SPSTEAMPULSELIVE ANALYTICS
Squaxel

Squaxel Steam news

Asuna Marie | Sep 19, 2020 | game

Released

0players observed ยท 25 September 2026 - 12:46:23 UTC

AdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Squaxel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateSep 19, 2020
  • DeveloperAsuna Marie
  • PublisherAsuna Marie

Genres: Adventure, Indie

Company pages: Developer: Asuna MariePublisher: Asuna Marie

Top Steam chartsTop 100 gamesGame directorySteam Store page

Squaxel Steam news

Squaxel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • No longer maintaining Squaxel. - 3 April 2021

    As you can see it, I haven't published any updates for a long time. First, it's due to personnal issues that I can't write here. Second, because I'm working on a brand new game. I'm now working on a game called Proto, this one will be maintained and updated a lot since I acquired a lot of experiences from Steamworks and my game engine. I can't tell you a lot about it, but it's gonna be there, I will make some annoucments before it goes out. (It will be a rogue-lite/action/shooter/rpg)

  • Patch v1.2 - News - 26 September 2020

    What's new in this update: Player collision box redone (now 1 block) Tree collision not working: fixed Candy Island redesigned Leveling system reworked Slimes now spawn in every island

  • Patch v1.2 - Linux support now working! - 22 September 2020

    After a few tweaks, the linux version of the game is finally working!

  • Patch v1.1 - News - 21 September 2020

    Patch v1.1 changes: Leveling system reworked (more difficult to level up) Ennemies spawn system reworked (ennemies spawn a lot more and at normal places) Fixed a bug: Can click through the load and reset button when we're not on the Slots selection menu

  • Big bug fixes! - 15 September 2020

    While we're still working on the V1.0. We can already offer a big update! What's new: Save system is finally working again! HUD already redisgned! Game is now on Linux, Windows and Mac!

  • First official release is coming! - 14 September 2020

    I saw a lot of interest in Squaxel. I never imagined it was possible for someone like me to get much exposure on my little game, but here it is... Without further ado. Squaxel V1.0 is coming! What does it mean? That Squaxel will no longer be in early access. And because I don't want to leave you without informations about the next release, this is what is coming: New starting menu. New color scheme (already done in the Steam page of the game). The Arena Island (a place to farm XP)! Reworked some animations. The Candy Island. Max level is now 25. And a lot more that I will not spoil... So stay tuned for the first big update of the game!

Patch notes and updates

S.noRelease datePatch nameGID number
126 September 2020Patch v1.2 - News3715990047702570541
221 September 2020Patch v1.1 - News3819572206282770027

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