- Alpha 1.11 "Drop Zone" - 12 January 2024
Greetings and happy new year gangsters! todays update is not a huge one but it comes with a couple of important changes and fixes a few really annoying longstanding bugs Drop pod raiders NPC raids now arrive from the sky in drop pods delivered by a heavy cargo drone keep your eyes peeled for these airborne menaces to stay prepared for raiders! This was done both to vary Old weapons reanimated The krag 10mm pistol and kalash neo 20 have both been reanimated courtesy of my good friend DuckierMocha29! These weapons had some of the oldest and jankiest animations in the game and were in need of a bit of polish Options menu improvements The options menu is still a pretty rough placeholder but the visuals tab has been improved to use UGameUserSettings instead of console command overrides. What does this mean to the average joe? the resolution settings should now work properly and better yet, o…
- Alpha 1.10 "Dialling It In" - 9 December 2023
Greetings gangsters! First things first, we now have a discord at: https://discord.gg/7QtP7QJArd The Servers The biggest one is I put on my software developer hat and made a frontend wrapper for the dedicated server software: Previously the servers had to be manually restarted every week or so which became a problem if I was away on holiday or just forgot, this extra program runs on top of the dedicated server and automatically restarts it every 24 hours or if the server has crashed. If you were previously having problems with seeing the official servers and being unable to join them this was the cause Voice Chat! That's right, I finally got voice chat working! talking over voice will make you heard to everybody on your team as well as anybody within 10m of you (so you can talk mad smack while dunking on someone's base) The voice chat key has been bound to V by default, replacing the Re…
- Alpha 1.092 - 17 October 2023
Sup gangsters! I finally cracked the shits with the SQLite data saving plugin I was using before and all the constant problems it was having with data not saving/loading properly It wasn't particularly important when the only persistent data was the player's level but now with a progression system any malfunctions in the data backend will be seriously frustrating for players As a result I've swapped the dedicated server over to use file I/O data saving instead of SQLite which so far works a lot better. I'm also working on a proper MySQL save mode so that community owners can have multiple servers that all share player progress between them Oh also, as a small bonus I fixed a long standing bug where players would sometimes be tilted on their side when exiting a dropship :D Also because it didn't post before here is the patch notes from the previous hotfix Alpha 1.091: lowered default res…
- Alpha 1.09 "Assemble for War" - 15 October 2023
Progression! This is the one you've all been waiting for! A full progression system has been added to the game. Build advanced factory structures and deliver the resources they make to upgrade your guns and equipment. There's now finally a good reason to come online and keep the fight going! 5 New Structures Alloy Smelter Molycircuit Printer Exotics Factory Launch Pad Shop Terminal UI HUD now shows NPC hostility level towards your faction added a HUD element that shows when your player data is being saved The base core display on your HUD now only pops in when you are inside your own territory Updated the HUD tutorial to explain new game mechanics Map Added a new nightclub interior across the road from red venus Added a small shopping centre with roof access across the road from the large construction site Minor tweaks and additions to various areas Guns added Krag CX11 SMG added 3 snip…
- First Developer Diary - 25 August 2023
Sup gangsters! I've decided to start doing developer diaries! these will mostly just be random thoughts, things I've been working on and updates to where the game is going overall Check out the first one here:
- Alpha 1.085 Feature Merge - 30 June 2023
Greetings gangsters!, it's been a long time since there was an update! I've still been working away at the game, I wanted to do the next release with 3 new major features but they are taking much longer than I thought (one is finished, one is about 80% and the last is barely started yet) I figured I'd throw you guys a bone and do a feature merge of a bunch of the smaller fixes and changes that were going to be included with alpha 1.09 General Additions spawning in the street now makes you be dropped off in a dropship base cores now drop all of their stored materials when destroyed added feedback messages for when your base core is taking damage and when its running out of CPU recall pads now show how to use them on their screen added 2 new skins to the combat shotgun added 1 new skin and 1 new mod to the LMG added 1 new skin to sniper rifle all previously locked promotional gun skins ar…
- Alpha 1.082 - 11 April 2023
NPCs should stop getting stuck in a big ball in front of a door they just knocked down fixed NPC raid captains sometimes spawning with their legs fused into the ground NPC gunners will now use their rifles on any structure that blocks their path to your core instead of just standing there and waiting for a raider to beat it down for them NPCs cannot damage other NPCs from the same faction as them
- Alpha 1.081 - 2 April 2023
Fixed music system hitching after first battle music and never playing again Fixed messed up pathfinding under the blue skyscraper Most NPCs now give XP when killed, raid captains give XP to your whole faction Raiding NPC bases now gives a bit more XP Killing other players gives you 100XP up from 75 previously Fixed one particular NPC base spawning raid captains stuck inside its own core so they could never escape
- Alpha 1.08 "Quantum Express" - 29 March 2023
Greetings gangsters! Its been a very productive few weeks for me so without further ado here's a big fat game update. This version adds the ability to teleport back to your base by building a recall pad then pressing V, a much needed feature since alpha 1.07 made you have to search and scavenge around for resource nodes. Along with that we also now have a dynamic music system! no more being bored out of your mind while listening to the wind blowing through empty streets. Those are the two major things but there has also been a ton of rebalancing, fixing and quality of life improvements to sand off a bunch more of the rough edges that have been plaguing the game for a while. Additions The phoenix class now has impact detonated concussion grenades instead of frags Added a dynamic music system that reacts to what's happening around you Added the recall pad structure and the ability to tele…
- The Harvest Phase 2 - 13 March 2023
Added Features NPC raid sizes now scale not just with base value but also how many of them you've killed and how often you've raided their bases. Endgame raids can scale to pretty extreme levels so make sure you keep expanding and improving your defenses. NPC raids will now include riflemen that will shoot at you and your turrets Radar Turrets and Radar Grenades can now detect NPCs Radar Grenades now release 3 radar pulses over time instead of just 1 Tweaks and Fixes reduced the amount of resources produced by nodes improved melee sound effects from Raider NPCs NPCs are now more CPU efficient and cause less lag turrets now have improved aim when shooting at NPCs
- Alpha 1.07 "The Harvest" - 10 March 2023
Greetings gangsters! It's been a quiet month so far but I'm still grinding away to bring these streets alive This update fundamentally changes how resources are collected in order to make it a more engaging experience than just building 4 scavenger stations Harvesters These are portable all in one gathering units that must be deployed on resource nodes. You will need to search around the map to find these, they are scattered all over. Beware of other gangs doing the same and potentially wiping your harvesters out to take the node for themselves. You can build a harvester pylon that will construct an unlimited supply of extra harvesters for when your original 3 get lost or destroyed. Additionally the Scavenger Station has been significantly nerfed, it now only delivers a steady trickle of scrap and nothing else. Fissiles are now a very limited resource, the only way to acquire them is by…
- Alpha 1.06 Magnum Edition - 5 February 2023
Sup gamers I've been on holiday for the last 3 weeks so there's been a bit of a slump in development progress, things should be going back to normal now though. This update adds a new weapon: the Stratis Magnum mkV Also, the LGS official server apparently crashed a few days after I left and has been offline this whole time so I've rebooted that now and also added a small patch that should hopefully make it more stable in future.
