- July 29 Hotfix - 29 July 2026
Just updated the terms and conditions to the game to address AI-generated content (I don't like it, and I don't consent to have it or its assets used to create AI-generated content).-Chris ProvidenceSocial MediaWeb: https://cghone.com/Bluesky: @cghone.bsky.socialYouTube: Discord: https://discord.gg/B5TEdTkEzkTwitter: N/A
- July 6 Hotfix - 6 July 2026
So, this is a quick update for any of you having trouble with the tutorial videos. I did a few updates on the files, and my tests seem to show the audio is playing correctly this time. If there are any issues, feel free to comment or contact via social media. -Chris ProvidenceSocial MediaWeb: https://cghone.com/Bluesky: @cghone.bsky.socialYouTube: Discord: https://discord.gg/B5TEdTkEzkTwitter: N/A
- Another June 29 Hotfix - 30 June 2026
Some of the audio for the campaign cutscenes was corrupted, so hopefully this fixes it. -Chris Providence
- June 29 Hotfix - 29 June 2026
So I might have just realized I spelled "Maryland" and "Uruguay" incorrectly. Fixed it. -Chris Providence.
- January 3 Hotfix - 4 January 2026
I ran a quick update to fix the map loading bug and re-do a faction icon so that it didn't look like it came from Call of Duty Ghosts.Old:New:That's it. No, seriously, that's the entire update.-Chris Providence
- Christmas Cross-Content Update - 26 December 2025
So if you noticed that there have been about a dozen updates in the last 24 hours, that's because I've been working on two things.The first is a glitch where menus wouldn't reset after exiting a loaded Skirmish. That's been fixed.But the second, and the real reason I've had to push about a dozen updates or so in the last day, is because I'm happy to announce a new mechanic for my games called Cross-Content.What Is Cross-Content?Cross-Content is an experimental feature I'm rolling out today where owning one cGh ONE game in your Steam Library will unlock additional content in other cGh ONE games.For example, if you own Tyrannis: Co-Prosperity or Infinite Voyager, Cross-Content would allow you to unlock additional maps in Tyrannis, and vice-versa.Also it wasn't my first pick for a name, but my that one was taken by an Adult Entertainment company, so that wasn't an option.How Does Cross-Con…
- Tyrannis Christmas Hotfix - 25 December 2025
So this isn't a promise or anything, but I'm fairly certain I can add in additional content based on whether or not players purchased Co-Prosperity. Anyways, Merry Christmas and Happy Holidays. -Chris
- December 4 Campaign UI Patch - 5 December 2025
Just a quick fix to make sure the Campaign mode works on larger resolutions. It's hot code, so I'll run another hotfix if this doesn't work. -Chris cGh ONE's one guy who, for legal reasons, wants you to know that I came up with these games years ago. Social Media Web: https://cghone.com/ Bluesky: @cghone.bsky.social YouTube: @cGh_ONE Discord: https://discord.gg/B5TEdTkEzk Twitter: No.
- September 15 Icon Patch - 16 September 2025
Hey, Chris here with a quick update. Just wanted to let you all know that the custom icons should look much better, now that they don't overlap. Also fixed a few typos and removed almost all reference to calling the characters "Ghosts."Yeah, that's about it. This game's pretty much done for now, but I'll update it if I run into any more glitches or bugs.Anyways, hope you all have a good one.-ChriscGh ONE's one guy who, for legal reasons, wants you to know that I came up with these games years ago.Social MediaWeb: https://cghone.com/Bluesky: @cghone.bsky.socialYouTube: Discord: https://discord.gg/B5TEdTkEzkTwitter: No.
- Credits and Intelligence Update - 16 July 2025
I'm still not dead!In all seriousness, I've been busy with a few prototype projects.But enough about that. It's time for a surprise update.Intel ReworkWhile I was happy with how the writing turned out on launch, there was a lot of room for improvement. Whether it's not having to click through about forty times to the story just... honestly not making sense.Which is a fancy way to say I though I could do better.So with half a decade's worth of practice writing, I figured I'd rewrite it into something that is not only better-written, but also actually readable.Long story short is that I basically rewrote the intel files into a shorter, more-comprehensible format that isn't just speech boxes. Instead, you can select a piece on intel and click on the arrows in the upper-right-hand corner to cycle through the text. When you're done, you can click the "X" button to return to the intel menu.Cr…
- The Multiplayer Rework Update - 9 March 2025
I'm not dead! So yeah, it's been a while. Wrote a book, designed a few prototypes, published that book on Amazon and Barnes and Noble, and reworked the multiplayer for Tyrannis. Mainly that last one. What's in the Multiplayer Rework? While I was able to get online multiplayer working at launch (or at least I think I did - been a while), the problem was that I came up with a completely different map-making system for all 27 other maps that came as free post-launch content. Basically, you could only play in the Americas. Without Modifiers or any other later features. It was also held together with the computer equivalent of duct tape and chicken wire. Because of that, it wasn't simple as just applying the same code to the new values. Instead, I had to basically go through every single script and add a few more to make sure they were all compatible with the new map-making system for the po…
- November 9 Hotfix - 9 November 2024
Hey, Chris here with a quick hotfix. Sorry for the delay. Recently poisoned myself and I'm recovering from what can only be described as a "Rasputinian 48 hours" a few days ago. So, in light of my seeming immortality, here's what's been fixed: The correct icon now shows up in Campaign mode. Text highlights for factions in Campaign and Reconquista modes are now long enough. The Rebel Hub construction mechanic is fixed. -Chris Sole employee of cGh ONE whose games keep being relevant.
