- Version 1.2 - 23 January 2024
It’s been 7 months since the last update. In v1.1.7 a new FX system was introduced and caused the game to run slow on lower spec PCs. Here in version 1.2 we have a major update to the game engine so the game will now run at the correct speed for everyone. If you have a high spec PC you probably won’t even notice any difference. BUGS FIXED Frame skipping in some animations has now been fixed BEHIND THE SCENES We’re almost ready to start adding new levels
- Version 1.1.7: Demo of new FX system - 21 June 2023
So 1.14, 1.1.5, 1.1.6 never made it to public release and all their upgrades have been rolled into 1.1.7. New in this release LEVEL 1: Constant Fart Fog and the occasional Earthquake. LEVEL 2: Play level 2 as if you are watching it on a 1980's TV LEVEL 3: Everything white (Lights, gas jets etc.) now glows! LEVEL 4: 90's PC pixelated graphics and infrared LEVEL 5: Now a dimly lit room. You only see what the torch (Flashlight) illuminates Know issues Animations of Mutant Poops are skipping frames so their walking is glitching. Oxygen Tanks on level 4 don’t always appear when they should (even though Mission Control says they are there). Game Over cut scene sometimes play at the end of successful level completion or when turning very late.
- 1.1.3 Demo of New Features - 7 December 2022
1.1.3 Only the second update this year as I have been soooooo busy but we are nearly there! It’s 99% of where I want to be for the full release. All the main features now work (some are a little buggy) and have now been added to the first 4 demo levels as follows: LEVEL 1: Map and Speedboost Speedboost was in the previous release. It now works a little better and you now get multiple chances to use it. The maps have always been in the game but have been hidden from public view. LEVEL 2: Third person, Fluid View and Dripping Diarrhoea We get to see Don in all his glory for the first time. He crouches down to squish the poops. Since adding the shifting camera perspex in version 1.1, every level had it. Now it can just be in some of them Newly added to version 1.1.3, here we see the dripping diarrhoea for the first time. The death sequence needs work but you get the idea. LEVEL 3: Roller S…
- Version 1.1.2 - 7 June 2022
New in this version (1.1.2) My first update in over 6 months as I've been so busy with other projects. Back in February DDtective sent me a crash report but I couldn't recreate it, then...... about a month ago I found the problem on level 4, which is the only level in the Early Access version that has mutant poops jumping out of the walls. They used to work fine before version 1.1 but the new motion added in 1.1 completely broke the system so I have spent the last month fixing it. This is the only change in this version. I hope to have more time to work on the game over the next few months. If you have anything you would like to see, please get in touch.
- The update that's NOT an update! - 5 July 2021
New in this version (1.0.215) ABSOLUTELY NOTHING!!!!!! As I was about to release Don Flatus: Poop Hunter back in November 2020, the programming language used to make the game had a massive update. It caused all sorts of glitches, crashes and problems so I have been using an outdated version of the language since the games release..... Until now! All the issues caused by the language update have been dealt with (I hope!). So this version should be exactly the same as 1.0.214 (still hoping!) If you are seeing anything that is different or are getting any bugs, please get in touch Thanks for your time, Scott A. Cooke Creator of Don Flatus: Poop Hunter
- Continued Animation Update - 11 June 2021
New in this version (1.0.214) SKELETAL ANIMATIONS 1) In the last update I announced the start of converting bitmap animations into skeletal animations. In this update I have continued converting more of the animations. You probably won't even notice the change but this work is freeing up processing power for a BIG change that I'm working on! BEHIND THE SCENES 2) I have continued work on the game engine. As a player, you won't really see anything (YET!). The work that has been done will enable big changes and advancements for future updates. If you have anything you would like to see, please get in touch.
- Bug Fix & Start of New Animation Type - 20 April 2021
New in this version (1.0.213) SKELETAL ANIMATIONS 1) I have started converting bitmap animations into skeletal animations. Only the running poop has been done in this update, the rest will be done in future update. This should free up a lot of processing power for other new features that are planned. BUGS FIXED 2) Stylex reported that a complete crash of the game happened when he got 3 crystals in a level. This has now been fixed. BEHIND THE SCENES 3) I have done a lot of work on the game engine. As a player, you won't really see anything (YET!). The work that has been done will enable big changes and advancements for future updates. If you have anything you would like to see, please get in touch.
