- Din's Champion released! - 25 August 2026
After a long Early Access, we finally released our next game, Din's Champion! Get it now while it's 20% off during its 2 launch weeks. Din's Champion is a sidescrolling 2D action RPG in a highly dynamic fantasy setting. The world waits for no one; as you are exploring and collecting, or crafting and building, the forces of darkness are amassing power and executing their own designs. Left unchecked, they will unleash devastating consequences. Will you find strength in numbers, building a massive town with an army of dozens or even hundreds of NPCs, gathering enough resources and resilience to survive whatever crisis comes your way? Or will you strike out alone against the evil forces, relying on your own skills and strength to prevail?
- Drox Operative 2 patch 1.010 - 22 April 2022
This patch fixes a crash, adds a fighter sorting option, adds a couple Patreon components, and fixes a few other minor issues. 1.010 change list: can now sort followers/fighters ui so that least health/shielded fighters are at the top (Chara H Dreemurr/Pendulu/softi/The_Sith_Lord) can no longer have a system modifier that matches one of the sector modifiers (The Grand Mugwump) fixed a possible crash in Level::isPositionBlockedFromSight turned off some legacy height map stuff (my test area fps went up 10%) added Worbly Blorble unique crew (Patreon) added Darkness unique crew (Patreon) colony/delivery ships are more durable at lower levels now (Star-X) no longer get relation boost from "escorting" a colony or delivery ship if you have damaged them (UsernameTaken2) fixed sometimes another star system right next to the one you are in (gou/Ortman) fixed green dot that shows another probe can…
- Drox Operative 2 patch 1.009 - 4 March 2022
This patch fixes a crash, a couple slow downs, and a bunch of skill/component issues. 1.009 change list: fixed a crash that can happen when searching for group quest members that aren't the leader (ScrObot/RoanokeKeeper) fixed if ever get above max penalties it getting really slow because constantly trying to add penalties but failing (rabidjawa) now only recalculate stats in removeStatusEffect if something was actually removed (causing some slow downs) (rabidjawa) added a new faction Beam Amplification, Impact Analysis, and Dynamic Frequency Generator now enhance chaining and no target beam weapons (Lone Night Raven) Incinerate now enhances chaining and no target beam weapons (Senrezu) Frequency Modulation and Beam Mastery now enhance chaining and no target beam weapons Impact Analysis now enhance Scatter Cannon and Cannon Wave weapons (Lone Night Raven) Plasma Overload and Plasma Cann…
- Drox Operative 2 patch 1.008 - 11 February 2022
This patch fixes some XP inconsistencies, a potential crash, some unique monsters issues, and several more minor issues. 1.008 change list: fixed some xp inconsistencies (Fulano/Contrabassist/Destro/poobunsdudley0) fixed a potential crash in Area::getGateName fixed some unique monsters not getting rarity bonuses (firecat666/tommyahugo/Zanakar) rebalanced monster rarity bonuses a little now a sponsored colony ship will lower their minimum threshold for a colony (Fulano) enemies that can't move or be hurt can no longer be part of fleets can no longer attack Zombie race without being at war (tommyahugo/Ortman/Fulano) fixed probes not marking planets as scanned correctly (Fulano) increased last 3 hulls structure to 250/250/275 from 225/225/225 (firecat666) fixed accept only in person quests not showing up in race general quest list fixed highlight text on deliver package button on delivery…
- Drox Operative 2 patch 1.007 - 28 January 2022
This patch improves targeting some, makes fighter regen shields faster, adds a few Patreon things, and fixes several more minor issues. 1.007 change list: now targeting prioritizes monsters some fixed light fighters not getting summoned status effect fixed fighters still attacking things unprovoked when using defensive stance (Fulano5321) increased fighter shields regen and made it scale to higher levels (Pongola) added Worlby's Cradle & Worbly's Blorble unique escape pods (Patreon) added The Collector dimensional area/vendor (Patreon) now in a diplomatic win only get small reward chests for subjects (instead of medium) can now spawn specific unique items should no longer auto target anomalies (Automaton) primitive races can no longer start colonize quests (Fulano5321) fixed trying to load some Din's Legacy cfg files fixed wrong game showing up at bottom of character exports fixed menu…
- Drox Operative 2 patch 1.006 - 14 January 2022
This patch adds donators to the credits page, makes starting starbases more common, fixes several small UI issues, and fixes a few more minor issues. 1.006 change list: added donators to credits page races chance to start with a starbase goes up with higher levels (The Shadow Rose) quests will now show parent quest in info (assuming it is still around) (firecat666) fixed Feedback Pulse not showing correct info fixed descriptions of Feedback Pulse, Unstable Projectiles, Feedback, Concussive Blast, Reactive Armor, Explosive Impact, Shockwave, Shatter, and Destabilize Core that contain old numbers increased spawn chances for chips at higher levels some more (DaOpa) now tell you what sector you are in on the map (system and sector) (firecat666) increased grassland dry HabitabilityMult from 0.5 to 0.6 (firecat666) now if successfully demand something print says demanding instead of trading (…
