- Steam Summer Sale Major Update ☀️ - 25 June 2026
New Feature: Producer TechnologiesA new category of technologies has been added: Producer technologies.Unlike Academy technologies, Producer technologies are researched directly at production facilities and provide straightforward upgrades to the units they produce. Here's an excerpt: BarracksEndurance Training – Increased Infantry and Commando haste effectiveness while reducing the fatigue cost of rapid movement. Occupation Doctrine – Infantry conquer territory faster. FactoriesHydraulic Spades – Artillery deploy and retract twice as fast. Gas Turbine Engines – Tanks receive a top speed bonus. AirportsFlare Dispensers – Interceptors take reduced missile damage. Afterburners – Interceptors temporarily accelerate to extreme speeds when pursuing a target that is not yet within weapon range. Producer Technologies are designed to add more strategic specialization without increasing complexi…
- Release 40 - Patch 7 - 27 May 2026
World generation 🌎One of Line War's best players "valithor" made this great contribution to the game.New world generation options in the lobby to switch map typeNormal - the classic, randomized world gen schemeContinents - generates a certain number of clearly identifiable continentsLand Bridges - generates a certain number of somewhat identifiable continents connected by small strips of land (choke points)Island World - generates a world with a specified number of islandsAny generated world gets a seed that is self-descriptive, i.e. all you need to get the world back is to copy/paste the seed as usualAll world seeds are backwards compatibleBugfixes 🐛 Less likely for industries to spawn on the edge of the mapWhen this happened no industries anywhere on the map were buildableThis will slightly change existing map generation. The PoIs on any previously affected map will now have new PoI…
- Release 40 - Patch 6 - 12 March 2026
🐛 Bugfix: Missing action for minibuttons in the replay browser🐛 Bugfix: Inter-airbase transfer functionality restored
- Release 40 - Patch 5 - 9 February 2026
A new patch was just rolled out with a long-awaited request and some fixes:💾 Save Game support (medium precision — some states are not fully restored)⏪⏩ Forward / rewind replay controls (huge thanks to valithor)🛠 Engine upgrade to Unity 2022 (important technical step, mostly invisible for players)🐛 Bugfix: Research no longer lost when upgrading to City🐛 Bugfix: Replay browser no longer complains about the latest cloud replayAlso, Line War will attend the Steam PvP Fest starting today at 7 PM GMT+1. See you there! Best Basantos
- Release 40 - Patch 4 - 3 November 2025
This update is only about including Patch 2 which was simply missing in the previous update. Sorry about that! ːsteamhappyː- Basantos
- Release 40 - Patch 3 - 16 October 2025
Important security patch related to the game engine that Line War is built with, called Unity. Read more over at Unity for details.
- Release 40 - Patch 2 - 18 June 2025
New Website Integration 🌐 The features from TimBaler's site and the wiki are now unified at a much improved www.linewar.com! See the RELEASE NOTES section for more details.
- Release 40 - Patch 1 - 30 April 2025
Fixes for the following issues Placing a train station causing major disruption in game economy and production Wrong 3D models displayed for many combinations of Chameleon Facade / Durability Protocol techs in various terrain
- Release 40 - Locomotive - 27 April 2025
Commanders, We're excited to announce that Release 40 is now live! This has been the hardest development cycle in Line War's history. What we initially thought would take about one month ended up stretching to over four months. Building this new system turned out to be much more complex than we first imagined — but we stayed with it, and today, we're proud to finally put it in your hands: Release 40 brings a major new layer of strategic depth to Line War: Railroads: Draw rail foundations much like you draw your Path commands. They can span the entire world and make up vital supply and movement corridors. Targetable Railroad Segments: Railroads themselves are now strategic assets — and liabilities — that can be attacked and destroyed. Bridges: Span rivers and waterways with critical rail infrastructure. Train Stations and Trainyards: Establish hubs to launch and coordinate train movement…
- What's Next in 2025? [UPDATED] - 19 December 2024
Line War – Now 75% Off! The price of Line War was raised to $24.99 on February 1, 2025, marking another milestone in the game's ongoing evolution. But right now, you can grab it at a whopping 75% Daily Deal discount—our biggest sale yet! Since its launch in 2022, Line War has grown tremendously. Over the past 2½ years, we've introduced major features like Single Player, Teams and FFA modes, Aircraft Carriers, major graphics updates, and, most recently, Technologies. At Studio Centurion, we've reinvested 100% of our revenue into development, ensuring that Line War keeps expanding. Our commitment remains the same: as the game grows, so does its value. But for a limited time, you can secure Line War at an unbeatable price. Don’t miss out! Upcoming Release 40 - Locomotive We're still hard at work on the railroad system coming in the next release. Basantos has 20+ years working as a Programm…
- Release 39 - Technologies - 19 December 2024
We're thrilled to welcome you to Release 39 which adds 1) Technologies bringing new depth to strategy and tactics, 2) Super-refitting to repair and heal units in close proximity to producers, and 3) Free-flowing / drip economy that significantly improves how revenue and expenses are continuously calculated. Let's have a closer look! Academy The new Academy building can be constructed next to a town or a city currently allowing you to research up to 11 technologies. Additional technologies will be added in the future. It's also worth mentioning that technologies are optional and you can play Line War exactly like you have before, but if you are ready to level up your mid and end game you now have plenty of options! Technologies Airborne Doctrine transforms your transport jets making them capable to also drop Infantry, Artillery and SAM units in parachutes. Before you research this techno…
