- HotFix 11.0 - 30 July 2021
Here's what has been done for this fix as we slowly walk toward a better experience. Some people seem to still experience some saving/loading issues which are now rare and very hard to fix as I can t reproduce them, so I invite you to contact me on the game's Discord and send me your save files ( locate there : C:\Users\ {your username} \AppData\LocalLow\Xavier Moiny\The Kind Camomille) via private message. Fixes : - Fixed an issue where staircases where not staying unlocked under some circumstances. - Fixed some issues with the wrong dialogues being loaded in some circumstances for some characters when at the birthday table. - Fixed multiple locations where Camomille could get stuck between rocks. - Added a missing mention of an item given to you by Chef Marko upon completing his quest. - Fixed multiple Typos - Reworked part of the optimization code/technical tricks to still make the f…
- HotFix 10.0 - 22 July 2021
Things are getting better but all is not done! Here we go for today . Thank you to everyone notifying me about their findings! Fixes. - Fixed a weird collision issue where Camomille would float and slide in some situation around some bridges down Grandma's house. - Fixed a weird collision issue by the sacks of flour. - Fixed a weird collision issue by the magnifying glass. - A missing pick up text for the Queen Bee shouldn't be missing anymore. - Trying a solution for the Achievements for the ending and the top of the world as it doesn t seem to work for everyone yet. - Reworked the Occlusion culling solution to help fixing some of the most important culling issue where massive chunks of the island would disappear.
- HotFix 9.0 - A small one. - 21 July 2021
Hi! Focused a bit on achievements and other back end things for this HotFix as well as some audio rework. Fixes : - Fixed some achievements not triggering : Glider, Rod and Butterfly Net. The ending one also should work properly now. - Fixed collision issues with the picnic table - Music Tracks are Mastered and now in their final form. - New sounds have been added ( like waterfalls) - Fixed a very rare issue where Camomille would go through the floor of the Island when jumping for the top. (this has been reported once, and replicated once after 253 tries, still it s bad so I fixed it) Not a big patch by any means but more to come soon! Xavier
- HotFix 8.0 - A bit of everything. - 18 July 2021
Hello everyone, Here is today's patch list ! Fixes : - Goink's Request is now reactivated, it's achievement should work also. - Removed the *Press any Key to start* in loading screen, as pointed out by a backer, it s quite unnecessary. - Fixed a river/small waterfall animated texture going upward. - Fixed a sign that was pointing to the Owl's village the wrong way - Fixed a bug where the minimap player icon would should in camera when zoomed out. - Tentatively tried a fix about the bad scaling of the different pop ups depending on screen resolutions (this one might work for a good percentage of people but still might be an issue for super wide screens) - Fixed some typos here and there. - Fixed A bug in the main menu that made the controller un-usable to launch a new game. Known bugs/missing features/Wishlist : - Problem interfacing with the monument on keyboards (believe me, it's reall…
- HotFix 7.0 - 14 July 2021
Here is the last HotFix! Goink's missing quest and the Fortune Teller are almost reworked! Fixes - Language is now properly switching according to OS language (if supported), for both UI and Dialogues. (The little letter before the small cut scene is not yet translated) - Pets will now not disappear upon relaunching the game. - Music tracks will not crossfade for 2 seconds anymore. - Fixed a problem with the Japanese font incorrectly loading.
- Third Day - Fixes After Work - 13 July 2021
Here are 3 important fixes for tonight. Fixes : - Fixed a bug where unlock items would no stay unlocked - Fixed a bug with pets unlock - Fixed an issue with controller not working on the Grandma's Prompt to the End Those fixes should not impact your save files, if items stopped working now they should be back to a working state.
- Third Day - Small Fixes Before Work - 12 July 2021
Small Fixes : - Made the player arrow bigger on map as requested by many :) - Fixed multiple collision spots - Fixed some visual elements - A name was missing over the Crystal pickup - And many small things Bigger Patch will come in the next two day to fix Goink's Quest and reactivate the Fortune Teller. Thank you!
