- Version 1.0.0-1a is live! - 17 August 2022
Version 1.0.0-1a is live! Added - "Isla de los Extintos" Wave level Added - 700 Nitro Express Tactical Rifle Added - Gewehr43 Tactical Rifle Added - AA12 Automatic Shotgun Fixed - 'Virtual Stock' setting not rendering properly Fixed - Strafing while jumping increasing speed infinitely Fixed - Jumping while falling if hand menu is opened Fixed - Some objects rendering invisible when behind explosions Fixed - Some objects having wrong Penetration Material Fixed - Some objects having wrong Impact Audio Fixed - Revolvers chain firing Fixed - Revolvers double action hammer not always working Fixed - M32 MGL not shooting all rounds Fixed - M79 GL not having spring ejection Fixed - MK4 Revolver not having spring ejection Fixed - Some 'Open Bolts' having closed visual Effects Fixed - Pump Action Weapons have delay after shooting Fixed - Lever actions being able to shoot without action Fixed - M…
- Version 0.1.1-10b is live! - 16 July 2022
Version 0.1.1-10b is live! Added - Story elements to 80's Outbreak Added - C96 Pistol Added - K2mm Pistol Added - VM2 SMG Added - Hellriegel SMG Added - Fedorov Rifle Added - M1886 Tactical Rifle Added - Gehewer1918 Sniper Added - Type99 sniper Added - New Penetration Types TankArmorLevel1 (Penetration Value 55) TankArmorLevel2 (Penetration Value 62) TankArmorLevel3 (Penetration Value 85) Fixed - Dev button in menu not working. Fixed - Weird model on Enfield mk4 when grabbed Fixed - Explosive shells sometimes not exploding when they should Fixed - Magazines now smoothly drop out of guns when using mag release Fixed - Descent beginnings having "kill Acidrock" objective markers Fixed - Bullets traveling an extra step after impacting an object it can't penetrate Fixed - German soldier, having wood effects when striking body Fixed - German soldier helmet blocking to high of calibers Fixed -…
- Version 0.1.1-9d is live! - 10 February 2022
Version 0.1.1-9d is live! Added - bullet can now ricochet! Added - Stripper Clips! (Kar98, NN9130, SKS) Added - M1A Tactical Rifle Added - G36C Rifle Added - Vityaz SMG Added - MP35 SMG Added - PPB SMG Added - M45 SMG Added - Virtual Stock option to VR settings menu Added - Small audio queue for when a weapon is properly placed in shoulder. Added - New Recoil system Better "Muzzle Flip" for more accurate simulation. "Muzzle Bounce" swaying the weapon left and right on shots. Better "Kick Back" for more accurate simulation. Added - New penetration types Plastic (Penetration Value 2) Plywood (Penetration Value 3) Cinder (Penetration Value 6) ThinRubber (Penetration Value 15) ThickRubber (Penetration Value 26) ThickStone (Penetration Value 60) ThinMetal (Penetration Value 10) MediumMetal (Penetration Value 18) ThinFlesh (Penetration Value 7) ThickFlesh (Penetration Value 15) Sand (Penetrat…
- Version 0.1.1-8c is live! - 19 November 2021
Version 0.1.1-8c is live! Added - Brick and cinder physics for penetration system Added - Brick impact effect Added - NTW-20 Sniper Added - FAB shotgun Added - SM4 Pistol Fixed - Dp28 randomly ejecting in the wrong direction Fixed - Slugs getting stuck on descent starting door Fixed - Player being able to use ledges to wall clip Fixed - Double action revolvers not always firing Fixed - AI getting stuck in walls in Red Flag Fixed - SM4 cloner model having slight tilt Fixed - Minion sharks not swimming properly Fixed - Minion sharks not attacking player Changed - Audio setup for all zombies to be more spatial Changed - Wind audio in 80s outbreak to be more spatial Changed - Burning ember title position so its not behind menu Changed - Western range to be more performant Changed - 80s outbreak to be more performant Changed - Killhouse to be more performant Changed - Red Flag to be more per…
- Version 0.1.1-8c in Dev Branch - 18 November 2021
