SPSTEAMPULSELIVE ANALYTICS
Pirate Commander

Pirate Commander Steam metadata

A2 Softworks, RockGame S.A. | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureSimulationStrategy

  • Steam app typegame
  • Steam App ID1359270
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperA2 Softworks, RockGame S.A.

Pirate Commander metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1359270
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperA2 Softworks, RockGame S.A.
  • PublisherNot available
  • Parent gameNot available

Genres: Action, Adventure, Simulation, Strategy

Company pages: Developer: A2 Softworks, RockGame S.A.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Pirate Commander Steam metadata

Pirate Commander metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1359270/metadata
Steam Communityhttps://steamcommunity.com/app/1359270
PCGamingWiki search
IGDB searchSearch IGDB for Pirate Commander

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Pirate Commander - DevLog #12 - 12 May 2025

    Ahoy! In today’s devlog, we want to show you a bit of the world we’ve designed for the game—one that you’ll be able to explore with your crew and your ship. Keep in mind, though, that the places you visit might hide valuable treasures, but they also come with dangers. Sometimes, you’ll run into trouble, like the Trade Company trying to stop you. In this post, we’ll give you a closer look at a few interesting locations you can visit on the map—and what you might expect to find there. The Quiet Shores – Fishing Village "Aye, the fish be fresh an’ the winds be calm... but don’t expect more than a dry biscuit and a silent stare." — Old Red Flit, sailor and lover of quiet ports One of the locations you can visit is a peaceful fishing village. This small settlement offers basic supplies—most importantly, food, which becomes crucial for aiding the nearby burned city. Nothing out of the ordinar…

  • Pirate Commander - Playtests - 15 March 2025

    Ahoy, pirates! We’ve had an incredible journey with all of you during these early playtests of Pirate Commander. We want to give a heartfelt thanks for your time, your feedback, and your dedication. It’s been an amazing experience to share our work-in-progress with such a passionate and engaged community. From detailed survey responses to lively discussions on Discord, every piece of input has helped us uncover new ideas and shape the future of the game. We’re now taking all of your insights into account as we refine and improve gameplay mechanics, balance, and overall design. Our goal is to create a truly immersive pirate adventure—one that captures the thrill of the open seas, the excitement of naval battles, and the challenge of managing a fearless crew. Remember, this playtest version will remain accessible until March 17 for those who already have access. If you haven’t jumped aboa…

  • Pirate Commander - Playtests - 12 February 2025

    Ahoy, Pirate Commanders! ⚓🏴‍☠️ We’re excited to announce that playtesting for Pirate Commander is now open! We want you to join us, set sail on the open seas, and help us make this adventure even better. Your feedback is incredibly valuable to us – that’s why after playtesting, we’d love to hear your thoughts through surveys and discussions on our newly launched Discord server! Yes, we’ve decided to create a dedicated Discord community where we can connect with players and listen to your feedback in real time. So, if you’re eager to experience the pirate life and help shape the game – join the playtests and share your thoughts! ⚔️ Sign up for playtests on our STEAM page: https://store.steampowered.com/app/1359270/Pirate_Commander/ See you on deck! ⛵ ⚓ Remember to follow us on social media and join our discord server! https://i.imgur.com/SHFXieo.gif (click on the banner above) Follow A2…

  • Pirate Commander - DevLog #11 - 22 January 2025

    Ahoy! Finally, we can show you a glimpse of what we’ve been working on over the past few weeks. What would a pirate game be without the most exciting way to fight and plunder enemy ships? Of course, we’re talking about boarding... Not only will you be able to destroy enemy ships from a distance, but with a bit of luck, you’ll also get close enough to board their vessel. This way, you can not only earn more rewards but also save on potentially expensive repairs to your own ship! But before you can engage in boarding, you need to prepare properly. The first step is to go to the ship management screen and select the appropriate menu option to assign sailors for combat. In this window, you can place sailors in specific locations on the deck, allowing you, as the captain, to decide where each crew member will fight. The second part involves selecting equipment. The game offers three weapons:…

  • Pirate Commander - DevLog #10 - 27 November 2024

    Ahoy! In today's DevLog, we will provide you with information about crew management on the ship. This is one of the most important tasks for any captain, as well-given orders and well-planned actions not only allow for optimal preparation for each battle but also ensure the economy of our ship is well taken care of. Remember, what we’re showing is still a work in progress, so expect some elements of the interface to be further polished. Upon entering the side view of the ship, the player will be able to access the crew assignment view. At the bottom of the screen, a panel with thumbnails of available sailors will be displayed. This panel will show the sailor's name and basic attributes, such as strength, dexterity, and perception. If we select a sailor, we will also see their full profile panel, including details like their experience level and how much more experience they need to reac…

