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Machizzle

Machizzle Steam news

iNFINITE Production | Jan 7, 2021 | game

Released

0players observed · 25 September 2026 - 10:37:56 UTC

CasualIndieSimulationFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

Machizzle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews47
  • Release dateJan 7, 2021
  • DeveloperiNFINITE Production
  • PublisheriNFINITE Production

Genres: Casual, Indie, Simulation, Free To Play

Company pages: Developer: iNFINITE ProductionPublisher: iNFINITE Production

Top Steam chartsTop 100 gamesGame directorySteam Store page

Machizzle Steam news

Machizzle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Merry XMAS, Machizzle is now FREE! - 21 December 2023

    This comes with a ‘final’ patch to address compatibility. We’ve tested with headset such as Meta Quest Pro, PICO 4 or Pimax Crystal, that were not available when we created the game and we specifically didn’t add bindings for them. It works with SteamVR Input 2.0 just fine, which means there should be compatibility even for upcoming headset. At last, we’ve removed the editor and community levels functionality, as the backend has been offline for some time now. If you’re wondering why we did it. iNFINITE Production is a development studio and our primary revenue stream is from B2B collaborations, where we help companies incorporate XR technologies into their daily lives and workflows. Training, marketing, education, you name it. Check our portfolio! However, in order to keep our skills from falling behind, we keep 1/3 of time to work on our own ‘internal’ or R&D projects. Machizzle was o…

  • Machizzle: Patch 1.0.2 - 11 January 2021

    Hello everyone, patch 1.0.2 is now available! Patch 1.0.2: - Fixed Music volume to reflect settings - Fixed some achievements not registering properly - Tutorial texts for original Vive controller are now bigger, which shoudl result in improved readability on original vive headset (rest of headsets were readable fine as they were). - Added play button for community levels (Library). It's was not needed, as once you select level, all you needed to do was toggle menu and play. But also was not really explained. - Update app Icon

  • Machizzle is Finally Available Now on Steam! - 7 January 2021

    Machizzle is now available! We are so excited for you to try and go through Machizzle’s 80-level campaign. And to also spend time creating the most intricate VR puzzles and levels using the base materials the game already has. You have complete access to power-ups, different blocks, and the freedom to challenge yourself and other players online! Enjoy enchanting 3D VR puzzle gameplay that bends the laws of physics with diverse campaigns, engrossing complexity, and a heart-wrenching story of a man, Rock, trying to save his friend wolf, Stone. So if you are looking for a VR game to take you on a mysterious journey through ancient ruins to solve physics-based puzzles, then Machizzle is a perfect match for you! Go check the store page of the most engrossing and immersive physics-based VR puzzler to start your 2021 with! https://store.steampowered.com/app/1301770/Machizzle/

  • Machizzle: Release Day Trailer - 19 December 2020

    The day is finally upon us, Machizzle will be launching on January 7th, 2021 on Steam! Get ready to bend the laws of physics to solve mind breaking puzzles. The game will be launching with all of these exciting features: 80-level campaign: Follow the story of Rock and his loyal companion, Stone by solving a series of unique VR puzzles. 10-15 hours average playtime: Take a dip into captivating gameplay that will test your puzzle-solving prowess! 18 puzzle pieces: Throughout the campaign, the levels will introduce distinct puzzle pieces that can help you conquer each level. Detailed level and puzzle creator: Spend time creating the most intricate VR puzzles and levels using the base materials the game already has. Players have complete access to power-ups, different blocks, and the freedom to challenge themselves and other players. Players can share their creations online: Players can sha…

  • The Machizzle Demo is Now Live! - 8 October 2020

    Machizzle Demo is Now Live! Get a chance to play our free demo until the 15th of October! Good day to you all! We are very excited to announce that Machizzle’s free demo is ready for download today until October 15 on Steam! The VR mechanic will keep you focused and immersed through the process of getting the ball to the goal socket using a variety of tools available that presents a myriad of ways you can solve unique puzzles through an exciting campaign! This demo will let you go through the early 35 puzzles from the 100-level campaign we’re planning to release with the complete game. If you are a fan of VR games and challenging puzzles, you can’t let this demo pass you! We’re looking forward to what you think of our demo. Start the conversation on our Discord. You can also reach us on our social media pages for any suggestions and feedback.

  • Physics-bending puzzle game Machizzle is part of Steam Games Festival - 16 June 2020

    Machizzle is a physics-bending puzzle game with a simple objective - get the ball to the goal. You need to use laws of physics in the first place, but you'll soon discover that can you can bend them a lot - using force fields to reflect your ball in exact 90 degrees angle, or using jump pads to get higher or even picking gravity altering powerups. Choose the right tools to get the job done. Demo contents The demo features 28 levels and should last quite a few hours, even when you're a good logical thinker you definitely shouldn't be done under 2 hours! The first 21 levels have a logical progression, even that speed up from final game, the next 7 are more like a bonus content, with a selection of harder levels and tricky mechanics. After each level you'll be asked to judge the level both in terms of difficulty and fun-factor. This is optional, but we're testing several approaches to leve…

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