- DevLog 8 - 08/15/2025 - 15 August 2025
Hey folks! There havn't been updates for quite some time however a lot of stuff is happening in the background right now. We have moved into the next phase of the project which is one of the most important milestones for the entire game and we are all very excited about the content we are about to release! As we had to add a lot of core features including Game UI elements, we couldn't release an update because with the changes we made and the features we added the game was literally not playable. Fortunately many things are now in the work that will improve gameplay in pretty much all aspects. Good news is those features and gameplay elements won't take much more time as we are nearing completion of it. Listed below is the new content and features that you can expect with coming updates. New Menu / Inventory! It was announced a couple of times that there will be a new GUI which will not…
- Major Graphics Update - 28 December 2024
Join our Discord channel: https://discord.gg/7jUgdkbWXb Hey folks! We already have another amazing update for you! While we are working on finalizing new quests and characters we have recently massively improved the graphics as well as the atmosphere in the game. There are new ambient sounds, the shadows are much more crisp and the light is brighter and more polished overall which makes enemies, objects like armors and weapons stand out even more than before. But that's not all. Like we said before, we are removing each UI placeholder step by step so expect smaller or bigger visual improvements in each coming update! What has this update in store for you? Check out the list below: Higher Graphics And Better Performance! The light is now brighter at spots where it's needed and darker areas look much more realistic. Shadows casted by leaves are very crisp which give you now a nice feeling…
- User Experience Update - 19 December 2024
Join our Discord channel: https://discord.gg/7jUgdkbWXb A lot of things have been tweaked and improved in this update regarding user experience and UI design. We finally got rid of multiple placeholders, adding improved UI windows and assured easier navigation overall. Next to visual improvements we also balanced the amount of items which results in smoother and more fluent gameplay. This update is the bridge to another awesome update! We are currently working out new side quests and we are also moving forward with the main story which includes new characters, new items to collect and many other cool stuff! Check out the list below to see what comes with this update: Quest Log Window Instead of the Quest Tracker window that was appearing on the right side underneath the Minimap you can now open a Quest Log window (check Controls for input) where you can see a list of your accepted quest…
- Steam Autumn Sale 2024: 25% Off - 27 November 2024
This offer ends on December 4th. Embark on this fantastical RPG that draws you into a mystical world of enormous proportions. Unleash your true strength by using incredible powers like special techs, spells, combos and much more.
- Bug Fixes, Balancing and Improvements - 16 November 2024
Join our Discord server here: https://discord.gg/7jUgdkbWXb This patch improves some game elements and balances the stronger enemies. In addition, the following bugs have been fixed: Fixed: Spells got stuck in players hand with keyboard controls enabled and didn't get casted properly. Fixed: Dialogue with Soldier Palos were player got stuck in the dialogue. Fixed: Trees that were popping up too late. Fixed: Enemies that spawned in the ground caused a short lag. Fixed: Player was able to walk on water in some areas in the swamp level. Fixed: Show Globe bar disappeared if chest was opened. Fixed: River next to Aldermans house that was cut off. Fixed: Footstep sounds on some locations with a river didn't work. Fixed: Buffing potions couldn't be used with new Show Globe system. Fixed: Some rocks appeared blurry. Fixed: Picking up loot with gamepad broke the Show Globe bar. Improvements: Pla…
- Update Aclendi Woods Part II & New Features - 10 November 2024
We finally made it! The announced Aclendi Woods Part II is now accessible for everyone. Many people who attended the Polaris Convention 2024 had already the opportunity to dive into the next area with new enemies, new features and lots more to explore! Before we release this update we wanted to make sure that some annoying bugs are fixed ensuring better and smoother gameplay. New Enemy Types Like mentioned in DevLog 7 we have added three new enemies. They are much more dangerous than the previous one you encountered so watch your back before it get's stung by the brutal Xanzos! Added The Skillplate – An entirely new Combat Feature This new Head Up Display system announced in News Post: https://store.steampowered.com/news/app/1344520/view/4054997065309476341?l=english is your new way to fend of hordes of enemies in an extremely quick way. It already works very well but we will make it ev…
- DevLog #7 – 10/17/2024 - 19 October 2024