Version 0.1.1-8c (Dev Branch) Added - Brick and cinder physics for penetration system Added - Brick impact effect Added - NTW-20 Sniper Added - FAB shotgun Added - SM4 Pistol Fixed - Dp28 randomly ejecting in the wrong direction Fixed - Slugs getting stuck on descent starting door Fixed - Player being able to use ledges to wall clip Fixed - Double action revolvers not always firing Fixed - AI getting stuck in walls in Red Flag Fixed - SM4 cloner model having slight tilt Fixed - Minion sharks not swimming properly Fixed - Minion sharks not attacking player Changed - Audio setup for all zombies to be more spatial Changed - Wind audio in 80s outbreak to be more spatial Changed - Burning ember title position so its not behind menu Changed - Western range to be more performant Changed - 80s outbreak to be more performant Changed - Killhouse to be more performant Changed - Red Flag to be more…
- Version 0.1.1-8b is live! - 26 October 2021
Version 0.1.1-8b (Live Branch) Added – “Red Flag” Wave level Added - Damage numbers Added - Status Effects – players and enemies can now be burned, frozen, and flashed Added - Bullet damage now randomizes damage ONLY up from the base Added - Purchased text to vending machines Added - Audio for Backpack - taking off, putting back on, and storing things over the shoulder Added - Audio for whenever Ammo is added or removed from the Player inventory Added - LPO8 Pistol Added - M712 Pistol Added - M1917C Pistol Added - PPSH SMG Added - KP31 SMG Added - M1A1 SMG Added - MP40 SMG Added - AM180 SMG Added – mat-49 SMG Added - UDM42 SMG Added - Type100 SMG Added - StenMK2 SMG Added - Bar Rifle Added - DP28 Rifle Added - STG44 Rifle Added - Trench Gun Shotgun Added - Sjogren-Inertia Shotgun Added - STV40 Tact Rifle Added - DeLisle Tact Rifle Added - M1 Garand Tact Rifle Added - Kar98K Sniper Added…
- Version 0.1.1-8b in Beta Branch - 22 October 2021
Version 0.1.1-8b (Beta Branch And Developer Branch Only) Added - More instructions to Red Flag Added - Round count screens to Red Flag Added - LP08 as secondary starting weapon in Red Flag Fixed - Explosives blackout the screen Fixed - Final objective element in Red Flag enabling wrong Fixed - Double collision on some Red Flag objects Fixed - Red Flag starting text saying it was 3pm at sunset Fixed - Shadowing issue in red flag radio room Fixed - Reflections in Red Flag not connecting to all objects Fixed - Out of bounds clip in Red Flag Fixed - Red Flag sometimes killing you on spawn Fixed - Some player walls in Red Flag not working Fixed - Burst rifles sometimes locking up Fixed - M1A1 fire mode only being switchable when bolt was closed Changed - Zombie collision to be a little shorter Changed - Double action revolvers to make them more reliable Changed - AK74U reflectiveness Changed…
- Version 0.1.1-8a in Beta Branch - 5 October 2021
Version 0.1.1-8a (Beta Branch Only) Added - Sten SMG Added - Generator audio for power in Red Flag Added - Final story objective to beat Red Flag Added - Match won ending screen Fixed - Reflections being too strong in Red Flag Fixed - Fog not rendering properly in Red Flag Fixed - Zombies getting stuck on norther tower in Red Flag. Fixed - A bug that let any semi auto gun go full auto Fixed - Close bolt weapons randomly having fire rate burst updates Fixed - Shadows in Red Flag not working off players settings Fixed - Grease gun safety sound not playing Fixed - MSA not refreshing Fixed - Player wall clips in corners of Red Flag Fixed - STG44 bullet eject position. Fixed - STG44 recoil being slightly to low Fixed – Sjogren-Inertia weapon cloners not always working Fixed - German zombies not having the same damage multipliers as other zombies Fixed - Some colliders on German zombies being…
- Version 0.1.1-7d in Developer Branch - 20 September 2021
