- Final Testing Phase - 14 June 2024
All planned content has been added and fixed. Other than the last 2 story chapters, I need your ideas for what else to fix or add. If no more feedback is offered, the game will release on 4 July 2024. The price of the Expansion Pack will increase from 1.99 USD to 4.99 USD (or regional equivalent) on release, which was originally planned for last March. I don't quite like where the game is at the moment, but I've done what I can to fix it. A few tweaks are still needed but overall this is about as much as I think fits the game. The plan right now is to save major changes for a sequel (art rework, shorter move speeds, ability reworks, GUI rework, control rework). The current game was an experiment to see if I could make a space mech chess game that's controllled with just movement. I have my opinion, but I want to see what others think, and I think a full release might be the best way to…
- LK v7.01 - 5 June 2024
Miscellaneous: Steam connection fixed (LK v6.19 wasn't connecting to Steam to detect the DLC) Missions: Tutorials moved to White One missions where they are more relevant White missions moved and added enemies Argent movie 5 uncommented cockpit background made in previous patch Menus: Tips added to player abilities Setup reworked to use input types Menu Start Game buttons fixed having wrong help text in tooltip GUI: Tooltip stats added labels and sprite colours Ability input mode button tt now says "press a button" instead of "press button" Gameplay: Expansion pack dash range fixed not working on Reaper, Argent White Parry added sound, angle increased from 5 to 25 degrees
- Argent Story and LKv6 Finished - 13 April 2024
Argent's story chapter has been completed. I'm not really proud of it, but it will have to do for now. Some fixes and additions have been added based on reviews, such as locking the mouse to the window, preventing gameplay while tutorials windows are showing, and changing damage warnings to be more intuitive. I do not currently have plans to finish the next two story chapters. The story isn't very good or developed at the moment, so I'm not sure players will really want 26 new missions and cinematics. Lone King v7 will overhaul the tutorials, the Setup menu, and difficulty balancing. This version should be very stable, so please give it a try and offer feedback to improve what might be the last version of the game. On another note, I'm considering splitting the game into its current version and a squad-based version. The current version is too basic, so I think gameplay would be more dy…
- LK v6.19 Game made more accessible, Argent story finished - 13 April 2024
Story: Argent story reworked, finished remaining missing bits Movies- pressing a button now finishes text appearing if not finished, instead of skipping turn White One mission 8 added "Enemy reinforcements" to error message GUI: Damage text now shows as negative numbers, health damage now shows health image instead of damage image Player ability range markers now only show for selected maniple ExpAb fixed drawing GUI buttons increasingly high for every maniple that exists Windows fixed being able to have top bar outside of screen Tutorials and Help menu now prevent being able to input orders Reaper description changed "able to move" to "able to attack while moving Parry description changed "facing" to "moving" to be more clear Wraith stealth defect tooltip removed range showing in tt text, fixed tt stat not updating Templar Blindplates added duration to tt stats Menus: "Return to Statio…
- LK v6.17 Fixed crashes and minor issues, GUI/art made clearer - 31 March 2024
The next patch will have a rewrite of the second half of the Argent campaign to bring it up to standard Story: Argent campaign finished except for final movie GUI: Removed weakpoint damage always showing, since it's actually based on enemies Passive 2 abilities text improved Move Scanner window fixed not disappearing when move scanners turned off Menus: Setup fixed abilities menu crashing the game Argent: Kunai's in-game object now displays its range as a circle on the map when you mouse over for the tooltip Kunai's in-game object tooltip stats fixed showing radius as range Kunai's preview stats when aiming at a target fixed radius showing in pixels, not metres Battle Vision tooltip moved 'Does not apply to boss units.' to tt help Art: Missiles updated to have more contrast, animation improved Missile plumes now turn teal after 2 seconds
- LK v6.16 Argent story started, story additions, gameplay/GUI fixes - 7 March 2024
Story: Argent story added, incomplete White One movie The Plan added sounds White Intel movie added file searching sprites Movie Next and Continue buttons added tooltips Base mode's Hunter's room unlocked Gameplay: Argent fixed not reducing health at higher difficulties Argent weakpoint bonus damage increased from 2 to 8 to compensate for reduced health Peons fixed not setting missile stats on difficulty level 7, crashing the game Enemy Abilities fixed spawning on images Enemy Smoke ability fixed destroying enemy holograms GUI: Wraith EMP Bomb tooltip stats added activation time, energy. Damage now indicates minimum, and fixed using wrong number Argent Kunai tooltip now shows hit damage, and explains explosion damage is proportional to enemy weapon damage Weakpoint damage is now always indicated in weapon tooltip Menus: Reviews menu now uses tabs, added tooltips
- Hunter's Story Operation Added - 19 February 2024
To add more value to the expansion pack, the Hunter's story operation has been added. It consists of eight new missions, this time with a better variety of mission types; and five new cinematics, with some interesting changes. I think this is the best story operation yet, though that's not saying much. The Argent's is next, which should be complete before March 19th, when the expansion's price increases from 2 to 5 USD. This should hopefully be plenty of time to buy the expansion if you want it at the lower price. As a solo indie developer, criticism and negative feedback is always useful to improve the game, so please comment in the Steam Discussions page if you have any thoughts on the new operation, the price increase, or the game in general. Thank you for trying out this experimental game!
