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Selenwald

Selenwald Steam metadata

Unnamable Arts | To be announced | game

Coming Soon

GameSteam Store content

ActionRPG

  • Steam app typegame
  • Steam App ID1343460
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperUnnamable Arts

Selenwald metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1343460
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperUnnamable Arts
  • PublisherUnnamable Arts
  • Parent gameNot available

Genres: Action, RPG

Company pages: Developer: Unnamable ArtsPublisher: Unnamable Arts

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Selenwald Steam metadata

Selenwald metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1343460/metadata
Steam Communityhttps://steamcommunity.com/app/1343460
PCGamingWiki search
IGDB searchSearch IGDB for Selenwald

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Captions available, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Diary Page #12: Systemic Architecture (Part 2) - 2 January 2025

    Dear Scholars, Continuing where I left off in the first part, I would like to show you the building blocks of my new architecture and how it compares to the typical ways of working in the Unity engine. Inspiration The idea for how the code architecture in Selenwald is going to look didn't come out of nowhere. The biggest influences were: my past experience with Entity Component System (ECS) style framework (Entitas, to be specific) which I had previously worked with on a different project, Brian's Bucklew's talk on the systemic and data driven architecture used in Sproggiwood and Caves of Qud, my own journey of gradually making Selenwald more and more data-driven (mostly through various ways of utilising Scriptable Objects, heavily influenced by Ryan Hipple's talk on this subject) throughout the recent years. Not ECS Whether you're familiar with ECS frameworks or not, I should make it c…

  • Diary Page #11: Systemic Architecture (Part 1) - 1 December 2024

    Dear Scholars, It is time to finally give you some behind-the-scenes look at what makes Selenwald tick - especially that it has been a while since the last entry and you deserve something more than just a status update. This entry will be first one of a small series on the code architecture because the topic is too big for a single post. The first thing I'd like to write about is the reasoning behind what has been in the works for a very long time. As I mentioned in the past, I have started a massive code rewrite exactly a year ago. It was never supposed to be a minor refactor or a mere clean-up but rather a complete change of the underlying architecture. Scary? Sure! Needed? Absolutely. But why? Technical debt: Back when my main development goal was to get a publisher or an investor, my priority was to create a publisher demo that's representable enough to communicate the vision and sh…

  • Diary Page #10: Rebirth - 22 July 2024

    Dear Scholars, It has been a while since the last entry. Usually that means an exceptionally busy period and this was no exception! I'll give you a personal update first and then tell you about some of the progress we've made in Selenwald's development recently. Stronger than ever First of all, the last 3 months were an incomprehensibly busy period for me. I've always worked a lot but recently I've managed to beat any of my previous personal records, working ~90h weeks quite consistently. No worries though - I'm also physically active (cycling every single day), eat healthier, and most importantly I'm feeling great mentally, so it's all fine! As those of you who are on the Discord server already know, all the struggles I've had for over 3 months beginning in early January have finally ended. At the end of April I started a long term job at a studio I've been freelancing for for around 1…

  • Diary Page #9: Music of Selenwald - 16 March 2024

    Dear Scholars, Those of you who are members of our Discord server community may have noticed I am very passionate and enthusiastic about music in video games as it's my favourite genre of music (if "genre" is even an appropriate term here), which always accompanies me when I work, evoking vivid memories from my beloved game series and inspiring me in my own creations. Naturally, I wanted Selenwald live up to my auditory standards and have a memorable soundtrack that greatly fits the game's atmosphere. First Pieces It all started back in 2021 when I met Markus Zierhofer - a composer and one of the people behind Audio Creatures. I immediately knew he would be a great fit for the project as he quickly understood the vibe I was after and was excited about the references I suggested. Not much time passed before he began working on the first two pieces - an exploration track and a combat trac…

