- DEV UPDATE #8 - 26 February 2026
Greetings Operators,In Dev Update 8, you’ll see some of the things we’ve worked on between September 2025 and February 2026.In the video, Psychoghost starts by analysing our recent trailer and then go over many of the stuff we've worked on recently.The Big Boy prototype animations: a "tank" AI anomalyBody parts that will be used in various environments of the game to increase the horror and gore aspect of the game.Characters renders, showcasing the character customization capabilities.Stash UI (please share as much feedback as you can on UI/UX)Traders rooms level artForearm PDA UI/UX map improvementsDoor breaching (new game mode mechanic)Some weapons updatesand more... DEV UPDATE PRESENTED BY PsychoghostBut that's not all! As we've previously shared with you, we're working on revamping the core game mode of the game. This meant that we needed quite a lot of map restructuration and new P…
- 2025 in review & what's coming in 2026 - 14 January 2026
Greetings Operators, We just released our first Gameplay Trailer at the New Game Plus showcase, watch it here:What we’ve worked on in 2025, the challenges we faced, what we learned along the way, and the direction we’re heading toward in 2026:Over the past few weeks, we’ve run several playtests internally and with community members. These sessions taught us a lot, both in terms of bug fixing and gameplay improvements. We want to sincerely thank every player who took the time to test the game and share their feedback. We are incredibly lucky and proud to have been working closely with our community for years now, building a game that aligns not only with our vision, but also with your expectations, in a genre that continues to grow and evolve.We know waiting for Beautiful Light isn’t easy, and trust us, no one is more impatient than the development team itself. That said, we want to move…
- DEV UPDATE #7 - 15 September 2025
Greetings, Operators,In Dev Update 7, you’ll see some of the things we’ve worked on between May 2025 and September 2025.One of the highlight of our recent work in terms of audio is the creation of an in-house audio system allowing us to support verticality and dynamic reverberation based on room size and material. We now have an interfaces with a custom MetaSound node that imitates sound passing through floors above/below. A new creature SFX designer recently joined us and is now is making our anomalies sounds far more terrifying.For animations, we’ve fully replaced the placeholder third-person animations (the game isn’t third-person, but other players see 3P animations). These are now much more detailed and better reflect player input. You’ll also see the F2000 animation set, some AS-VAL clips, and the revive-syringe animation.Psychoghost also showcases the new PVE anomaly model (Big B…
- DEV UPDATE #6 - 26 May 2025
Greetings, Operators, In Dev Update 6, you’ll see some of the things we’ve worked on between January 2025 and May 2025. First up, a lot of you noticed in some precedent leaks a big spider on the walls of our dev test map. This is a new AI monster in the work, a terrifying spider-women-like anomaly that is meant to scare you when you least expect it. She doesn't have a proper name yet but we're still reviewing the suggestions you've made on our on Discord! On the weapon side, we've been working on integrating several new guns such as the mosing, SKS, APS, MP5 and SG533, and we've made the model for the AS VAL. Our weapon pool is starting to be quite diverse, and gunplay now feels varied enough to offer plenty of ways to approach combat against other players. We still need to implement bolt cycling, shotgun pump action and scopes, that's something we want to do very soon. We’re also worki…
- 2024 In review & What's coming in 2025 - 27 January 2025
Greetings, Operators, As 2025 approaches, we want to take this Dev Update #5 as an opportunity to look back at what we achieved together in 2024 and share some insights into our plans for 2025. Spoiler: the community will be even more involved! 600,000 WISHLISTS We recently reached 600,000 wishlists on Steam, exceeding even our highest objective. Huge thanks to everyone for your support, enthusiasm, and for spreading the word about Beautiful Light! 2024 REWIND This year, each month has been rich in content and improvements, but we've selected a few highlights for each of them: January - We kicked off 2024 with the first community playtests of the year, built on what we've made in 2023 and testing performance across more configurations. February - The first iteration of the Skin Forge was introduced, finally allowing character customization! March - We developed AtmoStorm, our dynamic we…
- DEV UPDATE #4 - 4 December 2024
Greetings, Operators, In Dev Update 4, you’ll see some of the things we’ve worked on between July and October. One of the highlights is the introduction of the PDA, the Personal Digital Assistant. This device on the forearm of the player will be the main source of information. You'll be able to access details related to the game mode, friends, your health status, world events, and navigation around the map. The Sheitan, a new PvE anomaly designed to surprise players, is now in its animation phase and will soon be implemented in the game. We’ve also refined gun animations and introduced point aiming, a middle ground between hipfire and ADS. Check out the full details in the video below! DEV UPDATE PRESENTED BY Psychoghost PREVIOUS DEV UPDATE : https://www.youtube.com/watch?v=lZAo3bnNPd0&t DEV TIMELINE Stay updated on the development progress with our dev timeline. >>> https://deepworlds.…
- Beautiful Light's mix of STALKER and Hunt Showdown is masterfully eerie, but I do wish it wasn't an extraction shooter - 9 October 2024
The obvious way of bundling up Beautiful Light is probably " Hunt Showdown meets S.T.A.L.K.E.R. ", and whoops, I've already committed to that in the headline. But the first game that came to mind when I chanced on some playtest footage last night was The Town Of Light , LKA's deeply disquieting game about exploring a carefully recreated abandoned asylum. There's the title overlap, of course - it's always a bit of a provocation when horror games make a point of being well-lit. Beyond that, the two games share an interest in dessicated interiors where chairs huddle disconsolately, where the sun slides through windows whose curtains have rotted away, and the plaster flakes in ways both pretty and macabre. But where The Town Of Light gave you one rambling building's worth of encroaching hallucinations, Beautiful Light gives you a whole wilderness, where the architecture scales from "dreary…