- Second Day - Patch Fever V5.0 - 12 July 2021
This one should help a lot, if it works as well as tested. Thank you again for everyone's help and feedback. Note : It is possible that even after the game being patched your save might have some issues. The nature of the initial bug made duplicates of the data inside the binary save file. I tried to find a way to fix save files in an automatic manner but the issue is too random. I am sorry for that inconvenience. Fixes : - Fixed a problem with the Saving functionality. - Fixed a problem with the Loading a save file after exiting the game. - Fixed a problem when NPCs would forget you helped them, even if you did, even if it was saved. - Doubled/Ghost menus pages should be a thing of the past. - Dialogue overlaps should be a thing of the past (except around the birthday table, this is an other issue) - Pets now should walk back to Camomille after activating them in the menu. Working on a…
- Release Day Patch Fever 4.0 - 11 July 2021
Fixes : - The game should be "Endable" now - Invisible NPCs are no more - Fixed places where you can get stuck - Fixed some visual bugs - Fixed some collisions Known Bugs : - A problem upon loading a save file that makes the game act like some things were not done yet. The save files are complete, something is happening in the loading process. Trying to fix this ASAP! - Some Items not disappearing when picked up or names of items not showing up, but still possible to end its quest. - Pause then unpausing from certain menus will create a duplicate until you cycle through them again - Pets might activate when talking to a NPC that is close by. - Overlayed text with some NPCs.
- Release Day Patch Fever 4.0 - 11 July 2021
New fixes! - Waving with X key is now a thing, as it should have been! - The game should not crash again when you try to talk to Grandma to end it after saying no a first time before. This was a totally unacceptable bug. I am sorry about that. - There was a problem with the Running achievement getting unlocked in a few steps. It s fixed.
- Release Day Patch Fever 3.0 - 10 July 2021
Okay, that s a rocky launch to say the least. I suppose i didn t do a good job at testing everything by myself. Thanks to some players (Shoutout to def1nt especially) i am able to track and fix them faster. Here are the current fixes : - Goink's request has been fixed - The Geyzer and Walrus's quests were not saving properly, now they do. - Removed M and map button from the controls schemes as they are not used ingame. - Not really a fix but Fortune Teller has been deactivated for the moment as it's dialogue system doesn t seem to work for many people, she is supposed to guide you in helping the island residents, talking to her is not needed to complete the game. Once she ll be fixed i ll reactivate her! - A variety of sounds have been patched also. - A known bug that i cannot reproduce yet seems to happen when talking to grandma and locking the game, don t despair i ll fix it! - It see…
- Release day patch fever 2.0 - 10 July 2021
- Fixed an .exe issue - Fixed displaced collision on a staircase.
- First batch of fixes on release day : - 10 July 2021
First batch of fixes on release day : - Fixed a collision issue in the Fortune Teller tent. - Fixed a bug where dialogues would not start with Fortune Teller
- Demo and Kickstarter Launch - 5 August 2020
Claim one of the awesome rewards while supporting our little Camomille. http://kck.st/3k9aICy Early birds rewards are in limited quantity! Thank you to everyone who shared or supported the game in any ways and helped push to that demo release and this campaign. A free demo is now available on the store page! Xavier
- Coming soon to Kickstarter - 2 July 2020
The Kickstarter campaign will begin on Wednesday 5th August! I really want to involve potential backers in the rewards process. Right now we’re planning to involve them in the game in as many ways as possible- e.g. their pet in the game, name inscribed on the monument at the top of the island, and many other things. So If you love the look of The Kind Camomille and know what you'd like as a reward, please tell us, and i promise i will try to make it happen :) I can tell you one very cool thing also : Camomille’s Playground. A demo of the game that will be available for the kickstarter launch. It's a yummy bite size island specially made for players to experiment the essence of what the game is about : Explore, glide around, have fun and help some characters. https://www.kickstarter.com/projects/xaviermoiny/the-kind-camomille?ref=clipboard-prelaunch