- Patch 58.5 - 2 September 2023
General changes: Added new set "Human Set". Added new set "Alien Set". Added 6 new items: Human Helmet Human Armor Human Banner Alien Bond Alien Armor Alien Sphere Fixed blue/purple fog changing it to charcoal/transparent. Adjusted lighting. Changed up alien crash site so that the aliens don't get stuck inside the ship. Fixed Alien Blood drop rate. Fixed Human Blood drop rate. Fixed other backend issues. Possibly fixed an issue with safe zone not working. Possibly fixed resources not spawning in caves and holes. Adjusted Anubis Boss. Changed the static spawners to be min and max level capped so certain areas have certain level ranges. Added a new alien saucer near robots that doesn't spawn bosses or alien elite only engineer elite and regular alien level 10-25.
- Update #58 - 26 August 2023
New Map, New Content, New Items, New Monsters, Fixes, Balance & More! Thank you for your patience as I work on this project! Happy creature growing! New Content: Replaced overworld map with a new map and biome to better suit the game graphics and performance. Added new boss: "Anubis" found around the pyramid. Added Ancient items that can be crafted at the altar on top of the pyramid with orbs and blood. -Ancient Cartilage (Body) -Ancient Tablet (Addon) -Ancient Skull (Top) -Ancient Pack (Pack) -Ancient Pyramid (Rune) Added Ancient item set - Ancient items give a set bonus. Anubis boss has a 2% chance to drop 8 orbs which can be used to craft ancient set gear. Added new elite monster "Robot Laborer" found around the pyramid. Added Human Blood crafting/mutation item found only by killing humans. Added Alien Blood crafting/mutation item found only by killing aliens. General Changes: Lowere…
- Update #57 - 15 August 2023
Caves and Holes Map Expansion, New Content, New Items, New Monsters, Fixes, Balance & More! Thank you for your patience as I work on this project! Happy creature growing! New Content: Added new pack Clover Pack part of the Leaf Set. Added details to the map & polish. Expanded the map size in depth multiple ways. Added 1 Cave on the map. Added 3 Underground Cavern Holes on the map. Added new spawn area for low levels north of spawn level 1-20. Added new overworld monster - Strike Bot Elite. Added new Monster that is located in the caves and cavern holes- Giant Worm Boss. Added new Monster that is located in the caves and cavern holes - Poison Spider Elite. Added new Harvestable item that is located in the caves and cavern holes - Dream Mushroom. Added new mutation items Spider Web, Frozen Spider Web, Poison Spider Web. Added new top item: Worm Head Drops from Giant Worm Boss Added new Co…
- Update #56 - 28 July 2023
Thank you for playing Dead Event! I hope you enjoy the new content and improvements, and I look forward to continuing to enhance your creature-growing experience. The game will continue to grow like our creatures. I will be adding more and making the game better based off community feedback every update. Thank you for your understanding and patience as I work on this project! Happy creature growing! Gameplay Changes and balance: Increased level cap to 125, with further increases planned for big map content updates after the game's release, including more maps like caves and underground areas. Lowered Stamina costs for all skills significantly. Lowered size on Koh slightly. Removed Serpenn Devise second passive and replaced it with an active stun skill "Fearful Stun" to stun the target with fear. Raised size on Snek and Serpenn and Clamper Slightly. Koh Offspring now give HP recovery and…
- Patch 55.5 - 6 July 2023
Patch 55.5 Lowered harvest spawns by 1/10. Increased random monster spawn by 1/4. Maybe fixed monsters spawning on top of trees and other objects. (been fighting this since alpha) Fixed Fungus Release Spore ability to scale with current number values. Fixed Clamper Extinction ability to scale with current number values. Fixed Prowler Resistant Shell ability to scale with current number values. Fixed skills to scale 100% of pertaining attributes and levels, passives do not scale off attributes only levels. (hopefully it doesnt make them too crazy) Fixed drops for blue and purple crystal king they now have a 1% chance to drop a arm and 10% chance to drop up to 50 crystals. Fixed a bug that life steal could be used to respawn after death. Fixed Tentacle and Soul Sickle harvest damage by 1/2 to scale with current number values. Went over skills in general fixing values to be more balanced.…
- Patch 55.3 - 30 June 2023
Patch for update #55 This is a patch for update #55 I applied community feedback to tried and make the game better, please contact me in Discord if you have a suggestion or issue with the game. https://discord.gg/UgWWZahCfp Thank you! Moved camera slightly up and adjusted creature cameras to scale with creature size. Fixed Spirit Wulves and Wurm Spawn summons to scale with 1-100 levels (it was old values) also checked all summons. Fixed Wulv Howl to scale with new values (was on old values). Fixed Wulv Pounce to scale with new values (was on old values). Fixed wrong amount of HP per level for Wulv to scale with new values. Removed Stones and Rocks from Crystal Harvests. Skeletons always drop 2-10 Bones now. Spors always drop 2-10 Meat now. Adjusted some items to scale with new values. Adjusted some creature passives to match current values. Adjusted some items to match current values. B…
- Update #55 - 28 June 2023
