- Perpetuo: A spin off from Road Hollow Hills - 27 October 2025
Hey everyone! Hope you're enjoying the Halloween fest as much as we are.As you already know, Road to Hollow Hills has been a passion project for years... a much larger and more ambitious horror experience than what most small indie studios dare to attempt! Development takes time, funding, and a lot of perseverance... and that’s where something exciting comes in:Perpetuo now available on Steam in Early Access. A demo will be available pretty soon.Perpetuo is not just a side project... it is: - A spin-off set in the same universe - A story directly connected to the events of Hollow Hills - A way for players to support the road ahead - A compact but atmospheric horror game about loops, regret, and identity - Actively receiving new free content and updatesYour feedback and support on Perpetuo directly helps us continue building Road to Hollow Hills the way it deserves, with the scale, polis…
- Patch Notes - Halloween Fest Update 🎃 - 28 October 2024
Happy Halloween! This spooky season brings more than just tricks and treats; we're thrilled to introduce a series of updates and fixes to enhance your experience in Road to Hollow Hills. We updated the game trailer as it will show more closer the new levels contained in the demo. Here’s what’s new since our last update: A new trailer! Gameplay Improvements Intro Motorbike Level Restored: Revamped and ready for the ride! Start your journey in true style. National Park Update: The second visit to the National Park now features a thrilling storm, heightening the atmosphere and challenge. Combat & Animation Adjustments Revised Enemy Attack Animations & Behavior: Enemies now feel more dynamic and challenging, with smoother animations and refined attack patterns. Fixed Unique Enemy Spawns: Addressed issues with certain unique enemies not spawning correctly. Kick Adjustment: Kicks now use mele…
- Road to Hollow Hills patch 091f3 - 16 March 2024
Hello everyone! We're thrilled to share the latest updates of Road to Hollow Hills and the improvements we've made in the demo. While this week's changes may not be numerous, they are equally significant. Here's the rundown: Fixes: We've fixed the inconsistency that prevented rolling after falling to the ground from an impact. It should now work correctly in all instances. The game logo panel in Shadowed Grove will no longer appear every time we return from the Mental Palace. Further adjustments have been made to combat collisions for a smoother gaming experience. Improvements: Attention! City enemies will now reveal their true nature when damaged, becoming even more dangerous. Minor cosmetic changes have been made to all levels to enhance the visual experience. It's now possible to dodge while in guard/aim mode, adding a new layer of strategy to combat. We've fine-tuned the scoring sys…
- Road to Hollow Hill patch 091f2 - 10 March 2024
Hello there! We hope you had an awesome weekend! Just before it wraps up, we've rolled out a fresh patch packed with fixes and exciting updates to enhance your gaming experience. As we continue to work on new levels behind the scenes, our fixes and improvements also extend to the demo. So, without further ado, let's dive into the patch details! Fixes: Resolved an issue where internal quest track objects were visible upon opening the menu. Adjusted weapon collisions to be less aggressive when hitting hard surfaces. Breakeable objects are now easier to break, with added helpful comments. Fixed character animation glitches and inventory issues when opening/closing the inventory. Axe animations now properly cause damage. Temporary debuffs are now removed upon character death. Updates: Added cool effects to the curator's dialogues. Enhanced thunderstorm lighting effects in Shadowed Grove for…
- Road to Hollow Hills demo patch 091f - 2 March 2024
As promised, here is Road to Hollow Hills091f patch! As we continue towards completing the game, the demo will still receive updates as we develop more content and fix bugs. Our plan is to update the demo again close to the completion of the project, ensuring it closely reflects the final game. This patch includes: Fixes for animation overlaps, volume adjustments for music and sound effects, and improvements to fading transitions. Enhanced gameplay elements such as extended jacket information visibility, improved door and gate animations, and additional hints and descriptions for guidance. Immersive enhancements like diversified ambient sounds, persistent text descriptions, and two new major Echoes in the Mental Palace. Restored photo mode feature, improved player responsiveness when rolling, and enhanced widget panel navigation. Additional challenges in Shadowed Grove and intensified c…
- Road to Hollow Hills 091c - 17 February 2024
