SPSTEAMPULSELIVE ANALYTICS
Antimatter

Antimatter Steam metadata

Geoffroy Pirard | To be announced | game

Coming Soon

GameSteam Store content

IndieRPGSimulationStrategy

  • Steam app typegame
  • Steam App ID1343010
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGeoffroy Pirard

Antimatter metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1343010
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGeoffroy Pirard
  • PublisherGeoffroy Pirard
  • Parent gameNot available

Genres: Indie, RPG, Simulation, Strategy

Company pages: Developer: Geoffroy PirardPublisher: Geoffroy Pirard

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Antimatter Steam metadata

Antimatter metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1343010/metadata
Steam Communityhttps://steamcommunity.com/app/1343010
PCGamingWiki search
IGDB searchSearch IGDB for Antimatter

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Native Populations - 30 August 2026

    Let's have a peek at how native populations work: Natives and Citizens Antimatter takes place after centuries of human expansion. Faster-than-light travel depended on antimatter, but its supply abruptly stopped, causing a crisis. Humanity became scattered across the galaxy, and many colonies remained isolated for centuries. Some societies survived, some declined, and others developed in their own direction. The player will encounter what remains of them through ruins and native populations. Natives Natives are populations living outside the spacefaring organizations. They can have their own culture, technology (until early spacefaring), economy and political loyalties, but they do not expand to other planets. A native society is not necessarily primitive, but they are unable to compete directly with the spacefaring organizations. In the current Prologue, most of humanity is considered n…

  • How to Join the Next Playtest ? - 5 August 2026

    PLAYTEST #7Since last year, Antimatter has gone through six public playtesting sessions labelled as “demos.” They often lasted for a weekend and were intended to collect bug reports and feedback.While they provided invaluable feedback, they were too accessible to players expecting a complete game, despite the in-game warnings and forms.Using the tools provided by Steam, it is now possible to offer a more robust playtesting solution while keeping it free and open to anyone willing to participate.What is a playtest ?A playtest is a temporary testing session conducted on an unfinished version of the game (alpha).Its purpose is to identify bugs, gather feedback, and test features with a wide variety of players. You should expect technical issues, incomplete content, poor balancing, and other rough edges.A playtest is not a demo and is not intended to represent the quality or content of the…

  • Roadmap to Demo 7 - 8 July 2026

    Demo 6 just ended today, as I decided to extend it by a few days due to some patches. This was another productive round. Much feedback was given on Discord, and some on the Steam forum as well. Demo 7, yet another play-test, will be released within the next 3 months. Along with the usual improvements and bugfixes, this new update will focus on specific aspects of the game. Some of you noticed how chunky version 6 was, and this trend will continue, or even accelerate, as work can now focus on the "superficial" aspects, in engineering terms, or in other words: gameplay, content, and the UI (the only things players care about). A Preview of Colonies Outposts are now almost feature complete and relatively stable. Therefore, colonies are next. This will expand the possibilities of development, introduce more of the political system, natives, and population dynamics. Expanded Planet Features…

  • Crew Recruitment, Fixed Buildings & Hotfixes (B0028) - 6 July 2026

    Fixed: Crash caused by module status overlay The game could crash/hang if the previously owned spaceship having module overlay was destroyed, also made the overlay more reliable. Overhauled crew transfer UI & profound changes to the mechanics Multiple features, fixes and UI/QOL improvments added to improve the experience around crew recruitment and transfer. Fixed: Most buildings could not be built Many buildings could not be built due to a default construction labor cost modifier set to 0. A cost modifier set to 0 now automatically defaults to 1.0f Misc... Various minor bugfixes and tweaks.

  • Trade hotfix (B0027) - 5 July 2026

    Fixed: 'Transfer' was the only possible action in space station inventory All spaceships and space stations were considered 'owned' by the player, preventing buying/selling.