This is a huge update and game revamp aligning with its original vision. I appreciate everyone that has and continues to support this game. Thank you for being patient with me! So much has changed in this update that I lost track of what was exactly changed so below I will highlight some key notes. Please Join Discord if you have any issues or suggestions https://discord.gg/cJAubmcH9z Thank you for playing! Key Changes: Game Wipe - All accounts and creatures deleted to prepare for game release. Early access players get a head start and claim their Heirloom EXP items. You must make a new account Game Balance - All items, skills, stats and attributes have been scaled down and revamped, Max level is now 100. The game is also less grindy. The balancing is not perfect and its going to take some more work and feedback to get it right. Quests have been removed to align the game to more of a su…
- Update #54 - 8 November 2022
Dead Event 1 Year Anniversary!! Developer Notes: Hello Creatures! This update is a nice milestone for the game! During early access we did extensive testing. It's been 1 year now and I appreciate all the players that supported the game and helped keep the servers running with Patreon. The game has come so far with your help, I'm very proud of it! This update is special not only because its the 1 Year Anniversary and new creature.... It's special because we finally found out that the current numbers for the game don't work; the values in the millions are too hard to balance and it's breaking the game engine causing bugs. So with that being said after this update I'm going to start to rework all the numbers in the game to be small values so better to balance and bug free. The game is about over halfway done as I prepare for a release, I will be adding more contested maps, more dungeons, m…
- Update # 53 - 11 October 2022
General Changes: Fixed Scorpoid wrong attack speed and weight values. Raised all base weapons damage significantly. Raised Armor on all body gear significantly. Adjusted some water around the map so you cant hit it from far away. Reworked Toxic DNA item. Buffed all summon skills to scale to level 30k damage numbers instead of scaling to level 100 damage numbers also added more damage but lowered the summon amount in total by 1/2. Nerfed Wulv Howl skill by 1/2 was just too strong. Added Critical damage rate% and attack speed rate% to Wulv. Added Vit rate% and HP recovery rate% to Haalk passive skill. Added more Clamper Vit rate% passive skill by 1%. Added HP recovery and HP recovery rate% to Skitter passive skill. Added more damage, evasion and evasion rate% to Fleeir passive skill. Added Evasion rate% to Noetic passive skill. Added Movement Speed rate% to Prowler passive skill. Added HP…
- Update #52 - 9 October 2022
General Changes: Reworked Pumpkin loot drop to now have a chance to drop a Soul Sickle. (Thank you @Lizz Jakkya for finding this issue) Adjusted the post processing to include volume lighting, removed very fine white fog dithering over the screen and added depth textures to make the game look better. Changed when armor is applied to this order: damage>resist>armor Fixed an issue with Anti-Aliasing not working properly. Added physics movement too all ground creatures, this makes jumping and moving fast over hills better. Before this change creatures would be slow in the air when jumping lets say if you use a move speed buff well every time you hit air you would slow down. It was clunky before now it uses the characters mass, velocity and gravity to be smooth. (Air and gliding creatures will get a different system later with x,y,z axis) Increased fall velocity from 4 to 5 for Vespid. Chan…
- Update #51 - 2 October 2022
General Changes: Reduced Goblin Trader collect crystals quest reward from 5000 to 3000 Blue Dust sorry was just too much. Added Volcanic Rock to Trade run to Dead Zone reduced Blue Dust from 200 to 100. Reduced All Crystal Harvest Gain Per damage by 1/2. Doubled/Raised Armor on all body gear. Added attack speed and movespeed scaling to Dragons Fury item lowered dex rate. Lowered Dex crit damage value from 0.0002 to 0.0001. Lowered Vespid size slightly. Raised Snek size slightly. Increased Fortitude stat doubled block damage and added 100 HP. Buffed Vitality stat from 100 to 250 HP. Buffed Bone Plating. Added Vitality to Brood and Physical to weapon effectiveness. Changed JoJo to be level 30000. Removed Trophy cost from Dragons Fury. Removed bonus damage from Clamper and Haalk passive and added armor. Fixed Quest for the hat from Doc try the quest again. Increased Pumpkin Spawn and drop…
- Update #50 Carnival Of Souls Event! - 1 October 2022
Hello Creatures! I have implemented lots of feedback with this update along with some changes for new players. I appreciate you playing my first game ever made I'm grateful for all the support for the game! I'm trying my best here to make a cool game, like I've mentioned before I didn't expect anyone to even play this so I'm finding myself going back over things I did years ago while I was learning. I made this game to learn game development. Thanks!
- LUCK OF THE SNEK EXP EVENT - 26 August 2022
LUCK OF THE SNEK EXP EVENT 5X EXP RATE ACTIVATED Hello Creatures! Thank you for playing during early access. 5X EXP rate activated from 8/25/2022 to 9/30/2022. I appreciate your patience and support as the game develops, enjoy x5 EXP rates in the meantime while I'm working on the next big update. Happy Growing!
