- Our new game - For Sparta! - 27 February 2021
We are very excited to announce our new game: For Sparta! You probably heard about the Battle of Thermopylae, where 300 Spartans stood between one million Persians and the fate of Greece. Well.. 299 already fell and now only you can stop them in For Sparta, a fast-paced single-screen arena roguelike. For Sparta features +200 gameplay-changing items, more than 40 unique enemies and a fluid arcade-like top-down pixel art combat. The game was developed by two brothers, from Gamecraft Studios and is coming on this March 22nd to Steam for $1.99. https://store.steampowered.com/app/1490180/For_Sparta/
- New Game Update! - 11 September 2020
Hello fellow summoners! Another update for Rogue Summoner is live! Here is a list of the main fixes: Fixed bug of the frozen effect of a crystal disappearing when doing the turn prediction Fixed bug of monster rotation not resetting in the beginning of the turn. Fixed bug where heal attacks were being affected by Taunts. Smaller Fixes and Quality of Life improvements. We are having a blast reading your reviews and comments on Rogue Summoner! Seeing you enjoy the game is what motivates us! Cheers!
- Rogue Summoner - First Post-Launch Update! - 7 September 2020
Hello everybody! My brother and I hope you are having a blast with Rogue Summoner! We have tons of awesome updates coming for you down the line, so make sure to follow us to be notified about them all! For now, we have updated the game to version 1.1.16, with improvements to fix the problems you have been having with the game. Here is a list of the main fixes: Fixed crash caused by loading monsters that would be in the way of a Power Rock. Fixed Ancient Destruction Bestiary description. Fixed Energy Immunity text on Arrow Head Monster Info entry. Fixed bug where a Monster Essence would stay in play when it's supposed to be destroyed. Fixed typo on book "The Height of a Rogue Summoner - Volume II". It would be really awesome if you could leave a review for Rogue Summoner after playing it! It will help people make an informed decision about the game as well as help us know how we can impr…
- Live Broadcast with the Developers of Rogue Summoner on Saturday 10am PDT. - 4 September 2020
Hello fellow summoners, Tomorrow (Saturday - September 5th) at 10am PDT, Dan and Tiago (the two brothers that developed Rogue Summoner) will do a live streaming playing the game. You can access the broadcast on Rogue Summoner's steam page. My brother and I will play the endless mode (Rogue Madness) while commenting about some cool features of game and the development journey. We'll also chat with you and take your questions about Rogue Summoner and its development. We can't wait to talk with you tomorrow! See you there! Cheers!
- We are excited to hear what you think of Rogue Summoner! - 4 September 2020
Hello fellow summoners, We want to give a warm and cheerful "thank you" to everyone that bought the game in the first day, it means a lot to us! Since we crafted the game with a lot of love for you, we can't wait to hear what you think of the game! We kindly ask you to leave a review for the game. That's the best way for us to hear what you think of Rogue Summoner and it's also a great way to leave your thoughts for the players that are deciding to buy the game (your review can help us a lot, so it's a big double "thank you" to you!). We hope you can have a great time with Rogue Summoner during this weekend! Have fun!
