18 February 2023
Hello everyone! It is with great joy that we are presenting and releasing version 0.95 of Be Hero for "pre-testing" for those who are eager to check out what's new and give us some help in finding/fixing bugs and other problems. We chose to release this update first in a separate branch (with separate saves) because the update brings big changes to the game and we need to make sure they are stable, so we're able to release it to everyone with security and quality. So, what's new in this version? Be Hero - Update 0.95 - Beta Test Version What's new? Added 4 new building to the city: Town Hall, Wizard Tower, Church, Bag Store Added a new instance: The Swamps Added 3 new areas Added 5 new base-maps for the mines Added new floors to the mines (up to lvl 15 now) Added new minerals: Marble and Gold Added golden tools Added new quests Added new NPCs Added a new game mechanic: Elevators Added n…
- Week Log #3 - 4 October 2022
Hello there! This past week we've been dedicated to refining the final details of the new skill tree and polishing some missing menus. I know it seems like we've only been working on menus/interfaces lately, but just out of curiosity, more than 2500 lines of code were added/modified, more than 27 menus were redesigned and improved (plus a dozen submenus), among others stuff. In this way much ended up being "redone". In addition, the skill tree has been reworked and rebalanced, bringing in a number of new, more useful skills (eg. reputation bonuses when serving a tavern customer), and removing others that were underused (eg. product-type specific recipes and shards bonuses). We are particularly happy with the results. We hope you enjoy :) Other than that, we continued working on various inner areas of city buildings and on the design of some quests. And as soon as we finish that part we…
- Week Log #2 - 24 September 2022
Hello people! This was a very busy week with lots of programming hours, which unfortunately ends up not having much to show, but that makes all the difference in the gameplay. In particular, menu and skill scripts have been redone and improved (last week we had done the graphical part), making the game a little lighter and the programming cleaner for porting to consoles. In addition, I started building the internal areas of new city constructions (church, city hall, seed shop). As they're not ready yet I can't show you everything, but here's a little spoiler. I hope it's getting nice. See you next week! Tiago
- Weeklog #1 - 17 September 2022
Hello everyone! As promised, here's my weekly update on Be Hero's development. Revamped and improved menus One of the main focus of this week was the refinement of the interface (menus) so it matches the HUD, which we had already polished for version 0.7. In general, the features remain the same, but we think that everything has become more harmonious and more aesthetically cohesive. Tavern Upgrades Tree During the time that Be Hero has been in early access, we have been listening to player feedback and analyzing responses from streamers who have played the game live. So, we noticed that there were some tavern improvements that were unnecessary and others that could be different. Therefore, since I already had to work on this menu, I took the time to improve and rebalance the Tavern Upgrades Tree. It might still change, but it's looking like this: I hope you've liked it as much as I do.…
- The future of Be Hero? - 5 September 2022
First things first Hey there! How are you folks doing? Well, first of all, I'd like to apologize for the hiatus in communication here on Steam. This was a serious mistake on my part and it’s wrong. I’ll try to be better by bringing weekly information about the game and its development here. Unfortunately many bad things happened over here (yes… after all those bad things that happened at the end of last year) and that ended messing up with my work productivity and my focus. :’( And if you aren’t already aware, Be Hero’s team is just two people. So if something bad happens with one of them it ends up affecting the game development, even though we don’t want it to. That said, the game development never stopped. We love this project and we’re putting all our efforts on it since May 2019 and we’ll keep on doing that until the game is finished, released and in its future updates. That’s why…
- Update 0.70 - 12 March 2022
Hey there! It's been quite a while since we've had an update and I want to apologize to everyone for the delay. Unfortunately, sometimes life doesn't go as we expect and I went through serious personal and health problems in the last few months, even staying away from the computer and internet for a while. But everything is getting better and I'm back to focusing 100% on Be Hero. In this Update, we brought several improvements and polishements that would only be carried out at the end of development, focusing more on mechanics than the story itself, which will be the subject of one of the following updates. I hope everyone has a lot of fun! A big hug, Tiago Jackson ===================================================== Be Hero - Update 0.70b Patch Notes ===================================================== - Tavern max level raised to 11 - Player max level raised to 50 - Added 5 new mine…
