- Grit development update - 2 August 2023
Hey all! Jason here. It’s been a long time since we’ve touched base with everyone following Grit Paintball, so I figured it’s time to drop an update of what we’ve been up to. Progress of a side project is always dependent on what real life is doing, and we’ve both had a fair bit of real life to deal with recently - for example, a few months back I bought my first home with my partner and it’s about 70 years old, so there’s been a fair bit of maintenance to deal with in my spare time. BUT, although it might seem like it, we haven’t been sitting on our hands! As you may already know, I developed Grit during the initial Covid lockdown in 2020 without any prior game development experience, and just a small amount of programming experience. As such, my code was functional, but pretty terrible for anything or anyone other than exactly what it was designed for. When we formed Infima Labs, one…
- New portal for feedback suggestions and updates - 14 February 2023
Hi folks! We've just incorporated a feedback system for Grit Paintball that's directly linked to our internal issue-tracking system and code-versioning tool -- please use it, and let us know what does or does not work! https://infimalabs.com/feedback/ https://infimalabs.com/updates/
- Change of Ownership - 18 December 2022
Today is a big day for Deadbolt Custom Works and my long term project, Grit Paintball. I started developing Grit as a way to occupy my time during the 2020 Covid lockdown, and it quickly became a passion project. I knew nothing about game development, but thanks to a short video where I managed to get a real paintball gun working in Virtual Reality, and the massively positive reception the video got from the paintball community, I got stuck in. I was smashing out 60+ hour weeks during my time at home going down the rabbit hole of coding and software development, and learning a hell of a lot along the way. I'm super proud of what I've managed to achieve from a blank slate, and blown away with the some of the success stories I've heard that have stemmed from using Grit as a training tool. I've always been honest about my goals with Grit, what I wanted to achieve, and how much that I'd per…
- Minor patch - 22 September 2022
Fixed a bunker rotation issue with the new 'wing' bunkers - these bunkers on some custom layouts may need to rotated in the field editor Fixed an issue where the screenshot white background and grid wasn't showing up
- NXL 2022 Update - 12 March 2022
Haven't heard of any issues from users running the Beta branch, so time to make this build the main one! Updates include: - 2022 NXL Bunkers - 2020 and 2021 NXL and NXL Europe layouts - Option to turn off the loader display in Game Preferences - Improved bunker toolbox with a tidier UI, with different orientations of certain bunkers grouped together - A help menu in the field editor - A system that auto resets the player to the start position in case the player falls through the ground - Started implementing VR Joystick Movement - very basic so far but kinda functional. Default controls for Oculus and Index will be updated in the next patch, but they can be manually assigned in this build
- Screenshot Patch! - 10 March 2021
PATCH NOTES v.21032 - Auto layout maps! When a layout is saved, it will automatically generate 4 different Screenshots of the field (Blank top down view, Full colour top down, corner and end on views). Exports to My Documents\Grit Paintball\Exported Layouts\*layout name* - Changed the bunker colours! The white wasn't obvious enough in the screenshot so they've switched to Orange and Blue for now. Plans to choose your own colours are in the mix. - Fix in Layout Dropdown menu where you had to deselect and reselect if you wanted to load the first displayed layout. - Cleared the 'Saved!' text when saving a layout and replaced it with an icon. Will hopefully prevent those file names that end in "Saved! Saved! Saved!.json" v.21031 - Added a Player Position Reset button in the case of player falling through the ground until restart. Currently it's 'Backspace'.
- Screenshot Patch! - 10 March 2021
PATCH NOTES v.21032 - Auto layout maps! When a layout is saved, it will automatically generate 4 different Screenshots of the field (Blank top down view, Full colour top down, corner and end on views). Exports to My Documents\Grit Paintball\Exported Layouts\*layout name* - Changed the bunker colours! The white wasn't obvious enough in the screenshot so they've switched to Orange and Blue for now. Plans to choose your own colours are in the mix. - Fix in Layout Dropdown menu where you had to deselect and reselect if you wanted to load the first displayed layout. - Cleared the 'Saved!' text when saving a layout and replaced it with an icon. Will hopefully prevent those file names that end in "Saved! Saved! Saved!.json" v.21031 - Added a Player Position Reset button in the case of player falling through the ground until restart. Currently it's 'Backspace'.
- Screenshot Patch! - 10 March 2021
v.21032 - Auto layout maps! When a layout is saved, it will automatically generate 4 different Screenshots of the field (Blank top down view, Full colour top down, corner and end on views). Exports to My Documents\Grit Paintball\Exported Layouts\*layout name* - Changed the bunker colours! The white wasn't obvious enough in the screenshot so they've switched to Orange and Blue for now. Plans to choose your own colours are in the mix. - Fix in Layout Dropdown menu where you had to deselect and reselect if you wanted to load the first displayed layout. - Cleared the 'Saved!' text when saving a layout and replaced it with an icon. Will hopefully prevent those file names that end in "Saved! Saved! Saved!.json" v.21031 - Added a Player Position Reset button in the case of player falling through the ground until restart. Currently it's 'Backspace'.
- Bug Patch v0.21031 - 4 March 2021
Adds a 'Reset Position' key (Backspace) which resets the player position to the home start box - a quick fix to a bug where the player can fall through the ground in Keyboard and Mouse mode. Also turned off keys controlling the player while in the menu.
- October Update - 11 October 2020
New update for Grit Paintball is live! A bunch of new Legacy bunkers have been added, and Keyboard mode now includes leaning left/right options as well as a player height indicator which is adjustable in the game preferences. A bit of background tweaking has been going on too. Let me know if there are any issues as it's hard for one man to find all the bugs! Sorry the software development has been slow, but I've been focusing on hardware development so haven't had a heap of time to work on the game. Hopefully I'll kick it back up a notch soon :D
- Field Editor Bunker Patch - 3 July 2020
Fixes a bug where dragging from the Medium Dorito would spawn a Mini W instead. Cheers to the community for getting in touch with this one!
- Week One update - 26 June 2020
NOTE: TARGETS IN SAVED LAYOUTS WILL HAVE CHANGED TO A GIANT OR MINI A, OR WILL HAVE DISAPPEARED. All bunkers should be in their correct positions. This is an organisational change which allows for better indexing of new bunker and target additions. I've left a fair bit of space to updae so I doubt this issue will come up again. Updates: Game Options: - Field, Practice, Tournament or Perfect paint grade options! Each grade has a different accuracy for more realistic feel - Paint tracer option to make shots more visible Field Editor: - Legacy bunker inventory added - Giant A and Mini A bunkers added - Field editor - bunkers now pop up with the bunker name on mouse hover File Storage: - File storage location moved to My Documents\Grit Paintball. All default layouts will automatically be copied, but user created layouts will need to be moved to this folder manually. This change should make…
- Zero Day Patch! Paint Physics update - 19 June 2020
Updated a weird paint velocity thing that popped up when I was building the keyboard and mouse version. Paint now has a more realistic drop and velocity setting (approx 290-300fps). More physics updates to come in the future.