- Hotfix (0.3.17.5) - 23 September 2026
Change List Fixed an issue that could occur when shooting a flying creature. Fixed the hero getting stuck when trying to pry something open again too quickly with a crowbar. Fixed several colliders on the second tier where the hero could enter a gap and become trapped. Added a sound when the hero enters a defensive stance. Added a hero sound when a negative effect is removed using a surgical kit, bandages, an antidote, or other items. Made several minor fixes. Thanks for the bug reports! We haven’t fixed everything yet, but we’re working on the remaining issues.
- Spark in the Dark is part of SoulSale on Steam! - 17 September 2026
Spark in the Dark is taking part in SoulSale — a souls-like festival on Steam. The event runs from September 17 to 28, and Spark in the Dark is 10% off throughout the event. Check out SoulSale: https://store.steampowered.com/curator/46289745/sale/SoulSale2026 https://store.steampowered.com/app/1315180
- Hotfix (0.3.17.4) - 16 September 2026
Change List Fixed the hero becoming stuck when switching weapons after firing a crossbow while in Stealth. Experience is now awarded when a creature dies from poison or bleeding inflicted by the hero. Fixed an issue that could make resting in the wounded warrior’s room on the first tier unsafe. Adjusted surgical kit generation: more kits than intended could previously appear on the second and subsequent tiers. Fixed wall lamps with switches loading incorrectly. Fixed an issue with loading a hanging Niss. Fixed several issues affecting Morrochs. The crane handle now displays the correct model when dropped. Broken swords now display the correct descriptions. Added sounds for using surgical kits and bandages. Improved Krael sounds. Thanks!
- Hotfix (0.3.17.3) - 9 September 2026
Change List Adjusted Krael balance: regular Kraels are now slightly weaker, while enhanced variants are slightly stronger. Fixed Undead attacks sometimes registering multiple times. Further adjusted the hero’s backward jump. Fixed stat display issues in the Hero Panel and Inventory. Fixed save file dates: Steam Cloud files could previously display their download date instead of the date they were last saved. Fixed incorrect images for broken swords. Fixed terrain issues in several locations across the dungeon tiers. Fixed incorrect lamp particle colors. The hero’s death sound on the death screen now follows the music volume setting. Updated several localization texts. Various minor fixes. Thanks!
- Hotfix (0.3.17.2) - 5 September 2026
Change List Fixed a visual issue that caused blood to glow on macOS. Fixed a visual issue with hidden passages. Improved compatibility with older save files. Minor text fixes. Thanks!
- Update 0.3.17 - 4 September 2026
Hello everyone! Lately, most of our work has focused on building the deeper tiers of Dargroth. This is a major undertaking: we are creating new areas, creatures, and challenges for the journey deeper into the Dungeon. At the same time, we continue to develop the existing parts of the game. We are adding more content and polish to the current tiers, refining mechanics and balance, improving the interface, and fixing issues reported by the community. That is why we are releasing Update 0.3.17 today. It introduces the new Hero Traits system, new creatures and items, completely redesigned Morrochs, combat changes, and many other improvements. Update 0.3.17 Hero Traits We have added a new Traits system. The hero now gradually develops permanent traits based on their actions and experiences. Being poisoned, bleeding, getting caught in traps, fighting at critical Health, resisting Fright, and…
- Development Update: The Road Ahead - 25 July 2026
Hello everyone! We wanted to share a quick update on what we've been working on recently and what you can expect over the coming months for Spark in the Dark. Gameplay Update — Late Summer / Early September Our first milestone is a major gameplay update, currently planned for late summer / early September. Rather than adding a new layer, this update focuses on making the existing adventure deeper, smoother and more immersive. It will include a wide range of gameplay improvements, balancing changes, quality-of-life features, visual polish, performance optimizations and many fixes based directly on your feedback. Some of the improvements already in development include a new Hero Traits system, where the dangers you survive and the way you play can gradually shape your character. We're also expanding combat and stealth mechanics, introducing additional equipment and items, improving creatu…
- Patch (0.3.16) - 13 June 2026
Hi everyone! We’ve released a new update with a number of improvements, fixes, and gameplay refinements. Change List Improved the Dodge calculation formula. Heavy armor now applies a -10% Dodge penalty, while light armor grants a +10% bonus. Previously, heavy armor had a noticeable advantage over other armor types. Added a finishing move animation for two-handed swords Added new hit reaction animations for the Nisses Fixed issues that could leave the crossbow in an incorrect state if reloading was interrupted Fixed issues related to shooting flying creatures Improved the armor upgrade interface. Also fixed an issue that prevented upgrades from being applied when playing with a gamepad or on Steam Deck Moved the stealth indicator to the active effects panel at the bottom of the screen Fixed navigation of quick item slots when using the D-pad on a gamepad Added save file dates to the main…
