Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1330620 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Thorsten Schleinzer |
| Publisher | Thorsten Schleinzer |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Old-school online arcade soccer game with fast-paced graphics, responsive controls and accurate ball physics.
About this game
WEBCUP SOCCER is an arcade soccer game with old-school gameplay, fast-paced graphics, responsive controls, accurate ball physics and online multiplayer . Features / Roadmap Online Multiplayer WEBCUP SOCCER is all about playing online. While, in the beginning, WCS will just offer online play of two players against each other, my goal is to add various additional modes, such as playing with up to 8 (or even 20?) players in any vs/co-op combinations, or join a match as a spectator only. Fast-paced Gameplay WCS is not a simulation but an arcade “easy to learn, hard to master” approach to playing soccer on a computer. When designing WCS, it is crucial to me that controls always feel utmost responsive, and that you would never have to wait for any animation/script to finish before your desired action commences. Responsive Controls All your beautiful dribbling, passes and goals should be a direct result of you controlling the game, pressing the right buttons at the right time and for the correct amount of time, rather than random effects or pre-scripted events. “Easy to Learn, Hard to Master” Simulating the complex player movements, feints, tricks, dribbling and kicks, which are part of real-life soccer, leads to very complex controller layouts with lots of buttons to use and dozens of combinations which are hard to master, requiring a lot of practice and making soccer simulations quite hard to pick up. WCS is different. I won’t even try to simulate the complexity of the Beautiful Game. Rather, I concentrate on the bare essentials: dribbling, passing and kicking. That’s why WCS only uses (about) 3 buttons and one stick. Realistic Ball Physics The ball being the central piece of the game, it actually was the very first thing I started to implement years ago. It’s essential to me to have authentic, plausible and smooth ball physics, as a backbone of exiting, controllable and fun gameplay. Strong AI A powerful and challenging AI is crucible for single player matches or co-op matches against a CPU-controlled team. As the goalies (for now) are always CPU-controlled, their AI code is especially important to me: a strong and plausible goalie behavior is crucial in matches of…
Supported languages
English * * languages with full audio support