- Drox Operative 2 patch 1.005 - 31 December 2021
This patch fixes some hotkey issues, makes enemies using missiles more dangerous, makes chips stronger, fixes a bunch of UI issues, and fixes several more minor issues. 1.005 change list: fixed manual aim beam weapons missing Flame monsters and possibly others (Whatever100500) fixed a couple problems with the first hotkey slot changing automatically to something else (Automaton/Damnation, Ltd.) fixed hotkey of a doomsday device changing when sorting (Morte) linked weapons will no longer fire if left clicking on a usable object (Morte) now enemies using missiles have a higher chance to hit chips magic modifier is now closer to the item level (will in general be higher level) (Darkness) now bombers get added to your dps value correctly (firecat666) fixed plasma cannon wave weapons not having power load (will only effect new items) (firecat666) Drox Guild will no longer decide to help race…
- Drox Operative 2 patch 1.004 - 17 December 2021
This patch decreases the cost of skills, fixes consumables moving on the hotkey bar, opens up next challenge sector for all characters when one is won, and fixes a few more minor issues. 1.004 change list: skills no longer have increasing cost so more competitive with hull increases and crew, if you already have points in skills it will refund appropriate points hopefully fixed consumables moving around on hotkey bar when using sorting buttons now if a challenge sector is won the next one is unlocked for all characters (Darkness/Morte) tripled fighter shields regen so actually noticable (mwyeoh/Morte) now if change sectors while in escape pod you don't get rescued but you are no longer stuck in an escape pod (Dyskord) changed PROTOCOL_VERSION to 123
- Drox Operative 2 patch 1.003 - 3 December 2021
This patch fixes monsters having too much defense, now allows races to break tributary/vassal treaties, balances weapons better, increases crew & chip drops at higher levels, adds 2 new ambient music tracks, and fixes several more minor issues. 1.003 change list: fixed monsters getting more defense than they were supposed to (should be much easier to hit with beam and missile weapons now) fixed races not being able to break a tributary or vassal decreased beam (and similar attacks) power loss over distance (can shoot 33% farther for same damage) increased plasma, dual plasma, and plasma cannon energy use by 20% increased max missile speed from 350.0 to 400.0 increased missile damage by 10% increased monster plasma cannon shot time by 25% (they shoot less often, same dps though) increased monster plasma cannon shot spread by 20% increased RecentAmbushLocationDistance from 300.0 to 900.0…
- Drox Operative 2 patch 1.002 - 19 November 2021
This patch adds bonus components after max level, fixes a long standing marine issue, adds new ambient music tracks, and fixes a few more minor issues. 1.002 change list: now when you fill your xp bar at level 100 you will get a level up component, and xp will loop (Darkness) fixed marines stop working after going up a level (Ming) decreased life of monster Shotgun shots from 4.0 to 2.5 seconds (won't travel as far) (hypersot) now scouts, delivery, and colony ships are considered blind (basically won't start combat) (tommyahugo) added 3 new ambient background music loops updated amphibian music Missile Afterburn now mentions enhances missiles (Darkness) now make it more clear race ballistic slot can't hold torrent ballistic components now make it more clear race shield slot can't hold fast charge shield components changed PROTOCOL_VERSION to 122 added cheat_giveExperience
- Drox Operative 2 patch 1.001 - 12 November 2021
This patch fixes anomaly radiation damage, races not signing treaties sometimes, some escape pod issues, and a few other more minor issues. 1.001 change list: fixed radiation damage from anomalies doing more damage than intended in higher difficulties (Darkness) fixed races sometimes not offering treaties if they really, really wanted them (Tibault/Eris Shrugged) now are immune to damage for 1 second after launching in an escape pod (Shaper) races get much less emerge points when destroying a primitive race now display escape pod correctly when ship is destroyed and escape pod is launched now shows a status effect while escape pod not available after recent use viewing current treaties will now show cease fire and time remaining (firecat666) now mention that can hold ctrl to sell an entire stack (Tyrax Lightning) now damage numbers will use commas if needed fixed patreon button misalign…
- Drox Operative 2 released! - 20 October 2021
After a long Early Access, we finally released Drox Operative 2 today! Get it now while it's 10% off during its launch week.