- Rogue Summoner Release - 3 September 2020
Rogue Summoner has been released into the world! Go get it while it's hot. :) https://store.steampowered.com/app/1355510/Rogue_Summoner/ All about Rogue Summoner Rogue Summoner is a roguelike about summoning creatures to fight for you. It's a unique blend between turn-based tactics, roguelikes, strategy, auto battlers and even chess! After you create your strategy, the enemies will do their move, then, your creatures, each according to their behavior. To become a Rogue Summoner you must master each monster's behavior and use them creatively in combat. Check out this developer commentary video: Enjoy! Dan and Tiago Zaidan - Gamecraft Studios https://store.steampowered.com/app/1355510/Rogue_Summoner/
- Rogue Summoner Launches Tomorrow - 2 September 2020
Tomorrow is the big day! My brother and I love making games and we know that a game is nothing without the player. So we create our games thinking of how can we make you love it as much as we do. That's why the launch day is so especial to us. Rogue Summoner's development have been a blast for us, especially because of the feedback we got from all the beta players and how we managed to put the "thoughts" of our community in the game. The Rogue Summoner that is coming out tomorrow evolved a lot from its inception and we can't wait to hear what you think of it! Before we go, I'd like to share part of the review we got from the Indie Game Website. This review really touched our hearts because it expressed what we really wanted the player to feel when playing Rogue Summoner: “It’s a huge amount of fun, and the satisfaction you’ll get when you can successfully predict the entire fight is eup…
- Crafting Rogue Summoner's Story - 30 August 2020
When we first started to develop Rogue Summoner, we weren't sure about its story. We knew it would be mostly a rogue-like dungeon crawler, so the most obvious story to tell would be about the horrible monster you wave to destroy, and you would read it through fragments of text left there by previous adventurers. But, of course, doing the most obvious thing was not good enough. That's when we had the idea to tell a story about the summoner's philosophy, as if you were a student learning their mysteries. It is a very different approach to storytelling compared to most games and we really thought there was a lot of potential there. We would have to write the summoners' textbooks, in which they teach their values through the lens of the summoners' history. When we started developing the text, the summoners' identity started to take shape, and to make it very distinct from real-world textboo…
- Game Updated for Launch: Achievements and Leaderboards - 29 August 2020
Hello everybody! We are approaching the big RELEASE DATE! My brother and I are super excited for you to get your hands on Rogue Summoner! We think you will love it! We have just finished the final features of the game: Achievements and Leaderboards! It will be awesome to see how far your strategies will be able to take you in the Endless Mode in Rogue Summoner! I hope you see you in Semptember 3rd! Cheers!
- Meet the brothers behind Gamecraft Studios - 28 August 2020
The story of Dan and Tiago Zaidan - two brothers from Brazil - probably started very much like most other game devs: their love for video games and the curiosity to learn how they were made led them to start creating games of their own. In 2014, they started to create their first commercial video game: Eliosi's Hunt. Dan and Tiago teamed up with 5 other up-and-coming developers and managed to ship the game to Playstation 4 and PC on 2017 - 3.5 years after the development started! But the game didn't reach commercial success, and Dan and Tiago couldn't afford to keep making indie games. When they closed their first game company, they followed whatever opportunities presented themselves, including creating a startup to help students find internships, a process automation company and a tool to help people learn how to program. But they couldn't keep away from making games for too long - th…
- Launch Trailer - 16 August 2020
Hello fellow summoners! A little over two weeks to Rogue Summoner's complete Launch! We are super happy with the result! We have created a launch trailer highlighting all the dungeons and monsters we have created over the entire course of development (and, of course, our Early Access on Itchio). We hope you like it!
- Rogue Summoner Launches on September 3rd! Version 1.0.0 COMPLETED! - 13 August 2020
Hello everyone! We are very excited to announce that Rogue Summoner will be released on September 3rd! It has been a wonderful development journey and we are super happy with the result. Today, we finished all the content for the game! There will be 40 unique monsters and 9 types of procedurally-generated dungeons, including the two endless modes! In the next 3 weeks (before launch) we will test the game thoroughly and squash all the nasty bugs! This will make sure your experience will be the best possible when the game comes out! In the meantime, you can add Rogue Summoner to your Wishlist and check out our Demo! https://store.steampowered.com/app/1355510/Rogue_Summoner/ I hope to see you there on the launch day! :)
- True Rogue: The Endless Game Mode - 9 August 2020
Hello, friends! This weak, we implemented a new game mode for Rogue Summoner: True Rogue. It is an endless adventure with increasing difficulty, where all the previous enemies will show up. Hopefully you will have had a chance to learn the monsters' behaviors before, because in this dungeon they will combine in surprising ways testing even your best strategies. It was very hard to test this game mode (because of all the possible procedural combinations), but we dedicated the whole week to improving it and we're very happy with the result! We can't wait for you to play the FULL GAME on September 3rd 2020. For now, you can check out Rogue Summoner's Demo! https://store.steampowered.com/app/1355510/Rogue_Summoner/ Cheers!
