- Beast Master - Development Update 26 - 18 December 2021
In our old item drop system, item information was only available when players touched items. Since this system causes confusion when a large number of items are dropped, we have switched to a new system which dropped items can be displayed better. This way, players will be able to directly see what they drop when they kill creatures. In addition, they will be able to see the item info of the dropped items when they click on the it with the mouse. In addition, they will be able to throw these items on the ground whenever they want and share them with their friends. Item drop system will not be player specific. Each dropped item can be seen by all players and only the first player who clicks on it can also loot it. We also made a radical decision regarding the item and creature system. From now on, players will be able to use the items they have won in the games they play alone or with th…
- Beast Master - Development Update 25 - 5 September 2021
Beast master will contain multiple islands as we mentioned before. Players will able to travel between those islands to hunt different types of creatures. Each island will have a unique biome and creatures. As the game design, players will start on a beginner island which the game will teach all core mechanics. Players will learn how to tame creatures, craft items, build structures, and eventually will be able to build a raft to sail the open seas. Each type of raft will able to carry some amount of creatures. Building bigger boats will able to carry more creatures. Traveling between islands might take some time. To prevent time waste, we will also add teleportation feature so players can quickly return to their base. We will not try to impose boring features on players. We will make adjustments to speed up time-consuming features with newly unlocked features. All these improvements wil…
- Beast Master - Development Update 24 - 9 July 2021
Hello, this week we added new swimming mechanics to Beast Master. In our previous blog posts, we mentioned that we will add content related underwater to Beast Master. Players will able to swim and find resources below the ocean. Also we will add some ship physics to the game which will allow to build rafts, boats and big ships to travel between islands. More information will be shared later regarding these features. There were some questions about how the water content will be designed. The most curious thing was whether there would be combat under water. Unfortunately we won’t allow combat inside the ocean at the release of the game. The challenging thing is that we are using a multithreaded pathfinding which works pretty well on the terrain but it’s hard to make it work inside a water. Also allowing all creatures to swim or some of them makes the game design much more complicated. We…
- Beast Master - Development Update 23 - 13 June 2021
There was something in the previous face models that did not satisfy us. For this reason, we decided to renew the faces of our characters and we are quite happy with the results. Along with this, we have also improved our face generation scene and system. We know how important it is for players to be able to create their own unique character. For this reason, we added as many blend shapes as we could so that players can make faces in any variety they want. We also added new hair and beard styles compared to the old models. In addition, players will be able to change their skin, eye, hair and beard colors as they wish. We will add more hair and beard styles in future updates. We’ll also be making an update where you can change the character’s body scale and measurements. We look forward to your thoughts and feedback on this blog post we shared. Thanks for watching and reading. If you wan…
- Beast Master - Development Update 22 - 14 May 2021
For the Beast Master, we are using a GPU instanced vegetation system which is pretty optimized and allow us to render lots of plant and trees. Each chopped tree or stone will be removed from the instance and replaced by a fractured version of the game object. The fracture process will be done at runtime. This system is called when there is any vegetation removed from the GPU. This will help us to add as many resources as we can with a little effort. As we mentioned earlier, Beast Master will have a crafting system where players can craft weapons, gear and buildings. We created a fracture system to visualize the collected resources. All those craft items require resources like in many rpg games. Players will able to chop trees, break stones or valuable gem resources. We will limit the ability to dig resources to the weapon used by the player. High quality weapons like “Axe or Pickaxe” wi…
- Beast Master - Development Update 21 - 23 April 2021
In this week’s blog post, we wanted to show you the results of the procedural system and the new features we will add to the game. Before we start, we want to share some ideas which will change some core design of the game. Firstly, there will be ships in Beast Master. Currently we are improving our ocean system and add new swimming mechanics into the game. Also we will add some underwater content which players will able to explore and gather some resources. All these design changes began with turning the game map into islands. Each island will have it’s unique biome and creatures live in it. Players will able travel to these islands by crafting different size of boats and ships. Each ship will contain a certain size of creature slots to carry with. The player starting island will consider as central island. The difficulty of the creatures hosted by the islands will increase as players…
