- 0.56b Version is now available! - 22 April 2022
Enjoy the new Valley level and a few new changes and tweaks.
- Teaser Trailer for 0.56b release - 13 April 2022
I'm just finishing off some refactoring work and created a new "Valley" level. The idea of the Valley is to have denser areas of trees, tunnels and a big bridge to flip through. Here's a short teaser
- 0.55b is out - enjoy flying the City level ! - 28 April 2021
The City is here, have fun flying it. A little bit more info about the level and a few specifics that just apply to it in this video or watch it here https://youtu.be/RUstuI_hK1o if the inline player doesn't want to work.
- Coming soon: 0.55b release including the new City level - 22 April 2021
In the next week or so the 0.55b release will be available which includes a new level: The City. Here's a trailer.
- FIx to Leaderboards in 0.54b - 3 April 2021
A small "oopsie" in the release of 0.54b 4 days ago meant that Steam leaderboards weren't being updated. This is essentially due to the fact that I disable them whilst in my development and testing phase and managed to not turn them back on. They are back now!
- 0.54b is out today - no need to remember what all the keys do! - 31 March 2021
This is a small, but potentially very useful update. There are a LOT of keyboard functions in the sim, and whilst I can generally remember them all, not many other people can. So what we have in this release is the "Quick Menu". From within the Sim (i.e the flying part, not the menus), if you click the mouse button, you'll enter the quick menu. This menu will list all the possible options you have got (it's context-sensitive as well, so if you aren't crashed upside down then the flip option won't appear, and if you are not using the weather system you won't have the option to produce random weather, etc) You can use this menu in one of 3 ways. Firstly, if you want to do something, but you can't remember the key, then here's a reminder. Secondly, whilst in the menu, you can press those keys and the function will happen. Or thirdly, you can use the mouse to manipulate the values from the…
- 0.53b Release is out now! - 12 March 2021
0.53b is live. Aside from the usual bunch of bug fixes, this also brings two new features. The first is individual rates (RC Rate/Superrate/RC expo) for Roll/Pitch/Yaw. Due to the number of rates, the 5-0 keys no longer are used to manipulate them. This is now done via a new Flight Assist Page (press A) This will also give you a way of easily editing the rates via a UI and several ways of visualising them. https://raw.githubusercontent.com/CurryKitten/CurryKitten-Sim/master/Wiki/053-flight-assist.jpg The other major part of this release is Quad-Ball: The Game. Previously available in beta, we took on the feedback to make things more accessable to all. https://raw.githubusercontent.com/CurryKitten/CurryKitten-Sim/master/Wiki/053-QuadBall-Hit.jpg Quad-Ball now has it's own menu, and it's own set of rates/camera setup so there's no need to alter your regular setup. The game also supports S…
- 0.53b Release - Individual rates per axis and Quad-Ball: The game - 12 March 2021
0.53b is live. Aside from the usual bunch of bug fixes, this also brings two new features. The first is individual rates (RC Rate/Superrate/RC expo) for Roll/Pitch/Yaw. Due to the number of rates, the 5-0 keys no longer are used to manipulate them. This is now done via a new Flight Assist Page (press A) This will also give you a way of easily editing the rates via a UI and several ways of visualising them. https://raw.githubusercontent.com/CurryKitten/CurryKitten-Sim/master/Wiki/053-flight-assist.jpg The other major part of this release is Quad-Ball: The Game. Previously available in beta, we took on the feedback to make things more accessable to all. https://raw.githubusercontent.com/CurryKitten/CurryKitten-Sim/master/Wiki/053-QuadBall-Hit.jpg Quad-Ball now has it's own menu, and it's own set of rates/camera setup so there's no need to alter your regular setup. The game also supports S…
- Introducing Quad-Ball. Gaming with a Quad.... and a ball - 24 February 2021
Welcome to Quad-Ball, the game of quads and... erm, balls. Ok the concept is simple, you hit the ball with your quad until the ball goes into the goal. But as you progress the levels will become more challenging. The idea here is to go for the best times you can! I'm putting this out as an open beta to gather feedback about how you guys think it works as a gaming idea. There's obviously a lot more to do in terms of extra levels, UI and other things, but I want to make sure people want to play it before I continue on. If you have any comments - good, bad, or whatever, please use the communtiy hub to post a message or email me directly at [email protected] A quick tip here is to start off in the game using a flat (0 degrees) camera angle and quite low rates. Try beginner or intermediate from the flight assist menu (key A in the main sim) But set this up in the main sim before enter…
- 0.52b Release - 3 February 2021
0.52b has been released. The main points of this one include: - Weather Effects - Cooling towers to fly around (and in) - Drive as a car - More gentle default rates on the plane
- Coming soon in 0.52b - 26 January 2021
Out in a week or two, the 0.52b release will add a whole bunch of weather effects (with the option to keep them disabled if you are playing on a less powerful machine) New objects are provided in the shape of the cooling towers, which based on their size and model complexity are either easy/medium/hard to dive into and out the bottom. The car is an experimental feature to see if people might want this as a more refined option later. Finally, I kept getting complaints that the plane is too twitchy, so I've amended to default rates to it's nice and gentle now. The weather and car are only available in the single player version of the game, the cooling towers will be in the online version of the map for this release.
- New 0.51b update coming soon - 1 December 2020
In the next release of the sim, we'll be looking at making radio/joystick setup easier. So aside from the main radio/joystick setup where you can still calibrate and remap your main stick controls, there's now an Advanced setup page which lets you individually setup your switches/axes/buttons to different functions, reverse controls or calibrate certain axis without having to redo everything. One thing picked up on during this is the ability to tell the sim if your axis doesn't have a centre point - especially true of the 2 position switch, or analog triggers on gamepads... just in case you were wondering what the option was for. So a question: Is there anything special you want to be able to setup on a switch/azis/button in the sim that you can't already?
- Update 0.50b coming soon - 24 September 2020
After making the plane flyable in the previous update, people wanted to know when they would be able to fly it in the online multiplayer part of the game. The answer is here in 0.50b. We've added the ability for you to add rules to the rooms, so you can choose to have a quads only/planes only game or mix it up and allow both. Trails are available, and you can still swap your viewpoint between other players no matter what they are flying!
- Coming up in release 0.49b - 8 July 2020
I just wanted to let you guys know what I'm currently working on for the next release. I've had requests to make the plane flyable for quite a while now (mostly from FPV pilots who liked planes but not quads so much) so it'll be in the game from 0.49b. I'm not sure if planes will be available in the online multiplayer next - they will be, but if that means a significant delay, then the release will go out with planes in single player for in interim. The crane model is complete, I'm going to have it moving as well, but not non-stop else it'll make flying through the boom very tricky. On the subject of the building site, some people fed back that the bando/building under construction was difficult for them to fly through, so this will be redesigned with at the very least a floor or two taken out so it's easier to get through
- Update 0.48b coming soon - 25 June 2020
Coming very soon (I just have to test everything) we have the long-await option to change the field of view (FOV) the previous version had an FOV that was approximately equivalent to a 2.8mm lens, so we went ahead and modelled a 2.8mm/2.1mm/1.8mm/1.66mm lenses to use. Cycle through them using the V key. It's always been quite difficult to hold a steady hover - especially at low altitude - and especially using the high powered setup - this made it seem less realistic. I'm attempting to model how a proper spins up to speed instead of giving it instant power. This seems to work well and it's a lot easier to land or fly slowly through tight spaces - especially in combination with the increased FOV. Many people asked for parts of an OSD display - especially a central crosshair which some people can't fly without (and others, like me, can't fly with) but it's there now. Press N to toggle on a…