- The imminent arrival of the assassin ! - 23 February 2023
Dear players, it is with great pleasure that we announce the arrival of a new playable character very soon the assassin. He will bring with him brand new gameplay mechanics : the cloning a combo system deployable items such as traps poisoning abilities This character is currently being tested by our development team and will be released very soon.
- HOTFIX 2.1.4.1 - 9 February 2023
FIX We have fixed an issue that was adding the value of the health and protection improving buffs to the dot effects (burn, poison, pest, bleeding). We are working hard to eliminate all other issues related to buffs, but there are still some minor issues to be resolved in the calculations. This may take some time as there are many different configurations to test, but we are doing our best to make sure everything runs smoothly. We apologize if this is causing any inconvenience to our players currently.
- HOTFIX 2.1.4 - 9 February 2023
FIX Fix of a major bug that duplicated the effects of runes after a restart or when using the "Continue" option in the character selection menu. ADD Adding a warning when you draw cards but your hand is full. BALANCE The "Launch Sword" card now costs 3 energy instead of 1.
- HOTFIX 2.1.3 - 8 February 2023
FIX Buffs that give cards with each hit now give the number of cards indicated on the buff, and more systematically 2 cards. Addition of text on cards that summon other cards, indicating where they will be placed, either in your draw pile, discard pile or hand. Correction of some minor bugs in the card descriptions.
- HOTFIX 2.1.2 - 7 February 2023
FIX Bug fixing that prevented restarting a current game after losing in world 2 or using the "Continue" option in the character selection menu. Fixing a minor visual issue on some maps.
- Update 2.1.1 - 7 February 2023
NEW Integration of the companion and deployable system. Currently, we have only implemented the water elemental companion for the witch. We have added a new card for the witch, the "water elemental" card that summons a water elemental, it automatically attacks enemies at the end of your turn, every X turns it gives you mana. It can also take damage, the enemy will randomly attack your hero or the water elemental. Every time damage is inflicted, the elemental applies the buff "wet" effect to the target. It is therefore not compatible with fire meta, but can become an effective ally with the electric deck. We have added two new skills to the mage's talent tree, the first to increase your elemental's health points and the other to increase its attack points. When a card intended to complete the starting deck is unlocked in skills, the starting deck is automatically reset. A new "water" dam…
- Update 2.1.0 - 1 February 2023
NEW We have integrated a talent tree to strengthen your hero or give them passive effects. For example, the warrior has a skill that gives them armor at the beginning of each battle, the witch has the possibility to have potion cards in their starting deck. You can discover the other skills in the progression menu, the talent tree is on page progress. It will take a lot of rubies to unlock everything. Enemies now inflict more appropriate types of damage, for example, trees cause nature type damage, poisoned mushrooms cause poison type damage, etc. Types of damage are displayed in a color spectrum: red for physical damage, green for nature, brown for earth, purple for poison, light blue for ice, blue for electric, dark gray for shadow. Action icons on enemies have changed The map navigation system has been improved to make the path taken clearer and more readable. The hit FX of some crea…
- HOTFIX - 28 January 2023
CARD Sword Strike : damage increased from 4 to 5 Low Blow : damage increased from 2 to 3 Shield : buff "protection" increased from 1 to 2 and now applies by hit from one time Improvement of card descriptions that have additional effects under certain conditions BUFF Spore : fix and now proc on mushrooms Change of "combat stance" buff icon Change of "defensive stance" buff icon Heal : fix and now heal you by turn UI Some position corrections, more to come in the next update Buttons on the end-game menu no longer overlap FX Changed fire aura effect BALANCE Adjustment of damage dealt by monsters and now is proportional to the difficulty level You earn less rubies, the amount of rubies collected after battles is proportional to the difficulty level.
- Update 2.0 - 27 January 2023
This update brings important changes to improve your gaming experience. It includes a complete overhaul of the user interface with visual improvements, enhanced special effects, important bug fixes and a redesign of the turn by turn system that caused comprehension problems in the past. In addition to this, this update also includes balance adjustments for certain cards and creatures, as well as performance improvements for a smoother gaming experience. The save system has been fixed, but there may still be some errors when launching the game for some users. You can contact us on our discord in case of problems: https://discord.gg/epnf3F3c We apologize that the release of our game has been delayed due to the COVID-19 situation. We know you were excited to play the final version and we sincerely apologize for this delay and for the lack of communication in recent months. The development…
- Announcement - 13 January 2023
Hey gamers, We have recently been made aware of a save issue that may occur when launching our game on Steam. This issue has existed for some time, but it is rare and only affects players who purchased the game before the last update. You may experience difficulty starting the game due to this error. The temporary solution to this issue is to delete the game's save files located in the save directory. > C:\My Games\Mysteries Of Darkness
- HOT FIX - 13 May 2022
IMPROVE The loading of the game at launch has been reduced significantly. FIX In some windows it was impossible to create the save file, a temporary fix has been put in place to avoid this problem, users with a save can copy and paste the old save file located in C:\ Users\*Username*\Documents\My Games\Mysteries Of Darkness\save_data.json and paste it over the new one located in c:\My Games\Mysteries Of Darkness CHANGE The card "Return" from warrior is removed and give to Assassin (come in soon).