- Update #49 - 17 August 2022
Update #49: Dev Notes: Hello Creatures! In this update I'm focused on bringing down all the number values to avoid bugs with Unity Engine. I'm trying my best to balance the game as a indie dev its not easy but I'm blessed to have such a wonderful community that supports the game enough to help me with it. It's probably not balanced perfectly but its a step in the right direction. ill need to adjust it more I'm sure so please help me out by opening a ticket in Discord if you think something could be changed or adjusted. Big Shout-out to the Dead Event Discord Community for helping shape the game.
- Update #48 - 8 August 2022
General Changes: Fixed Lost Crown Item accuracy. ill fix it again next update. Fixed Spiritual Skull item to display armor properly, raised HP and base armor a bit. Lowered Capotain item crit. Added Small Shells to breakdown of some shell items. All gems now breakdown to 10 Meteoroid. Added Gold Trading. Lowered Blue Dust gold cost from 250k to 50k. (I want the auction house and trading to be viable so I'm trying not to set a gold price for Blue Dust) Changed context in shops from saying selling price to buy price. Fixed some back end code. Cleaned up some files to be more organized in preparation for new content.
- Update #47 - 8 August 2022
General Changes: Had an issue fixing instancing, changed crystal cave back to a normal zone in the meantime, PVP enabled but you wont drop any items. Changed mutation tree to scale by 5 each level instead of doubling before for max level mutation you needed about 2000 mats now you need 200 only. It raises by 5 each time and before it doubled per level. This will balance mutations since higher level items are really strong. Changed the exp tree to be 1.5x faster not to be too grindy for lower levels while keeping the longevity of the game. Adjusted Noetic missile cast height. Changed Noetic projectiles from raycast to sphere cast. Raised Range on Noetic attacks. Revamped Dead Grounds to be more functional for spawning. Orange Lavacus bounty reward raised from 100 to 200 coins and 5000000 to 9000000 exp. Gold Dust in Dungs shop price lowered from 10 to 1 and gold from 10000 to 1000. Loot…
- Update #46 - 6 August 2022
New Content: Magma Crystals - Consume to gain 1,000,000 EXP 10% chance to spawn in Overworld and 25% chance in Dead Grounds. General Changes: Optimized the game a bit more. Fixed some colliders around the map. Fixed a server issue with rubber banding (if you still do its because of ping to the server) Fixed Scales item HP recovery. Fixed Predator Skin % block changed to critical. Fixed some back end coding. Fixed the border in Dead Grounds. Fixed harvests from spawning outside of border in Dead Grounds. Adjusted random UI. Adjusted all NPC's so that big creatures can interact with them. Reduced Spiritual Skull EXP rate. Reduced Magma Core block rates. Increased Growth Heirloom EXP rates slightly.
- Update #45 - 6 August 2022
Note: Growth Heirlooms changed to another slot all heirlooms were removed from existing characters you must go to the Missing Heirloom NPC to get new ones and some free mats to compensate. Sorry we couldn't keep the old ones they bugged when changing slots. New Content: Elite Human Pilot Monster. General Changes: Optimized game performance more. Fixed an issue with level requirements for Clamper. Fixed an issue with Tremor Overlay not displaying correctly. Fixed monsters spawning under the Dead Grounds map. Fixed some spots that you can fall through the map on Dead Grounds. Fixed a issue with the border not being even in the Overworld. Fixed monsters and harvests spawning outside the border of Overworld. Fixed % of rates to work properly now. Fixed a bug with Monsters not returning to locations and acting weird. Fixed a bug with all timers in the game not using the right math formula. F…
- Update #44 Skin Overlays - 1 August 2022
Update #44 New Content: Skin Overlays! Wear the skin overlay over your default skin or combine with any other skin to change the skin look! New Item: Volcanic Overlay 1% drop chance from Dead Grounds Bosses. https://media.giphy.com/media/7RJz4ghuILHRZAaYXK/giphy.gif General Changes: Fixed Hat incorrect item display type. Fixed some typos. Fixed Kingler's Crown to properly display. Fixed Kingler's Crown Quest dialog. Fixed some water overlapping terrain. Fixed NPC shop currency displays. Fixed some random UI. Increased draw distance from 700 to 1200. Implemented Occlusion Culling for performance. Edited some annoying terrain spots. Adjusted Alien Elites stats. Added more Skeletons to Dead Grounds Mountain, changed spawn rate to be 5 seconds. Changed name Alien Elite to Alien. Added a 50% chance for a Fire Keeper to drop Volcanic Rocks. Added a 25% chance for Skeletons to drop Volcanic Ro…
- Update #43 - 1 August 2022
Hello Creatures! This update is about fixing some things and adjusting from last update. Thank you for your support for my first game ever made this is a dream come true