- July 28 Hotfix - 28 July 2024
Hey, Chris here with a quick hotfix. Basically, I'm cordoning off online multiplayer until I can get a rework. Want to make sure it's up to par with the same quality I expect from myself. Work's picking up, so it might take some time, though. But the big reason for this quick hotfix is that I misspelled "Logistics" during the Campaign intro. No, seriously. Anyways, I'm going to enjoy my Sunday. -Chris Sole employee and living example of how not going on Twitter increases productivity and sanity
- The Revolution Campaign Update - 15 June 2024
After months of development (and a whole lot of QA for all the glitches I should have seen over the last four years), I am happy to announce that Tyrannis' new campaign mode, "The Revolution," is live! What Is "The Revolution," Anyways? To make a long story short, "The Revolution" is Tyrannis' new campaign mode that pits you, an Agent of the Office of Strategic Actions, against the dictatorial American Caesar, whose dictatorial regime across the Americas is backed by his mercenary army. As an Agent, you will create your own faction and bring the fight to Caesar across 41 "Military Districts," unique levels of increasing difficulty across the Americas. As you progress, levels will include up to 8 Difficulty Modifiers that give a roguelike-inspired twist on Tyrannis' asymmetric turn-based strategy gameplay to create a brand new experience. The Chaos System There's a saying about winning t…
- Text and Icon Hotfix - 13 June 2024
Hey, Chris here with a quick announcement. This is basically an update to the text alignment and Custom Faction icons to make sure they're aligned correctly. That's basically it. It's been driving me nuts for the last day. Also, the Campaign update is coming soon. I just need to set up the trailer. -Chris Web: https://cghone.com Discord: https://discord.gg/B5TEdTkEzk YouTube: https://www.youtube.com/channel/UCLbVPvGDtZHfzrPhXkjhHOA
- May 30 Hotfix - 31 May 2024
Quick update for the South Brazil map that fixes some of the graphical glitches with the District names on the right side. Anyways, that should do it now, and the Campaign development is well underway. Actually, most of it's ready, but I still have to record all the video footage for the cutscenes. -Chris
- Tyrannis: The Many Modifications Update - 25 May 2024
Okay, I swear I didn't mean to have an update that is, quite literally, based on the Seven Deadly Sins and release it on the Monday after Pentecost, but things just happen. I could make a joke about a "Day of Rest," but I fell asleep before I came up with one. So, let's dig in, yeah? What Are Modifiers? Modifiers are, basically, a set of sixteen different gameplay modifiers that affect different aspects, from how Draws are calculated, to game length, to the number of AI Units spawned, and another dozen different changes that'll add a new spin on gameplay. Think of them as like the Skulls from Halo 3, where they change gameplay. Some make your life easier, while others make it a whole lot harder. That's the kind of mechanic I want to bring into Tyrannis, as well as its upcoming Campaign. What Do The Modifiers Do? Wrath AI Aggression is set to 10. AI Offensiveness is set to 10. Pride Rebe…
- May 15 Hotfix - 15 May 2024
Quick update to fix some of the menu options that should not be highlighted when you're loading a Skirmish. Should help clear up some confusion about what you can and can't do when rejoining one. Also, there's now an option to select whether or not you want to end a Skirmish when you reach the minimum requirements for victory when playing for Regional Control. -Chris
- Tyrannis: The Rebel Hub Update - 10 May 2024
Well, I'm getting pretty good at actually updating this game. So, let's have a quick rundown on what we have in this update. Bug Fixes and Quality of Life Improvements The big one here is a glitch where the Regions'd all be named the wrong thing, and that should be fixed now. Looks like it was a glitch with the new content from Long Way Home's update, but it's all good now. But one of the things I'm pretty happy to add is a few minor Quality of Life improvements when setting up a Skirmish. It's not much, but little things like having it default to one human player vs. one AI player and having a set amount of Turns definitely makes it less of a pain to set up games. Rebel Hub The Rebel Hub's the new Structure you can build to help your Rebels move around the map a whole lot faster. Kinda like how the Mercs use Bases to get around quickly. To build a Rebel Hub, you need to be playing as a…
- April 28 Hotfix - 28 April 2024
Quick hotfix to fix the bug where the game'll skip over player uprisings. Should work now. Also, had to remove the "Skip All" option for combat to balance it out, because it didn't really work with the gameplay loop. Anyways, I"ll be running more QA over the next few hours. -Chris