SPSTEAMPULSELIVE ANALYTICS
Rockjack

Rockjack Steam metadata

Man Cave Entertainment | Nov 19, 2020 | game

Released

0players observed · 22 September 2026 - 06:21:47 UTC

ActionCasualIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)270
  • Revenue (VGI)$348
  • Review score89% positive

Rockjack metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)270
  • Revenue (VGI)$348
  • Review score89% positive
  • Total reviews9
  • Release dateNov 19, 2020
  • DeveloperMan Cave Entertainment
  • PublisherMan Cave Entertainment

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: Man Cave EntertainmentPublisher: Man Cave Entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rockjack Steam metadata

Rockjack metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1348930/metadata
Steam Storehttps://store.steampowered.com/app/1348930/
Steam Communityhttps://steamcommunity.com/app/1348930
PCGamingWiki search
IGDB searchSearch IGDB for Rockjack

Reviews, pricing, and metadata

Review summary

9 user reviews

89% positive, 8 positive, 1 negative

Price and discount

Free to play

Platforms

Windows, Mac, Linux

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 19 November 2020

Latest Steam announcements

  • Switching to Free Pricing - 20 July 2023

    After a couple of years in which I haven't been able to devote any time to this project, I've made the difficult decision to give ROCKJACK away for free. I never expected to make any money with this game, but I've come to the conclusion that charging for it has only impeded the growth of its audience. I do hope to add new features and fix the few bugs that exist in the game, but I won't be too actively updating it. I want to thank everyone who did buy the game, and I will push an update at some point where I add your Steam names to the credits. I will also try to think of some other way to say thank you. Perhaps I will enable some feature only for you in a future push; I don't know yet. Thanks again, and good hunting out there!

  • Hotfix for v0.4.3 - 6 October 2021

    I didn't like the way the new shield was behaving, so I fixed it.

  • Rockjack v0.4.3 is now Live! - 5 October 2021

    With this version, I've updated the Unity version I'm building on, and switched to the new Universal Rendering Pipeline. This entailed rewriting a bunch of code that relied upon renderer features no longer supported, so it took me a while, but in return I believe the game looks better than ever! In addition, I am better insulated against Unity updates breaking the game in the near future. Added new sound for when plasma armor takes a hit. Added a new debris type. Added new asteroids texture for much improved appearance. Make more important items easier to see in the minimap. Increase rate of neutron armor regeneration. When mines or time bombs collide with mines or time bombs, they explode now. Seeker Missile improvements: smaller seek window, will not seek powerups. Upgraded to Unity 2021.1.7f1 and switched to the Universal Rendering Pipeline for improved graphics. Fixed buggy options…

  • Development Update - 2 September 2021

    Greetings, Rockjacks! I have been busy upgrading the game to a newer version of Unity and a new rendering pipeline, and, as often happens with these things, I have some bad news and some good news. The bad news is, the new rendering pipeline is incompatible with a lot of the visual effects in the game; they have either disappeared or they look lousy, so I'm going to have to do some work to rebuild them. For example, I lost the green glow of the exotic asteroids. The good news is, the game looks absolutely stunning in the new rendering pipeline, and the effects that still work, really pop! So you're going to be in for a treat when I finally do finish the port to the new pipeline! I can't wait to share it with you! In the meantime, I've got a bunch of new gameplay updates incoming shortly. The roadmap currently looks like this: v0.4.3 update - gameplay upgrades and quality of life improve…

  • Rockjack v0.4.2 Is Now Live! - 10 July 2021

    Although I'm calling this a minor version, I'm actually really excited about this one, because I've been painstakingly tuning the game lately, and I feel that this update improves playability so much that it deserves its own major release number. However, I'm keeping those for big features, so I hope you'll forgive me and just enjoy the game! Please let me know what you think in the comments! Player-visible changes Missiles will no longer explode upon colliding with explosions. This eliminates the problem of chain explosions, which I liked in the abstract, but in practice it just made the game feel more random than it really needs to be. Added some entropy to the powerup allocation process, and spread out the available powerups across a wider range of rounds. This made the powerup process feel more natural and challenging. Reduced the frequency of the Extra Ship Powerup. I felt this one…