  • Diary Page #8: Call for Help - 2 February 2024

    Dear Scholars, I never thought I would write about anything negative as I am usually all fine and the development of Selenwald is going well. However, due to the current unusual circumstances I have decided to write this particularly personal entry. I'd want to tell you about the distress I'm in at the moment and about how you can help me make the dark clouds go away. Those present in our Discord may have noticed I haven't posted much about progress this month. Unfortunately, the reason has been that there just wasn't a whole lot of progress being done during that time. This January was one of the roughest months in my life. Let me tell you about what happened. Death First, Tinka—my dear cat—died on January 8th after an almost 3-year long battle with lymphoma. Luckily, despite it being an incredibly painful loss, I've managed to deal with grief relatively quickly. After all, this didn't…

  • Diary Page #7: The Decision - 3 January 2024

    Dear Scholars, In my previous entry, I pondered the paths of seeking a publisher or investor versus embracing full independence for the journey. Today, I'm excited to announce my decision to finally cease my pursuit of a business partnership. It was a time consuming process that ultimately proved fruitless because of what state the games industry finds itself in right now. Due to some expected crash, it's nearly impossible to secure funding for a game even by an established studio, let alone a debuting one. Without the further need to keep polishing the publisher demo in hopes to appease some people in suits, I can now dedicate my energy entirely to the long term goal of bringing the game to your hands as soon as possible. This means my "Plan B" is being put into motion and that is preparing for an Early Access release, which would otherwise be skipped if I managed to get funded via a b…

  • Diary Page #6: Crossroads - 28 October 2023

    Dear Scholars, It has been nearly a year since the last entry. If you're concerned something might not be right, I'm here to reassure you it's actually very much the opposite. It has been an incredibly productive year so far and the restrain from writing dev diary entries was one of many, small, conscious decisions I made to ensure I can put as much time into Selenwald's development as humanly possible and arrive to a point of having a feature complete playable build. Feature complete I know what you're thinking - the release must be right around the corner, right? Well, not so fast. Let me clarify. While it's a remarkable milestone worth celebrating, it might not be what you expect. To set the stage, let me shed light on my primary development objective over the past months (or should I say years). As I might have mentioned previously, I aim to sign a deal with a publisher or an invest…

  • Diary Page #5: Reliefs and a Relief - 18 January 2023

    Dear Scholars, I usually try to focus on one thing per entry but this time I have several different things to write about. I'll try to keep them condensed in return. Behind the scenes The process of creating games was always something I was very passionate and enthusiastic about - not any less than about the end goal to release the game and see people enjoy it. Because of that the idea of live streaming the development process has been lingering in my head for a long time. The reason that I've waited so long to do it is probably that I haven't really had time to do much 3D art in the recent years since programming has always been the most time consuming and high priority thing to work on for Selenwald. I also mostly stopped doing 3D modelling for hire years ago because I needed a more time efficient way to earn for a living. Tech art (shaders, tools, etc.) and programming are paid bette…

  • Diary Page #4: Boards and Metrics - 4 November 2022

    Dear Scholars, There is something satisfying in bringing an imaginary world to life in a physical and tangible form. Although it doesn't beat the joy brought by the sole process of the world's conception and development, the sensation of touching baroque style furniture, wallpaper, and decorations makes it seem like Selenwald is no longer confined to a program. Selenwald has recently seen the light of day for the first time. It was shown at Poznań Game Arena - a gaming expo in Poznań, Poland. One of the major things I was focused on in September was bringing the rough demo to a somewhat presentable state so I wouldn't feel bad showing it publicly. Luckily, despite having many flaws and requiring a lot of assistance and explanation, it has made a much better impression on players than I had anticipated. If you were there, thank you for visiting and playing - it was nice to meet you! If y…

  • Diary Page #3: The Paradigm Shift - 3 September 2022

    Dear Scholars, I have a feeling I've only been writing about breakthroughs so far but bear with me - August has brought another groundbreaking milestone. After all these years Selenwald finally has a first trailer. In case you haven't seen it yet, head over to the game's store page and watch! Before that, Selenwald has been hiding in the darkness, obscured, waiting to be discovered only by those who dare venturing into the deepest chasms of Steam. Now everything changed forever. There has been a lot of traffic since the trailer's release. The video on YouTube alone has just surpassed 10,000 views. A lot of sites have written about Selenwald as well. More people have discovered the game during the past 2 weeks than during the entire year prior. All of it fills me with joy! But enough of this - although I was crazy busy with the trailer last month, it isn't the only thing I made. Let's ge…