- LK v6.15: Hunter story finished; Ability Tooltips Improved - 18 February 2024
Story: Hunter story finished Gameplay: Fixed crash when enemies collide with with player Fixed crash with Shotgunner boss plasma barrier Wraith stealth defect range addition increased from 1 to 2 Enemy MG's cover equipment fixed blocking collisions GUI: Hunter's Death Overload tooltip now shows duration, shows as off when Overload ammo is depleted Overload tooltip now shows safe duration Ranged abilities: improved tooltip text, and now have their own tooltip help text Other: Steam achievement added for Testing mode PRICE CHANGE WARNING: I'm planning on increasing the Expansion Pack's price from 2 USD up to either 4 or 5 USD, with regional prices increasing proportionally. I think it would be fair to give a month for anyone who wants to buy the expansion at its current price.
- LK v6.14 Hunter story almost finished, fixed crash - 11 February 2024
Story: Hunter story mostly content-complete, needs to be cleaned up. Gameplay: Scanners fixed crashing the game Menus: Library Dictionary added "Class"
- LK v6.13: Hunter story almost finished, fixes - 2 February 2024
Story: Hunter story almost finished. Most of it is playable. Story missions fixed Objective tooltip crashing the game Menus: Tabs system improved Library menu now uses tabs Library About menu fixed not showing text Dictionary added Slums, Market, Markdamit GUI: Added timer for story objectives
- LK v6.12 Menus improved, New Library entries, sfx added, achievements, bug fixes - 21 January 2024
Menus: New Story Operation buttons fixed using wrong maniple sounds Added music for win and lose menus Campaign menu redesigned Added locations to the library Help, Reference menus now use a highlighted tab system Gameplay: Campaign fixed retreating leaving the maniple selected Saviour Blinder added sound Campaign Retreat sound added Steam Achievements: Win a campaign with all maniples surviving Complete all quests in Return to Base
- LK v6.11 Game crash fixes, New sound effects - 13 January 2024
Art: Reaper charged hit animation added White's Move cinematic fixed black background having two shades of black Sounds: Hunter Overload added shutdown and restart sounds Expansion abilities added pickup sound Manipulation sound added for hacking abilities New story operations buttons now have unique sounds Win and lose messages added sounds Battle mode's win/lose screens added sounds Cinematics have more sounds Cinematics fixed sounds not repeating Gameplay: Fixed crashes from battle endings, enemy sniper boss, move scanner Menus: Reviews menu added "Planned Content" tab Story ending added a "thank you" screen Story "New" and "Load" buttons improved tooltips Other: Hunter campaign added, but it's not ready yet. Steam prices adjusted by re-setting same USD price
- LK v6.10: Achievements, Boss Ability Upgrades, Crashes Fixed - 7 January 2024
Steam Achievements: Completing story operations Completing Game Types on hardest difficulty Story: Fixed certain missions crashing the game Wraith mission "All Over Now" fixed Godel drawing under stars, Godel sprite improved Saviour mission Purpose removed extra station in background Art: Tank Boss added lighting animation for its sprite during explosion Shotgunner boss Plasma Barrier now moves gradually during turn instead of jumping to new position Shotgunner boss Plasma Barrier fixed all slashes spawn at its first position after it moved GUI: Enemy Bosses now show their ability in the enemy info Window Teyrn fixed "SPace Mines" typo Enemy AI type None" renamed to "Standby" Explosive Barrels now show blast radius when targeted Boss Ability Upgrades: Gunslinger boss now doubles trigger range Shotgunner barrier health doubled Berserker boss now has two ammo Tank boss explosion duration…
- LK v6.09: Enemy abilities upgraded, Enemy art improved, Base stage improved - 25 December 2023
Gameplay: Added Enemy Equipment level 2, at difficulty level 8 Defect 1, enemy abilities 2, defect 2, and enemy equipment moved down one difficulty level Destructible terrain fixed crashing the game when hit Stages: Base stage added robotic arm and boxes Base stage made amount of openness more conformed, now draws holes in a grid based on difficulty Moon doodads fixed shadows being too dark, added shadow to shafts Art: Enemy tank boss added explosion animation Enemy shield now has a different sprite for when hit, fixed default shield drawing twice Enemies now fade out when turning invisible Burst enemy fixed using melee sprite when switching to gun GUI: Sector damage larger than 180 degrees fixed drawing smallest angle
- LK v6.08 Level difficulty made more consistent - 21 December 2023