  • Rockjack v0.4.1 is now live! - 4 July 2021

    A minor release with a lot of feature polish. Player-visible changes Powerup spawn logic was overhauled so that the player will see fewer powerups which they can't immediately use. Added the PowerShot powerup. This will give your shots additional momentum, which will allow you to push back some of those tougher enemies more easily. Reduced the damage multipliers per skill level. Enemy sounds are more clearly doppler-shifted, so if you listen carefully you can tell whether they are moving toward you or away from you. Side-swipe collisions will now be less damaging to the player. Picking up a cow gives the player a $1000 bonus. Overhauled the asteroid allocation logic to stretch the late game. Reduced the multipliers for the thrust augmenter and the fast reaction wheel. Added Recovered Resources View on the main screen. Added currency symbol selection to the Options screen. Improved visib…

  • Rockjack Version 0.4.0 is Now Live! - 2 May 2021

    I'm very excited to announce this new version of Rockjack! I've swapped out (most of) the old text-based UI that marked the early development of the game, and added a more attractive, colorful, easier-to-read and altogether more professional graphical UI. In addition, I've added a couple of new powerups and modified the bonus ship system, and made a bunch of tweaks along the way to help make the game look and feel more like a professional product! ROCKJACK RELEASE NOTES version 0.4.0 - 2021-05-01 Sat A milestone release with a major UI refresh. Player-visible changes Initial release of the new Status UI, mostly replacing the old text-based UI which the game first shipped with. Colorful icons and animated health bars now show your ship's status and your progress toward acquiring powerups in a much easier-to-read fashion. The ships display in the upper left corner will display progress to…

  • Teasing the Next Release - 27 April 2021

    I've been working on the UI for ROCKJACK lately, and I wanted to share my progress with you in anticipation of the upcoming release. I'm sorry that I inflicted my MVP ("minimally-viable product") text-based UI on you for so long, and I've finally gotten the chance to make something which is more fun and more appealing. I think you'll agree with me that this will be a huge step forward! I'm really enjoying this new UI, but as you can also see, it's not complete yet, and I want to get it into a more complete and polished state before releasing it. Along with the UI changes, I've also made some significant gameplay changes which I hope will address mid- and late-game problems I've noticed. I've also fixed a large number of bugs and added a lot of small touches to a bunch of things. Each of those changes don't amount to much by themselves, but together, they really add a layer of shine to t…

  • Rockjack 50% Off This Week! - 22 March 2021

    I feel the game has progressed to the point where more people should give it a try and let me know where they would like the game to go. Therefore, I'm offering a weeklong discount on Rockjack to help bring new Jacks into the fold. Check it out!

  • Rockjack v0.3.3 is now Live - 22 March 2021

    Player-visible changes Fix bonus bug. Change minimum time warp factor to 0.5. Changed the way debris is created, and added the following types: L Ring Bolt Rebalanced the powerup tree: Postponed shield availability until round 10. Postponed magnetic field (dependency on shield) availability until round 15. Postponed Shield Regeneration (dependency on shield) availability until round 20. Postponed Shield Augmenter (dependency on shield regen) availability until round 25. Added ships bell when the player buys or picks up a new ship. Changed powerup announcement position to help the player see. Large Saucer will now die in a Huge Explosion. Added Credits. Added Cow. Increase saucer aggressiveness and improve Giant Saucer accuracy. Removed penalty upon picking up Sensor Scrambler. Use less vulgar language in ratings. Tweak the filter for Geiger counter sounds. Time bombs are slightly smalle…

