- Refreshed Steam Art, Main Update On the Way [Dev Update #72] - 10 September 2026
Hey everyone!Just sharing that you'll see some refreshed Steam Artwork in all places the next time you restart Steam.Test Branch is getting closer to being ready for Main, give us a few more weeks!Also, feel free to follow our refreshed socials, where you'll see some new shorts and a long form video on the way.InstagramTiktokYoutubeFacebookDiscordImproved 'Camera Up' and 'Camera Down' Feel-Adjustments to these camera modes to make them more comfortable to play-Camera moves up and down, and doesn't jerk left and right as much.Loading Screen Improvements-Loading screen reflects the mode you're going into-Shows different concept art on screen to change up the lookController Glyph Adjustments-Glyphs adjust correctly to Playstation and Nintendo controllers.-Players can choose the glyphs they want in Settings.Controller Re-Mapping-Re-map any action to any controller input. Save to a profile.…
- 1v1 and 4v4 Map Improvements [Test Branch] (Update #408) - 31 August 2026
🤔How to Access Test Branch:How to opt into the free test branch to test new features early:https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3🌍4v4 Coliseum🌍:-Fixed a bug that was causing CPU players to group up too much on the middle of the arena-Improved performance in many areas🌍1v1 Classic🌍:-Fixed a lighting bug causing the map to be blown out by lights at times-Properly lit and set dressed, improved skybox, added foliage, feels more lived in.General:Performance improvements across the board-The Wins Tracker sometimes doesn't go away after returning home//Will be patched this week!📥Ship Test Features to Main Branch📥: We've been doing tests to check if we can ship out test features to the main branch yetWe noticed some performance problems in Versus mode on lower end hardware that we're not happy shipping.✅🧪Single Player Adventure Levels🧪: It's a fun mashup of plat…
- New Features from Test Come to Main Branch Next Month [Dev Update #71] - 21 August 2026
Hey everyone!Just sharing an update on development progress.Optimization is done, and we're targeting fixes that can get the Test branch's new features out to everyone on Main.We're hoping to get a fresh build out to the Main branch by the end of the month, once we've squashed all the bugs.Also wanted to share some other features we're also working on:Improved 'Camera Up' and 'Camera Down' Feel-Adjustments to these camera modes to make them more comfortable to play-Camera moves up and down, and doesn't jerk left and right as much.Loading Screen Improvements-Loading screen reflects the mode you're going into-Shows different concept art on screen to change up the lookController Glyph Adjustments-Glyphs adjust correctly to Playstation and Nintendo controllers.-Players can choose the glyphs they want in Settings.Controller Re-Mapping-Re-map any action to any controller input. Save to a prof…
- See you @ Toronto Game Expo this November 7-8! - 20 August 2026
Hey everyone!We're confirmed for Toronto Game Expo this November 7-8 at the Better Living Centre at Exhibition Place in Toronto!We'll be tabling again in the Indie Developer Showcase.We'll be bringing a new build of Rise and Fall, with new stages, new stage hazards, new characters, plus a revamped booth!Looking forward to seeing everyone there!-Dave & the RNF TeamLearn More
- Controller Sensitivity Fix & More [Test Branch] (Update #407) - 14 May 2026
Hey everyone!I'm back, and healthy again.We're eager to get an update out, especially after playing over the break and getting annoyed with how sensitive the camera in Free Roam was being on controller. That's been fixed.🤔How to Access Test Branch:How to opt into the free test branch to test new features early:https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3🧍🏼♂️🧍🏼♀️Player🧍🏼♂️🧍🏼♀️:Controller Sensitivity ImprovedController sensitivity for 3rd person camera adjusted to be less sensitiveHorizontal and vertical sensitivity have their own valuesIn the future, we'll add these as sliders in the Settings menu so you can set them exactly how you like!On that note, we'd like to bring the Settings menu into Arena and Free Roam, so you can set values in-match and in-game! It can be tedious going in, checking a feature, and going all the way back out and then into Settings…
- Updates Resume in May! [Dev Update #70] - 24 April 2026
Hey everyone!Just as a small bit of news, Weekly test builds take a break for 2 weeks, and come back May 7!Thanks for playing!-Dave
- New Ball Shooting Range, Dash Panels & More [Test Branch] (Update #406) - 16 April 2026
Hey everyone!🤔How to Access Test Branch:How to opt into the free test branch to test new features early:https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3🧍🏼♂️🧍🏼♀️Player🧍🏼♂️🧍🏼♀️:Fixed shadowing on player eyesGlider has slight mesh improvementsSlight particle improvementsAdjusted glider position to be closer to player modelNormalized the impact effect you see when you hit a ball.This effect always lasts 0.3s every time, so while the hitting was always consistent, it'll look and feel more consistent since the effect that plays better matches what's actually happeningArena Camera SwapBy pressing the Right stick, you can swap between the 3rd person camera, and the 'Arena' camera.The arena camera is the top down camera from offline mode (only it follows you, not the ball)It keeps the camera above you, and lets you use the right stick to aim in any directionIt works ni…
- Hotfix: Unlockable Stars Fixed [Test Branch] (Update #407) - 11 April 2026
