SPSTEAMPULSELIVE ANALYTICS
Decimated

Decimated Steam metadata

Fracture Labs | Coming soon | game

Released

0players observed · observation time unavailable

ActionMassively MultiplayerRPGFree To PlayEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Decimated metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateComing soon
  • DeveloperFracture Labs
  • PublisherFracture Labs

Genres: Action, Massively Multiplayer, RPG, Free To Play, Early Access

Company pages: Developer: Fracture LabsPublisher: Fracture Labs

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Decimated Steam metadata

Decimated metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1354980/metadata
Steam Communityhttps://steamcommunity.com/app/1354980
PCGamingWiki search
IGDB searchSearch IGDB for Decimated

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, MMO, PvP, Online PvP, Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Squad system, revival and proximity voice chat added - 8 July 2025

    Game UpdatesThis update brings major enhancements to gameplay and immersion. Players can now invite others to their squad, use proximity voice chat (B to push-to-talk), and enter an unconscious state with the option to revive teammates (Hold F) or end their session (L to suicide). Combat is expanded with the addition of melee weapons (E), visible enemy health bars, and two new hostile factions: cannibal raiders and wasteland gangs. The map is now populated with hundreds of NPCs, offering more dynamic encounters. Other improvements include glinting items for better visibility, real-time server messages, a refined Squash Mission UI (F3), and various performance optimizations.- Squad invite system \- Proximity voice chat (B to push-to-talk)- Unconscious state (L to suicide)- Revival system \- Two new NPC enemy types: cannibal raiders & wasteland gangs- Hundreds of NPC's on the map- Melee w…

  • Patch Notes Summary - 7 February 2025

    New Features & Improvements In-Game Time Tracking Added metrics to track in-game time for better gameplay insights. Tutorial Section in Settings New tutorial section in the ESC menu now links to an external webpage, allowing for real-time updates. Economy Updates Mission credit rewards have been greatly increased by 8 to 10 times for better balance and progression. Secured item sale price set to 20% of the original value. Players have no loss when securing an item. Selling of non-secured at-risk items is now restricted with the message: "You cannot sell Non-Secured items." Weapon Vaults Reworked Combined two weapon vaults into one, now featuring a category tab for better organization. "F Buy" changed to "F Vault" for better clarity. Vending Machines Visibility All vending machines now appear on the HUD within 50m proximity, similar to NPCs. Vending machines (ATM & Vault) now always show…

  • Closed Alpha Update - Part 3 - 25 September 2024

    TECH ART UPDATES Optimizations Frame rate drastically improved through numerous optimizations Collision issues Lot's of collision fixes for both character and vehicle gameplay Interiors with light Interior spaces lighting setup for visual improvement UE5 version update to UE5.3 Important Unreal Engine version update to the latest for better and improved use of the game engine Character Materials Improved Character materials updated for better more realistic look Bug Fixes & Improvements Bugs Fixed falling down in holes on the rocks Ladders Parkour Mouse Sensitivity Camera improvements for some modes CODING Faction selection screen & spawn Refined faction selection and spawn processes to enable faction features Chat feature Implemented a new chat feature to enhance player communication for global and for factions (Cybercops & Citizens). Updated & Improved Vehicle Driving Experience Impro…

  • Closed Alpha Update - Part 2 - 25 September 2024

    VEHICLE UPDATES New Roadsters (Base, Police, Marauder) 3 new high detail vehicles with high quality visual level which will be available for purchase via DIO marketplace in Open Alpha. ENEMY & NPC UPDATES New Enemy Robot Types 5 Enemy combat robots with different power and abilities to encounter throughout the map and missions. New NPC Robots 3 non-combat service robots (ServiTron-01, HaulMaster-500, TradeBot Mk I)And 3 faction guards with high combat stats to defend faction zones so that players can have a peace of mind in their own faction zones. New Characters for Cybercops 3 new characters added for Cybercops faction. In total 2 characters will be as basic free and the 6 others as premium to acquire via DIO marketplace. New Characters for Citizens 6 new characters added for Citizens Faction. 2 of them as base free Characters and a total of 5 as premium for DIO Marketplace. New Chara…

