- Update 1.3.6 + Console Launches + New Project - 19 March 2024
Hey folks! It's been a while but I've been working with my porting partner, Polycrunch, to get Power of Ten on all consoles! They're coming out on March 20th 2024! Check out the links below for the consoles you own: NINTENDO SWITCH | PLAYSTATION 4 & 5 | XBOX Update 1.3.6 Second thing is the game is getting an update! It's not a huge update but it's a bit of a cleanup of a lot of little things to bring it inline with what's releasing on the consoles. Quality of Life Changed how virus messaging works (Pauses game now but also doesn't break upgrades that apply the virus) Swapping languages no longer needs a full game restart All languages have basically complete string translations The game has been heavily optimized for lower end systems Leaderboard updates Changes to Leaderboard scoring. Leaderboard scoring no longer goes to a negative number. There's a set pool of points that you "lose"…
- Daily Runs + Weekly Leaderboards + Soundtrack is released! - Update 1.3.5 - 9 June 2023
Leaderboards are here! I wasn't sure this feature was going to get in but it's here! I've been wanting to do Daily runs for a long time and I've finally got them in the game (With help from Nev who's porting the games to consoles). Each day, if you've completed the tutorial, you'll be able to embark on a run with a specific ship and a unique spin on the game (ie unlimited ammo or up to 4 weapons can be equipped). Compete with others from Steam for the top spot on the leaderboard! Additionally any run you do at Surge 1+ will be ranked on the Weekly leaderboards. You get a pretty heavy bonus for doing higher Surge levels so try to climb those Surge levels! Quality of Life Text scaling has been adjusted slightly so that more can fit on the screen (Mostly doing this for Console port purposes) Adjusted end game score displays so that text doesn't bleed off the edge of the screen Bug fixes Fi…
- Help test Leaderboards (Windows only)! Daily and Weekly are coming soon! - 26 May 2023
We've got a fun new feature coming soon with Leaderboards. The next update will introduce Daily and Weekly leaderboards and you can try them now on the 'leaderboards' beta branch on Steam (Windows only). Here's how they work: Daily Leaderboards Every day a new preset challenge will be presented to you. You'll have a specific ship selected and a specific set of rules for that run that can either make it more challenging or a bit crazy! Weekly Leaderboards Any run above Surge 0 will be automatically added to the Weekly Leaderboards. The higher the surge level you try the more points you get at the end! I've created a specific scoring system to prioritize speed and cleanness of a run. Check out the scoring in the image below. Would love to get some people trying this out before it goes out to everyone! Come get your practice in now.
- Bug fixes 1.3.2 - 10 May 2023
Fixed a bug with Slicmorph cooldown not resetting when switching weapons Fixed an exploit with Armor salvage stations and disabled ships (You can still do this but just not an unlimited number of times) Fixed a bug with Dark Web Upgrade where you could trigger it infinite amount of times. Attempting to fix some bugs with progression saving crashing the game.
- 1.3.1 Small updates - 2 May 2023
Fixed a bug where the cursor would disappear after sitting on a menu screen for a while Fixed a crash with old saved games and the latest version Added a message that pops up when you get a virus so it's very obvious Added some new localized strings Fixed an issue with Steam api now working
- Update 1.3: Meta progression with in-game achivement system + more - 29 April 2023
We've really blown out the achievements this update! That and much more in this update. I'm really excited to hear what you think! In Game Achievements & Unlock System For a while now people have noted a lack of "meta progression" in the game and while there is some it's rather opaque and very light. I wanted to solve a couple of issues with this update: Give players mid range goals while playing each run (besides just completing it) Make the progression leveling system more transparent So I built the achievement system directly into the game and gave it an interface where players can clearly see what they can unlock and how far along they are in the progression leveling. I'm also hoping dying in the game feels a little less bad because you have a much better chance of unlocking a new upgrade or item for your next run! New Mechanic: Virus I've added a sneaky new mechanic to incentivize…
- Test Version 1.3 up on beta branch (Windows only) - 14 April 2023
I've pushed a new version to the beta branch (beta-1.3). This a large update and I'd love to get some feedback and testing in before I push it out to everyone so if you have a chance to please try it out. Here's some of the highlights (detailed patch notes to come with the release): In game achievement system & Meta progression You can now view achievements in game AND almost all achievements have an unlock you can target by completing them. This adds a large amount of upgrades and weapons into the game that you can progressively unlock. Rework of rescue events Those derelict ships you find in the system and deliver to dropships have been significantly reworked to add a bit more decision making to the game. Would love to hear what people think of this! Lots of other small changes as well. Hope to hear what you think of this update!
