SPSTEAMPULSELIVE ANALYTICS
Faraway Lands: Rise of Yokai

Faraway Lands: Rise of Yokai Steam metadata

Ufuk Yurtman | Coming soon | game

Coming Soon

GameSteam Store content

AdventureIndieSimulationStrategy

  • Steam app typegame
  • Steam App ID1303940
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperUfuk Yurtman

Faraway Lands: Rise of Yokai metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1303940
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperUfuk Yurtman
  • PublisherUfuk Yurtman
  • Parent gameNot available

Genres: Adventure, Indie, Simulation, Strategy

Company pages: Developer: Ufuk YurtmanPublisher: Ufuk Yurtman

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Faraway Lands: Rise of Yokai Steam metadata

Faraway Lands: Rise of Yokai metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1303940/metadata
Steam Communityhttps://steamcommunity.com/app/1303940
PCGamingWiki search
IGDB searchSearch IGDB for Faraway Lands: Rise of Yokai

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Adjustable Text Size, Camera Comfort, Color Alternatives, Custom Volume Controls

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • World Map Redrawn, Controller Support, Blessings, Ofuda & Sandbox Mode - 25 July 2026

    I hadn't realized it's been so long since the last devlog, sorry againšŸ˜”I've been heads-down on finishing the game, and there's a lot to show. Here are the biggest updates from the past 4-5 months.The World Map Got a Full RebuildI spent a lot of time redoing the map. It was the only thing I hadn't touched in years, and I kept getting comments that it looked weak and I agreed. For me the most important thing about this game is liveliness, and the map just didn't have much.So I redesigned it from scratch, added detail everywhere, and tried to honor each civilization on the map properly, with historical and cultural touches where they belong.Previously the map looked like this:Now it looks like this: The new map also comes with a new HUD: a route bar showing where your ship is heading and its ETA a progress bar with the details of the current journey your ship's cargo at a glance, so you'r…

  • Atmosphere, Social Life, Controller Support(WIP), + Turkish Language - 27 February 2026

    Lighting and Atmosphere UpgradeI did a major lighting pass. I added bloom and sunshafts, improved overall light quality, and reworked how lights are drawn in the world, making them much more vibrant.A big technical change is that lighting can now be layered properly. In a 2D side-view game this matters a lot, because lights used to always render on top of everything, which looked wrong in many scenes. Now lighting behaves much better with depth, so foreground/background composition is cleaner and the world feels more natural.The result is better atmosphere and better readability at the same time, especially during sunrise, sunset, and night scenes.There are also some other improvements:new twinkling star field with better variation and motionmoon/night color tuningimproved river reflection renderingmore variation in river life/objects (fish/lotus variety and movement feel)These changes…

  • Bigger Map & Logistics - 25 October 2025

    Hey guys, hope everyone’s doing great!Over the last two months, I’ve started experimenting with some marketing, and since August we’ve gained almost 10,000 new wishlists, bringing the total to nearly 33,000! I really appreciate each one of them, thank you all for your support!There have been quite a few changes to how things work, and I’d like to talk about them today. Bigger MapThe map size was fine for the demo, but it became quite a challenge to fit all the late-game buildings. So, I’ve added one more vertical level to the map and changed the sprite, while keeping the width roughly the same so it’s not harder to scroll. In the end, the buildable area increased by about 40%.I’ve also added paths on both sides of the waterfall to make it easier to traverse the hill. This was tricky because of the original pathfinding system, so I had to write a new one. Overall, I’m very happy with how…

  • New Trailer, 4 Months of Demo Updates, and Festival News! - 7 August 2025

    Hey everyone!For the last four months, I've been working hard behind the scenes, pushing over 30 patches to the demo. The in-game feedback system I implemented has worked wonders! Based on your suggestions, I've reworked core systems, added new content, and implemented numerous quality-of-life improvements. Thank you all so much for your invaluable feedback!Brand New Gameplay Trailer!I've launched a brand new gameplay trailer! The previous one was too long, a bit slow, and didn't show much gameplay. This new one is shorter, packed with action, and focuses on the core gameplay experience. Check it out here! Tiny Teams Festival!On top of that, I'm thrilled to announce that the game will be part of the Tiny Teams Festival, which runs from August 7th, 6 PM BST to August 14th, 6 PM BST! As a solo developer, it's a huge honor to be included alongside so many amazing games from other small tea…