  • Closed Alpha Update - Part 1 - 6 September 2024

    ENVIRONMENT UPDATES Crashed ship & Crash Site Enhanced the crash ship and surrounding crash site for a more immersive experience. Tunnels Updated the tunnel environments to improve navigation and aesthetics. Container Cargo Reworked container cargo areas for better interaction and visual appeal. Broken Bridges (1st Pass) Revamped broken bridges to enhance visual detail and environmental storytelling. Police Station (only exterior final art) Setup the police station with detailed architectural enhancements. Marauder Faction Area Overhauled the Marauder Faction area to reflect their unique cultural and tactical characteristics. More Interiors Added more detailed interiors across various environments to enhance depth and engagement. VFX (TBC) Implemented new visual effects to enrich the overall gameplay experience. ATM & Player Vault ATMs and Player Vault models are placed. Functionality i…

  • Decimated Dev Blog #16 - 13 October 2023

    Hey, Decimators! We're back with another exciting update on the progress of Decimated. Here's a glimpse into the recent development updates. Game World & Gameplay Added commercial buildings (not available in Alpha). Added warehouse module kit for the industrial area to the assets library. Added visual and tech art improvements to Mega City, Area 06, and Container City. Tweaked surface details of roads and bridges, adapting for smooth road blending. Reworked interiors for industrial walkways. Added improvements to Character Movement sounds, feat. prone, walk, and jog mechanics. Added tweaks to sound/animation sync. Added jetpack sounds. Added improvements to parkour mechanics preventing unintended climbing. Added and switched to Linux on server. Added and tested the ability to launch to the Epic Games Store. Added and continued development of consumables (feat. Character Stats). Optimize…

  • Decimated Dev Blog #15 - 22 September 2023

    Hey, Decimators! We're about to take you on a whirlwind tour through some exciting developments across different departments. Game World & Gameplay Reworked and improved Audio Settings. Added SFX to feature character steps on various surfaces (Water, Concrete, Metal, Sand, etc.). Added SFX to feature character jump, ground impact, and rotation sounds. Tweaked Parkour mechanics. Reworked and upgraded Cyber Highway Tunnel Kit. Our Audio team has been hard at work, ensuring that every step you take in the game world resonates with authenticity. We've been busy creating a diverse range of footstep sounds for various surfaces, from water and concrete to metal and sand. We've gone the extra mile and crafted character jump, ground impact, and rotation sounds. It's all about making your character's actions feel impactful and realistic. Check out some of the sounds in progress on our Twitter. Ou…

  • Decimated Dev Blog #14 - 4 September 2023

    Greetings, Decimators! Hey Decimators! We're back with an action-packed update on the development of Decimated. Let's jump right into the exciting highlights! Game World & Gameplay Our Roads & Tunnels tools have undergone optimization and debugging, ensuring a seamless and efficient road-creation process. We've also developed road post-processing functions, adding realistic intersections and switchback turns to make your journeys through Decimated even more exciting. To enhance the sense of scale, we've added background tiles to the game world. While they're not final, they give a glimpse of the vast world you'll explore. Tweaks have been made to the camera setup and behavior, providing a better perspective and smoother controls. We've also optimized character movement for a more responsive gameplay experience. We're constantly adding impovements to the world assets and refining structu…

  • Decimated Dev Blog #13 - 18 August 2023

    Greetings, Decimators! We're back with another exciting update on the progress of Decimated. Game World & Gameplay • Added new driving paths, junctions, and highways (including Houdini Pipelines). • Added new environment assets (construction cranes, lighting sets, towers) in multiple areas. • Updated data layers to accommodate rocks and other landscape props. • Updated water puddles to cover characters up to knee level (extra mechanics considered). • Updated foliage painting, sculpting, and materials in use. • Performed optimizations of collisions considering gameplay (parkour) metrics across the map. First, let's talk about the environment, where the magic truly happens. We've been on a mission to enhance the visual appeal and realism of every corner of Decimated. From the rustling leaves to the bushes and grass, we've meticulously updated the foliage through painting, sculpting, and m…