- Beast Master - Dev Update 20 - 26 March 2021
As we mentioned before, Beast Master will support online co-op which will allow 2 to 10 players play together. We also be implementing features for our players to be able to build custom dedicated servers. Detailed documentations related building custom servers will be shared with our community as soon as possible once the game is released. Since there will be lots of creatures moving simultaneously, maximum players we support might change depending the performance of our multiplayer system. We will going to make lots of stress tests with our community once we release pre alpha beta tests. In further details, the game will have a public and private lobby system where all active games will be listed. Public games will be able to protected by passwords. Private ones will be visible for friends only. Currently we support multiplayer features for Steam users. We will implement different pla…
- Beast Master - Dev Update 19 - 19 February 2021
We have been busy for a few weeks since we were working on the network system. At the current state we require little more time to share the co-op status of Beast Master. We added a dynamic optimization system which adjusts the creatures regarding the distance from the player. The new health bars are controlled by this system. Players will only be able to see the creatures health bar by getting close to it. We also will add an option to show health bars by using a key from the keyboard. We also made some changes on AI behaviors. Creatures will calculate the strength of the nearby enemies which will help the creature to decide attack or flee away. Players will have some tools and weapons to stun these creatures. This system is still in development phase and might change in our future updates. We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks fo…
- Beast Master - Store Page Update - 17 February 2021
Our store page is now more colorful. We decided to add new gameplay images which will represent how Beast Master will look like once it's finally released. We still might change the art style depending on the feedbacks. We hope you all like it. Thanks for your support.
- Beast Master - Dev Update 18 - 21 January 2021
Our previous user interface was flat and less colorful. We weren’t happy about it and changed the style. We made the new interface more cartoon. The results made us happy and we hope you will like it too. We also worked on crafting. Each item will have a crafting multiplier which will effect the result. Players will able to add any kind of item into the crafting pool to boost the chance of crafting better items. Crafting will require a crafting table to build before the players will able to craft items. There will be some special crafting recipes which players will able to unlock by completing quests or dropping from creatures. These recipes will guide to craft some special items when the right combination of items provided. We also planning to add some easter egg recipes. We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watch…
- Beast Master - Dev Update 17 - 2 January 2021
Beast Master will have lots of different weapon styles. Each weapon will able enchanted by players for different purpose of use. Enchants will change the behavior of the weapon. We also want players to combine different enchants to make the weapons more customizable. All these weapons can be dropped by creatures or crafted by players. Also all items can be dissembled into crafting materials to craft different weapons or armors. Strong creatures will have better chance to drop high quality items. Like most of the games, Beast Master will have a high risk, high reward system. At the same time we want to add a slight chance of high quality item drops from basic critters. Every kill will count as a chance of good drop. We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watching. Beast Master - Dev Update 17 - Video
- Beast Master - Dev Update 16 - 11 December 2020
It is still in work in progress state but we think it’s enough to show how the terrain and the environment will look like in Beast Master. We are planning to create a large open world area which will have a dynamic quest and dungeon spawn system. Players will encounter random events, creatures, bosses and quests while traveling in the world. On one of our previous blogs we shared some content of the building system. We are planning to implement that system to the new terrain and allow players to build villages, houses or farms anywhere they want. Also there will be day/night cycle and dynamic weather system. We are planning to add special events depending on the weather or if it’s day or night. We want every feature like this to have a slight chance to appear. We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watching. Beast Ma…
- Beast Master - Dev Update 15 - 20 November 2020