- Spark in the Dark Original Soundtrack is Now Available - 4 June 2026
While we’re hard at work on the next updates, improvements, new content, and the continued development of Spark in the Dark, we decided to release the game’s official soundtrack on Steam. The soundtrack currently includes 14 atmospheric dark fantasy tracks composed for the underground world of Dargroth. From quiet moments around a campfire to the ominous depths of the Dungeon, these compositions capture the atmosphere of Dargroth and accompany players throughout their adventure. The soundtrack is available in both MP3 and WAV formats and will continue to grow during Early Access as new music is added to the game in future updates. To celebrate the release, the soundtrack is available with a 10% launch discount during its first week. Thank you for supporting Spark in the Dark and joining us on this journey into the depths of Dargroth. See you in the Dungeon. https://store.steampowered.co…
- Patch (0.3.15) - 30 May 2026
Hello everyone! We've released a new update with a number of improvements, fixes, and adjustments. Change List Adjusted the death penalty in Seeker Mode. On Hard difficulty, up to two items can be damaged; on Normal, one item; on Easy, equipment is no longer damaged after death Added a finishing move with bare fists Fixed a possible hero freeze when switching between a crossbow and another weapon Fixed a possible issue when changing Vertical Sync and FPS Limit settings Improved the appearance of Kort statues and updated textures for several mechanisms Reduced the weight of bandages Various minor fixes and improvements Thank you for your support! We continue to monitor your feedback and take it into account in our ongoing work on the game.
- Hotfix (0.3.14.1) - 23 May 2026
Change List Fixed sound issues Fixed blood effects Thanks!
- Patch (0.3.14) - 22 May 2026
We’ve released a new update with a number of improvements, fixes, and gameplay adjustments. Change List Hunter experience is now awarded when a trap is triggered and deals damage, not only when a creature dies Legendary weapon generation now depends on the hero’s preferred skill — one-handed or two-handed weapons. Previously, the chance was random (50/50) Optimized the game’s sound system — improved performance and reduced RAM usage Weapon switching now generates noise within a small radius. The effect depends on the hero’s skill, armor type, and whether the hero is in stealth Switching weapons while in stealth no longer breaks stealth Improved lock interaction for the Thief — the lockpicking window now displays the correct key name if one can be used Improved item throwing, including coins — items are now thrown within the hero’s forward hemisphere Fixed a hero freeze issue when interr…
- Patch (0.3.13) - 11 May 2026
We’ve released patch 0.3.13 with a number of improvements, fixes, and gameplay adjustments. Change List Added finishing attacks with two-handed hammers and axes Accelerated the startup of finishing attacks with one-handed weapons Improved creature tracking in the Bestiary Increased reliability of quick weapon switching and fixed related issues Fixed possible hero freeze after firing a crossbow Fixed an issue with incorrect hero state when interrupting trap placement Fixed a permanent spider web debuff issue when resurrecting with a Dreamcatcher Fixed a possible death issue with Olaf Braga after the hero rescues him Hammers now take durability damage while blocking Reduced Health in the Health Talisman (35% → 25%) Fixed an issue when restarting a game after death Improved several areas on dungeon layers where object interaction was inconvenient Multiple stability fixes and minor improvem…
- Patch (0.3.12) - 30 April 2026
We’ve released patch 0.3.12 with a number of improvements, balance changes, and fixes. Version 0.3.12 Improved dream system — alcohol now correctly affects the chance of nightmares Increased duration of most potions (90 sec → 120 sec). Health potion now heals more intensively. Added auto-reload for an empty crossbow when attacking (uses a standard bolt). Manual reload still opens the bolt selection window Increased crossbow reload speed — now scales more strongly with the Crossbows skill and Dexterity (skill has priority) Improved bolt retrieval mechanics from dead creatures and fixed related issues Added enhanced auto-attack for one-handed weapons when finishing off enemies (requires >1 weapon skill level) Optimized lighting across dungeon levels Durability progression of weapons, armor, and shields now better matches layer progression — items are slightly more durable on the 2nd and 3…
- Small Patch (0.3.11) - 26 April 2026
We’ve released patch 0.3.11 with a number of improvements, balance changes, and fixes. Version 0.3.11 Improved lighting system across all layers Improved creature trigger system — their arrival is now less predictable Refined Сounter-attack startup timing when using shields and two-handed swords Reduced the weight of medium and heavy shields, and slightly increased the durability of all shields Added the ability to repair hammers Added display elements for armor upgrade blueprints in the inventory Falling on your back outside of combat may now cause injury Dagger throw has been moved to RT for controllers Various minor fixes and stability improvements Thank you for your support! We continue to monitor your feedback and take it into account in our ongoing work on the game.