  • Decimated Dev Blog #12 - 6 July 2023

    Greetings, Decimators! We invite you to join us on an exciting journey into the heart of Decimated's development progress. Let's dive right in! Game World & Gameplay First up, let's talk about the camera and controls. We've been fine-tuning these elements to ensure smooth and intuitive movement throughout the game. The updated camera setup is going to allow you o fully immerse yourself in the action-packed adventures that await. Except for this, the team is working on bringing awe-inspiring visual effects to the game, adding an extra layer of excitement to your gameplay - from explosive particle effects to stunning environmental phenomena. We’ve also introduced a new simplified inventory system. This improvement will make managing your items and resources a breeze, allowing you to focus on the challenges and adventures that lie ahead. But that's not all! Our team has been addressing wor…

  • Decimated Dev Blog #11 - 16 June 2023

    Welcome to the latest update from the Decimated development team! Game World & Gameplay As always, we are hard at work making exciting new additions and improvements to the game world and play mechanics. In this update, we are pleased to announce that we have added new areas to the game world alongside highways and tunnels to connect and add even more depth and variety to the game's environments. Additionally, we have revamped and re-added gas stations, which will play an important role in providing fuel and resources for players to survive in the harsh Decimated world. One of our top priorities at the moment is working on the world's terrain, roads, and paths. We are constantly tweaking and refining these aspects of the game to ensure that they are realistic and immersive, while still allowing for smooth and enjoyable gameplay. We want players to feel fully immersed in the game world,…

  • Decimated Dev Blog #10 - 5 June 2023

    Greetings, survivors! Welcome to Dev Blog #10, sit comfortably and enjoy! Game World & Gameplay The Decimated development team has been hard at work improving the overall gameplay experience of our shooter game. In our latest update, we have implemented several improvements to the game world and play mechanics. Firstly, we have revamped our main menu user interface, providing a more intuitive in-game settings menu and customizable key bindings. Additionally, players can now refuel their jetpacks, allowing for greater mobility in the game world. We have also made significant improvements to character movement, enabling players to run, walk, and sprint more smoothly. Our camera controls have been optimized, offering players greater flexibility and precision when navigating the game world. Moreover, we have added a new aim-to-shoot mechanic, allowing players to zoom-in before they can shoo…

  • Decimated Dev Blog #9 - 17 April 2023

    Hey there Decimators, we're excited to share the 9th edition of the Decimated development blog with you! Game World & Gameplay Starting with the game world and play experience, the first major update is the improved highway bridges. We know how important it is to have a seamless experience when driving fast through the world, so we've put a lot of effort into making sure these bridges are always interconnected, allowing you to drive through the map without any interruptions. We're also working on improving the world's lighting effects, making the game world feel more dynamic and nice to the eye. And to top it off, our team fixed gameplay bugs, improved collisions in a number of areas, optimized assets to increase performance and did a thorough performance review of gameplay areas. Vehicles Next, we've got some exciting news on the vehicle front – start of production of the train models!…

  • Decimated Dev Blog #8 - 31 March 2023

    Hey there, fellow gamers! Today, we're going to talk about some of the exciting updates of Decimated. Game World & Gameplay First up, let's talk about the improved user interface. It's always great when a game's UI is intuitive and easy to navigate. And that's exactly what we got with this update. Now, it's easier than ever to find what you're looking for and get right into the action. And speaking of gameplay, the Container Cargo Area shooting bugs have been fixed. No more frustration when trying to take out enemies. But that's not all. The ability to take ammo for different weapon types has been implemented. This adds a whole new level of strategy to the game. Item spawners have also been added, so you never know what you might find out there in the game world. Of course, the game world itself has been improved as well. New terrain and roads have been added, and road collisions have b…