Patch Notes 0.1.1-7d Added - M1A1, Smg, Added - STG44, Rifle, Added - M712, Pistol, Added - MN9130, Sniper, Added - Kar98K, Sniper, Added - STV40, Tact Rifle, Added - DeLisle, Tact Rifle, Added - SjogrenInertia, Shotgun, Added - 7.62x54mm single loadable cartridge. Added - MN-5x PU Scope. Added - MN9130 items and cloners. Added - Kar98 items and cloners. Added - Kill planes to Red Flag Added - Orange outline to shopping cart images Added - Audio for Backpack - taking off, putting back on and storaging things over the sholder Added - Audio for whenever Ammo is added or removed from the Player inventory Fixed - Attachment setup needing extra setup for suppressed barrel Fixed - Speedloading missing materials. Fixed - Blackout material sticking out of wall on one spawn point in Red Flag Fixed - Some smaller objects in Red Flag not being collided Fixed - Bullet's penetration power not being…
- Version 0.1.1-7c in Developer Branch - 13 September 2021
Patch Notes 0.1.1-7c Added - M1 Garand, Tact Rifle Added - MP40, Smg Added - AM180, Smg Added - Story elements to Red Flag (WIP) Added - Additional set dressing to Red Flag (WIP) Added - Several additional weapons can now be found through out Red Flag Fixed - Buttons in kill house, western range, and meg range not being visible Fixed - Some weapon grip poses not activating properly Fixed - Some AI pathing issues in Red Flag Fixed - Player being able to clip out of map at front gate in Red Flag Fixed - Additional places the Player shouldn't be able to get to Fixed - Some weapons stocks reducers just not working Fixed - Open bolts not leaving their bolt open on tap fires. Fixed - Eject directions for MP40, UDM42, Type100, and KP31. Fixed - M1917C starting in semi instead of full auto Changed - Reduced a bit of over head on the Player object Changed - BM4 now gives slugs when using default…
- Version 0.1.1-7b in Developer Branch - 4 September 2021
Patch Notes 0.1.1-7b Added - Red Flag AI is now blocked by purchasable doors Added - De-spawn to Soul Objects Added - Soul collection sounds Added - Some set dressing in Red Flag - Not complete Added - Kp31, UDM42, and Mp40 to loot pool Added - Purchased text to vending machines Improved - AI aim while performing a melee attack Fixed - Max entities in Red Flag Fixed - Ammo machine sometimes not working Fixed - New Zombies not having pass through Fixed - AI clipping into each other Fixed - AI pathing in Red Flag Fixed - AI pathing in 80's Outbreak Fixed - Red Flag spawn points that spawned entities off graph Fixed - Red Flag plane not having collision Fixed - AI door not opening when plane door was purchased Fixed - Player getting to more places they shouldn't in Red Flag Fixed - Hand breaking when purchasing a door in Red Flag Fixed - Money not having proper texture
- Version 0.1.1-7a in Developer Branch - 31 August 2021
Version 0.1.1-7a has been made live in the "Developer Branch". Patch Notes 0.1.1-7a New wave level - Red Flag --General-- Added - DAMAGE NUMBERS! Added - Bullet damage now randoms ONLY up from base. Improved - AI aiming. --Weapons-- Added - KP31 SMG, Added - UDM42 SMG, Added - Type100 SMG, Added - LPO8 Pistol, Added - M1917C Pistol, Added - M1903a3 Sniper, Changed - FAL is now on rifle wall, --ONLY IN SANDBOX-- Added - Wolfs to AI Room, Added - New Zombies to AI Room. Known Issues Red Flag Level Heavy gets stuck in certain windows Bottom of drop has some pathing issues Bridge section AI has some trouble navigating onto it Souls may be left in areas that you can't collect Max AI in the scene at one time is being ignored so later levels can seriously lag your system No pickup sound for souls yet After opening a soul's door some other area spawns in closed areas turn on Calibration Room cu…
- Version 0.1.1-6b live in all branches - 16 July 2021
Version 0.1.1-6b has been made live in all branches. Please see the previous patch notes for full details. This build mainly adds new functionality to the Dev Sandbox play area.
