- Hell Shuffle is free now! - 28 October 2024
Hello everyone! We decided that starting November 4 the game will be completely free to anyone! We dont introduce any in-app purchases or mtx - its free as it is. Hell Shuffle is out for quite a time now, but unfortunately never managed to attract lots of players. Thanks to everyone who have been involved all that time. Every feedback, every comment and every Angel slain helped us to make the game even better. We love our game and want to share it with as many people as we can. The game right now has lots of content, dozens of builds, from 40 to 100 hours of gameplay and can be played on Pc, Mac or Steamdeck! Give it a try :)
- 0.6.4 Hot Fix - 7 May 2024
Hello everyone! Very small hotfix. - Fixed a bug which caused progress to be deleted if you leave the game in a specific way
- 0.6.3 Hot Fix - 6 May 2024
Hello everyone! Very small hotfix. - Fixed a bug which caused not to save a progress of finished Hard and Hell runs, which stopped your Curse and Threats progression. Thanks to neptunescientist for reporting this!
- 0.6.2 Bug Fixes and small balance changes - 5 May 2024
Hello everyone, yet another small update with a few fixes and balance tuning. Fixes: - Fixed a critical error which caused the game to crash on Necromancer fight, if he killed himself with any Zombies still alive (thanks to hatell for reporting this) - Fixed a critical error which caused the game to crash on Necromancer fight, if there was no empty spot for new Zombies to spawn - Fixed a bug which cause Necromancer to show incorrect self damage - Reduced the sound level of mastery gain and mastery level up sounds Balance: - Thief Queen (act I Elite) damage increased 7 --- 9 - Huge Treant (act I Elite) health incrased 10 --- 12 - Gold Addict (act II normal enemy) health reduced 15 --- 14 - Big Boy (act II Elite) attack damage reduced 28 --- 26 - Armor Eater (act III Elite) attack damage reduced 16 --- 15 - Incrased the chance to find Rare talents on Hero levels 3 and 4 - Mana Funnel tale…
- 0.6.1 Bug Fixes - 2 May 2024
Just a small update: - Fixed a bug which caused the game to crash when you use Dreadful test while your board is full - Fixed a bug which could show you undesired UI in the main menu, especially on the Steam Deck - Fixed a bug which lead to double Elites or Bosses HP bars - Added a small extra text on the initial Covenant perks that shows that this ability will only work if exact covenenat is choosed.
- 0.6 - Hero Mastery, End Game tweaks, systems rewamp - 28 April 2024
Hero Mastery, end-game Skull dump mechanism, Bosses randomization, Elite’s rework, Covenants rework, new UI and more! This update serves as a foundation for the future on the project. It was a hard road but here we are. Thank you very much for your patience and let's see what's inside: New Features Hero Mastery Hero Mastery is a system which allows Heroes to accumulate experience between the sessions to unlock new cards/talents/elites etc. It's a solid foundation on the future Heroes we are already preparing for you. End-game skull dump mechanism Mechanism which makes the skulls valuable even when all the progression is completed. You will naturally find it out when the time comes. Boss randomization ACTs I and II now have one additional end-boss variation, which will require you to adjust your build and tactic for it. You can see what boss is waiting for you on the adventure map. Frien…
- 0.5.46 - Small changes and bugfix - 5 January 2022
A couple of small changes and some bug fixes. Cards Bloody Ritual - Pay increased 2 --- 3. Bloody Ritual+ - Pay increased 0 --- 1. Enemies Ardeth - health reduced by `10%. Ardeth - the amount of starting Tenacity reduced by 1. Perks Cult Cultist's Rage reworked - now procs when you play a Status card, damage reduced 3 --- 2. Bug Fixes Fixed a critical bug that could appear while Bombs Away Curse was active. Fixed a critical bug that could appear while Dark Bonding Curse was active. Fixed a critical bug that could appear if you load the game with Sorbitt. Fixed a bug that increased the health of the mobs 2 times if you load the game on Hard and HELL difficulties. Join our Discord and share your suggestions!
