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Gripper

Gripper Steam news

Heart Core | Mar 29, 2023 | game

Released

0players observed · 25 September 2026 - 21:12:38 UTC

ActionAdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

Gripper news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews71
  • Release dateMar 29, 2023
  • DeveloperHeart Core
  • PublisherHeart Core

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Heart CorePublisher: Heart Core

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gripper Steam news

Gripper news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • VERSION 1.1 - MAJOR UPDATE AND MANY SURPRISES! DIFFICULTY MODES, CHECKPOINTS... - 15 May 2023

    Hi everyone, Thank you for your passionate responses to Gripper! We are thrilled to have you playing our unique hardcore boss rush action among the first. We have been listening to your feedback and implemented a lot of new features to make Gripper a better experience for everyone. Our first MAJOR UPDATE 1.1 includes: difficulty options, tunnel checkpoints, enchanced consumable interface, more accessible quests, boss behaviour updates, balance tweaks and other quality of life upgrades to the game. Starting with the difficulty, we are introducing three new options: Rider, Fighter and Gripper. On launch Gripper featured only one hardcore difficulty mode and these additional options will allow for players of various skill levels to enjoy the fast and frenetic gameplay experience. In addition, the Tunnels sections now have checkpoints on the Rider and Fighter difficulty options, and the Hea…

  • AVAILABLE NOW - 30 March 2023

    Hello cyber-bike riders, We have finally released on Steam. It was long and hard way. Emotionally and physically. For our team Gripper is the first game. Feels like we've lived the whole life while developing. The world of Gripper is created on stages of Grief. The main story is based on our game designer's story - he lost his mother and this game helped him to go through his loss. On every stage of development all the team went through Shock, Anger, Depression, Acceptance...And the main message is to learn how to deal with it. Hope you'll feel it and go through the story, gameplay and art. Here is our release trailer. Grab it with 10% OFF discount for the first 7 days after launch. Our social media: Twitter, Instagram, Reddit, Tiktok, YouTube and Discord Channel. Best, Heart Core team

  • Grip n’ Rip on The Go! - 15 March 2023

    Hello cyber-bike riders, It’s been a crazy couple of weeks at Heart Core, following the release date announcement for Gripper. March 29th is fast approaching, and we can't wait for you to get your hand on the game! Today we want to share the exciting news that we’re working hard on making Gripper Steam Deck compatible at launch (or as close to launch as possible). We actually sent the game to SteamdeckHQ for them to play the game on the Steam Deck. You can read their preview here. photo by SteamDeckHQ While we can’t officially confirm the Steam verification of the Steam Deck port, it's fair to say it’s very close to being complete. If you don’t own a Steam Deck, but still love the idea of gripping and ripping on the go, remember Gripper is releasing on both PC and Nintendo Switch on the 29th of March. The on-the-go ripping potential is endless! If you missed our Japanese trailer, you ca…

  • Release Date Announcement - 3 March 2023

    Hello cyber-bike riders, Today’s update is an exciting one. Gripper has a release date! Join None and Cat-Kit on the 29th of March, when Gripper will release on Steam, Nintendo eShop and Epic Games Store. For more details & wishlisting visit our site: gripper-game.com The Heart Core team has been working hard on Gripper for over three years now, so we’re really excited you’ll be able to jump into the game soon. We plan to share some more info about some of the cosmetic progression Gripper offers in our next post. Leading up to the release, we’ll also be holding a couple of competitions, where you’ll get the chance to win a digital copy of Gripper. To keep up to date with these competitions, be sure to follow us on Twitter, YouTube, Reddit TikTok, you can also join the Discord server. And here's our Release Date Trailer on YouTube: Trailer That’s it from us for now, a short but very exci…

  • Touring Gripper and showcasing our Emotional Bosses - 23 February 2023

    Hello cyber-bike riders, Today’s update is about our recent travels to the Taipei Game Show, Steam Next Fest and a little insight into our emotional and impactful bosses. Burning Rubber on the Road The Heart Core team recently had the pleasure of traveling to the Taipei Game Show. This was our first physical convention of 2023, so we were really excited to see the player's reaction to our most up-to-date Gripper build. I’m so happy to say the reaction was more than we could have dreamed for. Not only did 100s of players stop by to test their mettle against the grueling bosses of Gripper, but we were also visited by the legendary Shuhei Yoshida. This was his second time playing the game, and he was full of praise for how Gripper has grown over the past five months. Our trip was capped off by the wonderful Xbox Team, who really made our journey special by showing us local places and intro…

  • SECOND SESSION: Developers play Gripper, Host Q&A - 9 February 2023

    Hi, It's our second kick-off with developers playing on our Next Fest stream. We'll answer your questions and show some new gameplay. Join the stream to chat with the devs, experience the new game modes, and get an exclusive behind-the-scenes look at a real-life cyber bike model from Gripper! Have a ripp-in and gripp-in Next Fest! -Team Gripper

