- A new game appears - 28 July 2026
Hello dear followers,Today, it's a special announcement! It's been a bit more than a year since Zefyr's release, and during this time, I've been updating and fixing it, but also trying to prepare what will come next. And today I can finally share with you the brand new Steam page of my next game: Yashi - Sand Driver.👇Wishlist now👇 to support me and be notified on launchThis will hopefully push the game a bit more in the mysterious grand Steam machinery.So What is this game ?Here's the pitch: in an endless desert, you are Yashi, a lone survivor... until this radio signal changes everything. Jump in your van with your faithful coyote, drive across the wastelands, survive the heat, scavenge resources, craft tools, fight the elements & find your way to New Eden in this feel-good road trip.I'll let you check the Steam page for more details.Why a new game and not a sequel to Zefyr?Well, dev…
- v1.1.11 - Power off and typos - 2 July 2026
Hello everyone, long time no see!I come back with a small update on Zefyr:English localization has been improved by fixing small typos and weird wording sometimes, thanks to the detailed feedback from Slices on discord. Thank you so much 🙏I've added some theorically power-off proof mechanism for the saving system. It should have been the case already before, but an unlucky player experimented a save loss... So I had to dig deeper in my save system to see what was off. Thanks to him for reporting it. I learnt that the operating system has a cache system for file writing that may delay the real write on the disk. This should be now fixed (but I couldn't test it in real conditions. Hopefully it should be OK 🤞)And that's it.Have a great day, enjoy your summer if you can despite these crazy temperatures, and hopefully see you soon for... a new project 🤫.As always, thanks a lot for the ama…
- v1.1.10 - Mega fix and quality of life - 19 February 2026
Hello everyone!Today here's the v1.1.10 fix update, a very big one that cover many aspects of the game! Here's what to expect:Soft locksI've fixed 5 soft locks that could happen in the game on very rare occasions:you can now push the dog in the Governor's Garden so if it corners you somehow, you can escape.fix the bug where you spawn on a turtle inside buildings after loading an old save (especially in robot factory... again!)now it's impossible to climb inside the Kisugi tower with the grapple only (you could previously by-pass the key card item, and it resulted in being softlocked inside the tower)fix jump in tunnels sometimes leading to endless "flying/falling" modehigher ramps around the weight switch pirate in the Clandestine Factory, so that he can't fall down anymore (avoiding the softlock)Quality of LifeI've made getting optionnal stuff easier:Bigger triggers for seagulls, eagle…
- v 1.1.9 - Dog bug fix - 8 January 2026
Fix dog possibly pushing the player in a bush/wall and soft lock That's it! peace! And happy new year of course 😁 Mathias, the dev
- V1.1.8 - quick fix bomb dojo - 28 December 2025
Resize a respawn trigger box to avoid getting stuck at the bottom of the bomb dojo Peace! Mathias, the dev
- Zefyr: A Thief’s Melody joins Creepy Jar - 18 December 2025
Hi everyone, We’re Creepy Jar, a Poland-based publisher and developer of the critically acclaimed survival game Green Hell. Established in 2016, our studio is a collection of seasoned developers and creators combining years of experience from developing other successful games. As a team, we’re passionate about making our titles the best they can be with a focus on listening to our community, and giving the utmost attention to every little detail. That’s why we’re more than excited to welcome “Zefyr: A Thief's Melody” game to our publishing adventure. And we’d like to say huge thanks to Mathias - the single dev who has spent over 12 years creating the game - for laying trust in our partnership. Thank you! We’d also like to thank you, current players, of either “Zefyr: A Thief's Melody” or our own game - “Green Hell”, for supporting independent creators like us. To celebrate this event, w…
- Simplified Chinese, new publisher and promo! - 18 December 2025
Hello everyone!This month I have pretty big news to share with you. Let's go crescendo:Minor UpdatesFirst, I've made many minor updates fixing little bugs here and there thanks to your amazing feedbacks on the forums and discord server. You can find the latest small updates here: https://steamcommunity.com/app/1344990/eventcomments/Simplified Chinese in ZefyrThen, starting from today, the game is now officially available in Simplified Chinese thanks to the amazing work of HU Xing-xuan and JIA Li-jiang from VISTA CREATION. The game also went through some QA regarding this localization so it should be all good; but in case you find typos and/or bugs, don't hesitate to report them to me on the forums or the discord server, as usual. I really hope the game will be well received in China!New publisher: Creepy JarAnd last but not least, you might have seen that a new publisher has appeared ne…
- v1.1.6 Robot Factory save fix - 24 November 2025
Fixed a corrupted save bug happening on top of robot factory. Peace 😊 Mathias, the dev
- v1.1.5 Fix soft locks - 21 November 2025
Fix a soft lock possibility when speedrunning pirate island and avoiding the pirate key More jars in robot factory in case you don't have any arrows left. Peace! Mathias, the dev
- v1.1.4 Flowers in prison - 14 November 2025
Better positioning of flowers in the cells (some were quite hard to spot under the moss). They are now a bit more visible Add carasquashes on eagle island for curing eagles Peace 😊
- v1.1.3 Ocean fix - 8 November 2025
Quick fix of possible broken ocean state after loading a save from another save.