  • Pirate Commander - DevLog #9 - 11 October 2024

    Ahoy Captains! Today, we will give another glimpse of combat and ship management mechanics - cabin damage system. During the combat, enemy ships can damage your ship sections and, therefore, take our guns out of action. This is the immediate effect during combat, but the consequences of taking damage are more serious. When the combat is finished, we can go to the ship management view and take a look at the damage done during the battle to each cabin in the section. It is important to note that we lost the HP section during the combat, which summarizes the cabin's HP. When the combat is over, this damage is allocated to each cabin. From the ship management view, we can see which cabin is damaged. Take a look at the visualization of each damage threshold: Cabins without damage Cabins with minor damage Cabins with moderate damage Cabins with significant damage Of course, based on the avail…

  • Pirate Commander - DevLog #8 - 17 August 2024

    Ahoy Captains! After some time, we are now getting back to you with an update about the mechanics we have been working on lately to improve the tactical aspect of range naval combat. Let's delve into the heart of naval combat tactics-distance and maneuvers. First, let's talk about distance. It's not just a number on your screen but a crucial factor in naval combat. It determines your chance of hitting and the damage you deal. Keep an eye on the distance indicator on the left side of your UI to know how far you are from the enemy. The second element of tactic is performing special skills that we call maneuvers. The maneuvers are based on the captain's order, which tells the crew what to do and how to steer the ship. In this post, we will scratch the surface of this part, and we will discuss only four basic maneuvers: Salvo! - The captain motivates sailors to double their efforts when loa…

  • Pirate Commander - DevLog #7 - 25 June 2024

    Ahoy Captains! It is time to show you a little bit more about ranged combat with enemy ships. Therefore today we will show you some insights about the ship damage system. As we have mentioned last time, the ship is divided into several sections: Each section has parameters associated with it, such as hit points, armor, difficulty of hitting, and some special properties. Additionally, each section may contain cabins that significantly affect the further course of the battle. For example, destroying an ammunition depot can lead to a dangerous ignition and fire, and destroying a section full of guns can significantly weaken the offensive power of the opponent. Now let us show you how section damage progresses on different parts of the ship: SAILS: DECK: STERN: MIDDLE DECK: LOWER DECK: PROW: In order to win the combat you must be faster than the opponent to destroy at least four of six sect…

  • Pirate Commander - DevLog #6 - 3 May 2024

    Over the last few days, we have been working on one of the key elements of the game, which is sea battles. Today we are going to tell you a little bit about the direction we are heading in and our plans about combat in game, so you can give us some feedback. This article is just an initial part that shows only the fracture of the entire combat mechanic that we have in plans. More about it like maneuvers, sail management will come! The battle begins in the exploration view where we can encounter other ships sailing endless oceans and countless islands. It's hard to name the other ships hostile, after all, we are the pirates, so woe to everyone in our path! After selecting an opponent and entering into range, the actual battle begins. We play the fight from a slightly different view than during exploration. The initial battle view is presented below: The combat takes place in real-time. A…

  • Pirate Commander - Registration for playtests is now open! - 2 April 2024

    Greetings, adventurers! We're thrilled to announce an exclusive opportunity for you to dive into the turbulent waters of Pirate Commander, before it officially sets sail. This is your chance to lead a life of daring piracy, navigate through uncharted waters, and leave your mark on this thrilling world. Why Join Our Playtests? This is not just an invitation to play a game; it's a call to shape its future. By joining our playtests, you'll have the opportunity to: Experience Pirate Commander firsthand: Get an exclusive sneak peek into the game's mechanics, graphics, and unique features before its official release. Provide valuable feedback: Your insights are crucial. Help us refine gameplay, balance, and user experience by sharing your thoughts and suggestions. Influence the final product: Your feedback can lead to real changes in the game, ensuring a better experience for all players upon…

  • Pirate Commander - DevLog #5 - 1 March 2024

    Ahoy Pirate! In the last devlog, we wrote about the so-called POIs (Point of Interest) that symbolise important gameplay elements in the exploration view. Today we want to tell you a little more about ports and sectors. The game map itself is divided into sectors that the player will travel in. Each sector will have a specific Tier, and on this basis the player will be able to decide whether he wants to go there. The higher the tier, the game becomes more difficult and the more demanding the challenges are, but also the greater the reward. Below, you can see the boundaries of the different sectors. Within each sector, apart from the POIs presented in the previous post, the player will be able to visit ports and use their benefits. In the following, we will discuss the first batch of buildings that may appear in a given port. The number of functional buildings there are in a port can var…

