- [Beta] 2.10.0 Update - 30 December 2025
Hibiscus2.10.0Fixed a bug where `RequestCurrentStats` was removed but the corresponding detection code wasn't, causing achievements and stats to never update.Couldn't unlock a single achievement lolActually, in previous versions, the stats function somehow became an empty function lolAchievements and stats should now unlock normally.Fixed a memory leak bug after encrypted font embedding failed.If embedding failed, it would just return—forgot to delete the pointer lol.Fixed crash when exit due to VEH not removeddanglingUpdated to FFMpeg 8.0.Should be a bit faster now...Migrated `LaunchCount` and `SettingsPage` to `_GlobalProgress`Otherwise, the settings file would be modified every time the program runsBut running it again would treat you as a new user. Oh well, not many people will be affected anywayFFmpeg now supports full hardware decodingWhen playing videos, pixel format conversion f…
- 2.8.2 Update - 7 January 2024
Hibiscus Display and performance issues caused by GDI handle leaks When getting TEXTMETRIC, SelectObject does not save the default handle and restore it on cleanup Filter method when handling format strings uses a NULL font handle, causing invalid caches to be created. GDI handle leak when getting DPI Scaling Typing effect does an extra out-of-bounds check for length when processing format control commands in text (although the length is exactly the length of the current display string when called, and it won't crash without checking, but looking at a dump file of a random crash says Access violation here, and it really doesn't validate the input, so it's better to protect it, and maybe it's running away somewhere! ) When moving the installation path or using cloud archiving to another computer, voice files in the history are not played because they are saved as absolute paths Unlock Ap…
- 2.7.4 Update - 12 December 2023
Hibiscus protect if `LockBitmap` returns nullptr when you click mouse or space that will trigger page change during fast forwarding, will not exit fast forward if not clicked during display routine, which is hard to achieve in FF mode history reused text splitter but didn't protect it's original value, if you open history page, close, then save, the info in save data is not current line displayed `@Forward` / `@Backward` used param that only updated during performance routine during parsing routine, which causes order update error parse error if current line is not current language parse error if blank character follows the language prefix
- 2.7.2 Update - 13 October 2023
EndlessShinyBlues `FFJmp` parameter is not adapted, causing location-specific `/~` jumps in some chapters to not work correctly! Hibiscus Empty names with commas are incorrectly displayed in `Screenshot Tag` when the role mapping does not exist and there are more than two non-existing gig objects Using the internal value handling hierarchy, objects now participate in sorting before the end of the destruction transition Sortable transitions are not destroyed when history jumps `PatternFade` does not take `KeepResize` into account String object Shader control `#OperationWait`, player operation wait
- 2.5.2 Update - 30 September 2023
EndlessShinyBlues Allow button clicks before the end of the title screen transition animation Hibiscus Text consisting of line breaks only, incorrectly used parser internal text during escape phase Text disappeared when DPI scaling was not `100%`, `125%`, `150%`, `200%` Video playback with `@VideoWait` enabled now allows to specify if skipping is allowed or not, and a prompt is displayed when the player enters an action. The state specified by `@VideoWait` is now automatically reset after video playback ends. The three components of RGB overlay now change at a percentage rate. New RGB parameter control commands. `@Backward` and `@Forward` will not be executed when ignoring order parameters. Rotation parameters are not copied after transition is complete. Rotation is not updated based on back
- 2.2.3 Update - 9 September 2023
fix shake issues
- 2.2.2 Update - 7 September 2023
you can use mouse or keyboard to call an unclickable exit confirm in title before animation finishes box viewer not ordered box viewer now will be destroyed when history jump
- 2.2.0 update - 2 September 2023
Now you can use the side buttons to return to previous page. Note that it needs to send the message by WM_APPCOMMAND Due to legacy codes are not cleaned up, when starting / restarting applications, app will try to shut down steam, and may cause random crash sometimes. When moving to SDL Mixer as audio backend to support multi-instance playing of FFMpeg, forget to reset the finish flag of packet queue. When video is short enough, decode part will though it's finished by reading the flag, but loop condition will not be met as it checks the time stamp, which causes video will be paused incorrectly at the beginning after random times of loops.
- 2.1.0 update - 28 August 2023
When changing resolution, title bar won't be moved out of all screens Now allows user to adjust the size of application, when user finish adjusting, app will auto make the ratio correct
- 2.0.1 update - 16 August 2023
fix resolution auto resizes to 720P on hi-resolution devices with big DPI scaling factors, e.g., 2K+ notebooks.
- 2.0.0 Update - 13 August 2023
Significant performance enhancement
- Just heard that steam has modified recommend price… - 26 October 2022
That’s all.
- Happy Mid-Autumn Festival - 21 September 2021
We'll open the window and look up, We'll see the moon of the same looks it have.
- Bug fix and enhancement - 14 August 2021
Happy Qi Xi Festival! Bug fix Set mouse position and lock mouse rect offset incorretly in fullscreen mode when running on non 16:9 monitors. Capture frame area (for saving and transitions) has black borders in fullscreen mode when running on non 16:9 monitors. Phone scales incorrectly in fullscreen mode when running on non 16:9 monitors. Sometimes switch fullscreen mode by hotkey (e.g. Ctrl+Enter&F11) dosen't work. Lock mouse option has no effect in fullscreen mode. Phone positons incorrectly in fullscreen mode. Phone will display in lock mode at the top-left when start game in fullscreen mode. In phone and mouse is not locked, using maximize button on window caption will not update phone display area. Exit game in phone will save an incorrect temp save file (for continue from title screen). Phone area is black in remote play. General enhancement Update otf fonts to ttf. Totally rewrite…
- Bug修复 - 5 December 2020
修正了一个因限制条件不足导致连续点击“跳过文本”按钮或连续按下“跳过文本”快捷键导致跳转出界显示“脚本文件结尾必须为有效跳转”错误信息的Bug
- 欢迎加入玩家交流群 - 4 December 2020
欢迎加入玩家交流群 群号:389590163 有任何与我们作品相关的问题都可以与我们交流,非常感谢~
- 易用性更新与Bug修复 - 2 December 2020
1、增大了最大文本速度,现在文本可以以更高速进行显示了 2、新增了针对Ctrl快进与快捷栏快进是否跳过文本的设定 3、修正了一个全屏模式下短信模块在文本输入结束后,鼠标指针自动移动至发送按钮上时,坐标偏移的Bug
- UI Tweaks for Demo Version - 15 November 2020
UI Tweaks for Demo Version