Hi folks! It is about time that Aclendi Woods Part II is unlocked. While we have worked on many new gameplay features we tested the next part of the level and we are happy to announce that it's finally ready to be published. This part comes with new and more dangerous enemy types, new items and treasures and a lot of areas to explore! Greatsword Weapon Type With the next update we will add the Greatsword to the game. Visitors of the Polaris 2024 had already the opportunity to check out some stylish moves and combos that come with it. It is much more sluggish but its combo moves and range balance out this drawback. For players who like the Tank class and prefer to deal a lot of damage with just a few hits, this is the weapon for you. New Enemy Types We have created a couple of new enemy types and each one of them has some really nasty skills such as element damage and Poison. Poison is v…
- NEWS POST Polaris Event 2024 - 18 October 2024
There is a reason why we've become so silent in the last couple of months. Our lead sound designer and dear father, Volker (Renoise) passed away on April 2024 after a short and tragic disease. The impact of his death was too heavy for us to cope with and threw us back a lot so we've had lost the focus on the project and needed time to mourn ... But we also have some good news. After some regeneration we've decided to visit the Polaris 2024 in Germany, as an exhibitor. The preparations helped us to overcome and distract us from the previous struggles. The whole convention gave our team a real motivation boost, especially because our audience was quite large and completely fascinated by the state of our game. We even prepared a Polaris exclusive game update to show off our new HUD, Weapons and unlocked map part II. Despite of bugs with our controls and the UI (the new area was rushed in t…
- Bug Fixes + Adjustments v. 0.7.72 - 12 February 2024
LIST OF BUGS THAT HAVE BEEN FIXED: Fixed: Pickup symbol not disappearing Fixed: Multiple Loot Actors Fixed: Enemy and NPC icons on the Minimap didn't work properly Fixed: Enemy Loot Spawning Fixed: AI not going back to duty after getting hit by player Fixed: Dialogue with Soldier Garris Fixed: Enemy Loot Container that was sometimes empty but still spawned Fixed: Fixed Loot Spawning LIST OF SMALL ADJUSTMENTS WE MADE: Increased Balver Rotation Speed Reduced volume of a few UI sounds Corrected Combo Table Sequence UI Added mastered ambient walkaround sound Improved performance
- Feature Head Up Display Coming Soon! - 3 February 2024
Among many other things there is an upcoming update which is centered around our Head Up Display. In the current version it is not possible to use the HUDs full potential and we want to change that. This feature is not just an ordinary HUD, it is something that will guide you through the game and even grows with you, meaning the stronger you will get the more skills are going to be unlocked. We designed a UI that allows you to access your skills fast and easy. - With power there comes responsibility. Since you'll learn a lot of powerful spells that can be difficult to balance we thought of a way to make spell casting more challenging. From now on casting spells will not only reduce your Mana Pool but they can also drain your HP (Health Points) for a specific amount. What does that mean? Well, each spell costs a certain amount of MP. So if you cast a spell with insufficient MP the differ…
- Quality Update Version 0.7.64 - 16 January 2024
This update comes with a lot of improvements, bug fixes and game adjustments. We are currently working to make the game feel more fluent overall before we unlock the next area of Aclendi Woods. Next to many bug fixes we have improved the quality of several features and increased the performance to assure smooth gameplay for weaker graphics cards as well. Note: If you are playing with gamepad there is a persistent bug after picking up loot from enemies where you have to press the "View Button" in order to take control again. We are making sure this bug gets fixed fast. The following list shows bug fixes we made: stretched displaying of Minimap icons gamepad losing focus in Main Menu performance drop in forest area wrong scaling of Objective markers New Game button for gamepad didn't work player was able to take control in loading screen player didn't respawn properly after death sometime…
- Bug Fixes + Adjustments v. 0.7.17 - 2 January 2024
Fixed the following bugs: Main Level Music has overwritten Forest Battle Track (has now a smooth transition) Sometimes enemies couldn't hit the player properly Potion drink run animation didn't work Fixed strong performance drop in one area Gamepad didn't hover over several buttons Adjustments: Enemies can hear the player Enemies are more aggressive, react faster and attack more often Spells cost slightly more Mana now The Main Character and NPCs can now blink
- Steam Winter Sale: 20% Off - 30 December 2023
We celebrate our new big game update with the Steam Winter Sale! Save 20% until January 4th 2024!
