SPSTEAMPULSELIVE ANALYTICS
Cannibal Crossing

Cannibal Crossing Steam metadata

Everplay Interactive, Blow and Try Again, Rocketcat Games | May 26, 2022 | game

Released

1players observed · 25 September 2026 - 03:44:09 UTC

ActionAdventureIndieSteam Store

  • Latest observed players1 · 25 September 2026 - 03:44:09 UTC
  • SteamPulse tracked peak171
  • Units sold (VGI)7,800
  • Revenue (VGI)$106,000
  • Review score62% positive

Cannibal Crossing metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 25 September 2026 - 03:44:09 UTC
  • SteamPulse tracked peak171
  • Units sold (VGI)7,800
  • Revenue (VGI)$106,000
  • Review score62% positive
  • Total reviews257
  • Release dateMay 26, 2022
  • DeveloperEverplay Interactive, Blow and Try Again, Rocketcat Games
  • PublisherRocketcat Games

Genres: Action, Adventure, Indie

Company pages: Developer: Everplay Interactive, Blow and Try Again, Rocketcat GamesPublisher: Rocketcat Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Cannibal Crossing Steam metadata

Cannibal Crossing metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1304090/metadata
Steam Storehttps://store.steampowered.com/app/1304090/
Steam Communityhttps://steamcommunity.com/app/1304090
PCGamingWiki search
IGDB searchSearch IGDB for Cannibal Crossing

Reviews, pricing, and metadata

Review summary

Mixed

62% positive, 160 positive, 97 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together

Achievements

58

Platform releases
  • Steam 23 October 2020

Latest Steam announcements

  • Update Version 1.0.0.5 - 25 January 2023

    Quick update, with another new update coming soon right after this one! You can see the next update on the Testing Branch right now if you want to help test it. List of Changes, V 1.0.0.5 - Game Over gems count speed increased on any key press - Updates to logic for dropping items in a container - Better ally interactions with doors - Walkie Talkie display fix - Added a missing "Sneak" text for controller controls - Some fixes for old Map Direction controls - Fix for the achievment for maxing out your ammo - Further achievement check refreshes on new games

  • Update Version 1.0.0.4 - 24 September 2022

    Answering recent requests and bug reports! - Fix for boss achievements - General fix for achievements displaying during the game properly - Better support for DualShock2 and PS5 DualSense controllers

  • Update 1.0.0.2 - 28 June 2022

    This update makes some changes in response to feedback, especially feedback we've been getting on the Discord. Thanks for all the support so far! List of Changes - Fix for Horde Mode where enemies could sometimes spawn too slow - Fix for a Game Complete/Game Over bug - Vsync count enabled by default - Emote panel shut off in singleplayer - Items now get autorefilled from inventory stacks - Readjusted some mission positions - Ronin's Equipped Energy Weapons Regeneration should now be more noticeable

  • Update 1.0.0.1 - 27 May 2022

    Getting out very fast updates as needed! Update 1.0.0.1 Changes - Fixes for an issue where dying wouldn't quite kill you until you quit and reloaded

  • Cannibal Crossing 1.0 Launch! - 26 May 2022

    It's the Cannibal Crossing 1.0 Launch! With this, we're out of Early Access. I want to thank everyone for all the feedback that let me change the game for the better. The game is a lot different from when I picked it up as a publisher! This 1.0 launch post will be a bit shorter than what I usually do for my games, as I am HORRENDOUSLY SICK right now. However, when the dust settles (couple months from now?), I plan on doing a retrospective post on Cannibal Crossing. It was a pretty big change from the previous game, and I'd like to talk a lot about how feedback shaped the game and late design decisions. I say late design as by the time I got to publish this game, there was already a really big story on its dev process. This update also had some final difficulty tweaks, mostly related to requests to lower the enemy amount in areas that have already been cleared. This has been dropped a lo…

  • Quick Update 0.9.31 - 21 May 2022

    Doing another fast update or two before 1.0 on Thursday! Build 0.9.31 Changes - All controllers should now work for rebinding again - The Mortar should no longer damage the player - Fix for the Quantum Mailbox - Fix for Lola's bar getting enabled before prologue is finished - Checks for higher difficulties getting unlocked properly - Some wave mission spawn position updates - Preventing some sliding along walls and doors - Updated follower AI - Fixed a bug for different ammo types being used than expected - Changed Electronics Station description from "scrap" to "metal" for battery making - Spanish update for some changed text

