- The Unbeatable Path - Version 2.0 - 17 November 2024
New Features Gamepad Support Customizable button mapping for gamepads. UI dynamically adjusts to gamepad buttons. Cursor movement via left gamepad stick & click via face button bottom (A). Steam Deck Officially Verified Steam Deck specific controls implemented. Optimized performance for Steam Deck. Automatic performance adjustments when launched on Steam Deck, with a manual option available in the settings. Improved readability of various UI elements on Steam Deck. Sound Effects Numerous sound effects across the game have been revised and improved. Difficulty System Option to choose difficulty level (Easy / Medium / Hard). Interactive objects and items are highlighted on Easy and Medium; no highlighting on Hard. Highlighting range depends on the selected difficulty. Text Display in UI Notes and books can now display text in the UI for better readability. Improvements Numerous code enhan…
- Game update 05/03/2023 - 3 May 2023
- Various code optimizations in different functions - Achievement login flow improved
- Game update 04/13/2023 - 13 April 2023
- Chapter 09 "Outer Sanctum": fixed a rune stone to the left of the first three puzzle walls where it didn't matter if you pushed it or not optimized two puzzle walls (from the first & second part of the puzzle) where you had to repeat the solution of the puzzle to solve the walls, although this was not shown on the pedestal hint fixed a bug in the third part of the puzzle where a T rune that was not needed for the solution could not be pressed - German localization: Typo in the cryptography book in chapter 3 "The Room" fixed.
- Game update 04/10/2023 - 10 April 2023
- increased the crouch movement speed and adjusted the animation to fit the speed - implemented the option to reset your savegame: you will now find a "Reset Progress" button in the play menu under the level selection when you have played through the game - removed or reduced the reverb effect of various sound files - slightly adjusted the main menu map preview for chapter 09 - fixed a mesh in chapter 09 "Outer Sanctum" that was floating in the air
- Game update 04/09/2023 - 9 April 2023
- increased visibility of altar clues in Chapter 1 "Rebirth" - increased visibility of fingerprints in chapter 1 "Rebirth" near the third altar - Increased the visibility of two clues in chapter 7 "Endless Manor" - improved the collision of several meshes in chapter 10 "Inner Sanctum" - increased the duration of tutorial hints by 1 second for all tutorials - completely reworked the hint mechanic in chapter 9 "Inner Sanctum" based on player feedback: added separate new meshes for each puzzle board to better match them to the corresponding board split all puzzle clues and assigned them to the corresponding pedestals removed all large pedestals between the puzzle boards to allow better movement the clue graphics have been completely reworked for better understanding
- Game update 04/08/2023 - 8 April 2023
- Added an additional objective at the end of chapter 1 "Rebirth". - Improved the visibility of clues in chapter 5 "Tower Of Choices".
- Game update 04/07/2023 - 7 April 2023
Difficulty of chapter 1 "Rebirth" simplified by adding a clue to the mechanism in the first room with the coffin and in the room with the two doors.
- Game update 04/07/2023 - 7 April 2023
- the time for displaying tutorials was shortened - several meshes were made unwalkable for the player - fixed a problem where the player could get stuck behind a desk in chapter 7 "Endless Manor"
- Game update 04/07/2023 - 7 April 2023
- minor balancing changes in chapter 10 "Inner Sanctum" - fixed some meshes to prevent the player from stepping on them - fixed a bug where the player could get stuck behind the table near the first altar in chapter 1 "Rebirth"
- The Unbeatable Path is released! - 6 April 2023
I am proud to announce that The Unbeatable Path has been released today! You can buy the game now in the Steam store, including a release discount. I look forward to seeing how you master the puzzles. Have fun with the game!