NEW WEEKLY PATCH ROAD TO HOLLOW HILLS 0.91c Hello again! New weekend, new patch for the demo. First of all, we want to thank you for the support and gameplay of the game. As always, it helps us a lot and we're always eager to see more! One of the things you'll immediately notice is the reduction in size, dropping from 12 gigs to 10. We've optimized many textures, models, and adjusted certain levels, mainly to occupy less RAM. In addition to this, the levels have been modified with both small and not-so-small details. There's a new connection between Shadowed Grove and the National Park, new puzzles, and even a couple of new enemies! New ambient sound effects, a few surprises here and there, a translator for ancient texts... Well, you'll have to let us know how it goes. Here's the list: Compilation size reduced. Shielded Dryads have been redesigned with new, more threatening movements. A…
- Road to Hollow Hills Demo patch 091b - 10 February 2024
Patch Road to Hollow Hills 091b Hello again. This week we've been working on fixing and refining last week's demo update. Thanks to the fantastic feedback we received, we're introducing the following fixes and improvements. So not only are we fixing bugs, but there are also some small additions, such as improving the first-person view, providing some tips at specific moments, and adding HDR support. This won't be the last patch, so throughout the year as the rest of the game develops, the demo will receive enhancements and surprises. So don't forget to add the game to your wishlist if you like what you see in the demo, because the full game is going to be amazing! Here's the patch change log: This is the list of changes: Bug fixes: Fixed an issue where settings options would disappear after the first time. Removed capitalization from head equipment, making it not visible in first person…
- ROAD TO HOLLOW HILLS 0.91 - 4 February 2024
It's been quite a journey! Over the past few months, we've been experimenting with various aspects. One notable endeavor was attempting to upgrade the engine to Unreal Engine 5. However, this change didn't yield the satisfaction we anticipated. So, we reversed course and continued development with UE4, allowing us to progress much faster. Numerous bugs were fixed, and, most importantly, we continued crafting new levels. This new demo features entirely fresh content, including three fantastic levels and an updated Mental Palace. For this release, we aimed to showcase more advanced parts of the story. Explore deeper into the forest surrounding Hollow Hills and the initial area of the city. The city area will be accessible from the Mental Palace once its access is unlocked from the National Park. Encounter upgraded old enemies and a handful of new adversaries. John, our resilient protagoni…
- Road to Hollow Hills December patch - 24 December 2021
. We spend the last couple of months working on the game, and now we are happy to publish a new patch for the demo. Basically, all the content has been improved, adding more events here and there, and overall, more fun and better experience. Enjoy it, and happy new year! We plan to make an additional patch for 31 of December to mark the end of this year, we will see! If not... happy new year! ROAD TO HOLLOW HILLS 0.88h ---------------------------------- - Optimized level performance. - Improved camera control and collision. - Added few new events. - Added some new graphical detail to the maps among with a new lighting. - Main menu shows the trailer and unused trailer for George to be played after 60 seconds main menu. - Added access to listen OST from Peter Wicher and also direct link to wish list the game from main menu. - Fix for dying in stairs and / or getting hit. - Now puzzles use…
- Road to Hollow Hills update 0.88g - 18 October 2021
0.88g ------------------ Migration of UE engine to 4.27 Added some small levels details. Fixed some texts. Audio controller should work now. Fix texts were easily skippable. Character now looks at highlighted items.
- Road to Hollow Hillls 0.88 Update (First public demo release!) - 28 September 2021
0.88f ------------------ Increased response to player character movement and rolling. Updated melee weapons animations. If no stamina left, attack will be performed, but slower. 0.88e ------------------ Spanish translation available again. Portuguese from Brazil translation available. Fix headless character if playing first person view (shadow and some cinematics) 0.88d ------------------ Spanish translation issue, momentarily deactivated. Quick look rotation, specially after rolling and when an enemy is close. 0.88c ------------------ Fixed a couple of small issues. 0.88b ------------------ Updated english and spanish localization. 0.88a ------------------ Fixed many UI issues. 0.88 ------------------ Many bugs fixed, still some UI stuff needs to be revised. Added and tweaked many sounds. Minor visual updates.
- September Update - 22 September 2021
0.87r ------------------ - Some tweaks for UI - Updated enemy audio - Reduced amount of polygons for enemies - Update fog to be less expensive. - Improved some visual graphics post process.
