SPSTEAMPULSELIVE ANALYTICS
Cannon Father

Cannon Father Steam news

Two Scoop Studio | Jun 23, 2020 | game

Released

0players observed · 24 September 2026 - 18:49:44 UTC

ActionCasualIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Cannon Father news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews7
  • Release dateJun 23, 2020
  • DeveloperTwo Scoop Studio
  • PublisherTwo Scoop Studio

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: Two Scoop StudioPublisher: Two Scoop Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Cannon Father Steam news

Cannon Father news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Version 0.9: It's 3D Now? - 26 September 2023

    Wow, it's been a bit since the last update. I've taken this time to meticulously refine and enhance every corner of the game. From revamped graphics to exciting new gameplay mechanics, this update promises a renewed and exhilarating experience for both veterans and newcomers alike. Now that the core of the game is solid, the next updates should come (hopefully) pretty quickly. As always, please let me know if you encounter any issues or have suggestions for the game! Major Changes Player now doesn't instantly drown when you go in the water. Instead, you have a bubble UI indicator which shows your remaining oxygen Overhauled visuals for pretty much everything (player, enemies, plants, the island itself, etc.) Controls are now configurable Added a clock to track wave progress Improved enemy intelligence significantly Added enemy spawners instead of enemies just randomly popping up anywher…

  • v0.8.8 and Roadmap - 19 November 2020

    Hey everyone, Henry from Two Scoop Studio here with another Cannon Father update. Version 0.8.8 is mostly a stability update to fix issues you guys reported, but also adds a few new things listed below. Please report any bugs and don't forget to rate the game! Changelog Fixed issue where gamepad would not work sometimes Added more sound effects Fixed issue where sea effect would overlap ponds Added leaf and blood particles Fixed issue where enemies could spawn while game was paused Added a new original song by stavros.xakis Added bushes Trees and bushes now move when hit Added lighthouse Fixed issue where wave timer did not show correct end time Color scheme improvements Added two new enemy weapon types Roadmap New enemy types - kraken and ghost Hitbox overhaul to make it easier to hit enemies New items and status effects New cannonball type More starting islands Steam achievements Ship…

  • Version 0.8.6 out now! - 2 November 2020

    We're excited to announce another regular update for Cannon Father. This update is mostly aesthetic improvements, but it also changes the way the island is made and fixes a few bugs. This new island is not only much better looking, but it is easier to create and is a great step towards the eventual progression-based goals for this game! Adds original music! Improves menus Color scheme is much brighter Added new tree types Palm trees are now procedurally generated Improved water edge detection Improved island shoreline and sea aesthetic Fixed crash when buying "Jolly Roger" shop item Improved shadows so they can no longer overlap

  • Version 0.8.5 Released! - 26 September 2020

    Cannon Father version 0.8.5 is here! This is a major rewrite of the code base to fix a lot of underlying issues. There are not many new features to this update per se, but there are a bunch of bug fixes, improvements, and optimizations! Changelog Improved look of title screen Hitbox improvements Enemies are easier to hit with projectiles Player is less prone to fall into water when standing on the shoreline Fixed issue where shopkeeper could get stuck Reduced cost of shop items Added more skeleton weapons Skeletons can now pick up any disarmed weapons Improved ammo switching HUD Added score to game over screen Buried treasure is now marked with an "X" General HUD improvements Enemies can now flee if they don't have a weapon or they feel threatened Improved appearing/disappearing sequences for buried objects/enemies Enemies now push each other out of the way More enemies spawn at the sta…

Patch notes and updates

S.noRelease datePatch nameGID number
126 September 2023Version 0.9: It's 3D Now?5219165352642327746

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