  • Rockjack Version 0.3.2 Update - 7 February 2021

    ROCKJACK RELEASE NOTES version 0.3.2 - 2021-02-07 Sun This is a minor update with a few quality of life fixes and a minor new feature which I liked implementing. Player-visible changes Added tabs to the Options screen. The options screen was getting pretty crowded, so I broke it into tabs with a selector up top. Added a Geiger counter to the game. Your ship is now equipped with a Geiger counter which will click near radioactive or exotic asteroids. There is no impact on gameplay, but I think it's cool and adds some atmosphere to the game. Added jump-to-section buttons to the tutorial. Their behavior is still pretty rough and I will need to spend some time improving that, but they work pretty well already. Added a reminder to the player that if you have the reverse time powerup, and you pick up another reverse time powerup, the powerup is cancelled (because two negatives make a positive!…

  • Hotfix Update to v0.3.1 - 1 February 2021

    This is a hotfix for a bug identified during testing of v0.3.0. There are also a small amount of performance fixes. Happy Rock Hunting!

  • Rockjack Update v0.3.0 - 30 January 2021

    I'm very excited to share the v0.3.0 update! I've added a full tutorial, so new players can get up to speed quickly with the game, and I've added a new enemy, the Time Bomb! I hope you enjoy the new changes! Full Release Notes version 0.3.0 - 2021-01-29 Fri Player-visible changes Added a tutorial so players can quickly learn everything they need to know to get into the game. Added a new enemy to the game - Time Bombs! These are larger than seeker mines, but they also seek the player, and will explode on contact OR when their timer runs out, with a very powerful explosion! Added a "power-up!" sound when the player picks up a powerup. Made some behavior of unstable asteroids independent of time warp. Added HUD scale option to Options Screen. Harmonized a bunch of icons so that the same symbol appears on the powerup object as on the scanner. Improved the operation of the Advanced Stabilize…

  • Update to v0.2.12 - 17 January 2021

    ... you all know the rest. Changes this time: Improve the appearance of the ship when it has a lot of damage Fix bug: could not pause between death of one ship and spawn of the next. Add menu to paused state. Player can go to the Options menu from the paused state. Change shield augmenter functionality: shield size does not change, but the augmented shield protects against a lot more damage. Fix shield augmenter icons. Added Magnetic Field powerup and rebalanced powerups generally. Added audio volume controls to Options menu.

  • Update to v0.2.11 - 13 January 2021

    Bug fix for when shields and plasma armor active, player ship disappears. Added lights to saucers Improved blink logic for Powerup announcer

  • Update to v0.2.10 - 10 January 2021

    Improved Powerup Announcement shows the icon for the powerup just retrieved and a graphical status indicator for permanent acquisition. Improved the power of the Shield Augmenter. Minor efficiency improvements. Added graphics quality to Options menu. Removed Time Warp Precursor.

  • Update to v0.2.9 - 9 January 2021

    Responding to User Feedback, I have added some UI goodness to the game and I have continued to implement new powerups. I think you're gonna like this update! Some folks wanted a way to better visualize the motion of the ship, as it seemed disorienting to them to have the ship not appear to move when they used their thrusters. In response to this need, I have added a light green grid to the game, which indicates the motion of the player against a fixed coordinate system. Some people will like this, others will hate it, which is why you can go into the Options menu and turn it on or off as you choose. The size of the scanner view in the game can also now be tweaked from the options menu. I have added a new powerup called DOUBLE SHOTS. It's just what it says: it gives your ship two shots where you previously only had one. Unlike its cousin TRIPLE SHOTS, this one will not be time-limited, a…

  • Minor update to v0.2.8 - 7 January 2021

    I had hoped to make 0.2.8 a more major update, but 0.2.7 introduced a performance issue and I felt compelled to address it. This issue should now be fixed and the game should run as smoothly as ever. If your experience differs, please let me know!