- DEV UPDATE #3 - 15 July 2024
Greetings operators. As we work on the next patch that some members of our Discord community and some content creators will be able to test, Psychoghost reviews the latest things we have worked on. In this dev update, you'll discover more about the weapons we plan to include in Beautiful Light, get an initial look at a playable anomaly, and see enhancements to the game's ambiance, both on sounds and visuals. Additionally, you'll find a dedicated UI for anomalies, a new UI for the mag-check animation, a new grenade system tech explained, and much more. Check out the video below! DEV UPDATE PRESENTED BY Psychoghost PREVIOUS DEV UPDATE : https://www.youtube.com/watch?v=fsOBlsA-Fj4 DEV TIMELINE Stay updated on the development progress with our dev timeline. >>> https://deepworlds.studio/dev-timeline STAY TUNED Follow us on our socials for more updates and content : Discord Reddit TikTok Gam…
- DEV UPDATE #2 - 18 April 2024
Greetings operators. Today, we're excited to update you on our recent work! In this development update, Psychoghost reveals insights about our latest game features, including a new map in the work, a weather system, the random artifact discharge event, the mysterious black squad, and much more... DEV UPDATE PRESENTED BY Psychoghost PREVIOUS DEV UPDATE : https://www.youtube.com/watch?v=1sQHgAfRE84 DEV TIMELINE Stay updated on the development progress with our dev timeline. >>> https://deepworlds.studio/dev-timeline STAY TUNED Follow us on our socials for more updates and content : Discord Reddit TikTok Game twitter Studio Twitter Twitch YouTube Instagram VK
- BEAUTIFUL LIGHT | DEV TIMELINE - 9 April 2024
FOLLOW OUR DEV TIMELINE IN REAL TIME Transparency has always been a core value for us, serving as a bridge for you to discover the game we're building. With this principle in mind, we're keen to provide you with real-time updates on our progress, offering you a more detailed glimpse into the development of the game. >>> https://deepworlds.studio/dev-timeline Please note : This timeline is for reference only. The development of the game remains flexible, it can also be modified regularly in order to meet development needs. This list is not completely exhaustive. DEV UPDATES PRESENTED BY CONTENT CREATORS We frequently share sneak peeks and development updates in our Discord and with content creators. Be sure to follow their channels so you don't miss out on any news! Psychoghost https://www.youtube.com/@PsychoghostGaming TobiCreates https://www.youtube.com/@TobiCreates Altis https://www.y…
- DEV UPDATE #1 - 13 February 2024
Greetings operators. Today we want to share with you what we have been working on recently and what we will be working on in the coming weeks and months. Dev Update presented by Psychoghost In this dev update, Psychoghost present you the new customization tab, new weapon attachments and animations, rework of the juggernaut, grenade vfx, exfil points and our early work on the new map. Previous video : https://www.youtube.com/watch?v=dI795yNHLZU In this video : New AI monster, factions, teleportation, chem lights and Mk18 weapon animations. 400 000 wishlists We have surpassed 400k wishlists! We're really thankful for your solid support every day. Now road to 500k ! 2023 rewind 2023 is behind us, and we'd like to do quick rewind of the most important moments of last year. January - Creation of Deep Worlds / lots of new people joining the project February - Moving to Geneva March - Setting…
- We've reached 200 000 Wishlists ! - 1 November 2023
Thank you! Greetings operators, today we want to express a massive thank you for the massive support we are seeing on a daily basis. 200 000 wishlists is a big number, especially for a studio of our size. While we continue working on the game, seeing your support growing stronger each day is truly motivating. For the occasion, here is a little gameplay video of the game in its current state (WIP Pre-Alpha) Why are wishlists important? Wishlists help us getting a sense of how many people are interested in buying the game. We also get interesting data from wishlists, localization data being the most interesting. It helps us know which languages and regions to focus first for language and servers localization (without forgetting smaller regions). If you're curious, here are the 5 regions where Beautiful Light is most wishlisted. North America Western Europe Asia Russia, Ukraine, & CIS Lati…
- We conducted playtests, here's what we learned. - 31 May 2023
Greetings operators, our vision is to build a game with transparency and player feedback. We always wanted to conduct playtests at a very early stage of development with absolutely no NDA. Something that is quite rare in the industry, but we believe is necessary in order to build a great game and a healthy environment between developers and players giving their feedback. We have just accomplished our first milestone: carrying out our initial playtests. A handful of you had the chance to experience our initial gameplay branches, and I must admit, it was incredibly nerve-racking for us: four years of work subject to validation or invalidation within mere hours. Our objective was to test two main aspects, the game's feel (shooting, movement, atmosphere, etc.) and the game mode (pacing, balance, etc.). These components form the core of the game. We are thrilled to announce that it's been a…
- We answer our most Frequently Asked Questions - 21 April 2023
Greetings operators, one of the most important values is transparency, so let's answer some questions. ➞ Who are you? We are Deep Worlds, and we're the team behind BL. Originally, two developers started the project about 4 years ago, but since then we've grown and now are 12 people working on it. Most of our team members are freelancers who've joined us recently to help us achieve our goals. Many of them come from modding communities. ➞ Can I participate in test sessions? We organize small tests sessions on our discord to get as much feedback as possible on the game and its mechanics. Anyone can get a chance to participate in the test sessions as long as you have the insider role. By having the role, you'll get notified when we will be hosting playtests. We are mainly granting access to the game for a limited amount of people that are quickly available for testing when we need. We are n…