- Version 1.1 - available NOW! - 7 July 2026
Noblemen, Warlords and High Priests!🔥 Shields of Loyalty – Major Update 🔥Finally Version 1.1 is available NOW! Content:Expanded Faction SynergiesEach faction will receive 2 new synergies.New Hero UnitsEvery faction will gain a brand-new Hero unit, adding fresh tactical options and playstyles.Zone of ControlFinally we'll have a "soft ZoC" with movement penalties and some unit driven exceptionsBattlefield Visualization ImprovementsIntroducing visual indicators for:AI movement rangesSpell and special ability casting rangesBetter clarity. Better decisions. Better battles.New POIThe campfire has become a POI and will recharge all special abilities who are limited (e.g. Offensive Fire, Defensive Fire, Brothers in Arms...).Building Upgrades & Unit PreviewsYou’ll be able to preview new units before upgrading buildings — making long-term planning more transparent.Balancingwe've made more chang…
- Shields of Loyalty: 35% Off in the Steam Summer Sale! - 25 June 2026
Shields of Loyalty is 35% off in the Steam Summer Sale, June 25 to July 9.Commanders! Use this great opportunity to dive into the world of Mantaria with our major update V1.1 available on June 25th! Key facts: 6 more synergies (2 for each faction) Zone of Control new 4 hex-tile hero units (one for each faction) displaying now all descriptions for AI units spells and special abilities Army Management will show more information about next tier building and unit new POI! Finally the Campfire has become a POI and will recharge all special ability counter like Offensive & Defensive Fire, Brothers in Arms etc. more unit balancing (e.g. all magicians are now limited with their summoning ability) map redesignand many more...Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection.
- Lore Piece #20: The City of Ashes - 12 June 2026
Ash City lay ahead—a blackened ruin rising from rivers of fire. The Mirror of Souls pulsed in our hands, drawing the Undead like moths to the flame. Every step toward the gates was a battle for survival. The succubi led Desmond’s armies—winged horrors with blades of ember and whispers that could rot the mind. Many of our bravest fell beneath their charms, their screams swallowed by the heat.Yet when the sunless sky turned crimson, we broke through. The succubus queen fell, her ashes carried by the wind. Ash City was ours—but at great cost. The Mirror now rested within the city’s sanctum, beyond Desmond’s reach. The Void could no longer summon its hordes.Ahead waited the Fire Castle—and the final reckoning. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
- Version 1.1 - Major Update - 25th June 2026 - 29 May 2026
Noblemen, Warlords and High Priests!🔥 Shields of Loyalty – Major Update Ahead 🔥Version 1.1 will be available on 25th of June! Because of marketing activities of our publisher, more testing and polishing, we're sorry to postpone the release. But we are very sure that you will love the coming update!Confirmed Content:Expanded Faction SynergiesEach faction will receive 2 new synergies.New Hero UnitsEvery faction will gain a brand-new Hero unit, adding fresh tactical options and playstyles.Zone of ControlFinally we'll have a "soft ZoC" with movement penalties and some unit driven exceptionsBattlefield Visualization ImprovementsIntroducing visual indicators for:AI movement rangesSpell and special ability casting rangesBetter clarity. Better decisions. Better battles.New POIThe campfire has become a POI and will recharge all special abilities who are limited (e.g. Offensive Fire, Defensive…
- Lore Piece #19: The Shaft Tower - 28 May 2026
The old mine loomed ahead, carved into the volcanic cliffs like the mouth of a beast. Once a source of gems and pride, it now belched smoke and death. The Undead swarmed the tunnels, their hollow eyes glowing red with reflected flame. We fought through choking ash, the air thick with heat and whispers. Deep within the Shaft Tower, we found Alaris—his body broken, his spirit fading.“I hid the Mirror,” he gasped. “The soul of the All-Devouring Void… took Desmond’s corpse. It opens the gate.”He died as the lava cracked the ground beneath him. His sacrifice had slowed the Void, but not stopped it. Ahead, two paths remained—both perilous. One through the burning ruins of Ash City, to hide the Mirror. The other—a straight road through Hell’s own forecourt. The choice was ours. Either way, fire awaited. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
- Lore Piece #18: The Walls of Vharthos - 8 May 2026
The wind howled through the battered ramparts of Vharthos. The old stonemason traced the cracks with trembling hands, whispering the names of fallen apprentices. His students worked tirelessly to mend the walls, knowing the next assault was imminent. Soon, the ground began to shake. The Undead came like a tide of despair—skeletons, wraiths, and beasts of bone hammering the gates. We held fast, our shields gleaming in the firelight as 25 days and nights blurred into one endless battle.Then came Te-Gu, a hulking abomination of twisted flesh and metal. Each strike of his claws sent tremors through the walls, but we did not yield. Aglovan met him in the courtyard, their clash shaking the very foundations of the fortress. When Te-Gu fell, the Undead scattered like dust in the wind. The stonemason, breathing heavily, approached with a spark of hope.“Alaris passed through here,” he said. “He w…
- Lore Piece #17: No Way Back - 22 April 2026