- Early Access and What’s Next - 25 April 2026
Hi everyone, A few weeks ago, Spark in the Dark launched in Early Access, and we want to thank you for your support, feedback, and reviews. We’re closely monitoring your feedback and continuing to improve the game. What’s Next The next major update will be the release of the 4th layer of the dungeon, planned for Q4 this year. It will bring new locations, dangers, and creatures. Upcoming Updates Until then, we’ll continue to release regular patches, add new features, and refine the existing content. This includes polishing layers, locations, and quests, as well as various system improvements. Thank you for being with us. See you in the depths.
- Small Patch (0.3.10) - 23 April 2026
We’ve released patch 0.3.10 with a number of improvements and fixes. Version 0.3.10 Added new “Vibration” and “Light” options (for DualShock and DualSense) — they can be disabled in the gamepad settings Improved save loading stability Improved camera zoom smoothness Improved gamepad zoom (right stick) — added threshold limits, so it no longer triggers unintentionally Improved gamepad navigation in the main menu and during new game creation Fixed a bug where armor upgrade blueprint knowledge could disappear when transitioning between levels — apologies to all affected Blacksmiths! Fixed an issue where creature deaths from poison and bleeding were not always credited to the player Slightly increased the number of crowbars when playing as the Hunter Improved creature triggers behavior when the hero is in stealth Various minor fixes and improvements Thank you for your support! We continue t…
- Small Patch (0.3.9) - 21 April 2026
We’ve released patch 0.3.9 with a number of fixes and minor improvements. Version 0.3.9 A legendary crossbow has been added to the treasury on the 2nd layer for ranged builds (yes, it was oddly missing before) Fixed the “Shadow Master” achievement — previously it could only be obtained on the 1st layer Fixed hero statues on the 2nd layer — it was previously possible to receive more than one blessing Various minor fixes and improvements What’s next We’ll soon share our plans for further development, including larger content and feature updates. Thank you for your support! We continue to monitor your feedback and take it into account in our ongoing work on the game.
- Small Patch (0.3.8) - 19 April 2026
Small Patch We’ve released patch 0.3.8 with a number of fixes and improvements. Version 0.3.8 Fixed interaction with armor upgrade blueprints — previously, the “Use” button on learned blueprints could cause item duplication or disappearance Fixed an issue with disarming hidden traps in chests Fixed save file deletion — files are now properly removed both locally and in Steam Cloud Improved key rebinding — changing a key (e.g., Space) no longer resets it for UI interactions (continue game, etc.) Improved the equipment repair and armor upgrade interface Buff application no longer plays a sound when loading a save Fixed an issue where some secret locations on the 2nd and 3rd layers could be counted multiple times If Keyboard/Mouse is selected, the connected gamepad no longer vibrates Various minor fixes and improvements Thank you for your support! We continue to monitor your feedback and t…
- Small Patch (0.3.7) - 16 April 2026
We’ve released patch 0.3.7 with a number of improvements, new features, and fixes. Version 0.3.7 The blacksmith now has an additional tab in the inventory that shows all learned and unlearned armor upgrade blueprints. You can also see at which level each upgrade becomes available On the 3rd layer, ancient layer schematics can be found in some locations — carved into stone and metal Dagger throwing has been moved to a separate button Minor balance adjustments to difficulty Various minor fixes and improvements Thank you for your support! We continue to monitor your feedback and take it into account in our ongoing work on the game.