- Nemesis: Distress BIG PATCH v1.0 – Soft Launch + Patch Notes - 17 February 2026
Hey everyone!Today, we’d like to introduce the “soft launch” of Nemesis: Distress, version 1.0.A brief foreword before we go further.It’s been a long time since our last update, and we want to thank those who were still around during the silence. We’re truly sorry for keeping all of you waiting without any more precise updates.Almost three years ago, we put the project on hold indefinitely, as we mentioned on our Discord. We realized it needed serious changes, mostly on the technical part, to reach its potential. Since then, we’ve taken a step back to rethink our direction and make major improvements.The most important features are that the game has now been upgraded from UE4 to UE5, and we’ve moved to local servers to avoid the problems we ran into with external solutions.We’ve also spent a lot of time squashing bugs and improving stability across the board. We’re genuinely eager to he…
- Hotfix patch - 26.01.2023 - 26 January 2023
Hey survivors, Today's update is a small one and comes with one crash fix and an additional graphic option. Here's the rundown: Crash fix - fixed an instance of the game crashing New graphic option - AMD FidelityFX™ Super Resolution 2 (FSR 2) added to the game Good luck surviving!
- Mega Content Patch 0.92 is finally HERE! - 8 September 2022
Hello everyone! It took us a while… but we’re back with a big patch with a lot of exciting stuff inside! A lot of new additions, changes, improvements, and fixes! Are you ready? Let’s start ;) First of all, we would like to thank everyone who supports the game. We read the feedback you leave us. It helped us a lot, and we appreciate it! The development of the game is ongoing, and this is just the beginning of our journey. There is much more to come! There are 5 main things that today's patch brings alongside others: New main and side missions We’ve added completely new main missions and malfunctions. We don’t want to spoil anything, just to make it more exciting for you ;) We hope you’ll like it! All-new ping system We created an entirely new ping system to improve communication between players. You will be able to tag elements in the game and quickly send pre-written messages to other…
- Patch 0.91a is live! - 15 July 2022
Hello! A new patch, that added new hiding spots, and fixed problems like e.g Flamethrower damage area, visibility of game elements while spectating, and improved some aspects of the game, has just been released. In general a lot of fixes here and there and small quality of life improvements! Other than that, we've made it possible to place quest barrels by dropping them into slots in the nest, and fixed dead sessions visible in the list of available games. Check the detailed list of changes below: 1. Fix Creeper spawn sequence 2. Allow placing of a quest barrels, by throwing them into the nest slots 3. Fix "Mute"/"Unmute" button Icons 4. Update light casted by flashlight 5. Fix level streaming in Spine 6. Changed colors of a Flashbang item 7. Fix chairs collision in Canteen 8. Fix crates collision in Spine 9. Add new hiding spots 10. Add death screen for spectator mode 11. Interaction w…
- Patch 0.91 is out! - 6 July 2022
Hello! Patch 0.91 is now live! In this patch we mainly focused on optimizing the game in three aspects: Game performance; Bandwith and latency; Server performance Our team worked hard to deliver those changes as fast as they can, cause we know how important it is not only for us but mostly for you. Moreover, we’ve fixed some problems that caused crashes and made changes in terms of the game itself i.e by increasing inventory size in backpack from 2 to 4, and by adding a map marker after player death. Additionally from now, whenever a patch will be released, a pop-up in the main menu, that informs about required game update will appear. Game performance optimization (UI, Animations, Items, Level Streaming, Geometry, Level Art, Lighting, Distance Culling ) Bandwidth and latency optimization (AI movement, Items, Ability System, Workstation, Weeds) Server performance optimization (AI moveme…
- First fix-patch + plans for more! - 21 June 2022
Hey everyone! Today we have few very important fixes and also few announcements. First of all – let’s start with the elephant in the room. Generally, launch of Early Access was far from perfect. Some of you had crashes / lags and general problems that were making the game much less enjoyable (or not enjoyable at all). We take full ownership of that and would like to apologize to those of you who experienced those problems. Obviously, there are some problems with game-design itself, but this was more expected as with the Early access phase we always focus at upgrading gameplay quality significantly based on your feedback. Our team worked as fast as possible, to fix some of the biggest problems and will continue to do so in coming / days week. Lets start with what have changed in todays patch: Change List Fix Crashes during loading screen for Radeon GPUs Fix Crashes caused by using Parali…
- Hot-fix incoming! - 17 June 2022
Hey everyone! We wanted to write a quick update. We are reading through all the feedback and looking at all the bugs - we are fully aware of some problems you are experiencing and we are working on fixing them ASAP! We are really sorry that those happened, we know it is frustrating. Please accept our deep apologies for any problems you might experience. Most probably first hot-fix will come Monday - target at fixing some of most annoying crashes. After that we will be working on: - Lags - Optimization - Problems with joining games - Other bugs Those patches will be happening in no particular schedule (as soon as we will have tested fix, we will be putting it on server). We will be making small updates about them, as soon as they are added to the server. You can also expect bigger patches with bigger changes / new stuff - and we will have whole big updates around those ;) Thanks for bein…
- Early Access is launching… NOW! - 15 June 2022
Hey everyone! OK! This is it! Preeeeety big day for us, as finally we are ready to share with you Early Access version of Nemesis Distress! Whole team is SUPER excited... and a bit stressed as well :D This was a long and demanding project and our team have really put in A LOT of effort and passion to make it happen. First, lets take a look at our Launch trailer! If you are interested in the game NOT ONLY you can get it for 5 USD cheaper during Early Acces, but we also have special 20% discount for next 7 days to celebrate the launch! Some of you might know that – but Nemesis is originally quite popular Board Game (currently rated as #18th best board game ever made), highlighting epic cinematic horror moments and hidden traitor element, to make the whole experience a little bit more paranoid 😉 With Nemesis Distress, we want to re-create all of those amazing Sci-Fi cinematic moments in F…
- Nemesis Distress - Early Access coming 15.06! - 20 May 2022
Hey Everyone! Yesterday we started the 2.0 beta tests of the game. And we must admit that we are incredibly thrilled with how you welcomed the game! We also invited some content creators from Twitch and YouTube who specialize in horror games to check out the game. Their feedback after trying out the new version is also very positive! Initially we planned to release the Early Access at 5th of May, but we wanted to make sure, that the game will be properly prepared (even if it is Early Access we would hate for it to have any game-breaking bugs). So we delayed the launch, with the timeline around the end of June. BUT - after the tests, we are pretty happy with stability, optimization and general state of the game. Don't get us wrong, there is stil A LOOOOOT of polishing, small bug-fixing and adding content before us! Next weeks we will be working super hard on improvements. But the main fo…
- Nemesis: Distress closed beta 19.05.2022 - 18 May 2022
On 19 May around 3 pm CEST, we’re launching beta tests that precede the game’s Early Access release. The tests will last about 6 days and only a limited number of players will be able to play the game. Will you be able to attend in tests? Although the access to the game will be limited, we would want to offer you an exclusive contest! From all of you who comment on this post, we will draw 10 people who will receive access to test the game during the special beta period. Winners will be contacted tomorrow via private message. We realize that more of you would like the opportunity to check out the game in it's current state, unfortunately, due to technical limitations, we aren’t able to provide access to all of you at this stage. Gameplay mechanics and general introduction to the game While creating Nemesis: Distress, we’ve worked really hard to create a unique multiplayer game that will…