- 0.5 - Difficulties Update, Content, Visual - 28 December 2021
Difficulties, More Content, Visual Improvements, Russian Language! This update is a very important step for Hell Shuffle. We added and changed a lot of things: Difficulties, improved graphics, made a huge balance and flow changes, added music, and much more. Thank you very much for your patience and let's see what's inside: General Added 2 more difficulties: Hard and Hell. Difficulties not only increase the overall damage and health of the enemies but also bring some modifications. These modifications are called Curses. Starting from the Hard difficulty your run will get two random Curses out of 12 (18 for the Hell difficulty). Russian localization added Language change UI is located in the options menu. New achievements for difficulties and new elite enemies added. Visual Fonts have been completely changed. Backgrounds art updated. Added many new visual effects. Camera Shake added. Upd…
- News about upcoming Update! - 31 October 2021
Hello everyone! As you could mention we did not update the game in the last couple of months. It was a hard decision for us to make our community wait. All this time we have been working on the big 0.5 update. The idea was to concentrate new features for the future marketing campaign, so we could show the game to more players with one big push. What we can see from the statistics - those of you who already play Hell Shuffle like it a lot. It is more than 10 hours of average gameplay time between all players! It is incredible and very supportive for us! Thank you for your patience and participation! Let us take a sneak peek of what we work on: Difficulties For those of you who already mastered the game - it might be not enough challenge right now. So we added more difficulties to the game. Difficulties not only increase the overall damage and health of the enemies but also bring some mod…
- 0.4.557 - Huge Balance changes, more synergies! - 10 May 2021
This update is mostly focused on the balance. Many changes are made based on your feedback: some cards felt like they are weaker than others, some cards upgrades weren't feeling fun or impactful. Another pack of changes is made to synergize cards better. General Starting deck now contains 2 Bloodemons. Effects “when Hero takes damage” now also trigger when Pay is used. Metamorphosis buff reworked. Now grants your Hero Critical. You can’t find an upgraded card in ACT 1 Shop anymore. Upgraded cards gold price increased `20%. Act 1 backgrounds art updated. Fixed a bug that did not allow you to save a run during Boss fights. Quality of Life changes Covenant trees colors adjusted to make it more comfortable to see Сross-сovenant and Paired Perks. Dots’ position on enemy intentions adjusted a little bit. Cards Common New Card: Neophyte Cleric. At the end of each turn heals an ally in front bu…
- 0.4.472 - Achievements, Covenant Tooltip, Balance! - 24 April 2021
In this update, we added 35 achievements for you to complete! And we will definitely add more in future updates. We also added a new in-game Covenant Tooltip in case you do not remember what you have unlocked/active in your Covenant trees. One new elite ally, and some balance tweaks as usual. General Steam Achievements added. Quality of Life changes While in-game you can now hover over your Covenant Flag to see what perks are unlocked/active. Events Some events are now unique and can’t be repeated (Dragonslayer, Bonus Skulls, The Escape). Cards Common To Battle!+ bonus Attack Power reduced 3 --- 2. To Battle!+ now also gives Attack Power (1) to Noma. Elite Allies New elite Ally: Fateweaver Arasha. Active: randomly applies Ward or deals high Fixed damage to ANY other target. Cooldown (4). Talents Fire Nova - now randomly applies from (1) to (2) Burnings instead of always applying Burning…
- 0.4.421 - Current Run Saves are here! New Cards! - 13 April 2021
Since the release day, many of you gave us feedback that the Current Run Save feature is a must-have one. And it really is! One session might be quite long, so losing its progress was really frustrating. Well, now it is live and you should not worry about losing your run’s progress anymore. We also added a couple of new cards and made a big Burning change. It no longer has a Piercing component inside, meaning that you (and your enemies) can now defend from it using Armor. Check out the full changelog below: Quality of Life changes Added Current Run Saves. Saves work automatically at the start of each point and on the Adventure Map so you should not worry about losing your run’s progress anymore. Added custom health text color if it is not full. General Burning no longer Pierces Armor. Cards Common New Card: Counter-Attack - Deals damage. Mana cost is reduced each time Hero takes damage.…
- 0.4.301 - Tutorial added, new content, balance. - 5 March 2021
This patch focuses on two QoL features: Tutorial and Speech Bubbles, as well as a little bit of new content and last boss changes. The tutorial is meant to help newer players to get into some unique mechanics the game has such as attack dodging. Speech Bubbles is just something that was really needed. It helps to understand why specific action can not be done, for example when trying to play 2 mana card with only one mana left - Hero will say that more mana is needed. We are really happy with what we did. Also, the same bubbles will be used for story interaction in future updates. We are also adding two new talents, a legendary card, and a trinket to spice up combinations a little bit. Act 3 boss changes. We wanted to make sure the last boss is not just "big numbers" but also requires some tactic to defeat it. And some balance changes! Check out the full changelog below. Quality of Life…