The air shimmered with the corruption of the Void. We stood before the gateway—an open wound in reality, pulsing with dark energy. The Undead guarded the three massive crystals surrounding it, their light feeding the infernal portal like beating hearts. Each step closer drained our strength. The ground trembled as if the world itself resisted our approach. Yet we pressed on—one by one, the crystals would fall, and so too would the Undead’s plans. Steel clashed against bone, and spells ignited the night. The shriek of shattering crystal echoed like thunder through the abyss. But as the final one broke, a face appeared within the fragments—an old man’s, fractured into a thousand reflections. His words reached us like a whisper carried by the void:“Save Vharthos… before it’s too late…”Was this a warning—or a lure into the Undead’s next trap? Either way, our path was set. The portal behind…
- State of Play - Post Launch - 8 April 2026
Commanders,We want to talk not just about what's coming — but about where we've been!A DIFFICULT LAUNCH — AND WHAT WE DID ABOUT ITWhen Shields of Loyalty left Early Access in August 2025, we made mistakes. The launch build had bugs that hurt the experience for players who trusted us — many of whom had been with us since Early Access began back in 2021. Our review score dropped to 45%. That was painful to see, and it was entirely fair.We didn't walk away from it. We got to work.Over the following months we delivered multiple patches, fixed the critical issues, and listened closely to every piece of feedback the community gave us. Slowly, the experience became what it should have been at launch. Our score has climbed to 78% — and more importantly, we feel the game is genuinely in a better shape than it has ever been.We're not done.WHAT'S COMING IN MAY — AND WHY IT MATTERSThe May Update is…
- Patch Notes - Release 1.0.8 - 19 March 2026
Commanders,We’ve just released a new update for the game, bringing a wide range of bug fixes, balance changes, and improvements. Here’s what’s new:Fixes & ImprovementsAngry Mammoth no longer pushes enemies onto impassable tilesFixed multiple AI freezes caused by issues in special ability handlingNPCs can no longer be unplacedFixed Army Management issues when switching between different races/avatars without restarting the gameFixed height inconsistencies across various mapsUpdated unit soundsImplemented a workaround for a library issue that could cause freezes at the start of a turnUnits can no longer heal or restock when special abilities are blockedFixed Zeal ability not affecting spells correctlyFixed missing loot from certain POIsFixed a damage reduction modifier being applied to the attacker instead of the defenderFixed sidebar modifiers updating too early and showing incorrect val…
- State of Play - March2026 - 2 March 2026
Noblemen, Warlords and High Priests!🔥 Shields of Loyalty – Major Update & Roadmap 🔥Since launching Shields of Loyalty on Steam in August 2025, your feedback has been invaluable. Today we want to share what’s coming in our next major update — and give you a glimpse at what lies ahead!Next Update – What’s ComingWe’ve focused heavily on stability, balance, and overall game clarity:Difficulty SettingsYou asked for more challenge options — and here they are! Choose between:EasyNormalHardWhether you’re new to the battlefield or a seasoned strategist, you can now tailor the experience to your playstyle.Bug FixingStability has been our top priority.Major fixes for freeze bugsNumerous additional bug fixes and performance improvementsBalance ImprovementsWe’ve refined unit stats, abilities, and faction dynamics to ensure fairer and more strategic gameplay.Localization CorrectionsVarious localiza…
- Hot Fix - Release 1.0.7.1 - 23 January 2026
Commanders of Mantaria,while we're working on new features and changes we for sure working to improve the game and fixing bugs. This is a hot fix and contains:fixed an issue where wrong fields were marked as "elevated" on level 2.7 "The Tower". fixed an issue where the win condition on level 2.7 "The Tower" was displayed twice. Acolyth and Cultists were able to attack air units. This is no longer possible. Only with their spells not with a melee or range attack. AI units blocked by a storm were still able to attack and move. This is fixed.fixed some missing or wrong localizationfixed a wrong offset regarding an units idle and attack animationfixed a bug were AI units were still alive with 0 healthy member.Bug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to [email protected]!Thank you all for your patienc…
- Welcome China and Korea! - Release 1.0.7 - 19 December 2025
Generals, Conquerors, and Enchanters,we are very proud to announce that we've fully implemented chinese and korean localization! What's next? Currently we're still working on these 2 topics: 1. Air/Ground units on same hex-field 2. Solving the main issue causing freeze bugsWe're making a good progress here so a deployment by end of January / beginning of February is aimed.Bug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to [email protected]!Thank you all for your patience and ongoing support!
- Hot Fix - Release 1.0.6.3 - 12 December 2025
Commanders,with this patch we have fixed a few more bugs. This is a hot fix and contains:fixed an issue where the AI turn was not completed and a freeze occured in level 3.2 - Vhartos (3rd island, second level) fixed an issue where the current amount of gold within the army management screen was not calculated properly which avoided purchasing new units overlapping tutorial text and voice over have been fixedadded missing text and localization for the description of the special ability "swiftness" (skirmish troops of the Warlords faction) Bug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to [email protected]!Thank you all for your patience and ongoing support!
