- Clarifying your legal rights to our games! - 6 June 2025
(Ironically, this is the first time we've used the Lockyz Media branding on an announcement)Hi All!At Lockyz Media we firmly believe that when you purchase content for personal use, you should OWN that content, not a license to that content, but the content itself.With this, we've officially updated the Terms and Conditions for playing games we've published, along with games that are created by us and our affiliates (including but not limited to, Lockyz Dev and Robin Painter). Basically, our terms and conditions state that, once you purchase one of our games for personal use, you own it, you own the exe and other game files you've downloaded. You're free to modify our games, heck you could redistribute them if you wanted to, we don't care (as long as you don't sell them). You own the game, it's yours, do literally whatever you want with it.Obviously there ARE some exceptions, you own th…
- Monsty Corp Devlog - May 2025 - 14 May 2025
Gosh, it's been almost a YEAR since my last devlog... So much for doing them once a month. Where have I been? Well, I've been here, but I haven't been actively working on Monsty Corp for quite a while. Unfortunately, for personal issues I won't get fully into right now, I've made the decision to completely remove the second player character "Alex" from the story. This means rewriting various parts of the story to accommodate for the absence of one of it's player characters. I did honestly try to continue writing writing this characters parts of the game, but found I just simply cannot and will be removing it. For other reasons, into the future I'll be rewriting some of "Robins" parts, I take a lot of inspiration from people in my life for the characters I make, with "Robin" being heavily inspired by an idealised version of myself, the sort of person I wish I was. However, I feel like it…
- Monsty Corp (Unity) source and last build released! - 21 November 2024
We've officially released the source code and last build for the Unity version of Monsty Corp. We made the decision in 2023 to cease our use of the Unity Engine and transition to the Unreal Engine, as part of this we sought to release the source code to as many of our games as possible to allow you guys the chance to see how these games ran and give a small teaser to how these games will be into the future. Well a couple days ago we officially announced the Lockyz Media Archive Project, this project contains all the games we've been able to compile, which includes the last Unity build for Monsty Corp. If you'd like to see how that older version of Monsty Corp worked, and maybe see some very minor spoilers for the now completely different Monsty Corp story, please feel free to check out the Lockyz Media Archive Project. And with that I'll get back to work on Monsty Corp. Stay Safe, Robin…
- Monsty Corp Devlog - July 2024 - 1 August 2024
EDIT: fixed some formatting issues. I'm too used to Discords text formatting. Hello all, today I wanted to talk about the eventual demo, when it will be released, whats my checklist for it, and some other thoughts I had about getting you guys access to some sort of game builds sooner. Demo Checklist My checklist of things that need to be done before the Monsty Corp demo is as follows, - Finish the ENTIRE script for Chapters one and two - Create assets and change the level design for Chapter One, to give Monsty Corp a much more abandoned style, remember it's an abandoned science facility - Create basic layout concepts for Fictitious City, the home of Robin, Alex and Maria - Create the character switching mechanic - Finish the level design of Chapter One - A few other spoilery things So, then what's done? Well, none of that is done just yet, not even the character switching mechanic, unfo…
- Monsty Corp Devlog - June 2024 - 10 July 2024
This post was originally scheduled for June but I didn't get assets made in time, nor did I finish writing the devlog. In an effort to show that progress was made in May, I'm making it live in it's unfinished state. As an addition to the June Devlog (I could not find a place to insert this "naturally"), I'll be releasing a story teaser every day until the July devlog on my Discord server. You can join my Discord here (It'll mostly be quotes from different characters, or "research notes" from Maria, the protagonist of the Prequels DLC) ---------------------------------- Hi all, it's officially June (Happy Pride month to my LGBTQIA+ Siblings), that means I have a new Dev Log for you! For starters I wanted to mention that during the month of May, every year, I take a majority of the month off to celebrate a couple birthdays within my family (There are weirdly a LOT in May). This took me aw…
- Monsty Corp Devlog - May 2024 - 5 May 2024
Today I wanted to talk about Monsty Corps characters and a little about the games DLC. As a note, the games development is currently paused, I’ve recently moved and will be on break soonish for my Birthday (I’m currently finishing up work that I have missed with moving, however the work I need to do for Monsty Corp is so large I don’t currently have the time) The Silent Protagonist Name: Robin Pronouns: they/them/theirs Role: Silent Protagonist Dimension: 3D With a… very original name, Robin is the silent protagonist of Monsty Corp. Robin was originally going to be fully voiced by myself (hence the name), however I ended up realizing that they work better without being voiced. You the player are supposed to be able to insert yourself into the role of Robin, while Alex’s story is much more linear, Robins story is meant to be entirely up to you, does Robin make it out? That’s up to you. D…
- Monsty Corp Devlog April 2024 - 7 April 2024
Another Month, Another Dev Log! I unfortunately haven't been actively working on the game, at this current time I'm in the middle of moving so the amount of time I CAN spend working on the game has been heavily decreased. Possible Increase in System Requirements I had intended to allow the game to be run on as many systems as possible. However, Unreal Engine and a lot of the Marketplace assets I'm using aren't really made for that. I'm working to optimize the game where possible, but I'm having performance issues on my PC itself (though granted I have a GTX 1060, so it sorta makes sense I can't really run games using a modern Game Engine and High-Quality assets). So at this point I'll be figuring out new recommended system requirements and new minimum system requirements. State of the Game Over the past month I've been working on updating the current level design to better fit my vision…
- Monsty Corp Devlog March 2024, Part Two Electric Boogaloo. - 17 March 2024