- Development Update #3 - 27 September 2021
Hello everyone! How are you? It's been a while since our last announcement and I wanted to apologize to you guys for the delay in reporting on the state of development of Be Hero. Unfortunately, sometimes things don't go as expected and problems happen, making things go out of our control. In these last months I had several (personal) and unforeseen problems that made me lose a few weeks of work, as well as I had to readjust my entire daily routine due to having a baby girl in the midst of the pandemics. But that doesn't mean that game development has stopped. I'm actually working 7 days a week to streamline the update as much as I can. And this update is quite big (technically speaking) and has a wide range of improvements, quality of life and content. But then? What is already done? MAPS The procedural generation of the mines was improved The procedural generation script of the forest…
- DEVLOG #2 - 17 June 2021
Hello everyone! I hope you are enjoying playing Be Hero as much as we are happy to work on it. We've been working steadily on version 0.70, but we still can't estimate the exact time to release this new version, as it has a big list of improvements and new features. However, we can say that the development is going well and it's not long before this content update is finished. So, to share a little about what's coming in the next update: We've been working on improvements in tavern and customer mechanics, with a new menu with more information, more balanced (and progressive) client requests, new customers skins, among other new features and improvements: We've redesigned the procedural system of the forest maps and now the player can go further into the forests an added "safe havens": We are working on new enemies for the forest and mine instances (examples): Other than that, yet: We've…
- Be Hero - Content Update 0.65 - 8 May 2021
Hello there! We are very pleased to release our first content update. In this update we try to focus more on gameplay, following the community feedback and what we saw when watching the players on live streams. Therefore, we added dozens of new items and recipes, workstations, some buildings in the city and, perhaps the most important of this version, the work shed. We also changed the Backyard's layout a little, allowing some features that were not yet confirmed for the game. We hope everyone has a lot of fun! And if you have any problems or want to give us feedback, here's our Discord. Mirabolis Studios Be Hero - Content Update 0.65 - Added a chest to the kitchen (requires fabrication) - Added a new shed to the Backyard - Added 16 new slots for workstations (in the Backyard Shed) - Added 7 new workstations (to install) - Added 51 new items (to buy and/or craft) - Added 29 recipes (to…
- Development Update #1 - 1 May 2021
Hey there! How are you doing? First of all, I'd like to say that April was an incredible month. We are very happy for the game reception, support and affection that you have given us. Thank you very much! ABOUT THE UPDATES: So far we have released 7 updates. Most of them were fixes and improvements (quality of life), but new content were also added, such as some items and mechanics, supported by community feedback. We had planned to release a major content update today, April 30th, but we are still not satisfied with the stability of the new implemented game mechanics. For this reason, we will roll out the update 0.65 for the next week. We are still not sure of the exact day, but it will be between 05/03 and 05/07, as soon as the necessary adjustments are finalized. We apologize for the delay. But we believe it will be worth it. And to the curiosity of what's coming and the progress of…
- Be Hero 0.64.3 - Patch Notes - 9 April 2021
Hello everybody! How are you doing? We are still working on the content update, which will be released in April. However, in addition to some corrections, we wanted to share with you some improvements that we made based on feedback from the community, before the release of the new content. I hope you enjoy it :) Here are the full notes: Be Hero 0.64.3 - Patch Notes - Added a confirmation menu to sleep - Added a gauge bar to show how much water there's still on the watering can - Added a visual icon to show if the player have any free skill points - Using the sword/axe/pickaxe without hitting anything no longer spend player's energy - Fixed a bug that was generating a tree that blocked the path in the forests - Fixed an issue related to lock up while fishing - Fixed a bug that prevented the player from gaining experience when fishing - Fixed a bug that prevented the use of tools after pa…
- Cross-art Contest - 5 April 2021