  • 0.9.30 Update and 1.0 Launch this month! - 5 May 2022

    We've been working a lot on testing branch since the last major update, and checking for any last balance requests. Now's a really good time to get more feedback in, as we're going to do the 1.0 Launch on May 26! Any remaining requests for gamepad controller changes are valuable, along with tweaks to game balance, would be especially valuable for us to hear. We have drastically reduced corruption over time, and slightly decreased enemy appearances in cleared areas. We can do further tweaks before 1.0, there's still time! Update 0.9.30 Full List of Changes Balance Changes - Trees now give 2 to 6 wood when felled, up from 1 to 4 - Enemies now reappear in even lower rates in already cleared areas, currently about 33%/25%/20% less depending on difficulty. We can adjust this to be even lower, on request - Corruption shows up at 25% of the speed it used to in Normal Mode. In Hard Mode, it sho…

  • Nearly 1.0 Update! - Version 0.9.22 - 6 February 2022

    We've been hunting bugs and responding to feedback, and launching testing branches for quite awhile now as we worked towards version 1.0. As I want a little more time to make sure we get everything covered, we're releasing all these changes now, instead of delaying getting them to you any further. 1.0 Launch should be right around the corner, so get in any last feedback you have for that as soon as you can! I'll be doing a big sweep for any things we missed for 1.0 soon, so let us know. You can also join our Official Discord to see changes coming up on our testing branches, before the main updates launch. If the 1.0 launch is successful, we will also be looking into our plans further content updates. We have also gotten a surprising amount of requests to port Cannibal Crossing to other platforms, which we can also think about more if the launch goes well. As always, thanks for the feedb…

  • More Loot, More Buffs - Version 0.9.11 - 4 November 2021

    The focus of this update, besides bugfixes and responding to feedback, was buffing some things that I or players thought were under-performing. A big one was that I thought there weren't nearly as many chances to get Tier 2 and 3 weapons as I thought there should be, so I increased the chances of weapons in stashes, the chance of getting higher tier weapons, AND the chance of getting Gold Stashes which guarantee you get Tier 2 weapons, minimum. There are many small tweaks and changes, that should add up. Also keep an eye out for the changes to base buildings, especially how you can make batteries with metal instead of scrap now. This makes converting resources more streamlined, and scrap should be less all-important, but still needed for making base buildings, turrets, or a lot of metal fast. We are very close to 1.0 launch. If you have any lingering problems or suggestions, now is a re…

  • Major Balance Overhaul, Version 0.9.9.9.4 - 11 October 2021

    Thanks to all the feedback we've been getting, we were able to do a big difficulty redesign for Normal and Hard modes. Read below for all the details on this, but in summary, Normal is quite easier now, and Hard is slightly harder than the old Normal. To adjust for this, we've also launched our Nightmare difficulty, for players that want to get obliterated. These are all major changes, so let me know what you think. We've also been working on many other feedback requests and bug reports as we get closer to 1.0. Keep sending us feedback by Steam, Twitter, and the official Discord! It's really helping us out a lot. Another big change in this update: You can now construct an Altar in your base that will let you resurrect yourself automatically, if you keep giving it sacrifices and meat and leather. This cost increases each time you die. We finally put this in due to request, but it won't b…

  • Experimental Enemy Infighting + Custom Sandbox Update - 24 September 2021

    We've been getting a lot of new feedback lately due to new players, and this is helping out a lot with development. While continuing to do tweaks, bugfixes, responses to requests, and gamepad work, we're also going to try to start a couple of big experimental changes! The big one is Enemy Infighting. If an enemy of a different faction gets too close to another enemy, they may start fighting each other. Currently this is in the beginning stages, as I was worried it would mess with balance too much, but it actually looks good so far. Enemy Infighting will happen the most often if they don't see you, encouraging stealthing around. If they see you first, they'll hate you way more than they do each other. In the next major update, depending on feedback, we are most likely going to make the Infighting more aggressive. The second experimental change is starting to make Sandbox Mode have custom…

  • Online, Gamepad, and Other Tweaks, Version 0.9.9.8 - 13 September 2021

    For this month's update, we focused on player feedback. There's gamepad tweaks, adjustments to the online co-op mode, and more. We're looking for more feedback for the next update, as we get close to 1.0! The best way to send feedback is by the official Discord, with a link in game. We're also going to do a roundup of other feedback we may have missed, and go from there for the next update. Except less giant changes, and more focusing on polish as we prepare for the 1.0 launch. One persistent thing we're having difficulty fixing are gamepad issues. In testing, I'm not having these problems myself, so we rely a lot of player feedback for this. If you have controller issues, please try contacting us on the Discord! The real-time chat nature of that really helps us fix things a lot easier than from other methods. List of Changes, Version 0.9.9.8 - Swapper Cannibals (the ones that ignore ra…

