SPSTEAMPULSELIVE ANALYTICS
Lone King

Lone King Steam metadata

slizer88 | Jul 4, 2020 | game

Released

0players observed · 22 September 2026 - 13:46:26 UTC

IndieStrategyFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)630
  • Revenue (VGI)No data available
  • Review score95% positive

Lone King metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)630
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews21
  • Release dateJul 4, 2020
  • Developerslizer88
  • Publisherslizer88

Genres: Indie, Strategy, Free To Play, Early Access

Company pages: Developer: slizer88Publisher: slizer88

Top Steam chartsTop 100 gamesGame directorySteam Store page

Lone King Steam metadata

Lone King metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1344950/metadata
Steam Storehttps://store.steampowered.com/app/1344950/
Steam Communityhttps://steamcommunity.com/app/1344950
PCGamingWiki search
IGDB searchSearch IGDB for Lone King

Reviews, pricing, and metadata

Review summary

Positive

95% positive, 20 positive, 1 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

18

Platform releases
  • Steam 4 July 2020

Latest Steam announcements

  • Final Testing Phase - 14 June 2024

    All planned content has been added and fixed. Other than the last 2 story chapters, I need your ideas for what else to fix or add. If no more feedback is offered, the game will release on 4 July 2024. The price of the Expansion Pack will increase from 1.99 USD to 4.99 USD (or regional equivalent) on release, which was originally planned for last March. I don't quite like where the game is at the moment, but I've done what I can to fix it. A few tweaks are still needed but overall this is about as much as I think fits the game. The plan right now is to save major changes for a sequel (art rework, shorter move speeds, ability reworks, GUI rework, control rework). The current game was an experiment to see if I could make a space mech chess game that's controllled with just movement. I have my opinion, but I want to see what others think, and I think a full release might be the best way to…

  • LK v7.01 - 5 June 2024

    Miscellaneous: Steam connection fixed (LK v6.19 wasn't connecting to Steam to detect the DLC) Missions: Tutorials moved to White One missions where they are more relevant White missions moved and added enemies Argent movie 5 uncommented cockpit background made in previous patch Menus: Tips added to player abilities Setup reworked to use input types Menu Start Game buttons fixed having wrong help text in tooltip GUI: Tooltip stats added labels and sprite colours Ability input mode button tt now says "press a button" instead of "press button" Gameplay: Expansion pack dash range fixed not working on Reaper, Argent White Parry added sound, angle increased from 5 to 25 degrees

  • Argent Story and LKv6 Finished - 13 April 2024

    Argent's story chapter has been completed. I'm not really proud of it, but it will have to do for now. Some fixes and additions have been added based on reviews, such as locking the mouse to the window, preventing gameplay while tutorials windows are showing, and changing damage warnings to be more intuitive. I do not currently have plans to finish the next two story chapters. The story isn't very good or developed at the moment, so I'm not sure players will really want 26 new missions and cinematics. Lone King v7 will overhaul the tutorials, the Setup menu, and difficulty balancing. This version should be very stable, so please give it a try and offer feedback to improve what might be the last version of the game. On another note, I'm considering splitting the game into its current version and a squad-based version. The current version is too basic, so I think gameplay would be more dy…

  • LK v6.19 Game made more accessible, Argent story finished - 13 April 2024

    Story: Argent story reworked, finished remaining missing bits Movies- pressing a button now finishes text appearing if not finished, instead of skipping turn White One mission 8 added "Enemy reinforcements" to error message GUI: Damage text now shows as negative numbers, health damage now shows health image instead of damage image Player ability range markers now only show for selected maniple ExpAb fixed drawing GUI buttons increasingly high for every maniple that exists Windows fixed being able to have top bar outside of screen Tutorials and Help menu now prevent being able to input orders Reaper description changed "able to move" to "able to attack while moving Parry description changed "facing" to "moving" to be more clear Wraith stealth defect tooltip removed range showing in tt text, fixed tt stat not updating Templar Blindplates added duration to tt stats Menus: "Return to Statio…