Do you want to win a copy of the games Be Hero, Dininho Adventures Definitive or Raccoo Venture? What about winning all of them at the same time? Send your fanart with the theme 'cross-over' between the 3 games until April 12th, 2021 at 21:00 (UTC) through the form below and participate in the livestream to choose the best fanart on April 12th, 2021 at 23:00 (UTC) on twitch.tv/mirabolis. The author of the chosen fanart will receive the keys for the three games (Steam). ENTRY FORM And don't forget to participate in the chat of the contest livestream with the developers of the games. It will be really fun! We are waiting for you! CONTEST RULES: - Theme: Cross-over between Be Hero, Dininho Adventures Definitive and Raccoo Venture - Deadline for art submission: April 12th, 2021 at 21:00 (UTC) - Date and place of contest livestream: April 12th, 2021at 23:00 (UTC) on twitch.tv/mirabolis - You…
- Be Hero - Hotfix 0.6.4.2 - Patch Notes - 4 April 2021
Hello everyone! We’ve been watching a lot of people play these past few days and we’ve already got some important feedback, some of which will come in the first content update. For the same reason, although this update is only a hotfix, we took the opportunity to include 2 new items: Apple Juice and Floral Tea, to improve the energy management at the beginning of the game. We hope you like it :) And for those who want to check everything that has been corrected/changed, this is the patch notes: Be Hero - Hotfix 0.6.4.2 - Added Apple Juice - Added Floral Tea - Fixed an error that caused some stones to overlap in the procedural generation of mines - Fixed an error related to layers in the procedural generation of mines - Fixed the trees colliders in front of the tavern - Fixed the colliders of some trees in the Backyard - Fixed an error that allowed playing the walking animation of the pl…
- Be Hero - Hotfix 0.6.4.1 (Test Branch) - 3 April 2021
Hello everyone! We’ve been watching a lot of people play these past few days and we’ve already got some important feedback, some of which will come in the first content update. For the same reason, although this update is only a hotfix, we took the opportunity to include 2 new items: Apple Juice and Floral Tea, to improve the energy management at the beginning of the game. We hope you like it :) And for those who want to check everything that has been corrected/changed, this is the patch notes: Be Hero - Hotfix 0.6.4.1 - Added Apple Juice - Added Floral Tea - Fixed an error that caused some stones to overlap in the procedural generation of mines - Fixed an error related to layers in the procedural generation of mines - Fixed the trees colliders in front of the tavern - Fixed the colliders of some trees in the Backyard - Fixed an error that allowed playing the walking animation of the pl…
- Be Hero - Early Access Released! - 30 March 2021
Hey there! After two years of hard work, we are launching Be Hero early access today. We wish everyone a great experience and lots of fun playing it. And if you have any questions or run into any problems, please let us know. We will do our best to resolve it as soon as possible. Our Discord: https://discord.gg/CWsystY Beersland waits for you! ;)
- Be Hero - Hotfix 0.6.4g - 30 March 2021
Be Hero - Hotfix 0.6.4f Patch Notes - Fixed a rare bug that made the game freeze after talking repeatedly with Oldman - Fixed a bug related to the forge - Other minor fixes and adjustments
- Be Hero - Hotfix 0.6.4f - 29 March 2021
Hey there! We've noticed that we made a little mistake in the last hotfix, so we made the fixes below. Be Hero - Hotfix 0.6.4f - Patch Notes - Fixed an error that modified the material cost of some workstations - Visual fixes to a menu - Changes in some NPC colliders
- Be Hero - Hotfix 0.6.4e Patch Notes - 28 March 2021
Be Hero - Hotfix 0.6.4e Patch Notes - Fixed an error that allowed to harvest some plants without them being fully ready for harvest - Fixed an error that blocked the buttons when trying to interact with an empty farm plots - Fixed a rare bug related to procedural generation of enemies - Fixed an error that prevented the acquisition of the Mason skill - Fixed a bug related to the forge and the stone cutter - Fixed an unusual bug that caused the commands to freeze when using a chest - Fixed a rare bug that prevented the plantation from loading correctly - Fixed a bug that related to the player movement - Various text corrections - Adjustments to the external colliders of the mines - Adjustments to some objects in the mines - Adjustments and corrections of some skills - Adjustments of the crafting menu
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 March 2023 | Be Hero - Update 0.95b | 5070528176569552097 |
| 2 | 21 February 2023 | Be Hero - Hotfix #1 | 5059268099252654070 |
| 3 | 9 April 2021 | Be Hero 0.64.3 - Patch Notes | 4117954073003461388 |
| 4 | 4 April 2021 | Be Hero - Hotfix 0.6.4.2 - Patch Notes | 4023377846284472896 |
| 5 | 3 April 2021 | Be Hero - Hotfix 0.6.4.1 (Test Branch) | 4023377846282511904 |
| 6 | 30 March 2021 | Be Hero - Hotfix 0.6.4g | 4026755437316091811 |
| 7 | 29 March 2021 | Be Hero - Hotfix 0.6.4f | 4026754911358447504 |
| 8 | 28 March 2021 | Be Hero - Hotfix 0.6.4e Patch Notes | 4026754911357510712 |
| 9 | 27 March 2021 | Be Hero - Hotfix 0.6.4d | 4026754911352566750 |
| 10 | 17 June 2020 | Be Hero Alpha Demo 0.94d - Hotfix | 3384966595867088814 |
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