  • Demo Update for German Users - 1 April 2025

    I recently discovered that my demo was not displaying the download button for users in Germany. Although I had completed the required ratings form, it turns out that additional demo-specific fields were needed. I apologize for the delay in fixing this issue. The problem has now been resolved, and the download button is visible for all German users. Thank you for your patience and understanding. I hope you enjoy playing the demo and I look forward to hearing your feedback!

  • City Builder & Colony Sim Fest - 24 March 2025

    I'm excited to announce that the City Builder and Colony Sim Fest has just begun on Steam, and I'm releasing a new version of the demo! This time, it will be available until the game's full release! I'll also be hosting a playtest at the end of May, which will be much than the demo. If you're up for a deeper dive into the game and want to help shape its development, don't miss it! šŸ’” Tip: There's now a quick feedback form in the game — just press F8 or find it in the escape menu. I’d love to hear what you think! I also want to say a huge thank you for your support and patience. It means the world to me, and I'm grateful to have such a passionate community backing this project. Play the demo, join the playtest, and share your thoughts!

  • Research System: Discover, Adapt, and Evolve! - 30 November 2024

    Hello everyone! I hope this message finds you well. I've been hard at work on some exciting new features for Faraway Lands, and I'm thrilled to share them one of them with you today. One of the most significant additions is the new Research System, designed to add depth, strategy, and replayability. Scholars: The Minds Behind Progress Research in your settlement is conducted by scholars working in pagodas. These learned individuals are the driving force behind your technological advancement. Like other workers, scholars have unique traits that can affect their research efficiency. Your research progress is influenced by multiple factors: Scholar Count(This is not linear, each scholar after 4th adds 10% to overall research speed) Scholar Traits Researches Temporary/Permanent Bonuses from Random Events Four Paths to Progress The research system is divided into four distinct branches (Prod…

  • Next Fest Recap, New Features and Improvements - 1 October 2024

    Hello everyone! It's been a while since I last posted, and I apologize for the lack of news. The past few months have been quite busy for me. I had a wedding in August and a contract job that ended just before the wedding. Neither of us had our own house or furniture, so we spent a lot of time looking for rentals and furniture while also planning the wedding. It’s been hectic! However, I’ve had more free time in the last couple of weeks, and development has been going very well. As many of you know, I attended the Steam Next Fest in February, and it was a blast! I received incredibly valuable and heartwarming feedback from the community. I kept the demo available until the end of March, during which time I fixed bugs and added some small features. Your Feedback Makes a Difference! I truly appreciate all the constructive feedback. The features I've implemented below are thanks to you! I…

  • Catch the Action: Developer Gameplay - 6 February 2024

    A pre-recorded gameplay stream will be on a loop throughout the duration of Steam Next Fest on my steam store page and the event page. If you haven't had a chance yet, make sure to give the demo a go before it's taken down on around Feb 19th. Hope you all are having a great day. Thanks!

  • Catch the Action: Developer Gameplay - 6 February 2024

    A pre-recorded gameplay stream will be on a loop throughout the duration of Steam Next Fest on my steam store page and the event page. If you haven't had a chance yet, make sure to give the demo a go before it's taken down on around Feb 19th. Hope you all are having a great day. Thanks! https://store.steampowered.com/app/1303940/Faraway_Lands_Rise_of_Yokai/

  • Steam Next Festival Demo - 5 February 2024

    Exciting news! The demo for my game is now available for play, and you can dive into the experience starting today until the 19th, which is a week after the Steam Next Fest concludes. Your feedback is valuable, so feel free to share your thoughts here on steam forums or on our discord channel! Happy gaming! šŸŽ®āœØ https://discord.gg/gkt2XqDZXZ

