- puzzlez - a shapez game announced! - 7 September 2026
We're super excited to announce puzzlez - a shapez game!This is a standalone game that focuses more on the puzzle aspect of the shapez franchise, and is an evolution of the puzzle DLC for shapez 1!We originally planned this as a DLC for shapez 2, but had so many ideas that we figured it would make a lot more sense as it's own product.We also listened to you and learned from the past, so we will launch with 75+ official puzzles. As always, you will also be able to create & share your own puzzles!Before we dive into more details, here's the trailer:We’re excited to share more about puzzlez soon. In the meantime, you can add it to your wishlist and follow the game for future updates!
- shapez 2 is OUT NOW in 1.0! - 23 April 2026
The 1.0 release of shapez 2 is AVAILABLE NOW, bringing a whole lot of new features and improvements to the table – especially compared to shapez 1! Much of the feedback and untapped potential of the first shapez has been addressed in shapez 2, so let's take a look at why we highly recommend you check it out now that it's officially released.Bigger factoriesshapez 2 allows you to scale up your factories many times more than in shapez 1 without the game slowing down. You can now also build in the third dimension with three building layers at factory level, but also three building layers at platform level! It's up to you whether you'd like to build your factory wide, or build tall. Connect everything up by Space Belt or Train, which allows for much higher throughput than just regular belts, and take all your shapes to the Vortex - the new central HUB in shapez 2.Manufacture ModeThe release…
- Get shapez 2 now with 25% off! - 11 November 2024
Been meaning to pick up shapez 2, or just missed out on the launch discount? You can now pick up the game with 25% off, the deepest discount so far! shapez 2 uses many of the game elements of shapez, but with tons of new features and ways to play. Build in 3D on space platforms and connect everything by Space Belt or Train. See exactly what's going on inside the buildings and make a larger factory than ever before! There are many options for difficulty and map generation, an all-new Hexagon mode and big updates in the works. Check it out! Discount is available until November 25th. https://store.steampowered.com/app/2162800/shapez_2/
- shapez 2 Early Access is OUT NOW! - 15 August 2024
It's here! Shapez 2 is officially available! https://store.steampowered.com/app/2162800/shapez_2/ Shapez 2 is finally out in Early Access and we couldn't be more excited to see you all play it! We'd like to thank everyone involved with development and of course the community for all your thoughts and feedback. Be sure to share your builds and blueprints through the channels below! We'd love to see what all of you are building :) What to expect from Early Access https://store.steampowered.com/news/app/2162800/view/4357881096234065558 Questions? Check out the FAQ! Reporting bugs/issues The best ways to report bugs and issues are through our Discord or the Steam forums: Discord Steam forums Giving feedback & suggestions We'd love your feedback on the game after you had the chance to play it for a bit! The best ways are through the Discord or the Suggestions Portal: Discord Suggestions Port…
- shapez 2 - Early Access Release Info Recap - 14 August 2024
Hello everyone! We’ve shared a lot of information the last couple months, so we’d like to recap everything you should know for the Early Access release of shapez 2 tomorrow. Launch time What to expect Last week, Tobias talked you through some of the history of how shapez 2 came to be and what you should expect from Early Access tomorrow and the first few months. It’s a fun read so check it out here: https://store.steampowered.com/news/app/2162800/view/4357881096234065558 If you haven’t seen it yet, be sure to check out the Gameplay Trailer! It gives you a good impression of what shapez 2 is and what content will be in the game tomorrow: Steam Deck Support Steam Deck won't be officially supported for the Early Access release. The current state is 'okayish' as Steam identifies it as 'Playable'. Keep in mind that the game is not optimized for the Steam Deck and you could run into issues. W…
- shapez 2 - What to expect from Early Access - 8 August 2024
