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Splitfire

Splitfire Steam news

@thr3mix | Mar 21, 2025 | game

Released

0players observed · 25 September 2026 - 00:59:26 UTC

ActionIndieEarly AccessSteam Store

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Splitfire news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateMar 21, 2025
  • Developer@thr3mix
  • Publisher@thr3mix

Genres: Action, Indie, Early Access

Company pages: Developer: @thr3mixPublisher: @thr3mix

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Splitfire Steam news

Splitfire news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • MASSIVE FIRST UPDATE! - 30 May 2025

    Added several major new features to the game, weapons, enemies, bug fixes, and I even made a few new bugs for good measure! Including: - Thruster! - Cube Enemy Class! (3 New Enemies) - Chaser Weapon Class! (3 New Weapons) - Options Menu! - Weapons are now earned one at a time with high-scores! Details: - Added Thruster! Revamped physics system to accommodate for higher speeds. Acceleration, deceleration, and collision are all smoother and more realistic now. - Revamped 'Physics' enemies into 'Stone' enemies. They now have a new material and actually collide with each other and other enemies. - Built Cube Enemy class. Shiny, glowy, glass cubes jump around the arena, vaguely in your direction. Light up when they move or touch something. - made 'chaser' weapon class. (3 new weapons) - it now displays 'prize scores' within our scoreboard. it will even cross them off if we have a score highe…

  • 5 New Levels! - 7 February 2024

    Brought back the level-select screen, and 5 new levels. Made the 'end' prompt more visible, so players know how to quit the game. Made Ammo more visible. Added score-reset prompt to High-Score screen. Removed smoke from enemy explosions to increase Visibility. Shorted debris lifetime and dissolve animation to increase Visibility.

  • Splitfire, Live! - 19 January 2024

    You're invited to join me on a journey to reach the pinnacle of twin-stick shooter bliss. Ever since the original Geometry Wars, I have dreamed of making a twin-stick shooter where BOTH thumbsticks could control their own weapons separately. After dedicating years of my life into learning how to make games, it is finally ready for you to play. So enjoy the show, feel free to ask any questions, and try out the demo for what will inevitably one day become the worlds GREATEST TWIN-STICK SHOOTER EVER MADE!

  • Splitfire, Live! - 17 January 2024

    You're invited to join me on a journey to reach the pinnacle of twin-stick shooter bliss. Ever since the original Geometry Wars, I have dreamed of making a twin-stick shooter where BOTH thumbsticks could control their own weapons separately. After dedicating years of my life into learning how to make games, it is finally ready for you to play. So enjoy the show, feel free to ask any questions, and try out the demo for what will inevitably one day become the worlds GREATEST TWIN-STICK SHOOTER EVER MADE!

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