  • Pirate Commander - DevLog #4 - 22 January 2024

    Hello sailors! The captain and his crew must travel through many distant lands on their way to wealth and glory. To survive the dangers lurking there, you will first need to prepare both the ship and the crew. To do this, you need to collect the necessary resources and properly build the ship, ensuring that you have enough gold for your crew pay and enough supply of cheering potion for sea wolves - rum. There are several resources that you can gather in Pirate Commander during the exploration of the Archipelago. Some examples of them are as follows: 1. wood - the basic building material for both the ship and the cabins 2. metal - is an essential raw material for creating metal elements of the ship, including cabins and weapons as well as tools to repair the ship 3. herbs - a raw material used by alchemists to brew healing potions necessary for each sea wolf to heal after the combat 4. g…

  • Merry Christmas Sailors! - 22 December 2023

    🎅 Merry Christmas Sailors! 🎁 We wish you a fun-filled holiday! 🎄 We hope this time and the whole next year bring good luck and good health for you and your loved ones. See you in 2024! ⚔️ Best wishes! Remember to follow us on social media and join our discord server! https://i.imgur.com/SHFXieo.gif (click on the banner above) Follow A2 Softworks: Facebook: https://www.facebook.com/A2Softworks-1691660747595674 X (Twitter): https://twitter.com/A2Softworks Follow Rock Games: Facebook: https://www.facebook.com/fRockGame X (Twitter): https://twitter.com/tRockGame

  • Pirate Commander - DevLog #3 - 8 December 2023

    Hello sailors! Everyone knows that a pirate captain's home is her/his ship, which is why everyone takes care of it as if it were their most precious treasure. In Pirate Commander it will be no different. To make everyone feel at home on their ship, we want to give players the opportunity to make their own decisions about how your ship is built. Therefore, the entire ship has been divided into slots in which the player chooses what to build. As a result it is up to you what will be available on your ship, and where. This is particularly important because, during a naval battle, we do not want the bullets to hit our ammunition stockpile. Not only will we lose cannonballs, but we will get even more damage because of the extra explosion. Now let us give you some examples of what you will be able to build. The first type of cabins you can build are warehouses. This is where your crew will st…

  • Pirate Commander - DevLog #2 - 28 October 2023

    Aye Sailors! Some time has passed since our last post, so we are coming back to you with a bunch of new information about the progress of our work. Today we will discuss one of the most important Pirate Commander game perspectives called "Navigation View". An Navigation view is a view where you can observe the game from the isometric perspective. Thanks to that you are able to plan your next actions based on the surroundings, and explore the unknown parts of the world map! https://i.imgur.com/CVoA3iD.gif In this view, your task as the captain would be to explore subsequent sectors (one example is shown below) of the world, where numerous dangers and treasures await you. While exploring the world of Pirate Commander, you will look for hidden treasures or search through the old, forgotten shipwrecks. Searching for them will often turn out to be just a waste of time, but sometimes in their…

  • Pirate Commander - DevLog #1 - 7 September 2023

    Aye Sailors! It's time for us to share some news about Pirate Commander! First of all thank you for wishlisting and following our steam page! Thanks to that we have a huge motivation to share our works and keep informing you all about our progress. In this first dev log we will tell you a general introduction to the game, but we plan to share news on a monthly basis so stay tuned for a more detailed description of all mechanics that we plan to implement!. Next, before we dive into game development progress let us tell you a little bit about ourselves. We are A2 Softworks, a dev team of passionate game developers with rpg and strategy game history. We believe that our past experience with joint forces of Rock Games S.A. as a publisher will result in creation of unique and enjoyable game experience for you. Let's introduce a little bit more about the game. Pirate Commander is a unique mix…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1359270
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperA2 Softworks, RockGame S.A.
PublisherNot available
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Pirate Commander is survival/strategy game. You will have to take care of the crew and their physical and mental health, food, drinking water, medicine, weapons and ammunition. Find treasures, fight enemies from different factions and terrifying sea monsters.

About this game

About the game Pirate Commander is survival sandbox game. You will manage the entire ship. You will have to take care of the crew and their physical and mental health, food, drinking water, medicine, weapons and ammunition. Use ports to upgrade gallery Use ports to upgrade and expand your gallery and equip yourself with better and better ship equipment. Prepare weapons, load cannons, set up masts, fight fires Our crew will have to prepare weapons, load cannons, set up masts, fight fires, take care of supplies, maintain mental health through diet, sleep and entertainment, and of course fight. In addition, the game has a manual cannon aiming system, thanks to which the fights are very satisfying and dynamic. Recruit crewmen, defeated enemies Recruit crewmen among natives, defeated enemies and dock sailors. Explore an open world full of marine mysteries and exotic islands. Sectional view Ship steering in a sectional view, in which we have an influence on every room and galley element and every crew member. In this view, we issue orders during and prepare for battles.

Supported languages

English * , French, German, Italian, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Turkish * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Pirate Commander's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Pirate Commander's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Pirate Commander at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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