- The Basic Campaigns Pack is finally LIVE! - 22 May 2021
Hello everybody, we have finally released the basic campaign pack, which completes the initial version of the game with the infinite triple adventure. This DLC finally completes the planned game's series of THREE basic campaigns, enriching it with new scenarios, objects, obstacles and above all new goals that are more difficult to score. These contents complete the BASE version of the game, waiting for the great future DLCs! This pack contains two fantastic basic add-on campaigns, with new scenarios and dynamics: - Grassland 1 - Tropical 1 Grassland 1 This campaign is set on the grassland, with bright moving objects and goals with a big central obstacle, to make it more difficult for the ball to enter! Tropical 1 This campaign is set on a tropical island, with rusted and metallic objects. Goals have TRIPLE big obstacles to make the challenge to score even better! Activation Once this DL…
- Patch 1.15 now LIVE! - 17 May 2021
Hello everyone, we have released the version 1.15 of the game! - Improved user interface The GUI has been improved to have a correct display on all types of screens and resolutions. - Optimized pass and ball control The passage and control of the ball by the players has been improved and optimized. In this way the game actions are much more stable, fun and fluid. The ball control is now easier. - Bug fixes Many gameplay and Gui bugs have been fixed.
- Update 1.1 now LIVE! - 3 May 2021
Hello everyone! We have finally released the game update 1.1, which contains numerous game innovations and permanently stabilizes the "core engine" of our adventure. Here are the news. New soundtrack Beautiful new soundtracks have been added during missions and levels to make each game more challenging and exciting! Ball pass indicators Pass markers have been added for the ball. In this way it is possible to choose and see more easily the teammate to pass the ball to. The pass will be to the player closest to the cursor. Camera optimization The camera point of view has been improved, which is now higher and allows a wider and clearer view of the game.
- Development diary #2, March 2021 - 26 March 2021
Hello everybody, our journey continues and we want to share a test gameplay video for version 1.1. In the video you can see all the new features: - Camera optimization. - Pass-indicator (also to easily choose the target player). - New soundtrack during missions More informations will be available when the update is released, probably in mid-April!
- Development diary, March 2021 - 24 March 2021
Hello everybody, we are working on the 1.1 update with great fun! We want to share some pictures showing the work in progress, including the pass-indicator. This update will also contain a new soundtrack during the missions (to make them more engaging) and some camera optimizations. With this update we want to completely stabilize the game system, and then work on big updates with new content and campaigns! Let's keep in touch!
- Work in progress for Update 1.1! - 7 March 2021
Hello everybody, as promised and expected we begin our journey of updates to improve the game and to bring it closer to our initial dream. We are currently working on update 1.1, which will have the following new features: - New soundtrack, more varied and compelling! - Addition of the 'pass indicator', to immediately identify the teammate who will receive the pass of the ball and greatly improve the game mechanics! - (Maybe) Camera improvement, for a wider and clearer game view. So let's keep in touch!
- The state of the art and our roadmap - 28 February 2021
Hello everybody, last year was full of problems for us, including organizational ones. We've also had to change a lot of game-related choices, but we are PROUD to have released version 1.0 on Steam! We want to tell you that this is a starting point for us, the foundations for making the game we had in mind at the beginning, a game that is varied, broad and full of surprises and fun content. In fact, now we have restructured the game so that it has a very easy to manage and very expandable structure, and these are the two big paths we want to take: - great variety of multiple campaigns, with always different objects, obstacles, goals, balls and game modes. - enhancement and expansion of online game statistics and comparison / competition with players, perhaps using the powerful and famous liveOps tools for games. In fact, we would like to enhance the online part of the game. We are a sma…
- OMG - One More Goal - The full version 1.0 available now!! - 24 February 2021
Hello everyone, it was a long journey, but in the end we managed to reach the goal: OMG - One More Goal has reached its final version 1.0! In this latest mega-update the game has been completely rebuilt in all its parts, and has been made much more fluid, commercial and fun. Below we list all the news of version 1.0, hoping you like them! New visual style All the graphics in the game have been redesigned. Now the style is much more cheerful and cartoon style; lighting is more powerful and voxel technology has been abandoned to use simpler and more manageable structures. New procedural generation of levels The random generation of levels has been completely overhauled. Voxel technology is no longer used but a much more flexible and simple structure is now used. The vegetation and trees are created in a more orderly and clear way. Dynamic obstacles have also been revised and are now proce…
- New launch trailer and release date! - 22 February 2021
Hello everybody, with great pleasure we announce that the new launch trailer for the game is ready: We are also almost ready for the full version 1.0 release of the game. This will come out in the next weeks! Let's keep in touch!