  • Difficulty Balancing Update, Version 0.9.9.7.8 - 3 August 2021

    A new update to bring things current with all the changes we've been doing on the testing branch. Thanks for the continuing feedback! We've hit our goals for the game for Early Access launch, now it's just a matter of when exactly to wrap things up. The biggest changes in this update is that the enemies in Normal Mode should be less constant. What was happening was that they were constantly streaming in due to player sounds, even things like footsteps. I've reduced this by half, and the fighting now seems less constant. Let me know what you think of this change. Hard Mode will increase this back up to what it used to be. Also, all your production buildings in your base should now make things much, much faster. This incldues things like ammo presses, bandage-o-matics, smelters, and more. Really everything with the exception of the Heavy (Explosive) ammo press are now 5 times faster in co…

  • Fixes and Tweaks Update, Version 0.9.9.7.4 - 22 June 2021

    We've been hunting bugs and making tweaks based on player feedback on the Testing Branch. It's been slow, as remaining bugs tend to be the ones that are hard to track down, but we've cleared some long standing things that were evading us. We can use more reports and feedback on this as we keep pursuing 1.0 launch, especially on our Official Discord! The biggest gameplay change this time is that we removed all the endings except for the Helicopter ending. I always felt like the multiple endings just didn't add much, especially since the helicopter one seemed the best due to it also giving you a helicopter to ride around in to help find the remaining survivors. Now, the other former ending areas lead to big loot caches instead! Let me know if you think we should increase the amount of loot you get from these. Next up, I'm going to be focusing on the Online Mode again. I'm hoping for quick…

  • Big Balance Update, Version 0.9.9.6.2 - 15 April 2021

    We've been busy on testing branch for the last couple of weeks. Our focus this time has been general balance for the game based on player feedback, and we've made pretty extensive changes to difficulty and loot progression for both Horde Mode and Open World. Also in this update, some big shotgun buffs I've been wanting to do for awhile. They just seemed too weak to me, outside of boss fights. And "outside of boss fights" is most of the game, where you're fighting giant groups of enemies so you really want something with cleave/penetration to deal with the crowds. Due to this, all shotguns now have 1 penetration, so every shotgun pellet can potentially hit 2 enemies instead of 1. We're getting very close to the 1.0 launch! I'll post news on that when we get closer to it, but it's likely that this will happen some time in May. Please give us any feedback on the updates using the Official…

  • Hotfix Version Version 0.9.9.3 - 24 March 2021

    - Fix for not being able to smelt/break things on the ground sometimes - Less enemies in character missions during Sandbox Mode - Made alcohol last much longer - Fix for a controller issue - Follower timer bar is now a different color than the usual character HP bars - Fixed a bad Hot Dog building that could spawn all the way on left side of map, preventing entry - Fix for being able to read bookshelves - Frostbiter will no longer work on Midbosses - Reposition for inventory and container panel - Removed a Cleanup mission from radio, shortening the Radio Mission list - Survivors Found counter on character select should now work properly again - Horde Mode discounts should now work properly - Changed up skin selection order in Multiplayer

  • Massive Update 0.9.9.1 + What's Coming Next - 19 March 2021

    Update 0.9.9.1 is now out! We've been adding a lot since then to the testing branch since the last update, and now we've finally hit a good point to put everything into one gigantic new batch of changes in this update. Read below for a quick summary on new things, and also what we're planning next as EA 1.0 launch gets close. Then read to the end for a list of full changes for the 0.9.9.1 update. Quick Summary of Update Changes - Hard Mode! - Unlockable secondary classes for all 10 playable characters - Tons of performance optimizations - Materials such as metal, scrap, etc now go into a resource box, much like ammo - Overflow materials and ammo show up in your inventory, letting you pick up much more ammo than before (if you have the inventory space) - You can now get way more missions at once, and switch your active mission with Shift+Q - Custom Characters are now fully implemented in…

  • Update Candidate Testing Branch (Version 0.9.9) - 17 March 2021

    This update has been a long time coming, and will be a very large series of changes since our last main update. We're wrapping this up, and I would love to post it this week. The more feedback we get, the more smooth the launch of this will be, so send any you have as a reply to this post or to the Discord (link in-game). Below is instructions on how to help test, and a full list of changes since the last main update! How to Access Testing Branch - Right click on Cannibal Crossing in your Steam Library - Select "Properties" - Go to the "Betas" Tab - Select "testbranch" from the "beta you would like to opt into:" menu List of Changes (Since Major Update 0.9.8) Major Changes (Lots of them) - Hard Mode is now in the game. Enemies have 15% more health, bosses have 30% more health, more enemies show up sooner, and harder enemy types show up 5 days sooner in general spawns and 4 days sooner i…