  • LK v6.17 Fixed crashes and minor issues, GUI/art made clearer - 31 March 2024

    The next patch will have a rewrite of the second half of the Argent campaign to bring it up to standard Story: Argent campaign finished except for final movie GUI: Removed weakpoint damage always showing, since it's actually based on enemies Passive 2 abilities text improved Move Scanner window fixed not disappearing when move scanners turned off Menus: Setup fixed abilities menu crashing the game Argent: Kunai's in-game object now displays its range as a circle on the map when you mouse over for the tooltip Kunai's in-game object tooltip stats fixed showing radius as range Kunai's preview stats when aiming at a target fixed radius showing in pixels, not metres Battle Vision tooltip moved 'Does not apply to boss units.' to tt help Art: Missiles updated to have more contrast, animation improved Missile plumes now turn teal after 2 seconds

  • LK v6.16 Argent story started, story additions, gameplay/GUI fixes - 7 March 2024

    Story: Argent story added, incomplete White One movie The Plan added sounds White Intel movie added file searching sprites Movie Next and Continue buttons added tooltips Base mode's Hunter's room unlocked Gameplay: Argent fixed not reducing health at higher difficulties Argent weakpoint bonus damage increased from 2 to 8 to compensate for reduced health Peons fixed not setting missile stats on difficulty level 7, crashing the game Enemy Abilities fixed spawning on images Enemy Smoke ability fixed destroying enemy holograms GUI: Wraith EMP Bomb tooltip stats added activation time, energy. Damage now indicates minimum, and fixed using wrong number Argent Kunai tooltip now shows hit damage, and explains explosion damage is proportional to enemy weapon damage Weakpoint damage is now always indicated in weapon tooltip Menus: Reviews menu now uses tabs, added tooltips

  • Hunter's Story Operation Added - 19 February 2024

    To add more value to the expansion pack, the Hunter's story operation has been added. It consists of eight new missions, this time with a better variety of mission types; and five new cinematics, with some interesting changes. I think this is the best story operation yet, though that's not saying much. The Argent's is next, which should be complete before March 19th, when the expansion's price increases from 2 to 5 USD. This should hopefully be plenty of time to buy the expansion if you want it at the lower price. As a solo indie developer, criticism and negative feedback is always useful to improve the game, so please comment in the Steam Discussions page if you have any thoughts on the new operation, the price increase, or the game in general. Thank you for trying out this experimental game!

  • LK v6.15: Hunter story finished; Ability Tooltips Improved - 18 February 2024

    Story: Hunter story finished Gameplay: Fixed crash when enemies collide with with player Fixed crash with Shotgunner boss plasma barrier Wraith stealth defect range addition increased from 1 to 2 Enemy MG's cover equipment fixed blocking collisions GUI: Hunter's Death Overload tooltip now shows duration, shows as off when Overload ammo is depleted Overload tooltip now shows safe duration Ranged abilities: improved tooltip text, and now have their own tooltip help text Other: Steam achievement added for Testing mode PRICE CHANGE WARNING: I'm planning on increasing the Expansion Pack's price from 2 USD up to either 4 or 5 USD, with regional prices increasing proportionally. I think it would be fair to give a month for anyone who wants to buy the expansion at its current price.

  • LK v6.14 Hunter story almost finished, fixed crash - 11 February 2024

    Story: Hunter story mostly content-complete, needs to be cleaned up. Gameplay: Scanners fixed crashing the game Menus: Library Dictionary added "Class"

  • LK v6.13: Hunter story almost finished, fixes - 2 February 2024

    Story: Hunter story almost finished. Most of it is playable. Story missions fixed Objective tooltip crashing the game Menus: Tabs system improved Library menu now uses tabs Library About menu fixed not showing text Dictionary added Slums, Market, Markdamit GUI: Added timer for story objectives

  • LK v6.12 Menus improved, New Library entries, sfx added, achievements, bug fixes - 21 January 2024

    Menus: New Story Operation buttons fixed using wrong maniple sounds Added music for win and lose menus Campaign menu redesigned Added locations to the library Help, Reference menus now use a highlighted tab system Gameplay: Campaign fixed retreating leaving the maniple selected Saviour Blinder added sound Campaign Retreat sound added Steam Achievements: Win a campaign with all maniples surviving Complete all quests in Return to Base