  • Public Play-test #6 for the Week-end ! - 4 July 2026

    Hello everyone, Demo 6 is now made available for the course of the weekend. This is, as ever, an alpha. --- An alpha version means that features remain incomplete, content may still be lacking, and the game may contain bugs, including game-breaking ones. Please do not download and play it if you expect a complete and seamless version. Also, the save/load system is disabled. --- Much has changed since Demo 5. It would be near impossible to provide an exhaustive account of every addition, tweak, and fix, so only some changes will be highlighted here. The rest may be discovered directly by testing the demo ! The Fulfilled Roadmap The roadmap for Demo 6 has been successfully completed. Here are some highlights: Policies Policies have been mechanically overhauled, though content is still wanting and will be gradually added and balanced. The UI has also been improved. Politics The dynamics an…

  • Demo 5 Debriefing & Roadmap to Demo 6 - 27 April 2026

    Debriefing for Demo 5 Demo 5 ends is 2 hours. Thank you all for the feedback and bug reports collected on Discord and Steam; my plate is full now. As I said in the video last week, this is the last alpha version primarily focused on the engine. As a result, future updates will improve at a visibly faster pace for you, as a player. Indeed, the past six years of development have been focused on all the inner machinery that allows the universe, spaceships, industries, projectiles, AIs, and everything else to be simulated, interconnected in a single world at high time resolution, and this foundational part held up well. From an engineering point of view, all the bugs reported were relatively superficial. Roadmap for Demo 6 The next version, Demo 6, will focus on fixing the gameplay bugs, content and balance problems, while consolidating the existing features and the UI. Some features will r…

  • Demo 5 Released! - 25 April 2026

    A new alpha version of Antimatter is now available. This demo will be accessible for the next 48 hours. This version includes many changes and covers all items on the roadmap, except for the specimen feature. Additional content (much more) has also been added beyond what was originally planned. Download the demo now and give it a try!

  • Terraforming, Planet Simulation & Ore Scarcity - 15 February 2026

    This is the first devlog for the Demo 5 Roadmap with the work done this week on terraformation, planet simulation and ore extraction and generation. Check Demo 5 roadmap here: https://store.steampowered.com/news/app/1343010/view/529870881777779845?l=french

  • Roadmap to Demo V - 9 February 2026

    Demo 4 ends now, time for the Demo 5 roadmap. Many of you have generously invested time in improving the game through bug reports and feedback on Discord and Steam, thanks a lot! Stability & Bug Extermination Demo V4 significantly shook the simulation, but the next round (Demo 5) will introduce fewer bold changes to the core systems, allowing things to settle for a while, at least until the next bugpocalypse ☢️ Colonization and AI (Outposts) Colonization decisions and AI missions for outposts. Improved outpost build order logic. Smoother outpost creation flow for the player, with a tutorial covering outpost creation and management. Note: Outposts in Antimatter are proto-colonies. They host industrial facilities and a population considered as employees. These employees require wages but satisfy their needs independently. All industries in an outpost are owned by the founding organisation…

  • B0024 - Multiple fixes - 8 February 2026

    Minor update. Added: Shortcut 'Home' key to lock on the currently player-controlled spacecraft/party. Tweaked: Intro message correction and additional info. Fixed: AI Strike missions failing, with extreme slow-down as a symptom. Fixed: Sensor tracking vs spaceship sometimes failing. Fixed: Broken "visitable location" tracker for the expedition party, also causing massive lag and partially broken AI during ground expeditions. Fixed: Notification banner no longer blocks mouse interaction. Fixed: Manual mining operation was displaying the wrong mined output. Fixed: Colony UI was broken (tab not working). Fixed: Incomplete display of speed modifier for ground expeditions. Fixed: Global planet survey (performed planet with non-loaded surface) was reset to 0% once the surface was loaded. Fixed: Global planet radiation was reset to 0% once the surface was loaded, removing all existing radiatio…

  • B0023 - Equipment Dock and Colony Hotfix - 7 February 2026

    Minor update. Fixed: no equipment dock The universe lacked any equipment dock, required to change spacecraft modules, due to a bug introduced during the module overhaul. New ship module: Ship Equipment. Stations/colonies with both Shipyard and Ship Equipment modules now allow ship modification for docked ships. The Trade Station station class now has a default Ship Equipment module. The Ship Equipment module is now added to the build order of colonies with more than 1000 inhabitants." Fixed: civilized worlds were mostly covered in ruins A bug in wilderness removal and build-order simulation was creating excessive ruins. This also broke build orders and starting colony generation, as ruins filled all available land.\nAs a result, colonies became very poor sources and destinations for trade.