  • Decimated Dev Blog #7 - 17 March 2023

    Hello and welcome to the seventh edition of Decimated development blog! Game World & Gameplay The game world is expanding with exciting new updates, bringing fresh opportunities for players to explore and interact with their environment & character. With the implementation of the Inventory feature, players will now be able to manage their weapons with ease, and the ability to pick up and drop weapons adds a layer of realism to gameplay. The Fracture Labs team has started working on terrain and road improvements, which will further enhance the gameplay environment. These updates have brought a new level of depth to the game, providing players with an even more immersive experience. Vehicles Our vehicles department added Nitro to our vehicles, (watch here: https://twitter.com/decimated_game/status/1592927274667741185) making for an even more thrilling experience. We were also working on c…

  • Decimated Dev Blog #6 - 4 March 2023

    Hello and welcome to the sixth edition of Decimated development blog! Game World & Gameplay Starting with game world & gameplay, one of the major changes we have made is the addition of visual effects when driving vehicles. Players will now experience camera shake, a change in the field of view, and distortion lens effects as they traverse the game world in their vehicles. We have also added the ability for players to switch between camera views while driving, giving them more control over their gameplay experience. In addition to these changes, we have implemented a number of debug abilities that allow developers to easily access information about the character's coordinates, control the camera, and even teleport around the game world. These features will be especially useful for testing and debugging purposes. We have also been working on the inventory system, implementing its basic m…

  • Decimated Dev Blog #5 - 14 December 2022

    Welcome to the 5th edition of development blog updates. Make yourself comfortable and let’s get into it! We're excited to announce that we've added many new features and upgrades to our gameplay & world. With this update, you can now interact with objects (vehicles, elevators, etc.), auto-run, sign up / sign in, and perform a number of other actions such as dropping and holstering weapons. In addition, we have enhanced the driving mechanics of vehicles, and also added a new in-game cursor and more blockout areas. We’ve also improved the character's rigid body, gamepad controller support, and lighting across a number of locations, and tweaked the character’s walking & running speed as per our community recommendation. ] We’re making lots of progress on vehicles! We created some concept art, final meshes, and textures for rims and off-road tires. As you know, we are working very hard to c…

  • Decimated Dev Blog #4 - 28 November 2022

    Hello, Decimators! We are here with another development progress report, so please sit back and enjoy. As usual, several locations in the game world have been upgraded with new assets, materials, textures, and lighting. Our team is also continuing to optimize performance, and some collision issues have been resolved. The game play aspects received multiple new features and tweaks. First up, we added new weaponry, along with corresponding mechanics, visual and audio effects, and user interface elements. The game now supports controllers and has more extensive input options including mouse sensitivity, keyboard bindings, and so on. We've also introduced a configurable deathmatch mode, which comes with team and scoreboard integrations. Following that, we added the death and spawn systems, as well as accompanying animations. And finally, the ability to walk has been included to expand the c…

  • Decimated Dev Blog #3 - 21 November 2022

    Welcome to another development update, Decimators! This one will commence with exciting game world changes. We added sky and weather effects, as well as new post-processing techniques and workflow. In addition, several optimizations were applied that should improve performance. And to enhance smaller areas, the lighting has been reworked. We're still fine-tuning the world's details by adding new assets, materials, textures, and lighting, and multiple locations have seen these improvements in the recent weeks. The characters now have updated shaders and materials, as well as high- and low-poly models. On the customization front, we added the ability to use a decal system to customize symbols on character costumes. Moreover, our artists worked tirelessly to develop new concept art for additional characters, outfits, and helmets, as seen below. The apartments system has been upgraded with…