- Version 0.1.1-6b in Developer Branch - 24 June 2021
Version 0.1.1-6b has been made live in the "Developer Branch". Patch Notes 0.1.1-6b Added - Ray pointer for menu will now stay on while over the menu background Added - Attachment machine to ocean zone, Added - Weapon wall and attachment machine to tallest tower Fixed - Crossbow improperly ejecting bolts Fixed - Ejected bullet audio range Fixed - Stuck zones in AI room Fixed - AI not being able to fall off AI room ledges Fixed - Some issues with AI room pathing Changed - Made it easier to get off ziplines. Changed - 12gshort damage from 24 to 12 Changed - 12gShort damage falloff meters from 75 to 35 Changed - 12gShort damage falloff from 0.5 to 0.6 DPM Changed - Purchasable health price to 500
- Version 0.1.1-6a "Developer Branch Only" Patch Notes - 19 June 2021
Version 0.1.1-6a has been made live in the "Developer Branch". Our Developer Branch is for the highly experimental stuff and we expect this branch to have bugs and issues, but we need it on Steam for our testing purposes. If you want the latest, but necessarily the greatest, reach out to us on Discord and we will share the password. Of course if you do get in this branch we would love any bug reports, feedback, opinions, etc. so we can get as much corrected before we post it to the Beta Branch. Patch Notes 0.1.1-6a Added - Dev Sandbox level menu item to start menu Added - PPSH-41 SMG Added - Mag-7 Shotgun Fixed - General wall clips hub Fixed - Not all weapons fading on weapon's wall Improved - Performance of Descent AI --ONLY IN SANDBOX-- Added - AI testing room Added - Weapon attachments (Experimental) Added - Climbing playground Added - Drivable boat (Experimental) Added - Damaging te…
- Version 0.1.1-5e Patch Notes - 7 June 2021
All patch notes from previous Beta Branch versions are applied and the following : Updated - Decreased "big" alien size and speed Updated - Revolvers stored scale from 0.75 to 0.5 Fixed - Charging handle based weapons not firing Fixed - Calibration still being below world Fixed - Megalodon Range having a lot of collision with weapon board Fixed - Tutorial clip behind sheet metal Fixed - High jump in menu Fixed - Calibration room being visible in sky Fixed - BAR magazine having 30 rounds instead of 20 Fixed - Pump shotguns not always working Fixed - Some AI pathing Descent Beginnings and 80's Outbreak A know issues list of both the live and beta branches is available on our Tybug Studios Discord Server. If you have any issues, concerns, questions or suggestions, please reached out to us in the Steam Community section, via email or in our Discord Server.
- Version 0.1.1-5b is live in the Beta Branch - 5 June 2021
Version 0.1.1-5b is only live in the Beta Branch. Patch Notes 01.1-5b Added - GL Grenades must go 5M before explosion Added - New penetration Type "Thin Wood" Added - Random Weapon Vending Machine Added - Version number on main menu screen Nerfed - Player punch damage from 12 to 6 Updated - Volume controls go from -40db to 0db now instead of -80db to 0db Fixed - Tutorial Audio being too soft Fixed - Tiger sharks ability to use multiple materials Fixed - Unused client side LODs not being removed Fixed - In Tutorial you could flick grab through wall Fixed - In Tutorial updated some textures that looked bad Fixed - Some AI syncing scale all the time Fixed - Some magazine bullets not disappearing when empty Fixed - random weapon machine not auto grabbing weapon. Fixed - Some Firearms peaking on fire Fixed - Fire rate getting affected by frame rate Fixed - Firearms getting last bullet stuck…
- Beta Branch Now Available - 3 June 2021
We have opened the beta branch for those of you who would like to see what we are testing for release. Please note, the build in the beta branch may have more issues than the one in the live branch. To get into the beta branch, while in your Steam Library, right click on Memory Illusions and select properties. Under the Betas section enter "mibetabranch" as the code and click on Check Code. A know issues list of both the live and beta branches is available on our Tybug Studios Discord Server. If you choose to use the beta branch and you have any issues please let us know in our Steam Community, or on our discord server, so we can address them.
- Getting closer with new version 0.1.1-1 and we now have 68 different weapons! - 25 May 2021
So far we are ahead of our planned released date. Version 0.1.1-1 has been uploaded so those of you on our alpha can have some more fun while seeing if we missed anything major before release. We now have 68 weapons in the game and are in the final stretch of testing for Early Access release! The Memory Illusions website is up and running, Facebook is starting to get filled with screen shots, and screenshots on the Steam Store page are being replaced with the new versions and of course all of the latest information can be found in our discord server. So if you haven't done so already, please make sure you join us on our discord. Tybug Studios Discord
- 0.0.8-4a Update - 9 May 2021
Hey, just another quick heads up to those of you testing the alpha before we go live in Early Access. We pushed a the next build. There is an issue with the 80's outbreak level as the light bake data was removed. Since it is a visual only issue (and yes it does look really bad lit with no shadows) we decided to proceed with publishing this update. The list of changes, that show up in the main menu, has not been updated with the changes for this version. Also a reminder, If you haven't done so already, please make sure you join us on our discord to keep up with the progress and known issues list. Tybug Studios Discord