- 0.4.158 - QoL and balance changes. - 21 February 2021
This update includes a couple of big game flow, balance, and Quality of Life changes. Most of it based on your feedback, for example, we decreased the difficulty of elite battles in ACT 1, added buffs that show what enemies actually do, increased the power of common attack cards, and much more! Check the full changelog below. General Fixed an issue that led to exactly the same battle two times in a row. The first Hire camp in ACT 1 will now always appear after the first battle. Bonus Skulls for the victory increased 500 --- 1000. Rest location now fully heals elite units. Finishing an act now fully heals elite units. Noma’s health increased 30 - 40. Cards drawn at the start of each battle reduced 6 --- 5 Cards drawn each turn increased 2 --- 3. Quality of Life changes Multiple descriptions and tooltips changed to be more comprehensive. Added informative buffs to the enemies who have uni…
- H.E.L.L. Shuffle public discord server launch! - 14 February 2021
Hey there! We are the H.E.L.L. Shuffle crew. Our first game is making a very important first steps in Steam Early Access. All our efforts are towards to make the game as cool as possible. Everything we do we do for our players and happy to hear back from you. In order to build a strong direct communication with our community we've created discord public server! Feel free to join: https://discord.gg/Dde2E62qGm
- 0.4.023 - balance changes. - 8 February 2021
This patch mostly makes first enemies of ACT 2 weaker and buffs underperforming cards. General The amount of additional Skulls received in boss fights increased 150 --- 200. The amount of gold required to unlock Enclave covenant reduced 555 --- 500. Noma’s starting gold increased 40 --- 50. Cards Item cards Acid now unlocks in the first pack of the Cult Covenant. Common Consume now can be found without opening the first pack in the Cult Covenant. Consume quality changed Common --- Rare. Consume/Consume+ healing reduced 3 --- 2. Legendary Blast Wave/Blast Wave+ burning applied increased 5 --- 6. Holy Fire/Holy Fire+ damage increased 5 --- 6. Giant Boulder/Giant Boulder+ mana cost reduced 1 --- 0. Purveyance/Purveyance+ - now also have a Draw (2) component. Trinkets Common Shooting cards now actually hit random targets and can not be caught by Defenders. Talents Hidden cache now drops ran…
- Live now - H.E.L.L Shuffle Early Access! (Roadmap inside) - 5 February 2021
Hi everyone! We are glad to announce that H.E.L.L. Shuffle early access is now live! Thanks to everyone who made this possible, to everyone who played on the closed beta, and gave us generous feedback. The game will definitely be changing over the time of the EA. We will be gathering your feedback to keep making the game better and better. Right now we already have a forecast for future development. Although it's not scheduled yet - it shows our course. Our first focus will be bugs, overall Quality of Life changes, story, gameplay/balance changes, and steam achievements followed by multiple game difficulties. We will work hard to bring all of it to you as soon as possible. As for now - good luck with building your best deck and slaying enemies with it! Cheers, and thank you, Ice-T Team. Known Issues: Z-fighting of the cards in hand still not beaten.
- H.E.L.L Shuffle beta test! (Ended) - 7 December 2020
Hi everyone! While Hell Shuffle is in the polishing state preparing for Early Access, we need your help and feedback about core gameplay right now as never before. That's why we decided to use the Steam Playtest feature. All you need to participate is to press the Request Access button on the game’s store page. After it is done you will receive an email notification that you are in, additionally Hell Shuffle Playtest game will appear in your library. Playtest works as a random distribution between participants but we will try to fit as many of you as we can. The game is missing many crucial features at the moment, and we work hard to complete them: sound, story, art finalization, etc. So be ready to bump into temporary art, spelling mistakes, missing settings, and absence of tutorial. We can’t wait to show you Hell Shuffle, to hear what you liked and what you did not. If you want to lea…
- H.E.L.L Shuffle: Introducing Covenants! - 8 November 2020
New Feature - Covenants! Play and gather Skulls from the fallen enemies. Use Skulls to prove yourself worthy to one of the three factions: cold and cruel combatants Northstar, wealthy mega-corporates Enclave, or outlaw experimenters Cult. All of them will provide you with perks to increase your power every run. Only one faction will support you at a time. Each Covenant provides you with: Skill card which can be modified in six different combinations. A unique set of perks with different playstyles. A set of new cards, talents, elite units, and trinkets available for all factions. Patch Notes: General Steam Cloud support added! Content and balance 5 new cards. 1 new elite ally. 3 new trinkets. 2 new enemies for Act 3. 7 new events with 5 unique event cards. Most of the legendary cards, trinkets, and talents are much stronger now. Gold gained from all the sources decreased by `30%. Trinke…