- New SpeedRunner Feature, Achievements & Bug Fixes - 12 March 2021
New in this version (1.0.212) NEW SPEED RUNNER FEATURE 1) This is a working demo (currently only in level 1). When you first turn down a different corridor to the mutant poop (in level 1), SpeedRunner icons will appear. Collect one to speed up, keep collecting them to continue in high speed mode. Once you return to normal speed the feature will end. 2) Speed Run for 15 seconds or more to unlock the SpeedRunner achievement. NEW ACHIEVEMENTS As well as the SpeedRunner achievement stated above, the following have been added: 3) Score 100,000 points or more in a level to unlock the 100k achievement. 4) Score 250,000 points or more in a level to unlock the 250k achievement. 5) Score 500,000 points or more in a level to unlock the 500k achievement. BUGS FIXED 6) Sometimes, after turning down a different corridor to the mutant poop, it would take an age to find it again. 7) If a crystal was on…
- New File System & Bug Fixes - 1 February 2021
New in this version (1.0.211) NEW FILE SYSTEM 1) Multiple users can now be on one PC/Mac and the game will track each users progress 2) Fixed bug that displayed empty tables for levels not yet completed by the user 3) Fixed bug that sometimes uploaded scores to wrong levels OFFLINE DATA HANDLING 4) After completing a level, the game will now progress to the next level (as it always has when online) ACHIEVEMENTS 5) Removed the two impossible achievements (collecting 100 GlutBugs and collecting 200 GlutBugs) New achievements will be coming in the next update GLUTBUG “HIT BOX" 6) There has been timing issues since adding active poop squishing in 1.0.209. Some users felt they were squishing the GlutBugs but it wasn’t registering. This has now been rectified by allowing the GlutBugs to completely drift of the bottom of the screen and not having them suddenly disappear OTHER BUGS 6) Fixed sco…
- New in this version (1.0.211) - 1 February 2021
NEW FILE SYSTEM 1) Multiple users can now be on one PC/Mac and the game will track each users progress 2) Fixed bug that displayed empty tables for levels not yet completed by the user 3) Fixed bug that sometimes uploaded scores to wrong levels OFFLINE DATA HANDLING 4) After completing a level, the game will now progress to the next level (as it always has when online) ACHIEVEMENTS 5) Removed the two impossible achievements (collecting 100 GlutBugs and collecting 200 GlutBugs) New achievements will be coming in the next update GLUTBUG “HIT BOX" 6) There has been timing issues since adding active poop squishing in 1.0.209. Some users felt they were squishing the GlutBugs but it wasn’t registering. This has now been rectified by allowing the GlutBugs to completely drift of the bottom of the screen and not having them suddenly disappear OTHER BUGS 6) Fixed score counter at end of corridor.…
- New in this version (1.0.211) - 1 February 2021
NEW FILE SYSTEM 1) Multiple users can now be on one PC/Mac and the game will track each users progress 2) Fixed bug that displayed empty tables for levels not yet completed by the user 3) Fixed bug that sometimes uploaded scores to wrong levels OFFLINE DATA HANDLING 4) After completing a level, the game will now progress to the next level (as it always has when online) ACHIEVEMENTS 5) Removed the two impossible achievements (collecting 100 GlutBugs and collecting 200 GlutBugs) New achievements will be coming in the next update GLUTBUG “HIT BOX" 6) There has been timing issues since adding active poop squishing in 1.0.209. Some users felt they were squishing the GlutBugs but it wasn’t registering. This has now been rectified by allowing the GlutBugs to completely drift of the bottom of the screen and not having them suddenly disappear OTHER BUGS 6) Fixed score counter at end of corridor.…
- New Focus on Leaderboards - 9 January 2021
New in this version (1.0.210) LEADERBOARDS 1) Leaderboards for world best scores and fastest time are now shown when you complete each level. Previously this feature was only avaialble by clicking the '123' box in the top left corner of each 'Level Select' button. 2) Leaderboards now show your best score and time, and the 20 players around you. Previously only the top 10 players were shown, if you weren't in the top 10, you did not see your scores and times. MISSION CONTROL 3) Mission control now recalculates routes alot quicker after you make a 'wrong' turn, makes less mistakes and no longer gets completely 'lost' (I hope!) 4) Mission control now also gives dirctions for oxygen tanks 5) Levels now have more than one crystal BUG FIXES 6) In the last version (1.0.209) the page that showed the game controls was displaying at the wrong scale so wasn't entirely visable 7) Mutant poops no lo…
- Bounce & Beep - 21 December 2020
Reviewers have said that there needs to be more gameplay. I have taken this on board and plan to add new features in early 2021. 1) In previous versions, you just had to move your hand and wait for the GlutBug to reach you. Now you need to actively squish the GlutBugs. Mouse: left button or Steam GamePad: Right trigger. 2) I have seen player videos where people are hammering away on their controller thinking the controls don't work. Trying to turn down corridors too early now gives an audio buzz and controls will not activate unless you turn at the right time. An audio beep will sound when you have successfully turned. If you've ever played 80s arcade classics, Dragon's Lair and Space Ace, you will get this! (This may be a temporary feature as the forthcoming "locked doors" (see below) may require this to be removed) 3) GlutGugs now bounce. This is a part of a future update. 4) There's…
- 1st Update - 10 December 2020
Minor update fixing the following 2 bugs: 1) Unlocked levels sometimes relock - FIXED 2) PlugBugs go off screen (Most noticable in level 5) - FIXED Many thanks to The FluffeyPanda for pointing these out to me.
- It's finally coming! - 23 November 2020
After several delays, the first early access release should be available for both Windows PC and MacOS on 27th November. If you want to do some early beta testing, please contact us for a pre-release key.