- HOT FIX - 9 May 2022
It is possible that your character dies when you continue a saved game before this update ! This is due to the integration of a new variable on the hero which controls the maximum health. the next patch will fix this problem and should arrive shortly. SAVE Saved games should now properly launch from the hero select menu. Restarting from the last save point right after a defeat should now load correctly and give you access to the biome corresponding to the checkpoint. RUNE The HEL rune now grants the healing card in your hand when played. CARD The "Earthen Rage" card no longer crashes the game when played on the "Snake".
- HOT FIX - 6 May 2022
The runes are functional again and normally correctly saved. Change main menu music. Improved overall post-processing.
- Hot Fix Save System - 2 May 2022
We still have a problem to correct with the backup of the resolution selected in the options, the backup is altered and we are working on it to resolve this small inconvenience as soon as possible. UPDATE New save system, the new system will be saved on the steam cloud soon. SAVE Fixed the issue that prevented runes from being inserted on cards. Fixed the issue that prevented card from being unlocked.
- Hot Fix - 2 May 2022
The current hotfix prevents the unlocking of cards and the application of runes on cards due to the overhaul of the save system, we are sorry for this inconvenience and are currently working on the problem
- Update - 2 May 2022
We noticed an error loading the save file during the first launch of the game. This prevents new players from launching the game, we have created a small hot fix which will be accompanied by a second one during the day, we have completely modified the save system and the consequence and that you will lose the progress of your current games as well as the stats of the heroes and the unlocked cards, we will try during the week to find a way to recover some of your lost stats.
- Update - 15 February 2022
BALANCE Ice Warrior Cycle hit change to 2/3/2/3/2/3 from 2/3/4/5/6/7/8/9. Scolopandre health base increase to 105 from 85. FIX Buff Living Flame can now be stack. Card Electric Shield the damage is now affected by buff Wet. CHANGE Buff Poison have a stack max to 30 from ilimited. Buff Burn have a stack max to 50 from ilimited. Buff Burn now lose 3 effect by turn from 1. Buff Bleeding have a stack max to 35 from ilimited.
- Update - 15 February 2022
This Update Reset All Stats FIX Game launch should be faster. Steam achievements when completing the game on higher than normal difficulty should now be enabled correctly. The steam achievement when you keep 2000 gold or more should now be activated correctly. Aura cards are now added to the loot table. Multi-hit cards should now deal damage to all enemies instantly by hit. Fix missing references for some text. IMPROVE Interface improvement. ADD Possibility to change the starter deck at the start of a new game in exchange of xp. It is no longer possible to change the starter deck by reloading a game. Added a Clear Stats button for heroes. Added a green armor rune that gives 3 armor. Added earth sacrifice card. CHANGE The tutorial is now a box tips available at main menu. it will be completed over time. The potions heal effect buff can now be stack. Stack max limited to 6. The buff effec…
- Update - 1 February 2022
FIX Fix card "Permutation" correctly kills the player if played while the hero is at 0 energy. Fix card "Earthen Rage" no longer crashes the game when played on the giant rat. ADD Added a button when you lose the game while you still have continues. > This button allows you to recover the experience acquired and abandon the current progress. IMPROVE Description of the card "Potions Bag". Added confirmation text when burning a card. BALANCE Card "Permutation" energy cost 0 from 1. Card "Icy Breath" is now a legendary card from common. Card "Icy Breath" now costs 3 energy from 1. Card "Icy Breath" now consumes all burns on targets. Card "Free Electron" Gameplay change (a litle). Card "Free Electron" is now a legendary card from epic.
- Update - 24 January 2022
IMPROVE Enemy attack transition slightly reduced to increase the readability of interactions (activation buffs). The name of the creatures pack is displayed for a few seconds at the start of the fights. FIX The DRO rune now adds correctly value on "draw type cards". BALANCE Card "Small bandage" now costs 1 energy from 0. Card "Large bandage" now costs 1 energy from 0. Card "Dragon Skin" cost 4 energy from 2. Card "Reinforced" shield cost 3 energy from 8 and add purple slot for runes. Card "Protection" give 4 armor from 5. Card "Preparation" cost 3 energy from 2. Card "Chaos Strike" change rarity to legendary from epic. Card "Multiple Blows" cost 4 energy from 2. Pack Creature "Rat" base pv 125 from 100. Pack Creature "Energy Cubes", The blue less pv 23 from 50, and buff "alteration change card energy cost by draw between 0 & 5 from 0 & 100" The yellow has a 50% chance of hiding a card d…