  • Update Candidate Testing Branch (Version 0.9.8.6.2) - 10 March 2021

    Lately we've been putting a lot of work into tracking down minor bugs and adding in a new Horde Defense level based off the Y'all Mart from Death Road to Canada. Now we're in a good spot to get out a major update, which is going to add a lot of things to the game. This includes the new Secondary Classes and the unlockable Hard Mode difficulty from the previous testing branch. Help us test this out so we can launch it! We're going to be focusing on feedback and fixes until this is out as a main update, as I think a main update is overdue at this point. List of Changes (Testing Branch 0.9.8.6.2) Extra Changes added 3/11 2:10 PM - Round Robin works again, with 3 new twitch commands to help test it - New control setup for inventory/container controls - Updates to pause screen logic - Close combat weapons now display % durability on start screen - Tweaks to Y'All Mart Spawns - Various fixes…

  • Big Beta Testing Branch Update (0.9.8.5.1) - 1 March 2021

    This testing branch update contains Hard Mode, unlockable Secondary Classes with new SUPER abilities, new endings, and more! Help us test it out, so we can post this on the main branch as an update! How to Access Testing Branch - Right click on Cannibal Crossing in your Steam Library - Select "Properties" - Go to the "Betas" Tab - Select "testbranch" from the "beta you would like to opt into:" menu List of Changes (Testing Branch 0.9.8.5.1) Major Changes - Black mucus on the ground now corrupts you, limiting your max health up to 50%. This can be healed with alcohol, high quality medical items, or with Dark Tonic - Large amount of difficulty balance adjustments for singleplayer, generally making things more difficult in the late game to keep pace with all the powerful weapons you get now - Secondary Classes all have all new SUPER abilities, different from the starter classes for each ch…

Patch notes and updates

S.noRelease datePatch nameGID number
125 January 2023Update Version 1.0.0.55035622109506456875
224 September 2022Update Version 1.0.0.44589754330739482784
327 May 2022Update 1.0.0.14437747060831561944
421 May 2022Quick Update 0.9.314292505348830628595
524 March 2021Hotfix Version Version 0.9.9.34026754911342009085
61 February 2021Testing Branch Hotfix (Version 0.9.8.1)4050393736353935895
72 December 2020News on the Online Mutliplayer Mode + Update 0.9.7.7.93856733878292607744
829 October 2020Cannibal Crossing Update 0.9.7.73884878205216073875
928 October 2020Cannibal Crossing Update Version 0.9.7.6.93884878205211776211
1026 October 2020Cannibal Crossing Hotfixes from 10/24 to 10/263895010671352638194

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1304090
Live current players1
SteamPulse tracked peak171
Live count (today's peak floor)1
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateMay 26, 2022
DeveloperEverplay Interactive, Blow and Try Again, Rocketcat Games
PublisherRocketcat Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent62%
Positive reviews160
Negative reviews97
Total reviews257
Steam recommendations231
Achievements58
Average playtime forever803 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1304090/

Short description

Cannibal Crossing is an action-survival game where you explore the randomly generated town of Earlsboro while scavenging, fighting hordes of enemies, building a base, and searching for a way to escape! Meet survivors with new abilities and lots of cannibals. Includes a co-op mode for 1-4 players!

About this game

Cannibal Crossing is an over the top action-survival game where you must explore a randomly generated town while scavenging, building a base, fighting hordes of deadly foes, and searching for a way to escape! Along the way, you'll encounter bandits, cannibals and beasts (mostly cannibals) – as well as other survivors. Face increasingly large swarms of enemies as you add to and improve your arsenal of weapons. GAME FEATURES Play Alone – or With Up to 3 Friends in our co-op Horde Mode: Face the days alone or get by with a little help from your friends in a fast base-building co-op mode. Run slightly faster than them so they get eaten instead of you. Randomly Generated Open World: Earlsboro has a different layout every time you play, and you will have to adapt to find the supplies you need. Explore the town to find special encounters, unique buildings with their own specialized loot, and places to fortify for temporary safety. Rescue Other Survivors: Help out other survivors, who will then be available to follow you around, help you upgrade buildings, and become permanently unlocked as playable characters. Choose Your Character: There are 10 unique characters to play, with their own traits, special abilities, equipment, and playstyles. Each character has their own unique unlockable classes, for even more ways to play the game. Build Your Base: You can pick any spot in the world to try to carve out a little bit of safety with a fortified base. Place down turrets, walls, and other defenses. Then place down structures to help out your team, such as Ammo Presses, Quantum Mailboxes, Smelters, Luck Shrines, and more. Enemy Hordes: Nearly the entire town has turned into mutant cannibals with questionable manners, and worse things are coming. Fight or flee from your enemies, and get respite by hiding in buildings that you can barricade. Use firearms, explosive traps, melee weapons, fire, sniping, overly volatile parked cars, and other methods to face large groups. Invasion Events: With a short warning, massive groups of enemies can descend on you. Run like hell, bring out your big guns, or get assistance from your base defenses. Sometimes, with stealth and fast re…