- Drox Operative 2 demo available! - 14 October 2021
We finally released a demo for Drox Operative 2 today! It is available for Windows and Linux and is only around 810MB, so there’s no reason not to give it a try. :)
- Drox Operative 2 patch 1.000 - 13 October 2021
This patch cleans up a few last things before a full release and added Alpha & Beta Testers to the manual. 1.000 change list: changed energy requirements for fighters (most got cheaper) (firecat666) fixed stats changing before components were done installing decreased fighter UpgradeChanceMult by 50% now thrust from anomaly can boost you above the normal movement cap just like consumables (firecat666) fixed Myths Challenge missing one of the races (Syovere) fixed Xenophobia quest not causing Faux Pas events correctly (firecat666) now paying crew already at max happiness and not a slave doesn't actually use up any credits (firecat666) now vouch and plant spy windows block the mouse from interacting with menus behind (firecat666) made vouch for a race button a little larger (firecat666) added beams/missiles and anti-missiles text to fighters help topic (firecat666) turned off beta wording…
- Drox Operative 2 patch 0.920 - 8 October 2021
This patch adds another plant race portrait and fixes several minor issues. 0.920 change list: added another plant race portrait now automatically pick up technology (firecat666) increased maxTries of getTechnologyEntry from 10 to 25 boosted Dry, hot, cold, and water habitabilities (firecat666) fixed rebel quests not starting on UltimateWeapons quest (firecat666) fixed blackhole gravity well (firecat666) fixed moving a component to a cargo bay and most of the time it getting moved to a different cargo bay (firecat666) now get warning if don't select race on sponsor or rumor screens (firecat666) changed Blast Cannons to Scatter Cannons (Syovere) changed Burst ballistics to Torrent (Syovere) changed HiddenLab planet bonus from minerals to tech (Syovere) changed "dropped on ground" to "dropped in space" (Syovere) fixed typo in QuestTitleRecruitBruntSubracePirate making the translation not…
- Drox Operative 2 patch 0.919 - 1 October 2021
This patch adds a manual, doubles the scrap distance, fixes a few UI things, updates a bunch of text, and fixes a few more minor issues. 0.919 change list: added manual now delete map file when user tells game to delete wld file (sector) (firecat666) fixed diplomatic ship relation change print (firecat666) now mention on race specific slot description that you can put crew from your race into any race specific slot (firecat666) doubled scrap distance now more likely to get credit for killing an enemy near a planet (in range of guards counts also) (firecat666) permanent storms should stay away from planets better now (Sange-13/The DevoMiezer/Albinosaurus) now if remap up/down it will work consistently on quest screens (firecat666) moved ship components ui up a little so could see more of your status effect icons at same time (SirReptile) fixed race specific slots description mentioning o…
- Drox Operative 2 patch 0.918 - 24 September 2021
This patch adds tactics to quest monsters, improves & makes the different fighters more unique, improves radar, fixes & improves planet happiness, and fixes many more minor issues. 0.918 change list: quest monsters can now use tactics (retreat, run, reinforcements, etc) decreased trap trigger time by 33% now radar will expose cloaking mines but at 33% effective range (ZviHantsis) fixed planet happiness (not increasing or saving correctly) (Jean) made Exotic resources more effective (happiness higher max and rate increase) increased Drox Fighter attack and defense by 50% increased Drox Interceptor attack 50% increased Drox Bomber damage by 50% increased Drox Raider health by 50% increased Drox Stealth Fighter defense by 50% increased Drox Drone health by 50%, maneuverability by 33%, and defense by 25% decreased fighter radius from 32.0 to 16.0 now Fighter Training, Scholar, Fast Learner,…
- Drox Operative 2 patch 0.917 - 17 September 2021
This patch adds challenge sectors, adds fighter promotions, allows old sectors to be loaded, improves controller support, and fixes several more minor issues. 0.917 change list: added challenge sectors now player fighters can get up to 4 rarity promotions (Jackrel/Bluddy) you can now pick a sector to load fixed monsters not being able to be promoted increased chances that monster get a rarity promotion when destroying something (especially the player) virtual left mouse when using twin stick mode no longer uses skills/items (Varkon) virtual left mouse when using twin stick mode now has a radius so don't have to click directly on things (Sebastian) now i_twinStick defaults to on fixed not getting charged correct amount for diplomat sponsor (Syovere) now a delete sector option (agentmith) added a revert button on character menu to revert crew point changes added a donate button that chang…
- Drox Operative 2 patch 0.916 - 10 September 2021
This patch adds component rewards for quests, increases fighter durability, adds more options for diplomat sponsorship, and fixes several more minor issues. 0.916 change list: now most quests give you a random component as a reward and it tells you in the quest description what it is going to be (type, rarity, and level) (Darkness) increased fighter health by 33% now when sponsoring a diplomat ship you have small, medium, and large options (Jean) now server can change a different sector without leaving game and booting other players fixed StatusEffectSkillLevelFromDamage stuff not increasing with skill level correctly (Free Fa11) now eliminated by text can handle random race names and specific monster names removed effect that gave holograms away (Jean) fixed ancient weapon so they don't move (tommyahugo) fixed ManaLeechPercentWhenHit print (Sange-13) fixed ManaLeechPercentOnHit print n…
- Drox Operative 2 patch 0.915 - 3 September 2021
This patch makes random, young races that you have unlocked playable. 0.915 change list: can now choose to play a young race in the create ship screen added skill trees to rest of random race traits, Deceitful - Spies, Defensive - Regeneration, Miners - Industrial, Farmers - Hardy, Generous - Trustworthy, Breeder - Productive, Slow Breeders - Uncreative, Trader - Economist, Weak - Scavenger, Touch - Hardy, Influential - Trustworthy, Wealthy - Economist, Happy - Productive, Exterminator - Ruthless, HolyCrusader - Chaotic, GeneSplicing - Brilliant, Devourer - Demanding, and Assimilator - Expansionist added description to race icon highlight on character menus added portrait to character menus added portrait to create ship screen fixed Expansionist spelling changed PROTOCOL_VERSION to 117