Hey everyone!🤔How to Access Test Branch:How to opt into the free test branch to test new features early:https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3🌍Free Roam🌍:Fix for Stars that required you to complete an objective to unlockThey now correctly unlock themselves when the objective is completedPlayer's bottom UI circle projects onto player meshes and clubs when it shouldn'tLow FPS in Free Roam when looking in certain directions3rd Person Camera can occasionally get twitchy🧪Single Player Adventure Levels🧪: It's a fun mashup of platformer and sports game we've been wanting to try for agesMake your way through platforming challengesFind the ball in the levelBring it to the blue goal on the other sideBeat the team defending it to destroy their base, opening up access to the next level.Score on the net to destroy the base and move on!☁️Cloud Saves☁️: We've pushed code i…
- Improved Camera, New Stars to Collect [Test Branch] (Update #406) - 9 April 2026
Hey everyone!🤔How to Access Test Branch:How to opt into the free test branch to test new features early:https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3🧍🏼♂️🧍🏼♀️Player🧍🏼♂️🧍🏼♀️:Re-worked camera systemUses Cinemachine, significantly smoother to useNo more twitching when in-air or moving fast🌍All Levels🌍:Re-worked Fan to run smootherRe-worked Trampolines to run smootherRe-worked dash panel, improved their look, made them slightly easier to view at an angleAdded LOD's to 90% of objects in scene to improve performanceRe-worked those LOD's a 2nd time to make them almost impossible to notice🌍Free Roam🌍:Added 250m height sticks in various areas to gauge your heightAdded collectible coinsRe-worked coin logic to scale, can now have hundreds in sceneAdded a coin counterAdded all kinds of nice set dressing, foliage, and objects in distance to give a more polished lookA…
- Shooting Gallery & Performance Boosts [Test Branch] (Update #405) - 2 April 2026
Hey everyone!🤔How to Access Test Branch:How to opt into the free test branch to test new features early:https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3🧍🏼♂️🧍🏼♀️Player🧍🏼♂️🧍🏼♀️:Adjusted damping math to provide better camera smoothingPlayer's impact sound with ball has been fixed.That satisfying 'thud' sound you hear when hitting a ball is back, and won't get cut off from playing anymore.🌍All Levels🌍:Significant performance increases across entire gameTaking use of GPU Instancing, static batching, shared materials, mesh optimization, LOD's, and more.Optimized all kinds of objects to use less memory, resources, and draw calls while still giving same resultRemoved some legacy meshes and streamlined Arena for all mapsCombined meshes in cases where there was no need for them to be seperate🌍Free Roam🌍:Proper Occlusion Culling in place to significantly boost perfor…
- Coyote Time, Footstep & Surface Impact Effects &.. [Test Branch] (Update #404) - 26 March 2026
Hey everyone!A bunch of new features out on the Test branch, with an attempt to get everything out to Main in a few weeks.🤔How to Access Test Branch:How to opt into the free test branch to test new features early:https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3🧍🏼♂️🧍🏼♀️Player🧍🏼♂️🧍🏼♀️:The indenting messes up if I remove this line so pretend it's something important.Camera ImprovementsCamera in 3rd person no longer clips into groundCamera is being smoothed and damped better and results in less jittery camera at high speedsIncreased dead-zone to also reduce twitchiness.Unique Surface ImpactsAdded unique Surface Impacts.Players now make a kickup effect when landing on a surface.There's 4 types of surfaces the player can collide with, each with unique sound effects and impact effects.1) Grass2) Dirt3) Rocks4) Snow5) "Concrete"Effects also vary based on player size.…
- Free Roam & Character Control Improvements [Test Branch] (Update #403) - 21 March 2026
Hey everyone!Rare Saturday Test branch update!Some very important QOL improvements for Free Roam that eventually bleed into Arena matches.Free Roam kind of works as our safe, 'testing' area, where we can experiment before we send changes to the Arena matches.Been wanting to get these fixes in for a long time, were really bothering me when they stopped working at some point!🤔How to Access Test Branch:How to opt into the free test branch to test new features early:https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3🆕Changes:🌍Free Roam:More iteration on CannonsAdded collectible coins for testingAdded terrain to area of Free RoamAdded portal locations to different spots of map to make getting around faster//Cannons don't seem to fire in this build, will be fixed in next updateFree Roam Music (the chill lofi songs) properly play in Free Roam every time now.⚠️Hazards:Added a Leve…
- Free Roam Sandbox Areas [Test Branch] (Update #402) - 13 March 2026
Hey everyone!Honestly just been having a lot of fun in Free Roam playing around.How to Access Test Branch:How to opt into the free test branch to test new features early:https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3Free Roam:-More objects use cell shading, consistent with character art style-More models have been imported for prep to use in-game (you'll see them in FreeRoam)-Added new hazards and obstacles to Free Roam, though not all are coded yet. -Made a little test arena for stage gimmicks. -Currently has cannons firing balls all over the place, goals sticking out of the walls, and walls only players can pass through.-LiftRings have a mini challenge to them in a corner of Free Roam.-This is meant to be a fun way to test the tuning/controls of hazards.Hazards:-LiftRings have been improved in a lot of ways, with work still being done-Trampolines have also been improve…