  • Diary Page #2: Team of Dozen - 31 July 2022

    Dear Scholars, In the last entry I gave you a rough timeline of the first several years of Selenwald development. I showed you an early proof of concept dated back to 2013 and described the gradual build-up that started when I made first prototypes in 2016. The long journey of mostly solo development that has suffered a plethora of interruptions driven by the constant need to do side work in order to be able to pay the bills has finally led to an important milestone in 2020. Today I would like to tell you the rest of the story that has brought the game to where it is now. The unnamable In April 2020 I decided to officially establish a studio as I knew some opportunities to accelerate the development were impossible without a registered business. Thus Unnamable Arts was born. Not much time has passed and I used some of my humble savings to hire first freelancers to help me create some th…

  • Diary Page #1: The Origins - 5 June 2022

    Dear Scholars, Welcome to the very first development update! In this periodic series of posts we'll be highlighting some of the features and content we've been recently working on. Sit down, relax and read the first part of the story behind a quest to bring back the long lost essence of fantasy RPGs and introduce the most intriguing take on the roguelike genre you've seen in a long time - a game that's ambitious, deep, challenging and unlike anything you've seen in past years. A game that's already almost 6 years in the making. "Why so long?" - you may ask. Let us continue and find out. Prehistory In order to start from the very beginning, we need to go back a whopping 9 years. Let me put plurals aside for now since there was no "us" back in the day. It was just me - Wiktor - and I had already decided that when I start my own studio, a roguelike would be my debut game. Not just any rogu…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1343460
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperUnnamable Arts
PublisherUnnamable Arts
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Selenwald is an action roguelike RPG that combines challenging combat with strategy and resource management. Take control of random adventurers to fight and sneak your way through eldritch horrors roaming the ever changing halls of Selenwald university.

About this game

Discord About the Game Prepare to face the unimaginable magnificence of the university of Selenwald! Enter the halls of Selenwald to learn forbidden knowledge never meant to leave the cursed edifice. Meet madmen and face horrors that cannot be described by mere words. Discover the truth that terrifies scientists and priests alike. Challenging Combat - Fight for survival having ultimate control over your character's actions. Engage in melee combat or take enemies down from afar using firearms and powerful magic. Aim carefully since every attack can miss if executed blindly. Dodge enemy attacks and adapt to enemies' behaviour. Use stealth and assassinate or sneak past enemies to avoid risky encounters altogether. Resource Management - Most of your combat and survival capabilities are dictated by what resources you find. Resources are limited and so is the character's inventory. Make choices on what to bring with you every time you descend to a lower level. Every bullet, potion and spell makes a difference. Character Development - Every class has a different pool of starting traits, predispositions, items and types of inventory slots available. Make choices when being presented with new random traits to gain power and build interesting combinations. Modify your inventory with acquired accessories to further customize your character. Permanent Death - If your character dies, they die for good. Choose a new, random adventurer and embark on a new adventure. Even if you don't manage to go far, your actions will have consequences that carry over to subsequent playthroughs. Dying is a natural part of the game. Random Dungeons - Every playthrough brings completely different areas to explore. No shuffled predefined rooms - truly original locations every time. Unique Setting - Travel to Europe of the late 1700s and enter the gateway to where the afterlife takes place. Discover how scientists eternally isolated from the world of the living crossed boundaries dictated by known science. See how the discovery of selenium's arcane properties enabled humanity to tap into powerful forces reminiscent of magic. Gain answers to mysteries never before found on the pages of wri…

Supported languages

English * , French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
13Captions available
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Violência Extrema Temas sensíveis Medo

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Selenwald's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Selenwald's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Selenwald at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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