  • Decimated Dev Blog #2 - 15 November 2022

    We're back with another roundup of development news. Remember to follow our Twitch channel for regular live streams and even more detailed updates! New assets, materials, and textures have been added to the game world across several locations. Additionally, environment assets have been optimized to improve FPS and game stability. And on the gameplay front, we've introduced jetpacks and solved a number of inventory and game manager issues. Following that, we started development on new characters, which includes the concept art seen below, as well as supporting work for character rigging and skin system. The apartments feature has received a polishing pass for the items system. First and foremost, we've improved grid snapping and added smaller increments for item rotation mechanics. Input keys and bindings were also added, as well as texture categories. On top of that, we addressed issues…

Patch notes and updates

S.noRelease datePatch nameGID number
17 February 2025Patch Notes Summary1790848102658018

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1354980
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperFracture Labs
PublisherFracture Labs
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Decimated is a third-person online survival game set in a post-apocalyptic sci-fi world where players scavenge, fight, and team up in a hostile open world. Featuring PvP, PvE, missions, and vehicle combat, it’s a dynamic sandbox of danger, strategy, and exploration!

About this game

Team & Community Decimated is being developed by Fracture Labs, an independent videogame studio of industry veterans collaborating on the project from all around the globe. We encourage community feedback and often organize Q&A sessions and discuss progress through live broadcasts on our Twitch channel and the official Discord server. Join us to learn more and contribute! Alpha Development Decimated is in Alpha, and has a lot more work to be done. Everything you see so far is a placeholder and will be improved upon as we develop the game. The closed alpha demo demonstrates multiplayer 3rd person combat, 3 classes with special abilities, grenades, jetpacks, vehicles, NPCs and multiple missions to do. About the Game Decimated is a 3rd-person multiplayer survival RPG. Battle, scavenge, transport, trade, conquer, and build in a post-apocalyptic world. Post Apocalyptic World - With Jetpacks! Decimated is a multiplayer third-person survival role-playing game, developed using Unreal Engine 5, and set in a persistent dystopian cyberpunk universe. Choose Your Path Players begin as human citizens, cyborg cops or wasteland marauders and can develop their character throughout missions. Law-abiding citizens can join the ranks of cyber police to safeguard the global order. Criminals can play as the marauders to loot and kill indiscriminately. A vast and hostile apocalyptic environment offers a plethora of challenges for any style of gameplay. Fight For Your Survival Players can compete against each other, or cooperate to explore, scavenge, trade, conquer territory, build bases, or complete missions for rewards. Aside from other players, enemies also include NPCs such as malfunctioning robots and cannibal raiders. To survive, players must find food, water, fuel, weapons and ammo. Injured players have to treat their wounds or risk bleeding to death. If a player dies, they will respawn with limited items but secure safes and safehouses will be available to store valuables and respawn from. Immersive Graphics in an Abandoned World The game is developed using the latest version of Unreal Engine 5. The enormous map can be traversed in a variety of vehicles. Custom s…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
20MMO
49PvP
36Online PvP
9Co-op
38Online Co-op
28Full controller support
35In-App Purchases
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Decimated's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Decimated's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Decimated at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$0.00$0.00No discountSteam Store

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Team Fortress 265,8666 October 2026 - 12:00:35 UTC253,2251,230,475Valve
Rust64,5566 October 2026 - 08:38:29 UTC259,6461,403,838Facepunch Studios
Overwatch®58,2606 October 2026 - 04:35:05 UTC164,636420,984Blizzard Entertainment, Inc.
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
War Thunder53,0506 October 2026 - 11:08:35 UTC125,317781,076Gaijin Entertainment