Hey guys! Before shapez 2 releases on August 15 (that’s less than a week!) I wanted to do a personal post about the history of shapez 2 and what to expect during early access. We’ve been super transparent in the development process so far, and thus I thought it would be a great opportunity! This post is a bit longer, but I tried to include a bunch of images and interesting insights! If you'd like to skip to the Early Access expectations part, click here. TL;DR Shapez 2 releases August 15, 13:00 CEST It should be polished & enjoyable and basically bug-free No roadmap; Instead we will survey after the release what you want us to actually work on First update might take a few months Why shapez 2? Back in early 2021, I was struggling to come up with new ideas for content and updates in shapez 1. The game loop felt very closed, all new ideas evolved around adding more complex shape mechanics…
- shapez 2 - Early Access Release Date Announcement - 23 July 2024
Hello everyone! We’re super excited and proud to announce that shapez 2 will release into Early Access on August 15th, 2024! Almost exactly a year after the Reveal Trailer, you’ll finally be able to play the Early Access of shapez 2. Watch the shapez 2 Gameplay Trailer here: Shapez 2 will cost $24.99 / €23.99 / £19.99*. If you’re looking to support us further, consider the Supporter Edition! This would really help us out with the development of the game. The shapez 2 Supporter Edition (which includes the base game) will be $34.99 / €33.49 / £27.99*. If you’d first like to give the base game a go, you’ll be able to pick up the Supporter Edition Upgrade DLC at any time. Everything will have a 10% discount for the first two weeks after the Early Access launch! *Pricing adjusted on Aug 1 2024 As a thank you from us for your extra support, you’ll get the Rail Loop & Twister for your trains a…
- Expand your portfolio – get Mini Metro with the new Bundle! - 16 July 2024
Whether you’re looking for something similar to shapez or just can’t decide between shapez and Mini Metro, we have something for you. We’ve partnered up with our friends over at Dinosaur Polo Club to bring you the ‘Subways and shapez’ bundle, allowing you to pick both games with a sweet discount. After all, why not get both? Mini Metro is all about seeing to the needs of your city’s commuters. As more stations appear, it’s up to you to connect them by subway with the limited resources available. You’ll need to adapt and redesign the system with the new assets you unlock every week. It’s in your best interest to keep everything running efficiently: if your transit network clogs up and commuters spend a long time waiting, your subway-building privileges may just be revoked. Interested? You can now get both shapez and Mini Metro in a bundle with a nifty 10% off until August 13th! This stac…
- Devlog 025 - The Final Alpha - 11 July 2024
Hello everyone! We’re getting very close to wrapping up development on the shapez 2 Early Access release build. At the end of last week we released Alpha 23 with 23.1 and 23.2 – the last Patreon-exclusive Alpha build – following shortly after. We’re moving to Beta builds where Patreons can test the release candidate and report any remaining issues they find. In two weeks, we’ll officially reveal the exact release date (which is set in August) of shapez 2. If you don’t want to miss out, be sure to follow and wishlist the game here on Steam and join the Discord! https://store.steampowered.com/app/2162800/shapez_2/ If you really want to get your hands on this build before the release, be sure to check out our Patreon! You’ll also get access to the betas to help us iron out the last couple bugs, the first of which released today! Your savegame will be compatible with the Early Access build…
- Devlog 024 - Settings galore - 27 June 2024
Hello everyone! With the Early Access release of shapez 2 set for August, we’re creeping ever closer to finishing development. Our current focus lies on remaining visuals and polish, especially when it comes to the UI. However, we still have some exciting new content additions to show you, so today we’ll walk you through what we’ve been working on lately. https://store.steampowered.com/app/2162800/shapez_2/ News Alpha 22 Last week we released Alpha version 22 for our Patreon supporters, which includes most of what we'll cover in this blog. If anything here makes you want to check out the game immediately and want to give us feedback, consider supporting us! Disclaimer As always, a lot you see in this devlog is still subject to change. We’d love to hear your thoughts on everything, but if anything still looks a bit rough around the edges its likely still being worked on. For more info on…
- Devlog 023 - Early Access Release Window - 13 June 2024