GUI: Argent fixed using wrong ranges for move scanner Argent fixed using minimum range instead of mid range for spear slash, causing the move scanner to not show the right ranges Move Scanners made thinner Move Scanner fixed line for lowest damage being wrong size Terrain: Ruins stage tunnels limited to top and left sides of map Platforms and holes moved closer into playable area Satellite stage pushed satellite 100 pixels further in to give more space to hide Moon Stage: Added platforms Tiles fixed overlapping terrain Added platforms, flat crater Plateau fixed having wrong collision area Base Stage: Added walkway platform Transport ship moved closed into playable area
- LK v6.07 Move Scanner, Wraithblade art improvements - 9 December 2023
Move Scanner: Added mode for cardioid sectors instead of points Backgrounds fixed not being cardioids Gameplay: Laser Enemy fixed shield position and transparency being wrong Wraith Bomb fixed path being inaccurate Argent's Vernier Immobility defect now doesn't increase range, to fix move scanner showing wrong range GUI: Ability button background fixed being offset EnAb Controller fixed line to target having wrong starting point Detected Status fixed tooltip stats timer using value for visibility Enemy Field of Fire text, title made clearer Game Messages moved title and text up Move scanner button fixed not making scanner for every move range Expansion Ability buttons fixed using wrong position if multiple maniples are used Menus: Options menu added features from in-game menu Art: Wraithblade now draws charging scythe while moving, has its own attack animations
- LK v6.06 Move Scanner fixed and improved, Recoverable Expansions Improved - 28 November 2023
Recoverable Expansion Abilities: Ability buttons now display that it must be recovered, show its location when pressed Now only show recoverable animation to correct player type Now always glow to show where it is Campaigns: Mission Objectives fixed being set to stage description, fixed not displaying objectives window Move Scanners: Now update enemy lockon direction to fix damage inaccuracies Now only use one window with rearranged text and sprites, moved to bottom of screen Now draw damage numbers on each section of damage Now draw background when the mouse is in range Now sets yellow as low damage, red as high damage
- LK v6.05 Expansion Ability Pickups, General Improvements - 13 November 2023
Gameplay: Expansion Abilities are now have to be recovered at difficulty level 8 Player confirmed movement fixed not allowing GUI button presses Burner Blaster fixed crashing the game when aimed at terrain GUI: Reaper, Hunter, Burner now highlight their buttons for deployable abilities based on if their next move will recover it. Fixed their highlights not showing at right times. Art: Grab item animation added more frames, doubled animation speed Burner Plasma Primer fixed staying if target died without DoT, fixed not moving with target Burner attack line fixed not updating if terrain was in the way Menus: Library menu added Expansion Abilities large sprites Reviews Menu: Fixed title showing "Early Access" Added tabs for How? and Suggestions Improved text and spacing
- LK v6.04 Difficulty Increase, General Improvements for Final Release - 7 November 2023
Gameplay: AI attack mode now first attains LoS before approaching Enemy AI pathfinding now checks for terrain and enemies Peon missiles fixed not checking for LoS Peon missiles fixed firing on first turn without LoS Enemy Heavy Gunner fixed firing missiles without LoS unit_is_visible_LoSFoV() fixed not setting angle variable, crashing the game Reaper Blades jamming on bosses now counts as 50 enemies Reaper Blades jamming defect fixed going over 100% Templar: Heat Damage defect fixed not working Heat Damage now reduces damage Heat Damage increased range reduction from 1 to 2, now shows reductions on tooltip stats Thrust Boost removed cooldown from tooltip text Fixed thrust boost range showing as normal movement range GUI: Enemy window AI state improved Damage over Time status image improved Templar smoke fixed not showing on GUI statuses Templar Smoke in-game tooltip moved timer from too…
- LK v6.03: Expansion Abilities available at all difficulties. AI improved - 30 October 2023
Gameplay: Expansion abilities now available at difficulty level 1 Enemy equipment is now available without the expansion to increase difficulty Enemy weapon lock-on angle is now different for several units Mines and holograms fixed communicating player location to allies Wraith, Burner fixed always have stat reductions Saviour, Reaper, Argent added stat reductions at difficulty level 2, and set base values to original development values Missiles sensors fixed always following player, reworked to follow when they or enemy has LoS Enemy Shotgunner: Fixed plasma barrier landing on player Fixed triggering at all distances Fixed not turning off when no target Fixed not using animation Campaign: Fixed retreat zones spawning at wrong locations Fixed not spawning enemy abilities Burner Blaster Reworked to only hit each enemy once with maximum damage Added hit animations, end of beam Enemy AI: A…