- 6 New Playable Characters [Update #401] - 5 March 2026
Updates:Players:6 New characters to choose from to play in matches.Playable Characters Added:Fire GuyWater GuyGrass GuyIce GuyAir GuyDark GuyFor now, the characters are cosmetic only (aka there's no gameplay advantage to one vs the other).We're looking to add unique traits, stats, advantages and disadvantages and more soon.With 6 new characters, that brings us to 8 characters total.The women characters will be worked on and shipped out next!The models are done and just need to be textured and loaded into the character system.Menus:-Menus have been given a slight overhaul.-Menu elements like toggles, buttons, sliders, dropdowns, tabs and more now have their own unique sounds when interacted with.-Fixed instances where sounds may not play if other sounds were already playing-Most menu items now have pitch variation-Added a smooth 'woosh' when moving forward and back panels-Most buttons no…
- 6 New Playable Characters [Test Branch] (Update #400) - 3 March 2026
Hey everyone!New build on Test Branch, may get it out to all players by end of week.How to Access Test Branch:How to opt into the free test branch to test new features early:https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3Updates:Players:6 New characters to choose from to play in matches.Playable Characters Added:Fire GuyWater GuyGrass GuyIce GuyAir GuyDark GuyFor now, the characters are cosmetic only (aka there's no gameplay advantage to one vs the other).We're looking to add unique traits, stats, advantages and disadvantages and more soon.With 6 new characters, that brings us to 8 characters total.The women characters will be worked on and shipped out next!The models are done and just need to be textured and loaded into the character system.Menus:-Menus have been given a slight overhaul.-Menu elements like toggles, buttons, sliders, dropdowns, tabs and more now have thei…
- Stage Hazards Available on Most Maps [Update #399] - 26 February 2026
Hey everyone!Stage Hazards are BACK and now available on any map you want, in way more variety than before.Updates:Maps:Stage Hazards are available to use on any map you like! Mix up gameplay with different defenses!Current Hazard Types:FansDash PanelsSpringsPortalsCannonsWallsFlippersBlock GoaliesSpinnersBoardsThere's a total of 23 different variations (some TYPES have multiple variations), so give them all a try.Here's a video where I cycle through the different hazards:(I've sped up their spawn time to show them off, normally they change every 60 seconds)How to Play:-In Match Settings, turn on 'Stage Hazards'.How It Works:-In this mode, a random set of hazards will spawn on your side, and your opponent's side.-Every minute, the hazards will swap out and a new set will spawn in.Each set is meant to change up how people score goals on your side, so play around with different combinatio…
- 2026 Update Live for All Players [Update #398] - 24 February 2026
Hey everyone!Update 2026 is out and available for all players!This covers everything in the previous Test branch updates,But I'll summarize them here:Updates:General:-Entire engine moved to new render pipeline (URP from HDRP) allowing us to better scale.-Better performance and optimization across the board.-Groundwork laid for launch on consoles (but still a ways out).Maps:-Fully 3D environments, with brand new lighting, props, trees, foliage, water, set dressing and visuals.Meadow-Fully 3D environment with props and set dressing, along with unique environmental visuals and effects.-Unique grass interactions with ball.Volcano-Fully 3D environment with props and set dressing, along with unique environmental visuals and effects.-Unique thunderstorm and volcano effects and sounds, along with unique interactions.Desert-Fully 3D environment with props and set dressing, along with unique envi…
- Free Roam Improvements [Test Branch] (Update #397) - 20 February 2026
Updates:Maps:Free Roam-Third person camera enabled (experimental)-Play area have been given a more finished look-Some new objects! (Mostly art!)//Music player is still giving trouble, so it'll be in the next update.Player-Fixed a few instances where player collision didn't work properly.Join Our Discord
- Desert Improvements & Lighting Fixes [Test Branch] (Update #394,395,396) - 19 February 2026
Updates:Maps:Desert-Improved the environment around the desert map, making it feel more fleshed out and alive-Improved ambient soundCliff-Fixes for broken textures and lightingFree Roam-Fixes for broken textures & lighting1v1-Textures and lighting fixedJoin Our Discord
- Environment Ambient Sound [Test Branch] (Update #393) - 18 February 2026
Hey everyone!Small update.The 4 new maps have been given their own ambient sounds.Sounds are based on objects in the environment (aka dynamic, and based on what's happening and where).Crowd ambience has been turned down slightly to better balance the soundscape.The maps should sound different from each other now.Things are looking more and more stable, and we're gaining confidence with this build as we put it through more tests.Hoping to get this out to the main branch within a week.Updates:Maps:Meadow-Added ambient sound based on objects in the environment-Minor improvements to terrain, pathing, and objects outside arena-Turned down crowd noises to balanceVolcano-Added ambient sound based on objects in the environment-Minor improvements to terrain, pathing, and objects outside arena-Turned down crowd noises to balanceDesert-Added ambient sound based on objects in the environment-Minor…