  • Still Alive: Major Game Updates - 21 January 2024

    First off, I sincerely apologize for the silence. This being my first game, I quite underestimated the time and skills needed for game development. The complexity of blending multiple genres in one game, I've learned, is quite challenging for a beginner developer. I've also realized that I tend to get fixated on small details, which, while important, often led me to spend more time than necessary on certain aspects of the game. This sometimes resulted in less productivity than I would have liked. A significant turning point came a few years back when my game engine, GameMaker Studio, received a major update. This necessitated a complete rewrite of my codebase, which, unsurprisingly, was a bit of a spaghetti mess. It pushed me to dive deeper into the world of programming – I've since been educating myself on game development, learning languages like C++ and C#, and even branching out int…

  • #Devlog-End of Demo,Current Progression - 9 December 2020

    Hello guys, hope you are well & safe! I will first talk about how the demo experience was for me and then inform you about updates. Demo It has been a month since I published the demo,It was a pretty crazy week for me, I was late for the festival, couldn't manage to finish the demo in time.After 3 stressful and sleepless days into the festival I managed to release the demo.And...I got my first crash report in a few mins from the playersːsteamhappyː There were a lot of bugs so the first people who played the game probably quit & never returned, but I managed to fix them rather quickly, so after a few days it was running fine mostly.I kept updating the demo, fixing,changing & adding few things based on feedback & my observations. Overall, it was a great experience.Even though I missed most of the festival, it got the attention of a few youtubers which has gained us quite a bit of new play…

  • Demo is up for grab! - 11 October 2020

    Hello guys! First of all I am sorry about the big delay.At first I couldn't publish the demo as it wasn't quite finished and contained major bugs(It still might have, but I tested it with as many people as I can and fixed the stuff) And yesterday I finally uploaded the demo but it showed an empty folder, I just managed to fix it now. As for the demo,it is just to show you the core gameplay loop.It lacks some quality of life features such as minimap and other little things,and also lacks enemy types and bosses. In the demo you will have 2 days(Which is about 48 minutes in real time) to build stuff and explore around, after that the enemies will attack your village and the demo will end. The vision I have about this game is to give you the joy of exploring new stuff and also she satisfaction of building a village and successfully defending it. Please report any bugs or suggestions in our…

  • Devlog #5 Port,Buildings,Delay - 18 August 2020

    Hey guys, I hope you are well, staying safe and healthy! Sorry for the late update, been busy fixing some bugs and adding features as well as real life stuff.But still, it feels to me time goes by so fast these days :O So I have a bunch of gifs for you if you are interested in how things work. I made it so that villagers need to carry required resources in order to build stuff.And I have added building animation and particle effects. Upgrades and decorations such as lamps gets built instantly at the moment for convenience, but I might change that if people think it breaks the immersion. I have made it so that you can assign people to work on the Port, they will generate gold when idle, and will perform various tasks:Building a ship, carrying back the resources gathered by fishing ships, load the trading ship with required resources for trade routes. You start by building an exploration/…

  • Mini devlog #3, Trading & Exploration - 21 July 2020

    Hello guys!I hope you are safe and well. I have been working on the exploration and trading part of the game.After you explore new lands, you will be able to establish trade routes with them, you will receive gold and relationship experience every few days/hours depending on the distance, in exchange for the resources the city wants to buy.And with the relationship points you can unlock new stuff at certain thresholds, these will be a mixture of decorations,new tech/bonuses,a few units.Here is a demonstration: I have also added shipwrecks and fishing spots to the map.Each spots contains a few fish type which you gather randomly, and shipwrecks contain some shiny rewards. Still working on how you should assign workers to those tasks.It will probably work like this:You assign villagers to the docks, and they will automaticaly assign themselves to the task once you click on it on the map i…