- What’s being worked on for Line War this Autumn? - 13 October 2024
With trains now on the battlefield, things are speeding up in more ways than one. Check out Shermanator's latest video for an exclusive sneak peek at what’s in store: https://youtu.be/gCd8y9biozs?si=MZQfTxjEWfB0rV2k TECHNOLOGIES: Silent Hold, Super Periscope, Cruise Missiles, Mercantile Culture, Rawyield Optimizer, Infantry Fighting Vehicle, Airborne Doctrine, Pioneer Corps, Turbostruct, Chameleonplate Facades, Quickfix Protocol, Infantry Mortar, Sniper INFRASTRUCTURE: Bridges, Railroads (Trains), Roads, Tunnel, Canals NEW FATIGUE SYSTEM: Serves to incentivize the establishment of forward bases and transportation over regular movement for slow, non-energy consuming units. All such units will now incur fatigue, even when not hasting. Units idling close enough to compatible producers will get a major heal/repair rate buff. FREE-FLOWING/DRIP ECONOMY: All revenue and expense is now calculat…
- Release 38 - Team AI - 26 September 2024
This release is about finalizing the first stage of the Line War single-player experience. It was made largely in response to this public poll posted here on Steam a few months ago. See release notes for detailed release information. Stay tuned! In a week, we will bring you one of the most exciting Line War announcements to date! ːsteamhappyː Best Basantos
- Line War Tournament 24T2 - 26 June 2024
Hello everyone! The next official Line War tournament 24T2 is approaching. Registration is public and open to everyone, beginners and pro's alike! This is just for fun. No pressure, no expectations. See the tournament wiki for detailed info. TOURNAMENT SUMMARY July 1 through July 7 32 player group stage 16 players advance to finals stage All regular matches are best-of-1 All finals and semi-finals are best-of-3 All players bring 2 "extra life" throughout all stages that can be used to declare a match they just played as "null and void" MEDIA COVERAGE Expect some full-length, narrated tournament matches to pop up in these places eventually SodaQuackers (YouTube) Jon Joe (YouTube) Line War (YouTube) Best Basantos
- Release 37 - Patch 4 - 24 June 2024
Patch contains balance changes only. See the release notes for more info. Best Basantos
- Release 37 - Patch 3 - 11 June 2024
This patch is mostly about fixing annoying bugs, except for the new light/dense entrenchment feature and the Slovak translation by Troyard. Thank you very much for your help Troyard! See the release notes for more info. Best Basantos
- Poll results for single-player features - 3 June 2024
Hi everybody, A public Line War poll for both owners and potential buyers of the game was opened on May 18. The poll let you vote on what single-player features should be prioritized in the coming month. The poll has now closed. Here are the results: There was also a poll about advanced AI behaviours that targeted experienced players. I will let the results from these polls guide my efforts short-term. Development in June will focus on the following features Multiple AIs in the same match Observable AI vs AI matches AI playing as a teammate AI using the full game play toolset (Rocket, Bomber, Aircraft Carrier, Transport Jet) AI planning coordinated, full-scale amphibious invasions AI employing various strategies to counter infantry spam/general spam on big island maps Also judging in part from the performance of Tutorials or mini-campaigns in the poll, in part from general experience an…
- Vote on more single-player features! - 18 May 2024
What single-player features should be prioritized in the following month? This poll and the subsequent development effort will make an exception from regular development, as the roadmap for the game as a whole is pretty well figured out already. The idea is to make the single-player offer (that was released on May 5) feel more complete, before moving on to the very serious, long-term endevours. A public Discord survey was made to figure out which items should be votable in the poll. VOTE NOW Anyone can participate! Looking forward to your input. Best Basantos
- Participation in Steam Endless Replayability Fest - now with AI! - 13 May 2024
Looking for games endlessly replayable!? You've come to the right place. Line War is a very different type of multi-genre RTS. It uses a command-oriented system to control units, that puts higher emphasis on strategic intent and reduces the need for micro-management. The game is a natural choice for Steam's Endless Replayability Fest as it includes many elements that enables endless replay: Infinite Exploration: Explore an endless array of procedurally generated maps, each waiting to be conquered. Change to another randomized seed with the click of a button: A new map with an entirely different composition and distribution of water, land and special sites is created! Save & recall your favourite seed using just this magic number. Dynamic Starting Locations: Strategize and stake your land claims in the innovative Picking Phase. It's an interesting game-within-a-game where 'Zones of Inter…
- Release 37 - Patch 2 - 10 May 2024
This is the first significant patch since the silent release of Skirmish AI that was made last Saturday, May 4. Fixing end of match problems for players having non-Western characters in their names, causing servers to not recycle Broken sandbox functionality when *Include picking* was unchecked (such as Rocket blast indicator not being displayed) Sandbox main menu button clarified and moved out of the single-player panel, back to it’s old location bottom-right Sandbox auto-toggling now also working for the special “first pick” in the final phase Credits to our translation heroes now in both english and native Temporary hotfix for single-player erroneously requiring an internet connection Best Basantos