- Bug Fixes v. 0.6.48 - 30 December 2023
This update fixes the following bugs: - Quickslots menu navigation with gamepad which didn't allow the player to attack due to being stuck - stuttering animation when moving in Magic combat mode - distorted rolling, getting hit and using checkpoint animation - quest objective icons that were too large on the minimap and on the world map
- Game Update Released! - 29 December 2023
IT IS HERE - THE LONG AWAITED UPDATE THAT WILL CHANGE EVERYTHING! It is finally time to show you what we have been up to the whole time. We are celebrating the publication of a completely transformed version! You can now forget everything you knew about our old version and embrace the latest foundation of Apprentice Arriving! The 1st of 3 Major Updates specifically for the Aclendi Woods level! This update changes the way our game looks and feels entirely. We not only cranked up the graphics and details massively. Today we present you a totally new Aclendi Woods level that is much larger than the previous one. We also want to thank you for your feedback. We fixed some critical weaknesses in our old version which were the lack of a World Map, Minimap and a Tutorial. But there is a lot more to make the game feel more immersive like voice acting for important quests and we did crucial chang…
- BIG UPDATE COMING: 12/29/23! - 27 December 2023
We are proud to finally announce an update that was long in the making. This update completely transforms the game into a fantasy RPG with quests, new stunning environments, polished enemies and so much more! Many features have been added or changed. You can fight against some of our enemies and experience the new combat system which we are non-stop polishing. This is a milestone. With each coming update, either smaller or larger we are coming closer to our vision for Apprentice Arriving and we are happy that you can now be a part of it. We will also create a roadmap that is going to show you what you can expect within a time frame. For now you will be able to complete some quests and get yourself familiar with the game. Some time later we will unlock the next large area with new polished monsters and exciting content! Now we hope you will enjoy this re-creation of the game! - To Learn,…
- DevLog #6 – 10/05/2023 - 5 October 2023
Hi gamers, Everything is being prepared and finalized for the update. After DevLog 5 we didn't have many new visuals and also don't want to spoiler too much here by showing everything in advance. That being said we are currently fully focussing on making some gameplay features functional. During the silence between DevLog 5 and this one a ton of programming has been successfully completed with very little bugs and we are excited about our new foundation of the game. We now have full control over designing and planning the game. Smarter enemies and a great system overall Thanks to our new enemy system enemies can be easily adjusted and expanded without any potential issues. Our enemies are smarter and more dangerous: Some enemies will use nasty skills that can get you quite in trouble, some act in a different way if other enemy types are nearby and some will even support each other. Armo…
- DevLog #5 – 07/28/2023 - 28 July 2023
Hi gamers, With big steps we are coming closer to the first small update where you can test out the new combat by fighting against 3 polished enemy types with 1 being new. The last couple of weeks we have also worked on completing the new Game Menu and a heavily improved Head Up Display design with awesome mechanics which we will show you in this DevLog. Enemy combat refined and - Some enemies can Block One of our main goals is to make the battles super epic. We want to make sure you are well equipped but so are your foes. There will be many crazy surprises you can be sure about that. Enemies will react to what you are doing and for instance can now block. Redesigned HUD (Head Up Display) A fully redesigned HUD has been created. You will have better control over your skills with gamepad and overall management with HP, MP, Potions will be much easier. You can now see directly how much HP…
- DevLog #4 – 06/23/2023 - 23 June 2023
Hi gamers, Many tricky and complicated things are now completed and while we are working to make the version playable for you we have added some other stuff that weren't even planned for the update. Buildings like residences, taverns, shops etc can be entered Thanks to our 3D Artists and some nice assets from the Quixel Bridge Library we have many options to furnish the buildings. On the picture below you can see how Aldermans house now looks from the inside. Aclendi Castle Guard Armor Our modeller is almost done with the new armor that you can equip, including a new sword and a shield. The sword will not only increase your attack damage but also has other useful effects. Weapons now generally have positive and negative effects so you have to choose wisely which weapon to select for your playstyle. It has been quite a tricky thing to design the sword scabbard while keeping an authentic…
- DevLog #3 – 05/30/2023 - 30 May 2023
Hi gamers, This time we were mainly focussing on the combos, animations and the movement in general. But there are also many other things we have finished. Polished Attack Movement, Combat Voice and New Particle Effects! We are working hard on polishing the combat system and making sure everything fits together. There hardly passes a day where the attacks are not tested over and over until we are finally satisfied and more importantly until it's cool and lots of fun! Check out the videos below to see now a Longsword Spin Combo, the polished Short Sword Spin Combo and a new up knock strike! We have also added nice looking particle effects and powerful sounds for heavy attacks! New Enemy Type Model In our previous DevLog we have announced a Knights Armor outfit but unfortunately it's not completely done yet as our main modeler is fighting with a cold. However we do have another model. Say…