- ESCAPEWORLD DILEMMA NOW FREE TO PLAY - 21 March 2023
It has been over 2 years since I released Escapeworld Dilemma. In that time, many have enjoyed the game with positive reviews, and many have discovered that a game developed by a single person will not be AAA quality, but will be a little rough around the edges. Even though I invested about 4,000 or so hours in developing and supporting the game, that is certainly the case. So to the many who have purchased the game, thank you for your support. Having done no marketing for the game, it was by no means a financial success. To those that bought the game and have found rough edges, my apologies. In the end, I'd like anybody that wants to play the game to be able to, so I made the decision to make the game free to play. I will continue to monitor the community board and try to fix any issues that might come up, and provide hints if needed. I hope any new players enjoy the game! Thanks, Joe
- ESCAPEWORLD DILEMMA TO TRANSITION TO "FREE TO PLAY" MARCH 20TH - 19 February 2023
It has been over 2 years since I released Escapeworld Dilemma. In that time, many have enjoyed the game with positive reviews, and many have discovered that a game developed by a single person will not be AAA quality, but will be a little rough around the edges. Even though I invested about 4,000 or so hours in developing and supporting the game, that is certainly the case. So to the many who have purchased the game, thank you for your support. Having done no marketing for the game, it was by no means a financial success. To those that bought the game and have found rough edges, my apologies. In the end, I'd like anybody that wants to play the game to be able to, so I made the decision to make the game free to play. That will happen sometime around mid-March (2023). A warning has been put on the store page to tell folks to wait until then if they want to wait and play the game for free.…
- Minor Update - 13 September 2022
Fixed level streaming bug that intermittently caused walls and objects to stream in improperly or not stream in at all. Also put workaround to replace the red cube at Inport front door on the pressure plate so player does not get trapped if the cube accidentally falls off the pressure plate. Hit 9, then 8, then the letter i in sequence and the cube will be placed on the plate..
- Small Update - 5 February 2022
Quick update for Riddle final gate
- Small Update - 3 February 2022
Modifications to Riddle Island gate puzzles to prevent inadvertent trapping of player behind force field (per “Buttercup” in community discussions) Additional hint notes on Riddle and Grid Islands. Exposed 6 hidden puzzles (per Stasnia in community discussions). While in game (not in Menu Room), if you hit Y then U, you will be teleported to a normally hidden platform that was a bit of a workshop for puzzle development (it was hidden in the game until Stasnia found it). There are 6 puzzles that are fully functional. They did not make it into the game, though the first 2 could have but were deemed potentially too hard. The last three are simply too complicated/hard pattern series puzzles and thus did not make it into the game. There are hints using the H and N keys. To get back to Inport, hit Y then M. There is no save function for these puzzles, however.
- Minor Update - 19 January 2022
Added barrier above fence in West to prevent inadvertent cube drop behind fence Reactivated arrows for navigation (use either WASD or Arrows) Optimized teleport clouds to be less demanding of performance Additional hints Minor update to options panel
- Small Update - Mostly Additional Hints in Easy Mode - 24 November 2021
Hi All, Small update that inserts several more hint notes into game that are exposed when you place yourself in "Easier" mode (Keyboard H for hints and thus easier mode, keyboard N for normal play node). Also a few minor non-game breaking bugs fixed. As usual, if you find any issues with this update, please send mail to [email protected]. Joe
- Graphics Options Panel Now Available. Hardware Requirements Lowered. - 18 October 2021
With this update, the much-requested Options Panel is now available as an in-game feature (hit the keyboard letter “O” at any time to open the panel). By lowering graphics settings in the Option Panel, lower specification hardware can now run the game. As a result, the minimum memory requirements were lowered to 8GB RAM, and the GPU requirement was reduced to a 1050Ti/4GB VRAM (or equivalent). With all graphics settings set to Low, the game is playable with a GTX 960M, or a GT 1030, but with those GPUs, performance can drop below 30 FPS, and sometimes below 20 FPS. (See the pinned discussions topic for additional info). The options panel allows adjustments for: Frame Rate Limit and Resolution Scaling Audio settings for footsteps, ambient, menu room music and drone buzz Mouse sensitivity and Y-Axis inversion Graphics settings for View Distance, Anti-Aliasing, Post Processing, Shadows, Te…
- Very Minor Update - 12 September 2021
Hi All, Just a small update fixing a couple minor recent bugs. If the UPS door is inadvertently closed while inside UPS building in West due to cube falling off pressure plate, the door can now be opened from the inside by clicking on doorknob (Deadmeat) Eliminated location that trapped character in UPS building (Gena_Snow) Could not reproduce a reported Refinery issue but moved props to block character from an area under the walkway that caused a character to be permanently stuck (Ryan) Fixed entry apartment TV multi-play issue (Ryan) A few other unreported nuances also fixed As usual, if you find any bugs, please send to [email protected] and I will jump on them. I have a prototype of the Options/Settings panel running but need to extensively test it - it will be included in an October update. Thanks
- Complete Game Walkthroughs Now Available - 29 June 2021
I had previously posted 3 walkthrough videos on YouTube covering Inport, Sokolov Island, The Grid and Riddle Island. At the request of several players, I have now posted walkthrough videos for the rest of the game, including the Tram, Refinery, Cliffs, Garages, Mines, QuarryBot, High Desert, The West, Paint Shops, Outport and Game Endings. Obviously, peruse carefully and fast forward carefully as they show complete solutions and correct player choices/actions! The links: Inport and Sokolov Islands: The Grid Riddle Island Tram, Refinery, Cliffs, Garages QuarryBot, High Desert, The West Paint Shops Replacement Ending No Replacementy Ending
- Minor Update - 17 May 2021
Hi All, Just a small update fixing a couple minor bugs. As usual, if you find any bugs, please send to [email protected] and I will jump on them. Thanks
- Small Update - 19 April 2021
Hey everyone, I just uploaded a small update: Miscellaneous game play improvements Miscellaneous hint improvements Miscellaneous bug fixes If you find any issues, please email [email protected]. Thanks.
- Escapeworld Dilemma Released - 29 January 2021
After 90 days of play with player feedback on features, bug reports, and fixes of those bugs, Escapeworld Dllemma is now complete, has exited early access, and has been formally released. “Escapeworld Dilemma is a solid puzzle, open-world exploration game … it is a beautifully crafted and diverse environment … all in all, it was a very pleasant game experience.” - CindyK_JA “This is a really good adventure puzzle game. The environment is very large spanning multiple islands with different geographies and themes, from high desert to the depths of a coal mine.” - mitchell_the_first "Escapeworld Dilemma is a very good puzzle and exploration game … I’ve played Portal, Talos Principle and Obduction and enjoyed playing Escapeworld Dilemma.” - theBrionicle "Great game, comparable with the Myst-Riven-Exile series and with the advantage that puzzles are normally solvable with nearby hints." - li…
- Game Update Uploaded to Steam, Considering Exit From Early Access - 26 January 2021
A potentially final game update prior to exit from early access was just uploaded to Steam. It includes several minor bug fixes and a few other notable items: Mouse sensitivity can now be adjusted at any time just by using the up arrow or down arrow keys. A completely new environment was created for a mine. Ambient outside sound versus inside sound was fine-tuned Added an Easter Egg Bug reports have slowed to a trickle. I will let this update bake a bit but if bug reports continue to be a trickle, the game will hopefully exit early access later this week. If you find a bug, please send a description to [email protected]. Thanks.