  • LK v6.11 Game crash fixes, New sound effects - 13 January 2024

    Art: Reaper charged hit animation added White's Move cinematic fixed black background having two shades of black Sounds: Hunter Overload added shutdown and restart sounds Expansion abilities added pickup sound Manipulation sound added for hacking abilities New story operations buttons now have unique sounds Win and lose messages added sounds Battle mode's win/lose screens added sounds Cinematics have more sounds Cinematics fixed sounds not repeating Gameplay: Fixed crashes from battle endings, enemy sniper boss, move scanner Menus: Reviews menu added "Planned Content" tab Story ending added a "thank you" screen Story "New" and "Load" buttons improved tooltips Other: Hunter campaign added, but it's not ready yet. Steam prices adjusted by re-setting same USD price

  • LK v6.10: Achievements, Boss Ability Upgrades, Crashes Fixed - 7 January 2024

    Steam Achievements: Completing story operations Completing Game Types on hardest difficulty Story: Fixed certain missions crashing the game Wraith mission "All Over Now" fixed Godel drawing under stars, Godel sprite improved Saviour mission Purpose removed extra station in background Art: Tank Boss added lighting animation for its sprite during explosion Shotgunner boss Plasma Barrier now moves gradually during turn instead of jumping to new position Shotgunner boss Plasma Barrier fixed all slashes spawn at its first position after it moved GUI: Enemy Bosses now show their ability in the enemy info Window Teyrn fixed "SPace Mines" typo Enemy AI type None" renamed to "Standby" Explosive Barrels now show blast radius when targeted Boss Ability Upgrades: Gunslinger boss now doubles trigger range Shotgunner barrier health doubled Berserker boss now has two ammo Tank boss explosion duration…

  • LK v6.09: Enemy abilities upgraded, Enemy art improved, Base stage improved - 25 December 2023

    Gameplay: Added Enemy Equipment level 2, at difficulty level 8 Defect 1, enemy abilities 2, defect 2, and enemy equipment moved down one difficulty level Destructible terrain fixed crashing the game when hit Stages: Base stage added robotic arm and boxes Base stage made amount of openness more conformed, now draws holes in a grid based on difficulty Moon doodads fixed shadows being too dark, added shadow to shafts Art: Enemy tank boss added explosion animation Enemy shield now has a different sprite for when hit, fixed default shield drawing twice Enemies now fade out when turning invisible Burst enemy fixed using melee sprite when switching to gun GUI: Sector damage larger than 180 degrees fixed drawing smallest angle

  • LK v6.08 Level difficulty made more consistent - 21 December 2023

    GUI: Argent fixed using wrong ranges for move scanner Argent fixed using minimum range instead of mid range for spear slash, causing the move scanner to not show the right ranges Move Scanners made thinner Move Scanner fixed line for lowest damage being wrong size Terrain: Ruins stage tunnels limited to top and left sides of map Platforms and holes moved closer into playable area Satellite stage pushed satellite 100 pixels further in to give more space to hide Moon Stage: Added platforms Tiles fixed overlapping terrain Added platforms, flat crater Plateau fixed having wrong collision area Base Stage: Added walkway platform Transport ship moved closed into playable area

  • LK v6.07 Move Scanner, Wraithblade art improvements - 9 December 2023

    Move Scanner: Added mode for cardioid sectors instead of points Backgrounds fixed not being cardioids Gameplay: Laser Enemy fixed shield position and transparency being wrong Wraith Bomb fixed path being inaccurate Argent's Vernier Immobility defect now doesn't increase range, to fix move scanner showing wrong range GUI: Ability button background fixed being offset EnAb Controller fixed line to target having wrong starting point Detected Status fixed tooltip stats timer using value for visibility Enemy Field of Fire text, title made clearer Game Messages moved title and text up Move scanner button fixed not making scanner for every move range Expansion Ability buttons fixed using wrong position if multiple maniples are used Menus: Options menu added features from in-game menu Art: Wraithblade now draws charging scythe while moving, has its own attack animations

  • LK v6.06 Move Scanner fixed and improved, Recoverable Expansions Improved - 28 November 2023

    Recoverable Expansion Abilities: Ability buttons now display that it must be recovered, show its location when pressed Now only show recoverable animation to correct player type Now always glow to show where it is Campaigns: Mission Objectives fixed being set to stage description, fixed not displaying objectives window Move Scanners: Now update enemy lockon direction to fix damage inaccuracies Now only use one window with rearranged text and sprites, moved to bottom of screen Now draw damage numbers on each section of damage Now draw background when the mouse is in range Now sets yellow as low damage, red as high damage