  • Developers play Gripper, Host Q&A, and Show Off Real-Life Cyberbike - 31 January 2023

    Hi folks, We decided to kick-off the fun by playing Boss Rush mode and some additional challenges on our Next Fest stream. The dev team will also be around to show off some never before seen gameplay and to answer your questions! Join the stream to chat with the devs, experience the new game modes, and get an exclusive behind the scenes look at a real-life cyber bike model from Gripper! Have a ripp-in and gripp-in Next Fest! -Team Gripper

  • None and His Feline Friend Cat-Kit - 26 January 2023

    Hello cyber-bike riders, It’s been a very exciting two weeks for us at Heart Core HQ, with the official announcement of Gripper. If you missed this then you can catch up with it over at Game Tyrant or Nintendo Life. We’ll have more news about the release date soon, so keep a lookout for that. Now the burning rubber has settled on our announcement, we want to share more details about Gripper. More specifically, regarding the main protagonist None, and his trusty, if not slightly sarcastic sidekick Cat-Kit. Despite Gripper being a game where you can rip off a mechanical spider's legs, at its core, it’s a heartfelt story full of emotion and loss. None’s story is one of mystery. After running away from home following a disagreement with his father, he returns to find that the source of this disagreement may be the cause of what is now a barren waste and dystopian home, plagued with dangerou…

  • Ready your cyberbike and tear out a robot's guts with a grappling hook in Gripper - 23 January 2023

    You ever want to roar across the dystopian wasteland of the future's wastelands and cities on your incredibly slick-looking cyberpunk motorcycle? Yeah, me neither, but I'd love to do that in a videogame, and that's what we're here for... Read more.

  • The Origins of Gripper - 16 January 2023

    Hello cyber-bike riders, Today’s update is about the news that we will soon release Gripper on both PC and Nintendo Switch. Unfortunately, we cannot share a full release date yet, but it won’t be long until you’ll be burning some serious rubber on the tunnels of terror! Over the next few months, we’ll be sharing lots of information about what you can expect from Gripper. From the mech-melting upgrades you can unlock to the variety of Guardians you’ll be fighting…we’ll even introduce you to Cat-Kit, the smart-ass sidekick with all the answers and a heavy side of sarcasm. Today, we want to share with you the origins of Gripper and where the idea came from. Gripper was born from the brain (and heart) of our Co-Founder, Kirill Zolovkin. In a recent press release, Kirill said: “The idea was born when I lost my mother and as a game designer I wanted to express my feelings through gameplay”. H…

  • Gripper was at Comic Con in LA! - 13 December 2022

    Join Our Official Discord Server! We were very surprised by this trip because we went to the very core of entertainment culture. In our childhood, we watched beautiful cartoons from Disney, and we had an incredible opportunity to see the people who created these children’s miracles. We were honored to meet the actor/stuntman who played the role of Michelangelo in Teenage Mutant Ninja Turtles. It was also very cool to talk to people who voice-acted for cult classics such as: Cowboy Bebop, Dragon Ball Z, Naruto, etc. When we showed our game to the players, the responsiveness and kindness of the audience, to put it mildly, surprised us. People at Games Con love video games, they understand game mechanics perfectly and describe in detail what’s happening on the screen and in-game hints for them is just another bother. The experience we had was very pleasing, it showed the depth of the gamin…

  • Gamescom Asia! - 28 October 2022

    Gamescom Asia Last week we attended Gamescom Asia. Travelling around the globe from Europe we weren’t sure what to expect, but we were overwhelmed by our welcome and the support we had for the duration of our stay. Being able to meet players from another part of the world was really something special, as it showed just how strong the gaming community is globally! Introducing you to Gripper and seeing you play for the first time is always such a memorable experience at these events, as we love to see you enjoy the game, as well as gain feedback! We were also fortunate to meet big names in the industry, such as Shuhei Yoshida, former President of SIE Worldwide Studios. Getting mentioned on his Twitter was an unexpected surprise, and we were blown away with the amount of positive support that came from it. Watching people such as Daniel Robson, Chief Editor at IGN Japan, get stuck into the…

  • Devlog #3 - 13 October 2022

    Welcome back to another update! This time we’ll be looking at progress the team made throughout September. Game Development Progress A lot has happened this month, and we’re getting to a stage where we don’t want to share too much in case it ruins the experience of playing the game once you’re able to get your hands on it! That being said, here’s what we can share… A lot of tweaks and adjustments are being made to different models, as we want them to look as clean as possible. We’ve scaled down the hook size slightly to make it look better positioned within the bike and have less clipping issues. With the hook being one of the main gameplay features, we have to be careful that hit boxes remain reliable and feel good to play. The art team have run into challenges whilst creating certain models due to having a grand vision that they’re eager to implement. Working through these issues is a…