Supported languages

English, Spanish - Spain

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa Atos criminosos Violência Linguagem imprópria Drogas lícitas
steam germany16Drastische Gewalt Alkohol / Tabak Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Cannibal Crossing's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Cannibal Crossing's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Cannibal Crossing at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$19.99$19.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2589,72025 September 2026 - 05:35:04 UTC1,818,368
2月圆之夜 (Night of Full Moon)43525 September 2026 - 03:28:47 UTC1,501
3五行游00
4Dota 2406,42425 September 2026 - 05:35:57 UTC1,291,328
5Wallpaper Engine64,67925 September 2026 - 02:50:46 UTC150,271
6Once Human15,45325 September 2026 - 05:18:29 UTC231,343
7Human Fall Flat2,55125 September 2026 - 05:34:16 UTC127,516
8Party Animals7,49125 September 2026 - 04:59:10 UTC57,806

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2612,10825 September 2026 - 05:38:57 UTC1,818,3689,826,471Valve
Dota 2406,42425 September 2026 - 05:38:57 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS285,30825 September 2026 - 05:38:59 UTC3,236,0272,744,193PUBG Corporation
WARDOGS210,04925 September 2026 - 00:05:15 UTC399,748Not availableBULKHEAD
Valheim87,68325 September 2026 - 05:14:15 UTC498,478533,888Iron Gate AB
Aniimo79,80725 September 2026 - 05:26:06 UTC118,266Not availablePawprint Studio
Apex Legends™69,37524 September 2026 - 20:46:56 UTC624,4731,047,228Respawn
Overwatch®65,57825 September 2026 - 01:17:21 UTC164,636420,984Blizzard Entertainment, Inc.
Marvel Rivals64,42325 September 2026 - 05:20:34 UTC642,333409,518NetEase Games
Warframe64,14125 September 2026 - 05:31:55 UTC181,509676,031Digital Extremes
Team Fortress 259,89025 September 2026 - 04:26:41 UTC253,2251,230,475Valve
Tom Clancy's Rainbow Six Siege50,30225 September 2026 - 04:56:37 UTC200,4761,547,383Ubisoft Montreal

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS285,30825 September 2026 - 05:38:59 UTC3,236,0272,744,193PUBG Corporation
Valheim87,68325 September 2026 - 05:14:15 UTC498,478533,888Iron Gate AB
Aniimo79,80725 September 2026 - 05:26:06 UTC118,266Not availablePawprint Studio
Apex Legends™69,37524 September 2026 - 20:46:56 UTC624,4731,047,228Respawn
Rust49,06625 September 2026 - 05:28:44 UTC259,6461,359,516Facepunch Studios
Delta Force49,01225 September 2026 - 02:21:11 UTC246,418192,933Team Jade
Palworld46,90425 September 2026 - 04:14:36 UTC2,101,535451,088Pocketpair
Baldur's Gate 343,56025 September 2026 - 01:25:12 UTC875,343836,282Larian Studios
Grand Theft Auto V Enhanced42,98824 September 2026 - 10:16:34 UTC161,805217,159Rockstar North
VRChat40,78725 September 2026 - 05:27:18 UTC74,217261,953VRChat Inc.
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
NARAKA: BLADEPOINT30,28825 September 2026 - 03:36:51 UTC385,770302,33024 Entertainment

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,04925 September 2026 - 00:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat144,68324 September 2026 - 23:25:48 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim87,68325 September 2026 - 05:14:15 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero68,10525 September 2026 - 04:35:04 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine64,67925 September 2026 - 02:50:46 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 261,69325 September 2026 - 03:07:41 UTC574,638199,438Mega Crit
Rust49,06625 September 2026 - 05:28:44 UTC259,6461,359,516Facepunch Studios
Palworld46,90425 September 2026 - 04:14:36 UTC2,101,535451,088Pocketpair
Stardew Valley41,27425 September 2026 - 04:11:46 UTC236,6141,016,067ConcernedApe
Project Zomboid36,08725 September 2026 - 05:21:35 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Terraria28,15624 September 2026 - 19:24:42 UTC486,9181,521,492Re-Logic

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.