- Minor bug fixes - 4 April 2023
Fixed a bug where a player who played the game a while ago would have trouble starting the game now. Fixed a bug where the game could save without the player object existing and create a bad save file. Fixed a bug with upgrades that trigger at the start of a system triggering when a game is loaded. Also increased the Mac OS target to 10.14. Hoping this will fix things for the players who had crashes on older versions of Mac OS but I'm not 100% confident with this as I think this might be a Steamworks issue at it's root and Steam itself doesn't support versions that old.
- Update (1.2.0) Ship ability rework + alternative font - 17 March 2023
Ability Charges + Ship Ability Rework Really excited about this change. Ship abilities have been a bit inconsistent in their designs. Divider felt like it struck a good balance between utility/damage and skillful usage with it's cooldown reduction but a lot of abilities felt very very basic (Burrl). Felt a bit too impactful either early on or later but didn't have a good scaling mechanic. So I've spent some time to implement the 'Ability Charge' mechanic. Each ship has a different way of gaining these charges which often involve offensive usage of the ship's ability. Here's an example of Foxxl's All ships have progressive power gains as you gain charges and most of them have an "ultimate" unlock once you hit a very high amount of charges. My hope is this encourages more interesting usage of abilities and a much higher risk/reward factor to each use. Content Additions 2 new weapons Balan…
- Steam Deck Compatibility - 16 March 2023
While I'm still waiting on official badge from Valve I'm making this an official post because they seem to like it when you do that! Anyways, Power of Ten runs great on the Steam Deck and it'll run even better after this next update (coming very very soon) because you'll be able to pick an non-pixel font for better accessibility! I've been enjoying the game on Steam Deck for quite some time now and it's a fantastic way to play the game.
- Fan supported Wiki is up! - 24 February 2023
Mirage (https://www.estyx-translations.com/) has started a wiki for Power of Ten. I'm helping out where I can but my main focus is on the game's development so I'll he relying on other players to help them fill out the wiki. Please take what you know and start contributing to help other players understand the game better we appreciate all the help we can get! Edit: We migrated it shortly after to wiki.gg for a better experience: https://poweroften.wiki.gg/wiki/Power_of_Ten_Wiki
- Help test newly redesigned ship abilities! v1.2 - 17 February 2023
Got some exciting updates coming to the game soon but I need some help testing the changes to make sure the release is as bug free as possible. You can test the new version right now (Windows only) on the beta branch 'beta-v1.2'. Here's the major things featured in the update that I'd like feedback on: Ship ability redesign: Every ship's ability has had a massive overhaul. Each ability gains "Power Charges" that add effects to them as you do certain actions. Some ships have had their abilities almost 100% rebuilt. I'm really looking for three pieces of feedback: How well do they scale? Which ships can you get charges on way too quickly or too slowly? Does it feel worth it to gather Power Charges as much as possible? How do usage charges feel on those ships that use them? In game ability/item/weapon tooltips: When you hover over these spots on the interface you'll be able to see tooltips…
- Update v1.1.1 (Fixes and changes) - 6 February 2023
Small patch here but hopefully some welcome fixes and improvements: Bug fixes Fixed a bug where some players weren't getting achievements properly (Updated Steamworks integrations all around) Fixed a game lock when activating a warp gate before the game's interface had fully appeared. Attempting to fix a crash with o_wave_spawner Balance tweaks Planet attacking ships have slightly better armor scaling Final encounter now scales with surge levels Final encounter is now harder to fully skip the last phase of the fight by dealing so much damage to the core that the last phase is negligible. Decreased the amount of health left for the last phase of the fight Small buff (shield and healing) enemies should circle at a larger radius making them easier to kill since they will spend less time stacked on enemies. Edit: A few more bug fixes Fixed a crash with aura enemies Fixed a crash with o_ship…
- Update (1.1.0) Tons of quality of life improvements, balance and more - 31 January 2023