  • Update to v0.2.7 - 6 January 2021

    Added new intro music (credit: Theo Griffin) Player ship will morph its texture to indicate the level of damage the hull has received. This is a nice-looking effect which may help the player realized how much trouble they're in before it's too late! Added better-looking plasma armor to the player ship. Added better-looking shield to the player ship. Cosmetic improvements to player ship texture: increased contrast and drawing a spine when the damage code takes too many pixels away from the player texture. Changed default zoom level. When applying powerups to new ships, make sure Powerup Helper, if available, is applied before other powerups which might reference it. Reduced the factor by which the Shield Augmenter increases the size of the shield bubble. Fixed a bug with seeker mine sound prioritized incorrectly.

  • Update to v0.2.6 - 29 December 2020

    Added Powerup Helper powerup, which doubles the amount of time which certain time-based powerups are active, e.g. Plasma Armor duration is doubled from 30 seconds to 60. The total number of powerups is now 23. Many more are in various stages of completion. Added Targeting Computer powerup, which replaces the reticle on the HUD pointing to a target with a reticle indicating the direction the player should aim to hit the target (i.e. it takes the target's distance and speed into account). Seeker shots need targeting computer as a precursor. Targeting HUD tracks mines as well as saucers. Many texture updates and fixes for minimap and main screen. Changed some of the availabilities of powerups (first round available and dependencies) to improve game balance. Enforce condition: Big dumb saucer should always be the first one the player sees.

Patch notes and updates

S.noRelease datePatch nameGID number
16 October 2021Hotfix for v0.4.34069556867198910022
24 July 2021Rockjack v0.4.1 is now live!4032392655099188312
37 February 2021Rockjack Version 0.3.2 Update4051520458180948699
41 February 2021Hotfix Update to v0.3.14050393736353255701
517 January 2021Update to v0.2.124483864038811771613
613 January 2021Update to v0.2.114043637067847305390
710 January 2021Update to v0.2.103942305442257020801
87 January 2021Minor update to v0.2.83942305442242906006
97 December 2020Update to v0.2.53856733878309881463
102 December 2020Linux + SteamOS support has gone live3856733878289163997
1123 November 2020MacOS Support Has Gone Live3856732771966097449
1221 November 2020Update to ROCKJACK3856732771959390483

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1348930
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateNov 19, 2020
DeveloperMan Cave Entertainment
PublisherMan Cave Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type9 user reviews
Positive review percent89%
Positive reviews8
Negative reviews1
Total reviews9
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1348930/

Short description

A retro-inspired 2D space shoot-em-up. Mine asteroids! Shoot alien saucers! Get rich or die flying!

About this game

Get Your Rocks Off! ROCKJACK is a new space shooter inspired by the classic ASTEROIDS from 1979, as well as other games in the genre, all given a modern refresh. Fast, fluid, immersive gameplay is our primary goal in creating ROCKJACK! You're a gig worker in the distant future, scrounging a living as best you can on the interstellar frontier. Short on funds, you've decided to become a ROCKJACK - an asteroid miner - and you've signed a contract with the GOX CORPORATION to venture out into the asteroid fields of deep space in search of valuable resources! It's a dirty and dangerous job - ancient seeker mines and alien marauders haunt the asteroids and will try to stop you! But if you survive, there's a very tiny possibility that you might get rich! Classic Arcade Action updated with better graphics, better physics, better gameplay, and a whole lot more attitude Six different types of asteroids to harvest Five different types of enemies to get in your way Saucers drop over two dozen different types of powerups to enhance your asteroid-hunting experience - use their own technology against them!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria
steam germany6Derbe Sprache
igrs13Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Rockjack's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Rockjack's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Rockjack at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Terraria22,14122 September 2026 - 06:26:54 UTC486,9181,521,492Re-Logic

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld43,73922 September 2026 - 06:26:53 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,26822 September 2026 - 05:39:48 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,65722 September 2026 - 06:26:53 UTC39,10324,686Jagex Ltd

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