Massively Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS455,9386 October 2026 - 12:03:06 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat162,2396 October 2026 - 08:19:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
Delta Force97,7816 October 2026 - 11:37:42 UTC246,418192,933Team Jade
WARDOGS86,7906 October 2026 - 05:57:10 UTC399,748Not availableBULKHEAD
Rust64,5566 October 2026 - 08:38:29 UTC259,6461,403,838Facepunch Studios
War Thunder53,0506 October 2026 - 11:08:35 UTC125,317781,076Gaijin Entertainment
NARAKA: BLADEPOINT38,1086 October 2026 - 11:28:24 UTC385,770302,33024 Entertainment
VRChat36,3116 October 2026 - 11:53:42 UTC74,217269,026VRChat Inc.
DayZ25,0496 October 2026 - 11:19:54 UTC78,739460,377Bohemia Interactive
Escape from Tarkov19,0046 October 2026 - 05:59:44 UTC46,24962,122Battlestate Games
ARK: Survival Ascended18,0676 October 2026 - 10:37:24 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
Russian Fishing 417,3456 October 2026 - 11:22:47 UTC27,90689,773FishSoft LLC

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim72,4216 October 2026 - 11:49:50 UTC498,478533,888Iron Gate AB
The Witcher 3: Wild Hunt69,8406 October 2026 - 11:37:33 UTC137,187877,306CD PROJEKT RED
TBH: Task Bar Hero68,1656 October 2026 - 10:58:14 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust64,5566 October 2026 - 08:38:29 UTC259,6461,403,838Facepunch Studios
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Stardew Valley54,8556 October 2026 - 10:19:16 UTC236,6141,016,067ConcernedApe
Warframe48,3046 October 2026 - 10:29:28 UTC181,509676,031Digital Extremes
Deskrawl: Idle ARPG46,3346 October 2026 - 09:25:32 UTC46,334Not availableFirst Day Games
Project Zomboid44,9346 October 2026 - 11:54:30 UTC122,811467,999The Indie Stone
Palworld40,0826 October 2026 - 08:24:02 UTC2,101,535451,088Pocketpair
Don't Starve Together38,6826 October 2026 - 11:53:42 UTC122,662531,182Klei Entertainment
Terraria35,2816 October 2026 - 12:01:33 UTC486,9181,521,492Re-Logic

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2860,8776 October 2026 - 12:03:02 UTC1,818,3689,896,033Valve
Dota 2644,1876 October 2026 - 12:03:03 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS455,9386 October 2026 - 12:03:06 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat162,2396 October 2026 - 08:19:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
Apex Legends™107,1786 October 2026 - 11:12:12 UTC624,4731,047,228Respawn
Delta Force97,7816 October 2026 - 11:37:42 UTC246,418192,933Team Jade
TBH: Task Bar Hero68,1656 October 2026 - 10:58:14 UTC546,13043,714Nugem Studio, Tesseract Studio
Team Fortress 265,8666 October 2026 - 12:00:35 UTC253,2251,230,475Valve
Overwatch®58,2606 October 2026 - 04:35:05 UTC164,636420,984Blizzard Entertainment, Inc.
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
War Thunder53,0506 October 2026 - 11:08:35 UTC125,317781,076Gaijin Entertainment
Warframe48,3046 October 2026 - 10:29:28 UTC181,509676,031Digital Extremes

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS86,7906 October 2026 - 05:57:10 UTC399,748Not availableBULKHEAD
Valheim72,4216 October 2026 - 11:49:50 UTC498,478533,888Iron Gate AB
Slay the Spire 251,6466 October 2026 - 06:35:56 UTC574,638199,438Mega Crit
Project Zomboid44,9346 October 2026 - 11:54:30 UTC122,811467,999The Indie Stone
Palworld40,0826 October 2026 - 08:24:02 UTC2,101,535451,088Pocketpair
VRChat36,3116 October 2026 - 11:53:42 UTC74,217269,026VRChat Inc.
ARK: Survival Ascended18,0676 October 2026 - 10:37:24 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle15,6476 October 2026 - 11:45:43 UTC27,916121,501Afterthought LLC
Path of Exile 214,2376 October 2026 - 06:40:49 UTC578,562209,717Grinding Gear Games
BeamNG.drive11,2716 October 2026 - 09:28:19 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,4456 October 2026 - 06:21:57 UTC39,10324,686Jagex Ltd
R.E.P.O.9,8416 October 2026 - 11:28:34 UTC266,908420,693semiwork

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