- Hot Fix - Release 1.0.6.1 - 14 November 2025
Commanders,with this patch we have fixed a few more bugs. This is a hot fix and contains:casting the same spells twice in the same turn by radiply clicking the button is no longer possible fixed an issue with level The Portal (1.6) which made the map unplayable all summoned units by the "Daughter of Sun" will die if the summoner diesbuffs given by the POI - Abandoned Church are shown properly nowadded missing translations for spanich, french, italien, russian, japanese, polish and portugueseBug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to [email protected]!Thank you all for your patience and ongoing support!
- Patch Notes - Release 1.0.6 - 5 November 2025
Commanders,in the last month we've had a short autumn break but sure we were working full speed to improve the game. So it tooks a few more days as usual. What does this patch include: added missing POI information. Now you can see all necessarry information by hovering over a POI within the panel on the right hand side (before entering the POI)added missing spell information (Buffs and Debuffs on units) improved the visibilty of NPC's (like the wounded ranger). Now it's easier to capture that these units are NPC'sunits gained from cities or ruins are shown with their proper images BalancingPOI Monastry was changed. So every unit can enter this POI nowPOI Mausoleum was changed. So every unit can enter this POI nowchanged the spell effect of "Fireball" - DoT will cause 100HP damage (instead of 10HP)chenged the spell effect of "Redemption" - Heals 100HP tier1 units; 200HP tier 2 units and…
- Patch Notes - Release 1.0.5 - 29 September 2025
Commanders,with this patch we've fixed a few more bugs: fixed an issue where blizzards could cause a game freezefixed an issue on the 3rd map "The Chokepoint" which could cause a game freezefixed an issue with tornados. Blocked units are not able to attack anymorefaction ability "Revenge" of the warlords will shown properly when occuring faction ability "Formation" of the Noblemen will shown properly when occuring fixed missing offensive fire of siege weapons when attacking a city, ruin or castlefixed an wrong aura buff given by Karnoth's auraPOI's (except of Altars and Churches) can not be entered more than once. So the text will not come up a second time if the POI was already looted achieved mission objectives will be shown properly with a check added a counter to inform how many AI units are left on the mapBalancingRange of summonig units is set down to 1 hexRange of the teleportati…
- Patch Notes - Release 1.0.4 - 19 September 2025
Commanders,with this patch we've fixed a few more bugs: due to nerfs or auras blocked defense values will shown porperly with a smybol nowupgrading units within a city works as expected nowif hovering over a ruin, city or castle the name will shown correct within the sidebarfixed a bug where fighting against Zepar (Boss Unit) in level 1.6 could cause a freezefixed a bug where finishing the level The Tower (2.7) was not possible due to a false triggerfixed an issue when scrolling with the mouse wheel on the new UIBug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to [email protected]!Thank you all for your ongoing support!
- Patch Notes - Release 1.0.3 - 10 September 2025
Commanders,with this patch we've fixed a few more bugs, added the long awaited improved UI and balanced the game:Bug-Fixingadded the "rock, paper, scissors" mechanism correctly. So now a hint comes up when attacking with a bonus. See descriptions for detailed information fixed the special ability of Beholders. Works as expected now fixed the special ability of Cannons of Revelation. Works as expected nowfixed an issue which avoided to finish level 2.7 The Towerall gained XP points are shown correctly nowall DoT spells will effect with start of the next turn fixed an issue with Bombardier. They perform a skirmish attack which can not be countered nowfixed a freeze which could occure after exploring a ruin or cityfixed a freeze caused by spawned AI units of ruins or castles fixed a bug where capitulating could freeze the game fixed some incorret sound files of a few unitsBalancingrewards…
- Patch Notes - Release 1.0.2 - 26 August 2025
Commanders,with this patch we've fixed a few more bugs: added all missing tooltips for artefacts, buffs and nerfscorrected false values displayed for a few artefactsspell caster can no more cast more than 1 spell per turnfixed a bug where the level was lost when not placing your Avatar within the deployment phasefixed a bug where Sargon could cast his Nova Spell twice a turnfixed a bug where a freeze could occure with different AI spellsfixed a bug where a freeze occured if a spell caster entered a POIsummonig units on impassable tiles is no longer possibleall artefacts of lost or dissmissed units will be available after the battle on the artefact management screenwin condition on the 1st map of the 3rd island fixedBalancingAll Level of the 1st, 2nd and 3rd island were rebalanced in terms of enemy unit count, AI unit level and AI behaviourReduced the time needed to build upgrades from 4…
- 🛡️ A Note from the Shields of Loyalty Team - 18 August 2025
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 🛡️ A Note from the Shields of Loyalty TeamDear players,We want to take a moment to speak openly and honestly with you.We are a true indie team of just 6–7 people. Most of us have children, and full-time jobs outside of this project. Shields of Loyalty has been our passion project for years, built in the late evenings, weekends, and stolen moments of free time. Getting here was not easy — but with your support, we’ve managed to make it happen.Yes, we know the game is not perfect. Many of the issues you’ve reported were already on our radar, but the last stretch before release meant balancing dozens of fixes, updates, and content additions. It was tough on us too.But please know this: we are listening, and we are fixing things as you read these words.Even some of the biggest AAA studios, with hundreds of developers and millions in budget, had rocky launches…