  • Devlog #2 - 6 September 2022

    Hey everyone! In this update: August was a busy month for us - we made some great progress in the game, and we went to Gamescom! Keep reading to find out more about what went on behind the scenes. Game Development Progress Lots of headway has been made within the team, with some exciting updates. Some I can share now, some you’ll have to wait and see! We’ve been busy making sure we have the bare bones of all the arenas and tunnels, so later on we can focus on polish and making them all shiny. This has included making sure all the decorative objects are added, as well as interactable ones. VFX, lighting and shading has also been added, with textures being played around with and voted on within the team’s Discord server. Making sure there’s collision has also been on the task list, as we don’t want players riding through objects that are meant to be a challenge to navigate. Within the tun…

  • GRIPPER — watch a gameplay of demo at Gamescom! - 25 August 2022

    Gripper is an Action RPG on a bike with top-down boss battles in a cyberpunk world. Face boss fights on wheels, use your hook to rip-and-grip apart enemies and upgrade abilities. Play as protagonist None and uncover his story.

  • Devlog #1 - 2 August 2022

    Hey all! It’s been quite some time since we last updated you properly about the development process, so we wanted to share what we’ve been up to! What’s included in Devlog #1: General update of Gripper’s development Summary of what's been worked on the past few months A lot has happened since our last update post. In there we mentioned how we have updated the game’s graphics, as well as make the controls smoother and more enjoyable to play. Firstly I wanted to say thank you to everyone who played our first demo Gripper: Prologue (yes, first - something exciting is coming!👀). It gave insightful feedback which has changed the game for the better! Secondly, the aesthetic and overall look of the game has changed dramatically since the idea of Gripper was born 5 years ago, and to this day the team is still working on updating models to make sure the game looks as good as it can. Last month…

  • Updated Gripper Artwork - 26 July 2022

    Hello everyone! We’re excited to show you our new look! We’ve updated our logo and headers on all our socials. Let us know what you think! We decided to give Gripper a fresh look before Gamescom to make sure we’re representing the game as clearly as possible. We’ve taken inspiration from comic book-style art for our new imagery so that all the promotional art for the game is inline with the art inside the game. We chose bold and contrasting colours that are dramatic and eye-catching, and also match our main character's colour scheme. We pride ourselves in having a unique art style within the game, and we wanted to make sure that’s one of the first things people see when looking at our game on store pages and social media. The art team took inspiration from Japanese calligraphy, as well as striking game art that stuck in our minds, such as Wolfenstein. After playing around with different…

  • New Hazards And Challenges | Frozen Biome Preview - 31 May 2022

    New biome As the story of Gripper unfolds, players will find themselves in new territories where they are to face completely new enemies and explore new landscapes. The frozen biome is one of them: dark, hostile and dangerous, it will bring a new atmosphere to Gripper, as well as new hazards to the player. New hazards and challenges Here, on the glacier, you have to outlast the rockets. Where did they come from? We’ll keep this secret for a while. But you should definitely be a skillful driver to avoid them, as they hit precisely where the player is and chase their target relentlessly. Of course rockets won’t be the only hazard that awaits you in the frozen lands: somewhere, there is wandering a gigantic robotic serpent – and maybe once you’ll encounter it? A story-centered adventure We shall once again emphasize that we intend to make Gripper a deep and dramatic story. And the frozen b…

  • Greetings! - 21 January 2022

    We’re very excited to announce, that we have been working hard on our game, improving its core mechanics, its style, and other details of the Gripper world. In the newer, better version of Gripper, we have: optimized the controller as well as the mouse + keyboard controls, made them more sensible and enjoyable. upgraded the looks of the game. Our artists have done a great job on upgrading the aesthetics of the Gripper-verse, the graphics and the surroundings are now eye-catching. And mobs are fancier than ever! None is now a rageful BIKER. He thought, and thought, and thought and concluded, that a bike is much faster and more maneuverable than a car. And it is! removed and fixed a lot of bugs, making your experience more atmospheric there is definitely too much to talk about, but be sure to keep track of news, updates and challenges from the developer team! Also, you can check out our b…

  • Gripper Demo Walkthrough - 7 October 2020

    In a world where everyone is damaged one way or another, you and your sister live peacefully on a farm. Until someone comes and burns it down. All you have left is your car with a hook. The time to learn how to kill with it is running out. Gripper Demo is out and ready for you to play. Tear your enemies apart with a hook and finish them with their own weapons. Fight and rip away the hearts of 2 colossal bosses to gain new abilities. Explore 4 bizarre biomes. Fight and fly through a nightmarish tunnel to the beat of incredible tracks by KillTheBarber!, Mezzanine, pqQp. Gripper is our personal story of loss. We turned it into the game to let it go. We hope it will help you too.

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