Hello everyone! Put it in your calendar, our Early Access release should be in Mid-August! We’re 97% sure we’ll make that, so while the odds are very good it’s not completely impossible that we’ll still need to reschedule. https://store.steampowered.com/app/2162800/shapez_2/ What can you expect from the Early Access version of the game? We’re glad you asked! Early Access Release Status Update Generally, we think the game is in great shape with plenty of polish already! There are so many improvements over the first game that shapez 1 now feels more like a prototype for shapez 2. In no particular order, there are: Multi-layer factories Trains New research system Fluids Blueprint library & toolbar Lots of quality of life improvements Crystals Pins Multiple progressions, Customizable map generation, Mirrorable buildings, Platforms Undo/redo So much more! We also have a very high quality sta…
- Devlog 022 - Fluids & Painting - 30 May 2024
Hello everyone! We got quite a few requests in our devlog feedback survey to talk about Fluids! It's a subject we haven't really talked about much before, mostly in passing and progress. So, let's have a look through what we're working with right now! As always, a lot you’ll see in the devlog is work in progress. The mechanics are there and almost at 100%, but the visuals are in various stages of development. https://store.steampowered.com/app/2162800/shapez_2/ What are fluids? Fluids are what you’ll use to give shapes different colors. If you’ve played the first shapez, you’ll remember mining colors and transporting them by belt. For shapez 2 though, we wanted something different. Colors have been turned into colored fluids, which you move around through Pipes. This adds some visual variety and a couple of new challenges. In short, coloring shapes should be more exciting! Gathering & T…
- Devlog 021 - Colors, Game Modes & More! - 16 May 2024
Hello everyone! It's been a little while since we've done a progress devlog! We have a couple of bigger changes and various small improvements across the game, so let's take a look. As a side note, thank you to everyone who filled in the devlog survey! Based on the responses, we've made two changes to this devlog. First up, more images! We'll try to show off as much of the game as we can in blog format, though gifs didn't make much sense for today's topics. Secondly, we've tried to keep our writing a bit more to-the-point. Let us know what you think! https://store.steampowered.com/app/2162800/shapez_2/ Game Customization We’ve added a ton of new settings and features to customize a new start to how you want to play shapez 2. Patreons can expect these features in Alpha 21, coming soon! Difficulty Presets You can currently select from 5 different difficulty presets that change a handful o…
- Devlog 020 - Space Belts - 2 May 2024
Hello everyone! Last devlog we talked about trains, so let's look at your other option today: Space Belts. You'll likely be using these a lot, so let's take a look at what we're working with. https://store.steampowered.com/app/2162800/shapez_2/ News Devlog survey We're really interested to learn if there are ways for us to improve the quality of the devlogs and/or align them more with what you'd truly like to know about shapez 2! This survey includes questions about quality, usage of visuals, your interests as well as a suggestion box where you can suggest topics for future devlogs. So whether this is your first devlog or you've already read all twenty(!) of them, we would really appreciate it if you could take the time to check out the survey! ➡ Fill out the survey here! ⬅ Alpha 20 Not only do you get Devlog 020 today, Patreons also just got access to Alpha 20! This new build includes…
- Devlog 019 - The one about Trains - 18 April 2024
Hello everyone! It's finally time to talk about possibly the most anticipated feature of shapez 2: Trains! We'll keep the intro short, but please remember to wishlist shapez 2! There's a high chance you already have (in which case, thank you very much!), but every single wishlist helps out! https://store.steampowered.com/app/2162800/shapez_2/ Disclaimer Please note that the vast majority of train visuals are placeholder or early concepts. The mechanics and balancing explained in this blog are also subject to change, depending on community feedback. To read more about how we implement new content and the current state of the game, check out our previous devlog! You can explore everything you see and read in this blog yourself in Alpha 19, available to Patreons. Our goal for trains We’d like to quickly preface the blog with our intentions for trains. Their purpose is to transport a large…
- Devlog 018 - The road to Early Access - 4 April 2024