  • Demo 4 is Live - 6 February 2026

    This update took slightly longer than initially planned, but more work was done too. Demo 4 is as usual, an alpha test round to hunt bugs and test new features. It will be available for the duration of the week-end. Revised starting options Starting... Spacecraft + the possibility to toggle as private property / allocated asset Wingmen (fleet) Cash (or debt) Influence in the organization Rank in the organization Allocated points are now computed differently and condition the possibility to get Steam achievements (although there are no achievements yet!) Revised ship modules + designer + new modules (Modules are weapons, cargo storage, thrusters, etc...) Characteristics are bound by modifiers rather than manual raw values. Variants for all sizes are generated as well. Every single module in the game has been balanced and granted new rules and characteristics. Added multiple modules and r…

  • Tutorial: Missile Defense - 25 January 2026

    The next demo will soon be announced. Until then, here a new tutorial in addition to the 2 existing ones. I will publish more tutorial this year. This tutorial will teach you the basics of missile defense in space combat, using countermeasures, point defense system and brain. https://youtu.be/NcpNxpdPPmk

  • Demo III ends - Roadmap to Demo IV - 29 November 2025

    This cycle has ended. Thank you to all the testers who reported bugs and shared suggestions to help improve the game. The next version will be released within two months. Here is a roadmap of the new features planned for Demo IV. New Starting Options In the next version, you will be able to customise your start: choose your starting spaceship and its loadout, set your initial funds (or debt), define your influence and rank within your organisation, and force up to four captains to volunteer with your shenanigans. Work in Progress New Scenario The current, very basic scenario will be replaced by a larger and more dynamic playground that showcases more of what Antimatter is meant to be: a 4X. As usual, additional tutorial missions will be added, and the existing ones will be polished to help you discover the game’s mechanics. A conceptual sketch of the next scenario. Hyperdrive If you hav…

  • Update B0021 - 26 November 2025

    The crew interface wasn't particularly good to say the least. So much that it was reported as being bugged while it functioned as intended, which isn't a great sign. I have redesigned this UI and added many functionalities. There is also a new tutorial mission teaching the basics of crew. B0021 Changelog Minor update, revision of crew UI and mechanics, some fixes. - Fixed/Code Quality: Fixed sim failure (system control) causing massive slow-down (written exception spam) --- Organization control fading is now pointer-agnostic - Crew Revision (Mechanics & UI) Overhauled crew UI with many new features and QoLs and redesigns. Fixed: issue where populated crew members on spacecrafts were assigned as 'passenger' instead of their respective role as bridge officer Tweaked: Colonies now also count as valid recruitment centers, they offer a fraction of the civilized population as candidates - Twe…

  • Update B0020 - 23 November 2025

    Minor update (B0020): Fixes some very annoying bugs. - Fixed: Ships under command no longer perform automatic financial balancing with parent bank account --- Also Fixed issue where parent account for private property was the organization instead of the personal account - Fixed (Major): Implemented a global audio culling system (also affects GFX in some manners) inefficient audio culling caused a major issue where the game could, under some conditions, considerably slow down after some time, due to an written exception spam caused by overflowing virtual audio voices cap.

  • Update B0019 - 22 November 2025

    PS: Huge thanks to the testers! Build 0019 Minor update, tweaks and fixes. - Fixed: the mission (Initiation) Food delivery was not working Mission PoV was not set to "spaceship" causing "CargoHold" trigger to check upon character's inventory. - Tweaked (UI): tooltips with keybindings for timescale buttons - Tweaked (scenario): added 2 new cargo ship types for sale and for allocation - Tweak (UI): Ship's tooltip now shows private property info - Fixed (UI): Quick search menu has more complete and robust sorting system - Tweaked (UI): Added a button to the Universal Search menu located on the HUD - Fixed: 'dock-at' / 'travel to' etc. functions not showing up when the target is already the primary selection - Fixed: Camera control with keyboard was time scale dependant - Also more robust camera keybindings - Tweaked: Inventory no longer shows items with tiny stock (

