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Nimoyd - Survival Sandbox

Nimoyd - Survival Sandbox Steam news

Nudge Nudge Games | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPGSimulation

  • Steam app typegame
  • Steam App ID1313210
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperNudge Nudge Games

Nimoyd - Survival Sandbox news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1313210
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperNudge Nudge Games
  • PublisherNudge Nudge Games
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: Nudge Nudge GamesPublisher: Nudge Nudge Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Nimoyd - Survival Sandbox Steam news

Nimoyd - Survival Sandbox news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Devlog #1 - Release 2024? How To Make Own Creations In-Game? - 14 April 2024

    Welcome to Devlog #1 for our new devlog series before release in 2024! Our game release is approaching, so from now on, we will publish a devlog every two weeks that focuses on individual game features. We start today by looking at the Asset Store, the modding system that allows you to share your creations with your friends as easily as in the game Spore. This system is at the core of the game, and it gave us headaches for months last year, and it is still in progress. We also look at all the things that went wrong during his work; after all, we are a small team. In the end, I'll talk about the next Steam Next Fest and the release in July 2024. What is the Asset Store and Modding in Nimoyd? From the beginning, I wanted Nimoyd not to become like Minecraft or Fortnite, where it's difficult to share your creations with others. It is possible to create your own mods there, but it takes a lo…

  • Update August 2023 - Game Footage, Biomes, Hoverboard, Transporation and Release - 21 August 2023

    Hi guys, Welcome to our August 2023 devlog in which I share finally some game footage again: For this devlog, I believe, it is better to check the YouTube video, since it gives a brief overview of the visuals, many features in progress. Now that we reached a point where I can share more game footage, not only a trailer is in the making, but we prepare for the 2024 launch. I also plan to tell more about the building system in the next devlog. And from there, you can expect a devlog again every 4-8 weeks, like in the past. Yes, moving forward fast now. Yes, release in 2024 because obviously the game is still not stable yet. But it looks great and it is getting better every day, slowly but steadily, with a large scope, tbh. Cheers, Rafael ;)

  • New Voxel Cities, Player Buildings, Aliens - Devlog Oct 2022 - 16 October 2022

    Hey everyone, how are you doing? Well, originally, I thought this devlog would be about a nice introduction to our lore, story universe, and factions. But after questions about the buildings arose on Discord, I’ve changed it. Because it is a good question. After all, the game changed visually. So, let’s do the following: I’ll talk later briefly about the lore and a few factions, but we’ll let’s start with an update on the “voxel cities”, as well as on the “player buildings” and the new building system. Because why not, and it is cool anyway. Video Devlog As usual, you can find this devlog also as a YouTube video here too: Voxel Cities The voxel engine improvements are an ongoing process, largely due to optimization and to make the voxel style look better. It means we do not only improve the overall lighting and shading, the “see-through system” (which occludes wall when you enter a buil…

  • What if you replace all pixel art with 3D? - Devlog April 2022 - 8 April 2022

    Hey folks, So many things have happened since last summer! First, we have an investor, a huge one. The game has changed visually, as you can see below or on the video devlog here:. The visual shift from 3D-with-2D-pixel-art to full 3D art is a bit of work, and consequently the team grew from 4-5 to roughly 30 people. But maybe, before we dive into the visual changes in Nimoyd, let’s talk about last summer, because that’s where all that new jazz and magic has its roots. Last Summer Summer 2021 was interesting, firstly because many of you played the pre-alpha demo at the Steam Next Festival back then. We had a decent success with our demo, with a few thousand users wishlisting us on a single day. I believe that Steam wishlists are overrated, but it is a neat indicator of player’s interest, right? In addition, we received over a thousand comments, emails, and questions in just a few days,…

  • Multiplayer? Kickstarter? Build Updates? ... Mobile? - 16 June 2021

    Good morning, First off, big thanks for your comments, suggestions, and reports regarding the alpha demo. It is a surprise how fast our small community is growing. The last time I’ve checked it was 500-800 wishlists per day which is pretty cool for a small indie studio without a publisher. I’m glad to have you with us! Thank you so much. Yes, that number will decrease soon but it's very cool already. :) Secondly, in this news post, I’d like not only to answer a few frequent questions but also to tell what was fixed, changed, and added in the past few days. I did not want to spam Steam with daily build updates, after all, it is just an alpha demo build, so here we are. BUILD UPDATE A few takeaways of what has changed in the past few days. You’ll find the detailed build changelog below, and also in the actual game (Start screen, press F2 for Changelog). · UI: As you’ve probably noticed, w…

  • Nimoyd Alpha Demo Released. Check it now, before it's too late! - 9 June 2021

    Hey Please check out the new alpha build on our Steam page! Download the demo using the demo button. It is an alpha build, so if you encounter bugs or issues, do not freak out, please ːsteamhappyː but simply report it using Stomt in-game, or tell us about it via e-mail ([email protected]), and I'll look into it. We will update it now on a daily basis for as long the demo is available. Demo, here: https://store.steampowered.com/app/1313210 Enjoy! Cheers, Rafael @imlikeeh

  • Devlog 6: Steam Game Festival, Dungeon, and Archaeology - 30 May 2021

    Hey It’s been a while since the last devlog, so let’s get straight to the good news. Good news is that a Steam demo is coming in a few weeks. Yay. Another good news is that we’ve been busy last months so much because I’ve been contacted by ~36 publishers? All sizes. It kept us busy. But we're still independent, and self-funded. No decision yet. Still cool. Also, this devlog exists as a video as well on Youtube, here: DUNGEONS In this devlog, I’d like to start with dungeons. I’ve been asked many times how extensive our dungeons are, how they work, what their purpose in the game are which is a great question, especially if we have generated cities at the same time, right? I am very much into dungeon crawlers myself, especially the old ones, so I’ve always planned to add “some kind of dungeon system” into Nimoyd. We’ve managed to create not only tall cities, fully destructible, but those d…

  • Devlog 5.5: Dungeons, New Buildings, The Underlord, and Demons - 20 February 2021

    Good evening As you know, Nimoyd is a “survival RPG” (or “hero survival”, as we call it) where you slay bosses and clear dungeons in a procedurally generated world, but it is also about base building, farming, and life sim (to some degree). In our next text devlog I’d like to talk a bit about the progress. Even though I would like to make a new video devlog on our YouTube channel, we are currently working on some critical features, therefore I have to stick to text devlogs for a while because a video devlog takes more time to create. However, text devlogs are also better at showing animations and artwork which you’ll see more in a second. I thought that it might be cool if we take a look at what we are currently working on which is the factions and nations mechanics, as well as the dungeons, and of course more animations and other cool assets. For instance, this is one of the dungeon en…

  • Devlog 5: New Mechs, Tutorials, Recipes, Biomes, and Encyclopedia - 22 January 2021

    Good evening, First off, thank you everyone for their support and love. Knowing that a few people out there will eventually enjoy what we're trying to do here, it feels great, really. This is the text devlog of our new video devlog that you can find on YouTube, here: YouTube link I’ve also figured that I could use the Steam Community posts as our blog, right? So, from now on, I’ll post all the news and new content infos here. So, what happened since the last devlog in December? Aside from that Christmas tree thing… and a Happy New Year. Discord Friends Well, before we dive further into the news and game details, I'd like to say Thank you to one of our fans on Discord. He or she (I should have asked before) set out to write a daily prayer for Nimoyd, lol. Which is so surprising and wonderful that I had to add it in this devlog. Thank you so much! You'll find the Discord, YouTube, Twitter…

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