  • Mini Devlog #2 - 5 July 2020

    Hello guys, hope you are safe and well! A small update on what I have been up to over the past 2 weeks.I have redesigned the unit trait system, previously units had 1 to 3 bonuses based on their rarity, those bonuses could be negative or positive.I have felt it was too limiting hence the redesign.Units now have 10 talents each, they are randomized at the start, but they will level up their talents when they work on appropriate jobs. I have worked on the elemental power users, the monks.There are 4 types of monks:Earth,Fire,Water,Air.(I have plans for a fifth one later on(Aether)).They have 2 skills each, one is a basic ability and the other is a special ability with a cooldown, which you can cast manualy if you want(This might change on final build).I have finished all of them except for the air monk's basic ability.Here are some screenshots: I have also been coding, which takes quite a…

  • First Devlog! - 17 June 2020

    Hello guys! I announced the game two weeks ago and I've gotten a lot of positive feedback on it since then and I am grateful for it! I have also gotten some critism from some Japanese, I was told that the game looked a bit more like Chinese rather than Japanese.Mostly due to the how buildings and ships look.So I have remade most of the assets since then, and I want to share it with you. I have also added an option to change the roof colors of the buildings I am also working on the ship, this one will be the middle sized one. (That dragon ship head is imported from China, I will add such unlockable decorative figures as suggested by one of my followers on Discord (Join our channel if you haven't already!:)) Thanks a lot everyone!

  • Official Discord Server - 30 May 2020

    I am a solo developer working on the project.But who says it has to be lonely?Join our community to chat and discuss the development of the game!ːsteamhappyː Click here to join the Official Discord Server

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1303940
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperUfuk Yurtman
PublisherUfuk Yurtman
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A side-view colony sim set in feudal Japan, shaped by myth and folklore. Take on the role of a local lord as you build a lively village, explore faraway lands, trade across the world, and defend your people from the Yokai lurking in the dark.

About this game

Faraway Lands: Rise of Yokai is a unique side-scrolling base-building and survival game set in mystical feudal Japan. As the newly appointed lord, grow your settlement into a stronghold and withstand relentless Yokai assaults under the cover of night. Recruit diverse immigrants with unique traits, explore uncharted territories, forge new alliances, and shape the destiny of a realm torn between light and darkness. Strategically utilize the unique mountainous terrain to create a visually stunning and effective town, offering a fresh twist for fans of base-building games. Each structure you build and upgrade brings new possibilities and challenges. Advance your settlement with a dynamic research system driven by scholars in pagodas. Progress through tiered advancements to unlock powerful upgrades that shape your town’s future. Randomized research options keep every playthrough fresh, while focusing on specific areas lets you tailor your strategy to adapt and thrive. Each villager in your game is unique, possessing distinct traits that affect their abilities and efficiency. Skillfully assign them to various jobs – from resource gathering to crafting – to maximize your town's productivity. Balance is key – ensure your villagers are well-fed, healthy, and happy to maintain efficiency and growth. Watch your town transform from a simple settlement into a thriving community. As night falls, your strategic skills are put to the test against the terrifying Yokai. Train a diverse range of soldiers, from mighty Samurai wielding deadly katana to mystical Onmyōji who can control spirits, and lead them in defending your town. Hire skilled mercenaries, bringing their unique talents to your town's defense. Strategically deploy soldiers to guard your town's perimeters. Each night is a test of your defensive tactics and resilience. Sail beyond your borders into a vast world of discovery. Chart unknown territories, encounter pirates, and unveil secret islands. Establish trade routes with new countries, enriching your base with rare resources and exotic rewards. Go beyond the surface and delve deep underground to unearth precious ores, mysterious caves, and secrets that lie ben…

Supported languages

English * , German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Spanish - Spain, French, Polish * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
64Adjustable Text Size
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Faraway Lands: Rise of Yokai's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Faraway Lands: Rise of Yokai's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Faraway Lands: Rise of Yokai at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.