- Devlog #8 - 17 December 2021
Hello, Rednecks! You may remember from previous devlogs where we discussed the physics of our vehicles and showed it in graphics. The images presented vehicles standing still, in motion while driving on the road and while changing tires and values that are of importance when designing a given model. If you haven't seen these materials yet, be sure to check out the fifth and seventh devlog and catch up on everything. We’ve reorganized our work a bit in recent weeks because we wanted to increase our efficiency. This helped us a lot and our work went on to the next stage. Today we can show much more on this topic of vehicle physics. The time has finally come when we can "revive" our machines a bit. We’ve prepared a video for you on how it all works in practice. Take a look below at the results of our work below. Let us know how you like this video, we are very interested in your opinion. S…
- Devlog #7 - 29 October 2021
Hello again, Rednecks! We come back to you with another devlog and another part of what can be called vehicle physics. We've already covered and demonstrated some of this topic in the fifth devlog. The screenshots there showed vehicles standing still, in motion while driving on the road and while changing tires. If you haven't seen it yet, be sure to check it out. Ok, let's get down to business. The parameters presented below represent the values that are of importance when designing a given model. These are i.a. center of mass, vehicle mass or drag. After selecting the appropriate values, a vehicle is created. For example, like this one in the picture. Let us know what you think about the presented material! See you soon!
- Devlog #6 - 30 September 2021
Hey, Rednecks! Being a developer is a lot of hard work. So hard that sometimes there's no time for absolutely nothing, because working on a project takes up every spare moment. The last few weeks have been very busy for us, the results of which will be presented in the latest devlog. In recent weeks, we have focused heavily on what the machine park should look like. What will the Rednecks be able to do in such a place? You will be able to repair or repaint here. What you do with your car depends only on you - change, adjust, unscrew, repair any part of your vehicle. Just do everything to make your monster truck better than your rivals' vehicles. And once you've embraced your vehicle, you can go chill out with a cold beer in the caravan. Check out some shots from this place. What do you think about such a place? Let us know how you like it! Oh, and we would also like to remind you about…
- Devlog #5 - 30 July 2021
Hello, fellow Rednecks! How are you doing? How is your summer going, a time of carefree fun and unforgettable adventures? We hope you have a great time and spend it as befits a true Redneck - having fun with friends over a barbecue and a cold beer. Okay, okay, as people say: there must be a balance in nature. For someone to have fun, others have to work and it just so happens that those working people are us :) But don't worry, we're not doing this as a punishment, but for you, our dear Rednecks, because our goal is to create a game that, at least for a moment, will put you in a party and relaxed mood :) Are you probably curious what we are coming to you with this time? In our next and at the same time the fifth devlog we want to present you some shots of our machines. In these screenshots you will see the finished monster truck models. The images show vehicles standing still, in motion…
- Devlog #4 - 25 June 2021
What's up, Rednecks? It's summer, every Redneck's favorite time of year. And why? Because it's the best time for a party with a beer and a grilled sausage. Well, not only parties are important, there are also other things ;) We don’t slow down the pace and we’re constantly working on our game, Redneck Party. As you remember, from the previous materials that appeared on our Steam, you could see a little bit about the elements of our game such as the character model, the appearance of vehicles and last time the test track. Today we come to you with another, fourth devlog and new materials from Redneck Party. This time we want to present you a few more map shots that will appear in our game. Below you will find a few graphics presenting the places where you will be able to drive your monster trucks. How do you like these tracks? Let us know what you think and don't forget to add our game t…
- Devlog #3 - 23 April 2021
Hi there! How are your days going, Rednecks? We hope all is well with you. And how about us? We have to admit, really busy. Our days are filled with working on the Redneck Party. More and more elements are coming into play. In previous devlogs we've already shown you the profile of one of the characters and the designs of the truck fitter. We’re very happy that you liked them and that you’re waiting for more! So today we come to you with the third devlog and another dose of material. As we mentioned in the other devlog, a bit of work is ahead of you with your monster truck. All right, but what's next. Once you've polished up your machine, you'll be able to test its capabilities on the track. We invite you to the test track. We see that you’re ready. Ok, now let's check what awaits you! Below are two sneak peeks of our test track. It’s worth noting that the track in the graphics is shown…
- Devlog #2 - 26 March 2021
Hello again, Rednecks! The work on the Redneck Party is progressing and going really well. As we recently announced, we will publish new material on our Steam from time to time and report on what is currently happening with us. So... Today we come to you with the second devlog, in which we will present you the next effects of our work. After presenting you with the model of one of the characters, we wanted to show you another element of Redneck Party. Ok – just take a look at the graphics below and you will find models of vehicles - monster trucks - that were created by our designers. Do you like them? These are only projects for now, but we hope that you will soon be able to take an unforgettable, exciting ride with these wonders of the automotive industry. Stay tuned for more and don’t forget to add Redneck Party to your wishlist!
- Devlog #1 - 26 February 2021
Hello, Rednecks! How are you? It's a little quiet here... We haven't been very active here, but don't worry, we'll try to change that. And right now! Today we start a series of devlogs, in which we will show you selected issues of our game and describe the progress of work on it. Are you excited? Because we do! We present to you one of the effects of our work - a 3D character model. How do you like it? Let us know in the comments! Thanks for your attention! See you soon in the next devlog!