  • LK v6.05 Expansion Ability Pickups, General Improvements - 13 November 2023

    Gameplay: Expansion Abilities are now have to be recovered at difficulty level 8 Player confirmed movement fixed not allowing GUI button presses Burner Blaster fixed crashing the game when aimed at terrain GUI: Reaper, Hunter, Burner now highlight their buttons for deployable abilities based on if their next move will recover it. Fixed their highlights not showing at right times. Art: Grab item animation added more frames, doubled animation speed Burner Plasma Primer fixed staying if target died without DoT, fixed not moving with target Burner attack line fixed not updating if terrain was in the way Menus: Library menu added Expansion Abilities large sprites Reviews Menu: Fixed title showing "Early Access" Added tabs for How? and Suggestions Improved text and spacing

  • LK v6.04 Difficulty Increase, General Improvements for Final Release - 7 November 2023

    Gameplay: AI attack mode now first attains LoS before approaching Enemy AI pathfinding now checks for terrain and enemies Peon missiles fixed not checking for LoS Peon missiles fixed firing on first turn without LoS Enemy Heavy Gunner fixed firing missiles without LoS unit_is_visible_LoSFoV() fixed not setting angle variable, crashing the game Reaper Blades jamming on bosses now counts as 50 enemies Reaper Blades jamming defect fixed going over 100% Templar: Heat Damage defect fixed not working Heat Damage now reduces damage Heat Damage increased range reduction from 1 to 2, now shows reductions on tooltip stats Thrust Boost removed cooldown from tooltip text Fixed thrust boost range showing as normal movement range GUI: Enemy window AI state improved Damage over Time status image improved Templar smoke fixed not showing on GUI statuses Templar Smoke in-game tooltip moved timer from too…

  • LK v6.03: Expansion Abilities available at all difficulties. AI improved - 30 October 2023

    Gameplay: Expansion abilities now available at difficulty level 1 Enemy equipment is now available without the expansion to increase difficulty Enemy weapon lock-on angle is now different for several units Mines and holograms fixed communicating player location to allies Wraith, Burner fixed always have stat reductions Saviour, Reaper, Argent added stat reductions at difficulty level 2, and set base values to original development values Missiles sensors fixed always following player, reworked to follow when they or enemy has LoS Enemy Shotgunner: Fixed plasma barrier landing on player Fixed triggering at all distances Fixed not turning off when no target Fixed not using animation Campaign: Fixed retreat zones spawning at wrong locations Fixed not spawning enemy abilities Burner Blaster Reworked to only hit each enemy once with maximum damage Added hit animations, end of beam Enemy AI: A…

Patch notes and updates

S.noRelease datePatch nameGID number
15 June 2024LK v7.015746109972545893980
213 April 2024LK v6.19 Game made more accessible, Argent story finished6474562312188720387
331 March 2024LK v6.17 Fixed crashes and minor issues, GUI/art made clearer5749481331446317098
47 March 2024LK v6.16 Argent story started, story additions, gameplay/GUI fixes5679673637653009500
518 February 2024LK v6.15: Hunter story finished; Ability Tooltips Improved8033928544501685203
611 February 2024LK v6.14 Hunter story almost finished, fixed crash5589599109276964454
72 February 2024LK v6.13: Hunter story almost finished, fixes5582843074945761089
821 January 2024LK v6.12 Menus improved, New Library entries, sfx added, achievements, bug fixes5510784213110113351
913 January 2024LK v6.11 Game crash fixes, New sound effects6300039510125607619
107 January 2024LK v6.10: Achievements, Boss Ability Upgrades, Crashes Fixed5410576585189940610
1121 December 2023LK v6.08 Level difficulty made more consistent5410576585128309087
129 December 2023LK v6.07 Move Scanner, Wraithblade art improvements5395938616802388626
1328 November 2023LK v6.06 Move Scanner fixed and improved, Recoverable Expansions Improved5382426458996272293
1413 November 2023LK v6.05 Expansion Ability Pickups, General Improvements5302486388014055405
157 November 2023LK v6.04 Difficulty Increase, General Improvements for Final Release5288974951225539530
1630 October 2023LK v6.03: Expansion Abilities available at all difficulties. AI improved5229301621591636665
1720 October 2023LK v6.025218041989047105993
1814 October 2023LK v6.016438516944128861597
192 October 2023LK v5.28: Campaign, Rooms finished5220291886502006720
2010 September 2023LK v5.27 New game mode: Campaign Mode. Stations Rooms improved5159491482920281945