- Painting fixes - 4 November 2025
Quick update to 1.1.2: Visual fix/update of some paintings Fix eagle painting x2 in the game. Now the second one is replaced by a new painting. This will break your 100% on the paintings, but you can easily find the new one, provided you bought the detector. Have a great day, take care, peace! Mathias, the dev
- Little fixes! - 24 October 2025
Hello everyone!Here comes a new update with minor fixes and improvements:fix possible lock in a growing cactus in Desert Pagodafonts uniformization and optimization (memory improvement)fix erroneous characters in some dialog linesfix teleportation bug during final boss fightbigger triggers for some paintings to get them easierfix conflicting object interationsfix missing translation when swimming near coralrebuild the game with new Unity version to avoid potential security breach (see https://unity.com/fr/security/sept-2025-01 for details)And that's it! If you found bugs in this new version, feel free to report them in the Steam forums or on my discord.Thanks a lot for your support!Have a great day!Mathias, the dev
- Tiny Teams Festival & Discount - 7 August 2025
Hello everyone! This is a just a quick news to tell you that after 4 years of trying, my game has finally made it to the "Tiny Teams" festival happening this week: https://store.steampowered.com/sale/TinyTeams2025 I'm sooo happy 😭 I really hope this will help the game to reach a wider audience! To celebrate, the game is now on a 20% discount during the festival (until August, 14th) Have fun & thank you for the awesome support along the way! Have a great day, take care, peace! Mathias, the dev
- The Turtle Update v1.1.0 - 13 July 2025
Hello there! Here’s another update, bringing the game to version 1.1.0! This one focuses mainly on 🐢 turtle stuff and adds a small new level:Eïko (the main character) now has a little surfing animation when the turtle moves at medium speed. At high speed, he still crouches as before.The turtle can now perform a little trick while jumping! Just press the jump button again during the leap and enjoy. It has no gameplay purpose—it's just for fun 😄.A new collectible item has been added: the compass! When using the turtle, it displays a UI showing the cardinal directions. This should help you choose a global direction on the map and stick to it without constantly checking.And this new item is hidden in a small, optional new area: the Pirate Base. You'll have to look for it across the ocean. It might be a bit tedious to find if you already finished the main quest, but it should be easy to st…
- Music! v1.0.48 - 27 June 2025
Hello! Another little update! So what's new this time? 2 new music/soundtracks for the prison level and the penthouse. I've been told my game misses a few soundtracks so I started to work on new ones. quick fix : master josh was still visible on the bo dojo map after disappearing And that's all for this time! Take care, peace! Mathias, the dev
- Update v1.0.47 - 21 June 2025
Hello, Here's another quick patch: Fix a possible death loop in water dungeon on breakable blocks At the end of the Clandestine Factory (desert tower), better show the chest with the magnetic bow upgrade Add help to move in the credits The name of the dog is now displayed in blue for better readability Add a little humorous help sign near the weight switch in desert tower the entrance of desert tower in now breakable/explodable from both sides in case you forget to explode it from the inside Buying items in the shop (bombs, apples, arrow) is now much faster. You still have to press the button 20x if you want 20 bombs, but it's way more fun and reactive. Fix a possible soft lock when getting out of Kisugi Tower by the bottom lift. Added Carlos Benedito as a proof reader for Spanish in the credits, thanks a lot for your time and expertise Carlos!. By the way, I also take the chance to lis…
- Revelation Melody - Update v1.0.46 - 18 June 2025
Hello there,As promised, I've been working on a new mechanics to help you find these last missing items/animals/flowers. Some of them can be pretty hard to find (yes, I'm looking at you Prison levels), so here it is! From now on (v1.0.46):There's a new very expensive melody sheet you can buy at Aqualums Painting shopEach time you play this "Revelation Melody", light rays will appear around animals, flowers, chests, paintings and a few key items too. This will only work 30 seconds in the local/current level.Here's how it looks like:Guess what? It also works on sea creatures:I hope this will help you! So why a buyable melody?1 - So that you can choose to use it or not (it's not a passive skill), and it relies on an already existing mechanics. Plus, I initially planned to add a 4th melody that I removed because I couldn't find a nice fit. Now we're talking! And I'm pretty sure some of you…
- Update 1.0.45 - 16 June 2025
Hello there, The latest update brings the following improvements: the vsync option is now correctly initialized at start, reading your previous settings. bigger hit collider for the lava boss (so it's a bit easier to shoot him with fruits. Lots of people tought that it wasn't the way to go because it didn't react due to a too small collider) in the desert pagoda, the room blocked by sand is not visible on the map anymore to avoid sending mixed signals: you just CANT go there. At the Governor's Garden, the ill dog is now quacking occasionnally to help you find it more easily. Plus it's absolutely logical given the ill ducks are barking. On Eolia & Aqualums, there are now wooden panels with text/symbols above the doors you can enter. In the Cells, I fixed positions, sizes and visibility of a few flowers that were quite hard to notice/find. I'm still working on a nice way to help you reach…
- Fix & Improvements v1.0.44 - 12 June 2025
A few improvement/fixes: Fix little star sparkles still present on cupboards/drawers after searching them when reloading the level smaller avatar on map to better see other indications Fix grapple dojo showing map in Link before actually getting map Show the save slot in "Load" menu even if there's only one (to check for completion rate). I still have other problems and fixes to come in my backlog thanks to all your kind feedback! More updates will come. Thanks a lot for your patience 🙏🙏🙏 Mathias, the dev