  • Demo III - Testing Is Now Open ! - 21 November 2025

    If your life hasn't yet been sucked dry by the recent release of EUV, it is time for a new testing round with Antimatter. DEMO III will be available for a week, until the 28th of November, included. Read about the devlog here. I maintain the quick-iteration approach, getting the game beaten and tortured in all possible manners has tremendously benefited my productivity in making the game better. Slowly, but surely. It has, and will, disappoint many with its raw state. Many will bounce and never look back, but I needed the feedback, and a good game is not created out of orchestrated hype and marketing, so let's carry on. Demo III addresses many bugs and unlocks many of the latent features and expands them, while trimming the fat where it is necessary. Enjoy (or don't) the new version. I read all feedback with great attention, but please keep emotions in the locker ;) Be advised this is a…

  • Demo III coming soon ! - 16 November 2025

    Demo III will be released in a few days, on the 21st of November. Here are some highlights: The Dynamic Economy With extensive work done on the production and trade simulation, the economy now feels much more alive, with trade ships, miners, and bustling factories. The War Machine A fully self-sufficient supply chain for spacecraft production has been successfully tested over multiple years of in-game simulation. For Charts Lovers Charts have been greatly improved, along with detailed accounting across all organizations. Outposts & Space Stations Outposts and productive space stations have been revised with new features and major UI improvements. Production Methods Production lines can now use multiple recipes to choose from, ranging from primitive methods to advanced ones requiring complex supply chains. Landing on Planets The landing UI has been redesigned, alongside new and refined f…

Patch notes and updates

S.noRelease datePatch nameGID number
16 July 2026Crew Recruitment, Fixed Buildings & Hotfixes (B0028)1836506165576426
25 July 2026Trade hotfix (B0027)1836506165573775
38 February 2026B0024 - Multiple fixes1823825466502915
47 February 2026B0023 - Equipment Dock and Colony Hotfix1823825466501702
526 November 2025Update B00211817483467033578
623 November 2025Update B00201816849002017781
728 September 2025Update B00171811772772344825

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1343010
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperGeoffroy Pirard
PublisherGeoffroy Pirard
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Antimatter is a sandbox strategy game, colonise planets, build your city on the surface or the underground. Build your spacestation or control your own spaceships to explore a huge and living galaxy !

About this game

Antimatter is a 4X strategy game set in a vast, living, and fully simulated galaxy of immense scale and depth. Become anything from a humble spaceship captain to a galactic emperor, and everything in between. Trade, fight, explore, or rule an interstellar organization. The universe carries on, with or without you. Simulated Universe A procedurally generated, dynamic, and living universe with thousands of star systems to explore and claim. The entire universe is fully simulated, even beyond your line of sight! Dozens of corporations, nations, empires, and adventurers may rise and fall as they struggle for power and survival. Immersive Space Combats Combat is seamless and takes place across millions of kilometres. Engage in advanced missile warfare using kinetic and energy weapons, supported by complex sensor systems with passive and active detection. Manage fleets and crews through detailed crew and damage simulation systems. Colonize & Terraform Planets Terraform entire planets by altering their atmospheric composition, and watch the consequences unfold. Manage existing cities or establish new colonies and outposts on any planet. Dynamic Economy with Supply Chain A private-sector economy with a fully simulated financial system. Produce goods at space stations, outposts, and colonies while managing complex supply chains. Manage trade for individual ships or across all the assets you control. Rule an Organization Climb the political ladder of a commercial or sovereign organization. Join its ranks, hold a cabinet position, or rise to become its leader. Navigate a complex political system in which power and influence are shared among characters. Take control of outposts, colonies, space stations, spaceships, and fleets. And more... Two galactic civilizations are competing for control of the galaxy, with humanity caught in the middle. Land on any planet or asteroid in the galaxy. Build and customize your spacecraft. Command a spaceship as you trade, mine, harvest, scavenge, manufacture goods, and participate in the simulated economy. Complete dynamic missions for corporations, factions, and individuals that influence the course of the simula…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Antimatter's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Antimatter's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Antimatter at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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