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1344950
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateJul 4, 2020
Developerslizer88
Publisherslizer88
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent95%
Positive reviews20
Negative reviews1
Total reviews21
Steam recommendationsNot available
Achievements18
Average playtime forever1,339 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1344950/

Short description

An experimental game. Simultaneous turn-based sci-fi combat. Simple controls, deep gameplay inspired by chess. Designed for randomised, 10 minute, low-stress, tactical matches to make you think. Play the first chapters and the arcade mode for free. Support development with feedback.

About this game

Please offer feedback for final release. Simultaneous-turn-based tactics with a single mech against a small army. Simple controls inspired by chess. Play the first two story chapters and arcade mode for free, and comment in the Steam forums to voice your opinion on problems and suggestions. Choose your Maniple and give it a single order: where to move. Attacks, abilities, hacking, and environmental effects are contextually triggered, and each Maniple moves and attacks differently. The challenge of this game's design was to offer strategic depth with a simple control scheme. Levels are randomly generated with random combinations and positions of enemies, enemy abilities, and terrain. The game is designed around quick matches that last around 5-10 minutes. You can instead customise the setup, or just remove game modes, stages, and characters from the random rotation if you don't like them. Two chapters are available for free Learn how to play while jumping into the ending of one story and beginning of another Simple cinematics Point and Click? Return to the station for a brief first-person point and click experience Get to know the characters and explore your base of operations All-Random mode Remove game modes/locations/characters from the random rotation Custom Setup Default game mode/location/character can be set Campaign Mode Play 8 missions, one in each stage Select which maniple to deploy on which mission. Maniples cannot be reused. Conduct rescue missions to save fallen maniples Initiate retreat protocol and escape to the exfiltration point to avoid falling 8 stages to play on with unique environmental hazards, terrain styles, and aesthetics 8 player characters with unique weapons and movement, and unique active, passive, and defect abilities 8 game modes with and without boss units, with and without normal enemies, waves of respawning enemies, destroying the VIP, and a testing mode 8 difficulty levels that give your characters interesting weaknesses, give the enemy new abilities, add mechanics like enemy pathfinding and weapon lock-on, and increased environmental hazards 8 enemy units with unique weapons and equipment like missiles, shields,…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa Violência
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Lone King's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Lone King's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Lone King at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Geometry Dash46,10222 September 2026 - 16:46:38 UTC108,707590,977RobTop Games
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2708,99522 September 2026 - 20:07:49 UTC1,291,3282,758,031Valve
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Baldur's Gate 346,92822 September 2026 - 16:16:11 UTC875,343836,282Larian Studios
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Arena Breakout: Infinite36,19422 September 2026 - 14:48:27 UTC65,94478,112Morefun Studios
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Don't Starve Together30,24422 September 2026 - 15:53:50 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment
RimWorld28,22622 September 2026 - 17:20:10 UTC95,851239,107Ludeon Studios
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die25,13522 September 2026 - 17:26:11 UTC124,449398,822The Fun Pimps

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2941,12522 September 2026 - 20:07:49 UTC1,818,3689,826,471Valve
Dota 2708,99522 September 2026 - 20:07:49 UTC1,291,3282,758,031Valve
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
PUBG: BATTLEGROUNDS202,78622 September 2026 - 20:07:49 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
Marvel Rivals74,42622 September 2026 - 19:37:52 UTC642,333409,518NetEase Games
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Overwatch®68,24122 September 2026 - 17:30:47 UTC164,636420,984Blizzard Entertainment, Inc.
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
RuneScape: Dragonwilds23,03022 September 2026 - 18:04:54 UTC39,10324,686Jagex Ltd
R.E.P.O.21,61722 September 2026 - 17:05:53 UTC266,908420,693semiwork
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive20,93922 September 2026 - 15:32:24 UTC44,232392,944BeamNG
The Isle19,50522 September 2026 - 19:37:05 UTC27,916111,695Afterthought LLC

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