Hello everyone! We have something a little bit different for you today! Our topic for this devlog is the future – more specifically, where we are with the development of shapez 2, what still needs to be done and how we’re looking at the Early Access release. In general, it should give you a better insight of how we work. You could technically call it a roadmap, though all the information we’d like to be included is a bit too wordy to be put into a single fancy image. You’ll have to do with a 5-page devlog again. Sorry! Demo reception To get us started, let’s talk about the demo again. Two weeks ago we shared a survey with everyone. There’s a lot of very useful information here that will help us determine the sentiment on the demo now that it’s over and gives us more to work with when it comes to the eventual release of the game. However, we would like to share the results of one of the…
- Devlog 017 – Our work since the Demo - 21 March 2024
Hello everyone! It’s been a while since you last had a look into our progress. In fact, we haven’t really updated you since the release of the demo! While we already did a deep dive into the evolution of the Research System (which you can read here), it’s time we show you what other parts of the game we’ve been working on and what will be available in Alpha 18. News End of the shapez 2 Demo The demo will soon be coming to a close. It will remain available until Monday, March 25th, 10 AM CET. This gives you the entire weekend to give the demo a go and see what shapez 2 is all about, or finish the projects you’re currently working on! Pick up the demo here: https://store.steampowered.com/app/2162800/shapez_2/ shapez 2 Demo feedback survey A ton of you have already given us your feedback and thoughts on the demo and its system. As always, thank you so much for your time! We have a couple m…
- Devlog 016 – The evolution of the Research System - 7 March 2024
Hello everyone! A popular point of feedback on the demo was the research system. It's kinda a hassle to navigate and you couldn't really play how you want to play, unlock what you want to unlock. We went back to the drawing board and took another look at the research system, There's a new system now, and we'd like to explain it to you! However, we think it would be interesting to walk you through the history of the research system. If you'd just like to read about the newest system, feel free to skip to design #4. So to get where we are now, we had to make a number of iterations of the research system, see what elements worked and which didn’t and then improve upon that iteration by making a new, hopefully better one. Let’s walk you through these iterations, so you have a good idea of our progress! Design #1: The initial research tree Way back when, the research system had a classic tre…
- shapez 2 – Demo Learnings & Extension - 22 February 2024
Hello everyone! The demo period has been very insightful for us, so today we’d like to talk you through some of our learnings from the demo and our plans leading up to the Early Access release. Though, there’s something else we’d like to tell you first! Demo extension To start us off, we have an exciting announcement. A lot of you asked for us to extend the demo, so we did! The demo has been extended until Monday, March 25th. This gives you a whole extra month to try out the demo or get truly creative with the tools at your disposal. However, we currently have no plans for any additional updates for the demo. You’ll have to do with what’s there now! If you haven’t already, be sure to opt-in for the Pins branch to try out Pins and complete some new challenges! You can read about how to install the update here: https://store.steampowered.com/news/app/2162800/view/4042612637275401107 Gener…
- Shapez 2 Demo – New Content Update & How to install it - 7 February 2024
Hello everyone! Thank you all for playing the shapez 2 Demo! As a little thank you gift, we have a small content update for you. This update adds pins to the game alongside some new demo challenges to go with it! Be sure to read on, as the update won’t automatically install. New content The new update brings pins to the game. These pins aren’t a shape, but do occupy the space they’re placed in. This allows you to put shapes on top of the pins and create so-called ‘floating layers’. You can gain access to pins by unlocking the new ‘Pin Pusher’ milestone in the research menu, situated between ‘Space Platforms’ and ‘Demo Challenges’. It may not sound like much at first, but it adds a lot of new challenges and possibilities. The challenge goals at the end of the demo have been updated to require the use of pins, so be sure to give this new mechanic a go and let us know what you think! If yo…