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Mine Trap Reborn

Mine Trap Reborn Steam news

Steven Bower | Oct 27, 2020 | game

Released

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IndieStrategySteam Store

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Mine Trap Reborn news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateOct 27, 2020
  • DeveloperSteven Bower
  • PublisherThundermagnet

Genres: Indie, Strategy

Company pages: Developer: Steven BowerPublisher: Thundermagnet

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Mine Trap Reborn Steam news

Mine Trap Reborn news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • State of the Game, 10/8/2020 - 8 October 2020

    In case you missed it, this is today's summary! "Covers game improvements, goals, point structure, art update, and prize money!" So everyone is curious about the prize money so I will start there: First to respond to this gets $1,000,000 in game money*! *In game money does not exist and will not be implemented, so I guess you can feel good about life instead?* ;P Anywho, lets get to the meat of the subject! What is left to complete? In short, the answer is very little! The only main thing to do is make a tutorial. Aside from that, there is just a little bit of art that may get redone, I have yet to decide, and then just optimize and bug fix! After that, I will be making a new trailer which showcases the much better looking game, because it has a 1000% increase in visual quality now. Once that is made, I will freshen the store page accordingly. While I have made a point to make the game…

  • Development Update & Stuff - 2 September 2020

    I thought I'd put this out here to give a general idea of MTR's development. If you are just interested in where this process stands now, head on down to the "Where It Is" section. The number one limiter on how fast this gets developed is time. In a perfect world, I could drop everything to work on this all the time, but sadly this is not the case. The team making this is two people- myself (Thundermagnet) and my close friend bindernews. That being said, I generally only go to his coding mastery if I am in quite a pickle. (So actual development the vast majority of the time is really all me). Where It Has Been Pressing to this point has been one of the harder things to do in my life. It has taken months upon months of hard work, time, and effort. Unsurprisingly, coding a full fledged game mostly by yourself is NOT EASY. Making matters worse, I never sat down originally thinking "I want…

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