- Alpha 1.051 - 8 January 2023
Fixes fixed being able to see other players build gun holograms fixed weird collisions in the downstairs cyberwear building fixed npc door opening logic fixed faction damage protection timer not actually working (whoops) scout powered sprint now only drains power when you are actually sprinting can no longer set off the raid alarm by shooting your own factions buildings
- Alpha 1.05 Better bits 'n bobs - 6 January 2023
General Changes Breaching charges can now be thrown, they simply felt too weak and useless when you had to get up to melee range to plant. This allows them to be used in a more hit and run style and also allows breaching upper walls Jump pads now launch you higher and protect you from a single instance of fall damage after using one The blowtorch can now damage human targets, this makes it so if you get caught in a pinch you can charge the enemy down and melt them instead of having to swap to something else Removed the scouts buggy combat roll ability and changed it to a powered sprint Added 2 new gun mods to the groza LMG Tweaked turret material costs a bit, most of them now cost some voltics Demolisher now has 125 armor to compensate for losing his damage absorbtion Demolisher & Assault have lower health regen delays UI Changes Improved gun factory UI to make it clear what weapons can…
- Alpha 1.042 Christmas Patchie - 25 December 2022
I been on that grind before christmas, I've managed to fix a bunch of longstanding bugs that have been annoying people (and me) for a long time now. Hope everybody reading this has a merry christmas and a happy new year! Fixes attacking a security guard NPC now aggros the mainframe core it belongs to security guard NPCs no longer bug out and become braindead when attempting to wander to a location they cant reach NPCs can now open riot gates NPC raiders are now removed after 5 minutes in case they get stuck Fixed a certain tan shed near chinatown that had corrupted collision mesh pressing escape with the chat window open no longer causes a UI freeze pressing escape or backspace again with the esc menu open now closes it fixed build tool not updating structure class properly when you first join the server added prediction to build tool so it doesn't lag behind when changing structure cla…
- Server Browser Overhaul - 24 December 2022
After 2 nearly months of giving myself a headache trying to fix this I'm proud to announce the server browser now shows an accurate count of how many players are online! You can also see your latency to the server :D Also if you are running a dedicated server you no longer need to set the servers internal name via command line, it'll now automatically match up to the server name you set in LGSServerConfig.ini
- Alpha 1.041 - 22 December 2022
Just a small patchie to fix a few things that were botched in the release NPCs will now open doors properly fixed some areas where NPCs couldn't climb stairs due to bad navigation data fixed NPC bases not spawning turrets anymore (whoops) fixed doors not taking any damage from melee weapons
- Alpha 1.04 - 21 December 2022
Greetings gangstas! I've been hard at work on the NPC faction, they are starting to feel more like an actual threat and not just a bunch of annoying squatters. They now have patrolling security guards in their bases and will occasionally send a squad out to raid a random player's base, so don't shirk on building turrets! They only know how to use energy wrenches at the minute, training them how to use guns is still a uhhhh... work in progress (they manage to point the shooty end at the other guy most of the time now) Regrettably I wasn't able to find the time to put anything christmas themed into the game, but hey there's always next year :D Additions NPC bases will now occasionally launch raiding squads against player bases NPC bases now have troop spawners that spawn patrolling guards NPC bases are a little more diplomatic and now only attack you if you enter their territory or attack…
- Alpha 1.03 - 29 November 2022
More map The previously empty freeway side of the map has been extended with a small chinatown inspired area and another baseable building Point defense turret A new small turret has been added that can shoot down incoming rockets and 40mm grenades A good way to defend yourself against people camping the rooftops with missile launchers! Repair turret A new medium turret that will slowly repair any nearby damaged structures. Makes it more difficult for people to slowly whittle your base down with bullets and grenade spam. Misc changes material gain/losses now stack on the HUD instead of overwriting each other, makes it a bit clearer whats happening with your resources made solar panels a bit more fragile The server player count bug is still present, I've tried a couple different systems to properly show player count on servers and nothing seems to work the way its meant to. I'll keep plu…
- Test build 1.021 - 16 November 2022
Nothing too interesting, this is just a test of a fix for servers not displaying their player count (always shows 30/30 even when nobody is on)