Hey folks! Here's the first large update since launch! I've been shipping a lot of smaller updates to try and fix up some of the critical issues as quickly as possible but I've been working on this chonky update at the same time. On that note I just want to say I'm very sorry about all the bugs you may have encountered! I don't really have a good excuse other than to say that the end of Early Access there was maybe 2-3 people playing the game per day and very few people reporting critical bugs. When it goes from that level to nearly a thousand people playing per day it's going to highlight some things I missed myself. I'm disappointed in myself that I let so many go live and I'm hoping to improve my processes so that so many don't slip by in future releases. I'm going to try and make sure big versions go up on a test branch for at least a week before I release it so that people have tim…
- Need help with testing next version! (v1.1) - 23 January 2023
Hey folks, ask for a little help here testing the next large update. It's got some really big quality of life features for the game but some of them have potential to cause some big bugs if they don't much testing before going out. I'm going to do as much as I can but as a solo dev it's pretty hard to catch all the different scenarios. Here's the biggest features that need testing: New save system: basically the game will try to save as much as possible instead of at the start of each system. The reason I didn't do this before was it opened up a LOT of potential loop holes and unintended behavior. I'm trying to close as many as possible but I need help to identify the scenarios. (Sending me save files in discord is extremely helpful here) Health bar UI: Enemies will have health bars! This should make it easier to understand which weapons/upgrades are effective or not. More detailed weap…
- Couple more fixes (1.0.7) - 22 January 2023
Restored rerolling of upgrades (was only supposed to be taken away from green and yellow upgrades not ALL upgrades) Fixed a bug with ancient ruins (hopefully for good this time) Fixed a bug with the mini map not opening until you interact with a warp gate in certain scenarios
- Bug fixes & Difficulty adjustments (v1.06) - 17 January 2023
- Bouncers should deal less damage to first hit target but should bounce around more often (These were doing an lot more damage than intended per hit) - Fixed crash with energy sword - Fixed a crash with upgrade that fired your own weapons (Changed to not fire weapon anymore) - Fixed an issue where killing the final boss core entirely would cause the game to crash by skipping phase 2 entirely. (Should be almost impossible to do now) - Fixed issue with trade ships interacting without intending to - Fixed an issue where mini map would disappear when interacting with travel pods or warps gates - Fixed and issue where system would get selected if you held down the interact key when the system select screen came up. - Fixed an issue where pause menu would show the wrong ammo type for weapons - History screen should wrap upgrades better so they don't push other elements off the screen. Balanc…
- Moar fixes & improvements (v1.0.5) - 15 January 2023
Bug fixes Fixed crash when changing window size Fixed some ruins puzzle issues Fixed Omega Battery not saving properly Fixed a crash with switching ships Fixed a crash in boss room when using reality rift items FIxed a crash with save file not getting the right layer for the player ship Fixed a crash with ruins and negative numbers Fixed a crash with rerolling progress upgrades and not having enough options (These will not be rerollable) Balance changes After seeing folks play during the launch I think the base difficulty is, just slightly, too easy. Just to be clear the base game isn't supposed to be brutally punishing, that's what surge difficulties are for. That said I think there's a couple of things allowing first timers to progress a bit too far into the game without hitting much challenge: 1. Over abundance of Armor Repairs. These are a bit too easy to come by. So I'm trimming do…
- Bug fixes and other improvements (1.0.4 - 14 January 2023
Got a batch of improvements/fixes here, still looking into other issues in the game but trying to solve the most game breaking ones as soon as possible: Created a more clear ending if you lose max civilians (rather than your ship just blowing up) Added Higheh scaling ui options Fixed crash with post wave controller Fixed crash with nugget being created without anywhere to spawn the trader Fixed an issue where you could spawn more player ships if you clicked "quick start" more than once. Made "shieldable" planets appear with more contrast to other planets on the map Added almost all missing strings for French, German, Portuguese, and Spanish Fixed weird music "syncing" issue. Removed screen flash on effects that aren't going to damage you (like getting hit by fire if you have the fire nullification upgrade) Made the ammo box trader icon look a bit more like the boxes you get. Update out…
- Bug fixes 1.0.1 - 12 January 2023
Hey folks, got a few bug fixes to clean up some game breaking stuff. Fixed an issue with keyboard/mouse controls not swapping back to gamepads. Fixed an issue with the extra weapon slot upgrade. Fixed an issue where health wouldn't display correctly when dying.