Beast Master will take place in a fantasy world where creatures and humanoids will able to use magic to attack, defend and support. There will be lots of different type of weapons which players can use on different purposes. There will be around 8 elemental powers to use on weapons. Fire, electricity, water, air, life, earth, divine and shadow magic. Each type of magic will have different effect on creatures. This system is still in development and more information will be shared on our future updates. Also there will lots of different type of weapons like staves, wands, bows, swords, spears, axes and more. Each of these weapon can be enchanted with different type of elemental power. This will allow players to combine different attack types with different elemental effects. We want players to decide different weapon setups to choose play aggressive, supportive or defensive depending on…
- Beast Master - Dev Update 14 - 6 November 2020
As we mentioned before, Beast Master will have a building system where players will able to build little villages and towns. We developed a grid based system which we can adjust some values to fit any kind of terrain. We can change the grid size, terrain size, maximum height of the grid system to work and slope limit to prevent building on inclined surfaces. This runs on a very high performance system. The system will allow to build walls, houses, marketplaces, craft stations, animal farms and many more. Also building villages will provide the player some certain craft and upgrade resources. The enemy creatures will attack those villages from time to time. Each attack will be announced in advance and the player will be given some time to set up the defense and prepare the army to defend the village. We hope you like this weeks blog and we are looking forward to hear for some feedback. T…
- Beast Master - Dev Update 13 - 24 October 2020
Beast Master will have a building system where players will able to build towns and villages. One of the features will allow players to build marketplaces. Each marketplace will require to finish a certain type of quest. These markets will sell and buy goods like armors, weapons, potions and other general crafting items. We will post more detailed information about village building and how the system will work. We want Beast Master allow players to build little towns, villages and large cities. Thanks for watching and reading. We will be looking forward to hear feedback and ideas from everyone. Beast Master - Dev Update 13 - Video
- Beast Master - Dev Update 12 - 16 October 2020
In Beast Master, players will be able to enter dungeons from portals opened in random areas. Each dungeon will procedurally generated. Dungeon size, difficulty and the environment is going to be random. Also players strength will effect the calculation of the dungeon generator. We will make the necessary adjustments so that the system is always challenging. The dungeon system calculates all possibilities such as the starting point, corridors, mini boss and the final boss rooms. Also there will be random treasure rooms which will reward the player with lots of loot and more. The presentation video shows only the first stage of the system. We will continue work on it and make sure it will look much better and smooth. Thanks for reading. As always, we are looking forward to hear some ideas and feedback. Beast Master - Dev Update 12 - Video
- Beast Master - Dev Update 11 - 2 October 2020
Beast Master will have loot drop system like in Diablo II. Players will drop their body and the loot upon death. The player will have to go to the place where he/she died in order to get the items back. We believe that this mechanic will prevent players to take unnecessary risks and will add excitement for fear of losing all the loot. We will improve this feature over time according to the feedback from the players. https://youtu.be/-Vtxzc-sAmA
- Beast Master - Dev Update 10 - 18 September 2020
Our system can handle up to 4000 agents which avoids each other and also calculates pathfinding to the destination. All these calculated multithreaded and uses the optimal cpu threads to increase maximum performance. Probably max supported agents will be lower on the release since lots of other gameplay related calculations will also be made by the processor. We will try to achieve optimal performance to make all systems work fine together. Thanks for watching and reading. https://youtu.be/G0A0vHtB-Rg
- Beast Master - Dev Update 9 - 5 September 2020
Currently we do not have any 3D artists in our team. That’s why we are using these models from Unity’s asset store. Most of the creatures are in work in progress state. The base models, textures and the colors will change in the future updates. As we mentioned before, Beast Master will have a territory system where different type of creature families will fight each other and attack their territories. There will be 4 type of factions. Each faction will have a leader (boss) which produces minions. These rulers also creates strategies to attack other bases and defend theirs. Nature: Players will join this faction. Nature will contain creatures like Tigers, Bears, Mooses, Dears, Rabbits, Raccoons, Foxes, Wolves, Dogs, Cougars, Boars, Spiders and Rhinos. All these creatures will be able to tamed by the player. Evolved: These faction contains creatures which evolved in time. These creatures…
- Beast Master - Development Update 8 - 21 August 2020
When player dies, the characters body will convert into ragdoll. This ragdoll body will contain players equipment. After respawn, the body needs to be claimed by the player to retrieve the dropped items. https://youtu.be/0xIHKSw8btA