- New Monsters, New Dungeon - 3 August 2020
We continue hard at work developing Rogue Summoner! This time, we implemented an entire new dungeon and 7 new monsters! Your feedback on Rogue Summoner's FREE DEMO has been super important to help us improve it! So let us know what you think about it! :) https://store.steampowered.com/app/1355510/Rogue_Summoner/
- Bestiary, Minimap and Library - 28 July 2020
Hello folks! Today we have a very special update for you, because we have included some features that have been requested by some players! Minimap No more needless wondering! You can now see where are you in the current level (as well as which level you are). Bestiary Learn all about the creatures you will fight against (and with) in your adventures! When you kill a creature 10 times it will show up in your bestiary, so you can reference its behavior whenever you need. Library After you collect a book, it will show up in your library. Now can read about Aktis Head-Head, Licos the Double-And-A-Half-Turn, Jairus Out-Of-The-Blue and all the other Rogue Summoners in one go! What feature would you like to see in Rogue Summoner? We are working very hard to improve the game and we would love to hear what you think about it! :) Download the Demo here: https://store.steampowered.com/app/1355510/…
- New Dungeon, Monsters and Runes! - 25 July 2020
Today we have a content-filled update for you! Enjoy the sixth dungeon of Rogue Summoner: Walk in the Magic Park! This update comes with 6 new monsters, as well as new runes, balancing improvements and bug fixes. We'd love to know what you think about the new dungeon (and Rogue Summoner in general), because we will keep improving it!! We really hope you love it! Cheers!
- Destructible Crystals and New Magic Rings - 21 July 2020
Hello, friends! I bring you another BIG update for Rogue Summoner (and its Demo). Here are some highlights of what you will find now in your adventures: Destructible Crystals You will come across rare crystals in your runs - both ally and enemy. An enemy crystal must be destroyed, while an ally crystal must be protected. If you succeed, you can expect handsome rewards! New Magic Rings There are 5 new magic rings in the game - and you can also stack them up! Here is how they look: Luckily, the summoner is far enough from the camera that we don't have to make him wear 20+ rings... :P Constant Improvements There were other fixes and rebalances throughout all dungeons. Thanks to everyone who has been playing and giving their feedback. As you can see, we really appreciate it and are using it to make the game better! You can expect more awesome updates in the following weeks! Download the Dem…
- New Game Mechanics: Magic Rings, Power Rock - 17 July 2020
Hello, friends! We continue to work very hard on Rogue Summoner to improve it continually! We heard great things about the Prediction System we added in an update a few days ago, and today we added two new major game systems! Magic Rings Some of you mentioned that the game could use more kinds of items so we added Magic Rings! They will give you an edge in combat (but are not so easy to get!). :) Power Rocks Scattered throughout the randomly generated dungeons, you may now come across a Power Rock (not to be confused with Power Metal). They will change the dynamic of combat on a certain place in the board: like buffing the monsters, making it more expensive to summon them or nullify the mana gain from the enemies. You will find 16 kinds of Power Rocks on your adventures and each one will make you adapt your strategy! Thank you to everyone who gave ideas for Rogue Summoner! We think thes…
- Major Demo Improvements! Prediction System, Story and Fixes - 12 July 2020
Major Update on the Demo!! Hello fellow summoners! There has been a major update on Rogue Summoner's free Demo! A lot of players said that the game was too difficult and that it wasn't clear how the enemies would react to your strategy. Because of that, we have implemented the prediction system: a system that helps you make your strategy by showing in real-time how the enemies will react to your summons. Check it out! Another great addition to the game was its story! It's something that we wanted to do from the very beginning and we're are very happy to have finished it! "The first Rogue Summoner was, of course, Aktis Half-Head. The story of how he got that nickname is paramount to understanding what it means to become Rogue." And lastly, there has been several bug fixes and small improvements. One that I'm very happy with is the ability to use the scroll wheel to rotate your monsters.…
- Rogue Summone DEMO Now Available - 10 July 2020
Hello all! We are super happy to announce the release of Rogue Summoner's FREE DEMO on Steam! We think you will have a blast with it! Learn all about Rogue Summoner here: Head on over to the game's Steam page and play it now! https://store.steampowered.com/app/1355510/Rogue_Summoner/ We are always trying to improve the game, so your feedback is greatly appreciated! :)