- The Refresh Update is in progress! - 18 February 2021
Hello everybody, finally we come out to tell you great news about the game! This was a very complicated period for us, we had many organizational problems but we were able to get back on the saddle! We are working on a big update, the 'Refresh update', which will finally bring the game to the final version. New graphic style the whole graphic style of the game has been revolutionized, which is now much more cheerful and cartoonish. New GUI The game's graphical interface has also been completely rewritten, with a much more cheerful and commercial style. New scoring system The game's scoring system has also changed, with more and more varied rewards! New procedural generation of levels The procedural generation has been redone from scratch. Obstacles and vegetation are now created in a better and more flexible way. Dynamic obstacles increase with level, creating an ever greater and cleare…
- OMG - One More Goal! - Update 0.8.0 out NOW!! - 6 September 2020
Hello everyone, the world of little player robots evolves, and new scenarios are opening up on the horizon. The playing fields are enriched with new items, new unexpected events, new weapons and new mechanical balls! Now rival teams look for new ways to win! New campaigns Six fantastic new game campaigns have been added, with the option to start the main campaign which will explore all possible game scenarios (Full tour)! New balls New game balls have been added, all with different shapes and various physical characteristics. In this way the game dynamics will vary depending on the scenario and you will have to find new game tactics! New bullets New weapons and bullets have been added for the various campaigns, all with different characteristics for always different fights. New obstacles New dynamic obstacles have been added in front of the enemy goal, to increase the defense of the ene…
- Update 0.7.0 now LIVE! - 17 July 2020
Hello everyone! Our journey begins with the first update that adds variety to the game campaigns. We started testing the game's potential by adding new gameplay content and refining the basic structure. New campaigns! Three new procedural campaigns have been added, easily selectable when starting a new game. New ball! These new campaigns contain a new game ball, heavier and with an irregular structure. In this way the game dynamics become much more varied and with unpredictable difficulties. New bullets! With these new campaigns, players will have a new weapon at their disposal, with projectiles with a floating trajectory and variable size. This changes the dynamics of combat in a more fun way! New goals and multiple goalkeepers! Much wider new goas have been added to these new campaigns, and these are defended by double goalkeepers. This way you will have to find new techniques to scor…
- OMG - One More Goal early access, out now! - 3 July 2020
Hello everyone, finally our game is available in early access, for us begins a new adventure with you! OMG - One More Goal is an action-fighting game with soccer dynamics. The controls are immediate, the gameplay is intuitive, the levels are always random and unpredictable. We decided to go out in early access because we want to build the game with you players, we want to listen to and read all of your suggestions or wishes, so that we can actually create what you want and have fun there! GAME POTENTIAL The game is designed for these great features: - fully configurable player number - fully configurable player characteristics (speed, responsiveness, aggressiveness, shot and pass power) - fully configurable goalkeeper features (speed, responsiveness, aggressiveness, shot and pass power) - infinite variety of goals - infinite variety of balls - infinite variety of scenarios and obstacles…
- OMG - One More Goal! Coming soon on Steam Early Access! - 19 June 2020
Hello everyone, we are very happy to tell you that our game will be released on Steam soon in early access! During development we realized that the product was already playable and fun, with a complete management of the game modes and three infinite procedural campaigns. We thought about it a lot and in the end we decided to make the game available on Steam in early access, in order to get in touch with the public as soon as possible and begin our adventure with the players. We think this can be a nice experience for us and them. We have also already activated the online leaderboards, so that players can already compete with each other. State of art The game is currently at alpha version 0.6.0. For now there are only three game campaigns, complete management of game statistics and main options. The main game logic has been implemented with a first simple AI for NPCs. These three campaig…