- Road to Hollow Hills new update - 30 August 2021
A new patch with the following changes: 0.87q2 ------------------ - Fixes issue with starting altar - Other minor issues. 0.87q ------------------ - Medkits depleted the stamina too much. - Optimized enemy attack collision. - Added some details to lighting and decorations. - Updated Bee house. - Updated shrine room. - Update Bee enemies. - Less delay when player stops and change direction. - Adjusted some SFX. - Adjusted some attack animations for weapons. - Camera can be moved when character get it. - Health and ammo bar visible consistent. - Vertial heal and stamina bar issue fixed. - Fixed bug equip half broken item. - Added a few stalactites events in underground 01 - Smoke machine can be used to stun monster bees. - Sometimes interaction was broken until an attack was performed. - Hat visibility bug fixed. - Some issues fixed with reading notes and opening the inventory at the same…
- Road to Hollow Hills v0.87o - 3 August 2021
0.87o ------------ - Added photo modo (pressing P) - Fix an error with insect enemy 0.87n ------------ - Small enemies or enemies down will be attacked with specific animations to avoid missing attack. - Character animation will react if an enemy is close. - Character will look at the near enemy. - Slowdown a little bit the energy regeneration. It can increase as Agility is increased. - Added physics reaction to impact to enemies.
- Road to Hollow Hills 0.87m - 31 July 2021
0.87m 0.87m ------------ - Fix infinite shrink first wall of text of the game. - Removed a test collision object made the character climb. - Fixed score panel (before always was showing 5 points) - Fix some mouse issues with equipment window. - Quests will not visible when opening docs. - Tentacles visual glitch fixed. - Player don't go to "tired" state when all stamina is depleted. - Improved gameplay response after attacking. - Player sprints intead of run.
- Patch 0.87l - 26 July 2021
0.87l ------------ - Removed a test heavy log item on the roof - Remove an aditional test combat it happened when crossing the river - Hollowed spawn was broken. - Current Vitality and Stamina can be seen on status screen. - Menu notes fixed. - Fixed some rocks that could be passable. - Added callout to the intro wall of text. - Quest will be crop is text is too long.
- Road to Hollow Hills update 0.87k - 25 July 2021
0.87k ------------ - Fix bug ranged weapons not shooting sometimes after used as melee. - Damage impact to enemies size will vary as hint if the attack was resisted (small impact), normal size if the attack did normal damage, or big impact if enemy is vulnerable to that attack. - Fixed some particles effects - Fixed some invulnerability frames for the main character. - Some minor inventory menu issues fixed.
- Patch 0.87j - 20 July 2021
0.87j ------------ - Fixed shadows settings as shadows were very low. - Back jump tweaked. 0.87i ------------ - Fixed door interaction - Fixed intro camera always playing on map01 - Updated some enemies SFX - Updated melee attacks - Updated stamina consumtion when rolling - If no direction pressed when rolling, an evade jump will be performed instead. - Handguns can be used as melee weapons.
- Road to Hollow Hills patch 0.87c - 5 July 2021
0.87c ------------ * Added new maps collectable. * Fix hints background * Some climbing fixes. * Centered health bar with current quests * Saving the game on easy, the player recover health. * Fix camera event for the forest map. * Smoke machine now can have a melee attack. Hold attack to make a strong attack will be disabled for ranged weapons. * List of tasks can be toggled pressing ENTER or Right thumbstick. * Fix language reset when updating graphics settings. * New Icons for health, energy and weapon. * Hint to remember player to level up.
- Road to Hollow Hills Patch 0.87b - 23 May 2021
0.87b ------- + Aditional menu tweaks and fixes. + Gamepad D-pad buttons now can be used same as left stick. + Some fixes for puzzles in tutorial map. + Fixed some first person view issues + Fixed ranged weapons. + Closer field of view when aiming. 0.87 ------- + Fixed many errors reported by betatesters. + Updated game callouts. Make more sense now. + Tutorial map expanded with an interactive puzzle/combat tutorial. + Added new hints. New hints only called when needed. + Updated controls. Less buttons! + Tweaked combat movements. It will make combat more enjoyable! + Quests visibles in HUD. It can be disabled if inmersive mode is off. + Lots of minor changes here and there.