- Release Date & Release Trailer available now! - 13 January 2023
I am proud to announce that The Unbeatable Path has been completed! The game will be released on Steam on April 06, 2023. Add it to your wishlist now and get notified immediately upon release! To celebrate, we've published the release trailer today! Check it out on the store page or in the 4K version on Youtube:
- Development Update October 2022 - 31 October 2022
Hello puzzle lovers, with this update for the month of October you will receive the last regular monthly development update for The Unbeatable Path. Since I have almost completed the game and am now moving more into polishing and marketing, I will be posting smaller update news from now on as the appropriate milestones are reached. I'm proud to have reached this point of development and I'm looking forward to the last stage before the release. Now to the actual October update: The penultimate map "Outer Sanctum" has been completely finished and the last level "Inner Sanctum" has also been almost completed. When this one is done, the remaining voiceovers will be implemented, the whole game will be optimized and the final trailer will be created. From this point on I will start with the marketing campaign. Project Progress "Outer Sanctum" completed: the puzzle of the level was extensively…
- Development Update September 2022 - 30 September 2022
Hello horror friends, next month is just around the corner, which means for us: time for the development update of The Unbeatable Path for the month of September. This month I've been going full throttle again and almost finished the penultimate map "Outer Sanctum". Some 3D models, effects, sounds and the level design were finished. In addition, I have already planned a playtest for the level and the next recording session for our voice actress, which will take place soon. All in all it was a very productive month again. Project Progress "Outer Sanctum" almost finished: The level is relatively wide and reflects the harsh landscape of hell well. In this map, the player has to climb a mountain and solve the final puzzle to enter the last level "Inner Sanctum". The level is 80% completed and in the next step, we will do a QA test and implement some missing cutscenes. 3D models created: For…
- Development Update August 2022 - 30 August 2022
Hello puzzle friends, it's time again for the next development update for The Unbeatable Path for the month of August. Before we start, here's an important announcement: The final Early Access release date has now been set to February 2023. More about this in the detailed project progress overview. Now to the actual monthly update: We were able to finish the new Keyart and based on it we also reworked the whole Steam page. The store page now reflects the current state of the game except for the trailer. We also finished the map "River of Styx" and worked on the missing cutscenes. Project Progress Postponing the release date to February 2023: The game is currently 80% complete and I could meet the original deadline of October this year, but still want to take more time to polish the game further to achieve the best possible quality I can as a single developer. Also, I still have a 3 mont…
- Development Update July 2022 - 28 July 2022
Hello puzzle friends, July is coming to an end, which means for us: Time for a new development update of The Unbeatable Path. Our focus this month was mainly on creating the new level "River Of Styx". For this, we produced some assets, implemented the next puzzle, and almost finished the level design. In addition, a playtest was conducted with external testers, and work was started on the revision of the Steam graphics. Project progress "River Of Styx" almost finished: the level design for this map is almost complete. The layout has been completed, all assets have been created and placed and the game mechanics have been implemented. Next, particle effects will be added and object collisions will be reworked. New map puzzle completed: the assets have been completed and the game mechanics of the new puzzle have been implemented, tested, and optimized. In the new puzzle, you have to use st…
- Development Update June 2022 - 29 June 2022
Hello puzzle friends, Welcome to the June development update of The Unbeatable Path. This month we were able to complete the newest map "Endless Manor". We also implemented a new skybox and together with it we optimized and improved the lighting conditions of all maps. Also, the code was optimized for several systems. On the one hand, the level streaming system was reworked and on the other hand, the save/load system was optimized. Project progress "Endless Manor" completed: the performance problems that had shown up in our last gameplay tests have been completely fixed and the gameplay now plays as ideally as intended due to the new map layout, among other things. After all gameplay and performance tests were positive, we can now start with the next map "Ocean Of Pain". Skybox reworked: the quality of the skybox did not meet our qualitative expectations and was therefore completely rew…
- Development Update May 2022 - 30 May 2022
Hello puzzle friends, and welcome to another development update from The Unbeatable Path. In May we were able to complete 90% of the next map called "Endless Manor". This level takes place in an old manor house and holds some surprises for the player. More assets were created for this map and we also found the time for a playtest. Based on this, we had to make some fundamental adjustments to the map, as some gameplay & performance problems had become apparent. We will finish the new level in June. Project Progress New map "Endless Manor" 90% complete: In Endless Manor, the player enters an old manor house that is haunted by some restless souls. The many corridors hold some surprises for the player and are designed to change dynamically depending on how the player is moving. The sound design, along with the other infernal assets and creatures, still creates an oppressive and terrifying f…
- Development Update April 2022 - 27 April 2022
Hello puzzle friends, a new month is just around the corner, which means for us: time for the next development update of The Unbeatable Path. This month our main focus was the completion of the new map "Staring Woods". In addition to the level design, further 3D models, animations and the intro of the level were completed. We also tested the map extensively and found time for another voice actor session. Project Progress Completion of the map "Staring Woods": As expected, we still needed the whole month of April to complete the new map. With a total of 4 puzzles awaiting the player in this level, this map is the largest in the entire game so far. All 4 puzzles are completely different and must be solved in order to advance to another smaller area within the map. There the player will have to solve another mini puzzle to reach the next level "Endless Manor" (working title). Quality Assur…
- Development Update March 2022 - 23 March 2022
Hi puzzlers, now that The Unbeatable Path is about halfway finished, we took the time this month to test the entire project and fix the bugs we found. This took some time, but still didn't stop us from partially implementing the new map "Staring Woods" and creating the corresponding assets for this level. Project Progress Playtest: This month we took a lot of time to test the content so far. In addition to gameplay tests, our QA also performed collision tests and sound tests, just to name a few. A collision test, for example, checks whether the character is blocked by certain objects. A sound test, for example, checks whether the sound slider for effects in the menu also affects the corresponding sound effects (for example, a fire) in the game. Bugfixes: Based on the bug list of the playtest, all bugs found by our QA were fixed. At the same time, the code was further optimized to preven…
- Development Update February 2022 - 24 February 2022
Hey puzzlers, and again the month is coming to an end, which means for us: time for the next update on the game progress of The Unbeatable Path. In general, we have made quite a bit of progress with development in February. The code was optimized and centralized, a new puzzle was implemented, more motion capture sessions including face capture and a voice acting session were done. We also reached a big milestone and are happy to announce that we have completed about 50% of the total game development. Project Progress Motion Capture Sessions: Some scenes were shot with our motion capturing system, which we were still missing for the existing levels. Each level now has an intro where a demon roughly explains to the player how to solve the next puzzle. For this, the animations were recorded and implemented via motion capturing. Update of existing animations with face capturing: Our existin…