Yeah... It's not even been a week and I already have heaps of news to share. I definitely should have waited to publish the March 2024 devlog. But you can't change the past... For now! New Branding Monsty Corp officially has new branding. It's very... derivative of the Lockyz Dev/Media branding and from my other game. But it does help with giving Monsty Corp a not ugly branding scheme while I work to establish a better identity for the game. State of the Game In the past week or so there's been a lot of work on getting various parts of the games level layout finished, quite a few features are still unfinished (And within the screenshots below you can see a bunch of cubes that go back to the main menu when walked into) the hope is to finish the layout of Chapter 1 and then start off with Chapter 2. I've also made the decision to nix Chapter 0, instead the parts of the game that were orig…
- Monsty Corp Devlog March 2024 - 11 March 2024
Hi all, it's been almost a month since announcing that I'm working on this game again, so you may be wondering, where am I with development right now? I plan to do one of these dev logs about once a month, but don't expect things to change too often, remember that the game is being completely rewritten and being completely remade in a completely different engine. Story Rewrite At this current time Monsty Corp is undergoing a complete story rewrite, I just was not happy with the old story and have decided to remake it in a way that I could enjoy working on it. At this current time I've finished the Epilogue and I'm partway through finishing Chapter One. I also know what I want the canon ending to be so I'm writing with that ending in mind. I'll be working on the other endings and what I want them to be once I finish Chapter One (Since Chapter Two onwards will start to affect the games en…
- Monsty Corp is COMING!!!! - 19 February 2024
I'm very aware that I announced this game would be ceasing development, however things have greatly changed since then, and I did always intend on coming back to this game if I was motivated enough. Monsty Corp will now be developed within Unreal Engine 5.3. I cannot confirm any estimated release date, nor can I share any screenshots as the "remake" is very, very early in development. (I plan to release the old Unity version sometime in the future, it'll be released as "Monsty Corp Legacy" on the itch store in the future, please remember that it was so early in development when it was abandoned that the most you'll find are dev levels and basic scene layouts) Over the next few months I'll be working tirelessly to get the game into a state where I can show off screenshots and maybe video footage and keep ya'll updated. On launch I hope to make the game as cheap as possible (as little as…
- The End of an Era - 8 April 2023
It is with a heavy heart that I announce today that the development of Monsty Corp has ceased. Unfortunately with a combination of feature creep, money and being bored/annoyed by the project we've been unable to continue working on it and have decided to cancel. I will be contacting Steam Support later today to have the store page taken down and removed. You're welcome to play some of our other games. We have some new stuff that we're working on that we hope will fill the void that the cancellation of Monsty Corp will bring. And for the last time, Thank you for reading, Robin Painter Owner/Lead Developer of Lockyz Dev
- Some spoilers from the current Private Beta - 11 November 2022
We've been working HARD to prepare for the Early Access release. For example, we have quite a few things we want to show off to you guys. Failure Detection The game will now detect when you've failed at an activity too often and will now make it "easier" for you to complete it. For example, this area has a bit of parkour that you have to complete, if the game sees that you've failed from the first jump 5 times or more it will automatically enable some stairs to bring you to the top. It will also act condescending towards you a bit because this is supposed to be the first level YA NOOB. Unity HDRP We're using Unity's HDRP (High Definition Render Pipeline) in order to create stunning visuals, when we get to that ofc. This also means the game uses raytracing in order to make the lighting in the game look absolutely amazing. Main Menu changes based on where you are Depending on where you ac…
- New Early Access Date - 21 September 2022
The 16th of September has come and gone so you may be wondering, why is the game not in Early Access yet? The answer is simple, we're not finished. We wanted to finish the basic gameplay and story elements for levels 1, 2 and 3 (These are internal names we use for our save state system). We've only just started getting the basic level design down for Level 3 and we don't expect to be finished with that until November. We've pushed the early access release date back until November the 16th so we can get the game to a state in which you can get a basic idea of what the final game will include. We're sorry that we've pushed the release back, we're working hard and hope we'll be done by then.
- Monsty Corp Devlog 14/02/2022 - 14 February 2022
New Beta For the first time in a while we're allowing people to join the Beta test of Monsty Corp as we develop and work on new features. You're welcome to join our Discord Server and get the "Game Tests" role from the roleinfo channel https://discord.gg/NgpN3YYbMM Game Changes We're making various changes to the game from how it works all the way to how it looks. UI Changes We're always working on the UI to Monsty Corp to better reflect our vision for the game. Soon we hope to show what these new UI changes look like and what we have planned for the future. Feature Changes We're going to be changing the list of "game features" on the store page. There's many reasons for this, one being that we've decided to go in a slightly different direction in terms of story and some of these features wouldn't make sense for that. We're going to be working with more people in order to hopefully get…
- Monsty Corp Dev Log 13/10/2020 - 13 October 2020
We have a few things we gotta talk about today from some UI concepts to some announcements. UI Concepts We pride ourselves in making things look good while we work on them. That being said the UI elements in Monsty Corp have been… lackluster and ugly at best. You’ll notice that a lot of the menu elements are similar, but that’s due to the fact that it scales well as opposed to other ways we could do it. We’ve slowly and surely been working on some updated concepts that actually work for the type of game we’re trying to make. You can see some of them below. You can leave your thoughts and opinions on the game in our discord server https://i2.wp.com/lockyzdev.net/wp-content/uploads/2020/10/InGame-UI-2.png?resize=1024%2C575&ssl=1 While it’s not the MOST beautiful thing the actual ingame UI will be functional and actually look good. We currently haven’t been focusing on making this asset lo…
- Beta Applications Closed - 9 October 2020
Beta Tester Applications are now closed You can view more information on our website
- Closed Beta NOW OPEN - 24 September 2020
We're announcing today that you can officially apply to join the Monsty Corp Closed Beta. Please note that this will give you an InDev version of the game so bugs/glitches/crashes are likely present. Applications close in ~6 days. You can apply at our website Thanks, Lochlan "Lockyz" Painter